dxx-rebirth/main/fuelcen.h

137 lines
4.8 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
#ifndef _FUELCEN_H
#define _FUELCEN_H
#include "segment.h"
#include "object.h"
//------------------------------------------------------------
// A refueling center is one segment... to identify it in the
// segment structure, the "special" field is set to
// SEGMENT_IS_FUELCEN. The "value" field is then used for how
// much fuel the center has left, with a maximum value of 100.
//-------------------------------------------------------------
// To hook into Inferno:
// * When all segents are deleted or before a new mine is created
// or loaded, call fuelcen_reset().
// * Add call to fuelcen_create(segment * segp) to make a segment
// which isn't a fuel center be a fuel center.
// * When a mine is loaded call fuelcen_activate(segp) with each
// new segment as it loads. Always do this.
// * When a segment is deleted, always call fuelcen_delete(segp).
// * Call fuelcen_replentish_all() to fill 'em all up, like when
// a new game is started.
// * When an object that needs to be refueled is in a segment, call
// fuelcen_give_fuel(segp) to get fuel. (Call once for any refueling
// object once per frame with the object's current segment.) This
// will return a value between 0 and 100 that tells how much fuel
// he got.
// Destroys all fuel centers, clears segment backpointer array.
void fuelcen_reset();
// Create materialization center
int create_matcen( segment * segp );
// Makes a segment a fuel center.
void fuelcen_create( segment * segp);
// Makes a fuel center active... needs to be called when
// a segment is loaded from disk.
void fuelcen_activate( segment * segp, int station_type );
// Deletes a segment as a fuel center.
void fuelcen_delete( segment * segp );
// Charges all fuel centers to max capacity.
void fuelcen_replentish_all();
// Create a matcen robot
extern object *create_morph_robot(segment *segp, vms_vector *object_pos, int object_id);
// Returns the amount of fuel this segment can give up.
// Can be from 0 to 100.
fix fuelcen_give_fuel(segment *segp, fix MaxAmountCanTake );
// Call once per frame.
void fuelcen_update_all();
// Called when hit by laser.
void fuelcen_damage(segment *segp, fix AmountOfDamage );
// Called to repair an object
//--repair-- int refuel_do_repair_effect( object * obj, int first_time, int repair_seg );
#define MAX_NUM_FUELCENS 70
extern char Special_names[MAX_CENTER_TYPES][11];
//--repair-- //do the repair center for this frame
//--repair-- void do_repair_sequence(object *obj);
//--repair--
//--repair-- //see if we should start the repair center
//--repair-- void check_start_repair_center(object *obj);
//--repair--
//--repair-- //if repairing, cut it short
//--repair-- abort_repair_center();
// An array of pointers to segments with fuel centers.
typedef struct FuelCenter {
int Type;
int segnum;
byte Flag;
byte Enabled;
byte Lives; // Number of times this can be enabled.
byte dum1;
fix Capacity;
fix MaxCapacity;
fix Timer; //used in matcen for when next robot comes out
fix Disable_time; // Time until center disabled.
// object * last_created_obj;
// int last_created_sig;
vms_vector Center;
} __pack__ FuelCenter;
// The max number of robot centers per mine.
#define MAX_ROBOT_CENTERS 20
extern int Num_robot_centers;
typedef struct matcen_info {
int robot_flags[2]; // Up to 64 different robots
fix hit_points; // How hard it is to destroy this particular matcen
fix interval; // Interval between materialogrifizations
short segnum; // Segment this is attached to.
short fuelcen_num; // Index in fuelcen array.
} __pack__ matcen_info;
extern matcen_info RobotCenters[MAX_ROBOT_CENTERS];
//--repair-- extern object *RepairObj; //which object getting repaired, or NULL
// Called when a materialization center gets triggered by the player flying through some trigger!
extern void trigger_matcen(int segnum);
extern void disable_matcens(void);
extern FuelCenter Station[MAX_NUM_FUELCENS];
extern int Num_fuelcenters;
extern void init_all_matcens(void);
extern fix EnergyToCreateOneRobot;
void fuelcen_check_for_hoard_goal(segment *segp);
#endif