dxx-rebirth/similar/main
2015-11-14 18:17:21 +00:00
..
ai.cpp Move player powerup_flags to object.ctype.player_info 2015-11-07 21:55:59 +00:00
aipath.cpp Use range_for for validate_path 2015-10-13 02:43:24 +00:00
automap.cpp Use macro get_local_player_flags for player's flags 2015-10-30 02:52:56 +00:00
bm.cpp
cntrlcen.cpp Use macro get_local_player_flags for player's flags 2015-10-30 02:52:56 +00:00
collide.cpp Fix drop_player_eggs smart mine logic 2015-11-12 02:57:45 +00:00
config.cpp
console.cpp Move DbgSafelog, DbgVerbose to CArg 2015-10-18 21:01:21 +00:00
controls.cpp Use macro get_local_player_flags for player's flags 2015-10-30 02:52:56 +00:00
credits.cpp
digiobj.cpp
dumpmine.cpp
effects.cpp
endlevel.cpp Remove Interpolation_method from OGL build 2015-11-06 03:51:10 +00:00
fireball.cpp Use macro get_local_player_flags for player's flags 2015-10-30 02:52:56 +00:00
fuelcen.cpp Move player powerup_flags to object.ctype.player_info 2015-11-07 21:55:59 +00:00
fvi.cpp Reduce direct use of Segments[] 2015-10-21 02:45:43 +00:00
game.cpp Move cloak_time to object.ctype.player_info 2015-11-14 18:17:21 +00:00
gamecntl.cpp Move cloak_time to object.ctype.player_info 2015-11-14 18:17:21 +00:00
gamefont.cpp
gamemine.cpp
gamerend.cpp Switch const multi text to array<> 2015-10-29 03:01:43 +00:00
gamesave.cpp Simplify add_missions_to_list 2015-10-11 22:21:00 +00:00
gameseg.cpp Reorder gameseg distance tests 2015-10-18 21:01:20 +00:00
gameseq.cpp Move cloak_time to object.ctype.player_info 2015-11-14 18:17:21 +00:00
gauges.cpp Move cloak_time to object.ctype.player_info 2015-11-14 18:17:21 +00:00
hostage.cpp
hud.cpp
iff.cpp
inferno.cpp Simplify select_tmap 2015-10-21 02:45:44 +00:00
kconfig.cpp Allow configuring max joysticks at build time 2015-11-01 21:15:40 +00:00
kmatrix.cpp
laser.cpp Move player powerup_flags to object.ctype.player_info 2015-11-07 21:55:59 +00:00
lighting.cpp Move player powerup_flags to object.ctype.player_info 2015-11-07 21:55:59 +00:00
menu.cpp Allow configuring max joysticks at build time 2015-11-01 21:15:40 +00:00
mglobal.cpp Switch Side_to_verts to unsigned 2015-10-18 21:01:20 +00:00
mission.cpp Use enum class for descent_version 2015-10-18 21:01:18 +00:00
morph.cpp
multi.cpp Move cloak_time to object.ctype.player_info 2015-11-14 18:17:21 +00:00
multibot.cpp
net_udp.cpp Move player powerup_flags to object.ctype.player_info 2015-11-07 21:55:59 +00:00
newdemo.cpp Move cloak_time to object.ctype.player_info 2015-11-14 18:17:21 +00:00
newmenu.cpp Prevent selecting slider above maximum value 2015-11-08 18:55:51 +00:00
object.cpp Move cloak_time to object.ctype.player_info 2015-11-14 18:17:21 +00:00
paging.cpp
physics.cpp Factor out create_vert*_lists switch 2015-10-18 21:01:20 +00:00
piggy.cpp
player.cpp Remove unnecessary secondary_weapon_flags 2015-10-30 02:52:53 +00:00
playsave.cpp Add new autoselect-while-firing mode: "when firing stops" 2015-10-18 18:11:57 +00:00
polyobj.cpp
powerup.cpp Move player powerup_flags to object.ctype.player_info 2015-11-07 21:55:59 +00:00
render.cpp Reduced the level rendering from 3 passes to 2 while maintinaing the original function (may need optimization, tho); Rendering level parts with transparency effects (force fields, energy center sparks) in same pass as objects to prevent them from making objects invisible behind them; Changed object sorting to they render back to front to prevent rendering issues (robots disappearing behind explosions, further away powerup rendered over a closer one, etc) 2015-10-25 18:16:34 +01:00
robot.cpp
scores.cpp
segment.cpp
slew.cpp
songs.cpp
state.cpp Move cloak_time to object.ctype.player_info 2015-11-14 18:17:21 +00:00
switch.cpp Combine exception paths 2015-11-08 18:55:51 +00:00
terrain.cpp Remove Interpolation_method from OGL build 2015-11-06 03:51:10 +00:00
texmerge.cpp
text.cpp
titles.cpp
vclip.cpp
vers_id.cpp
wall.cpp Move player powerup_flags to object.ctype.player_info 2015-11-07 21:55:59 +00:00
weapon.cpp Fix weapon selection after respawn 2015-11-12 02:57:45 +00:00