dxx-rebirth/main/newdemo.h
Bradley Bell 9bd1ba7c47 This commit was generated by cvs2svn to compensate for changes in r2,
which included commits to RCS files with non-trunk default branches.
2001-01-19 03:30:16 +00:00

112 lines
4.9 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
#ifndef _NEWDEMO_H
#define _NEWDEMO_H
#ifdef NEWDEMO
#define ND_STATE_NORMAL 0
#define ND_STATE_RECORDING 1
#define ND_STATE_PLAYBACK 2
#define ND_STATE_PAUSED 3
#define ND_STATE_REWINDING 4
#define ND_STATE_FASTFORWARD 5
#define ND_STATE_ONEFRAMEFORWARD 6
#define ND_STATE_ONEFRAMEBACKWARD 7
#define ND_STATE_PRINTSCREEN 8
// Gives state of recorder
extern int Newdemo_state;
extern int NewdemoFrameCount;
extern int Newdemo_game_mode;
extern int Newdemo_vcr_state;
extern byte Newdemo_do_interpolate;
//Does demo start automatically?
extern int Auto_demo;
// Functions called during recording process...
extern void newdemo_record_start_demo();
extern void newdemo_record_start_frame(int frame_number, fix frame_time );
extern void newdemo_record_render_object(object * obj);
extern void newdemo_record_viewer_object(object * obj);
extern void newdemo_record_sound_3d( int soundno, int angle, int volume );
extern void newdemo_record_sound_3d_once( int soundno, int angle, int volume );
extern void newdemo_record_sound_once( int soundno );
extern void newdemo_record_sound( int soundno );
extern void newdemo_record_wall_hit_process( int segnum, int side, int damage, int playernum );
extern void newdemo_record_trigger( int segnum, int side, int objnum,int shot );
extern void newdemo_record_hostage_rescued( int hostage_num );
extern void newdemo_record_morph_frame();
extern void newdemo_record_player_stats(int shields, int energy, int score );
extern void newdemo_record_player_afterburner(fix old_afterburner, fix afterburner);
extern void newdemo_record_wall_toggle(int segnum, int side );
extern void newdemo_record_control_center_destroyed();
extern void newdemo_record_hud_message(char *s);
extern void newdemo_record_palette_effect(short r, short g, short b);
extern void newdemo_record_player_energy(int, int);
extern void newdemo_record_player_shields(int, int);
extern void newdemo_record_player_flags(uint, uint);
extern void newdemo_record_player_weapon(int, int);
extern void newdemo_record_effect_blowup(short, int, vms_vector *);
extern void newdemo_record_homing_distance(fix);
extern void newdemo_record_letterbox(void);
extern void newdemo_record_rearview(void);
extern void newdemo_record_restore_cockpit(void);
extern void newdemo_record_wall_set_tmap_num1(short seg,ubyte side,short cseg,ubyte cside,short tmap);
extern void newdemo_record_wall_set_tmap_num2(short seg,ubyte side,short cseg,ubyte cside,short tmap);
extern void newdemo_record_multi_cloak(int pnum);
extern void newdemo_record_multi_decloak(int pnum);
extern void newdemo_set_new_level(int level_num);
extern void newdemo_record_restore_rearview(void);
extern void newdemo_record_multi_death(int pnum);
extern void newdemo_record_multi_kill(int pnum, byte kill);
extern void newdemo_record_multi_connect(int pnum, int new_player, char *new_callsign);
extern void newdemo_record_multi_reconnect(int pnum);
extern void newdemo_record_multi_disconnect(int pnum);
extern void newdemo_record_player_score(int score);
extern void newdemo_record_multi_score(int pnum, int score);
extern void newdemo_record_primary_ammo(int old_ammo, int new_ammo);
extern void newdemo_record_secondary_ammo(int old_ammo, int new_ammo);
extern void newdemo_record_door_opening(int segnum, int side);
extern void newdemo_record_laser_level(byte old_level, byte new_level);
extern void newdemo_record_cloaking_wall(int front_wall_num, int back_wall_num, ubyte type, ubyte state, fix cloak_value, fix l0, fix l1, fix l2, fix l3);
extern void newdemo_record_secret_exit_blown(int truth);
// Functions called during playback process...
extern void newdemo_object_move_all();
extern void newdemo_playback_one_frame();
extern void newdemo_goto_end();
extern void newdemo_goto_beginning();
// Interactive functions to control playback/record;
extern void newdemo_start_playback( char * filename );
extern void newdemo_stop_playback();
extern void newdemo_start_recording();
extern void newdemo_stop_recording();
extern int newdemo_get_percent_done();
extern void newdemo_record_link_sound_to_object3( int soundno, short objnum, fix max_volume, fix max_distance, int loop_start, int loop_end );
extern int newdemo_find_object( int signature );
extern void newdemo_record_kill_sound_linked_to_object( int objnum );
#endif
#endif