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ai.cpp
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Tighten checks on create_path_points parameters
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2018-06-20 04:16:06 +00:00 |
aipath.cpp
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Tighten checks on create_path_points parameters
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2018-06-20 04:16:06 +00:00 |
automap.cpp
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Add screenshot=none to disable screenshot support
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2018-06-16 04:13:37 +00:00 |
bm.cpp
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Replace useless printf with puts
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2017-12-05 05:29:55 +00:00 |
cntrlcen.cpp
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Simplify calls to gr_set_default_canvas
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2017-11-05 20:49:08 +00:00 |
collide.cpp
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Prevent stacking weapon rotation sounds
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2018-05-13 03:14:34 +00:00 |
config.cpp
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console.cpp
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Pass font to various drawing functions
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2018-05-19 23:21:42 +00:00 |
controls.cpp
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Always qualify valptridx type/factory
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2017-06-10 03:31:02 +00:00 |
credits.cpp
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Pass font to various drawing functions
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2018-05-19 23:21:42 +00:00 |
digiobj.cpp
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Prevent stacking weapon rotation sounds
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2018-05-13 03:14:34 +00:00 |
dumpmine.cpp
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Move valptridx factory iterator out to be generally available
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2018-06-06 04:53:45 +00:00 |
effects.cpp
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Always qualify valptridx type/factory
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2017-06-10 03:31:02 +00:00 |
endlevel.cpp
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Match case for MVE files in MVL archives
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2018-05-15 03:12:45 +00:00 |
fireball.cpp
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Prevent stacking weapon rotation sounds
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2018-05-13 03:14:34 +00:00 |
fuelcen.cpp
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Pass vertex factory to compute_segment_center
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2018-03-12 03:43:47 +00:00 |
fvi.cpp
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Move fvi.cpp fvi_hit_object out of global scope
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2018-03-05 01:40:44 +00:00 |
game.cpp
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Tighten checks on create_path_points parameters
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2018-06-20 04:16:06 +00:00 |
gamecntl.cpp
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Add screenshot=none to disable screenshot support
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2018-06-16 04:13:37 +00:00 |
gamefont.cpp
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Enforce separation of font X/Y scaling
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2018-06-08 04:04:05 +00:00 |
gamemine.cpp
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Pass d_level_object_state to reset_objects
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2018-03-12 03:43:46 +00:00 |
gamerend.cpp
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Pass font to various drawing functions
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2018-05-19 23:21:42 +00:00 |
gamesave.cpp
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Use valptridx for Dl_indices
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2018-06-06 04:53:45 +00:00 |
gameseg.cpp
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Use valptridx for Dl_indices
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2018-06-06 04:53:45 +00:00 |
gameseq.cpp
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Fix capitalization of MVE entries
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2018-05-18 02:47:32 +00:00 |
gauges.cpp
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Force type of ternary expressions
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2018-06-12 02:53:06 +00:00 |
generate-kconfig-udlr.py
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Adapt to Python 3 strict bytes vs str rules
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2018-04-30 05:31:16 +00:00 |
hostage.cpp
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Always qualify valptridx type/factory
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2017-06-10 03:31:02 +00:00 |
hud.cpp
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Pass font to various drawing functions
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2018-05-19 23:21:42 +00:00 |
iff.cpp
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Simplify test for corrupt IFF file
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2018-04-03 03:20:08 +00:00 |
inferno.cpp
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Add screenshot=none to disable screenshot support
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2018-06-16 04:13:37 +00:00 |
kconfig.cpp
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Pass font to various drawing functions
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2018-05-19 23:21:42 +00:00 |
kconfig.ui-table.cpp
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Rewrite UI table to use symbolic constants for positioning
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2018-02-01 05:38:47 +00:00 |
kmatrix.cpp
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Pass font to various drawing functions
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2018-05-19 23:21:42 +00:00 |
laser.cpp
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Pass valptridx factories to obj_relink
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2018-03-12 03:43:46 +00:00 |
lighting.cpp
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Simplify lighting test
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2017-11-05 20:49:09 +00:00 |
menu.cpp
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Pass font to various drawing functions
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2018-05-19 23:21:42 +00:00 |
mglobal.cpp
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Use valptridx for Dl_indices
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2018-06-06 04:53:45 +00:00 |
mission.cpp
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Store mission list filenames inside mission_menu
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2018-06-18 04:11:39 +00:00 |
morph.cpp
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Fix -Wsign-compare warnings in morph.cpp
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2018-06-18 04:11:40 +00:00 |
multi.cpp
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Prevent stacking weapon rotation sounds
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2018-05-13 03:14:34 +00:00 |
multibot.cpp
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Update num_kills_level/num_kills_total for remote kills
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2018-04-30 01:11:29 +00:00 |
net_udp.cpp
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Improve error handling/reporting for excessive blown bitmaps
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2018-05-30 02:43:22 +00:00 |
newdemo.cpp
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Prevent stacking weapon rotation sounds
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2018-05-13 03:14:34 +00:00 |
newmenu.cpp
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Allow more items on screen in a listbox
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2018-06-18 04:11:39 +00:00 |
object.cpp
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Prevent stacking weapon rotation sounds
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2018-05-13 03:14:34 +00:00 |
paging.cpp
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Tighten eclip::dest_bm_num handling
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2018-03-31 21:53:01 +00:00 |
physics.cpp
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Pass vertex factory to compute_segment_center
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2018-03-12 03:43:47 +00:00 |
piggy.cpp
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Remove unnecessary inclusions of compiler-static_assert.h
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2018-05-05 22:33:55 +00:00 |
player.cpp
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Drop useless swaps on obsolete player_rw fields
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2017-08-02 02:49:12 +00:00 |
playsave.cpp
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Use enum for Difficulty_level
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2018-05-12 18:24:19 +00:00 |
polyobj.cpp
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Split g3_start_instance_matrix usage
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2017-08-26 19:47:51 +00:00 |
powerup.cpp
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Prevent stacking weapon rotation sounds
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2018-05-13 03:14:34 +00:00 |
render.cpp
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Simplify visited_segment_mask_t
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2018-04-09 00:58:28 +00:00 |
robot.cpp
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Use partial_range for robot_get_anim_state
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2018-01-29 01:56:40 +00:00 |
scores.cpp
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Fix assertion on close of game over window
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2018-06-15 02:58:01 +00:00 |
segment.cpp
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Rename segment::value to segment::station_idx
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2017-07-08 18:17:49 +00:00 |
slew.cpp
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Always qualify valptridx type/factory
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2017-06-10 03:31:02 +00:00 |
songs.cpp
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Fix songs_play_file use for sdlmixer=0
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2017-11-25 01:56:51 +00:00 |
state.cpp
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Use enum for Difficulty_level
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2018-05-12 18:24:19 +00:00 |
switch.cpp
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Move flickering light state into structure
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2018-03-31 21:53:01 +00:00 |
terrain.cpp
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Move various SDL-only texture mapping functions to !DXX_USE_OGL
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2017-11-01 02:01:21 +00:00 |
texmerge.cpp
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text.cpp
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titles.cpp
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Pass font to various drawing functions
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2018-05-19 23:21:42 +00:00 |
vclip.cpp
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Fix proximity bomb failure-to-spin
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2017-12-02 04:31:26 +00:00 |
vers_id.cpp
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wall.cpp
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Move valptridx factory iterator out to be generally available
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2018-06-06 04:53:45 +00:00 |
weapon.cpp
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Fix clang build of similar/main/weapon.cpp
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2018-04-02 03:39:51 +00:00 |