48 lines
1.3 KiB
C
48 lines
1.3 KiB
C
/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* prototype definitions for descent.cfg reading/writing
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*
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*/
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#ifndef _CONFIG_H
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#define _CONFIG_H
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#include "player.h"
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#include "mission.h"
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typedef struct Cfg
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{
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ubyte DigiVolume;
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ubyte MidiVolume;
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ubyte RedbookVolume;
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int ReverseStereo;
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int GammaLevel;
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char LastPlayer[CALLSIGN_LEN+1];
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char LastMission[MISSION_NAME_LEN+1];
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int ResolutionX;
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int ResolutionY;
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int AspectX;
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int AspectY;
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int WindowMode;
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int TexFilt;
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} __attribute__ ((packed)) Cfg;
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extern struct Cfg GameCfg;
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extern int ReadConfigFile(void);
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extern int WriteConfigFile(void);
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#endif |