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Kp a0727f4f84 Throw on net_udp_read_sync_packet failure
Callers expect sane Player_num, but on failure, it is invalid.
Returning a failure status causes net_udp_level_sync to fault using
Players[Player_num].connected, so throw an exception instead.
2014-12-07 00:00:22 +00:00
common Throw on net_udp_read_sync_packet failure 2014-12-07 00:00:22 +00:00
contrib/vs2013 Add VS2013 build files 2014-08-16 17:02:21 +00:00
d1x-rebirth Pass gr_set_bitmap_flags arg by & 2014-11-30 22:09:21 +00:00
d2x-rebirth Fix loading robots-?.mvl 2014-12-06 17:56:56 +00:00
similar Throw on net_udp_read_sync_packet failure 2014-12-07 00:00:22 +00:00
.gitignore Add some Xcode generated file ending with .perspectivev3 to gitignore 2013-08-05 19:14:24 +08:00
COPYING.txt corrected typo in COPYING.txt (it's to its) 2014-06-06 13:18:52 +02:00
GPL-3.txt Changed custom D1X license to GPLv3 2014-06-01 19:55:23 +02:00
SConstruct Use pkg-config on Darwin if available 2014-12-05 04:11:37 +00:00