dxx-rebirth/similar
Kp d97afc2ad5 Retain directory structure in New Game dialog
User jcotton42 suggested copying a D2X-XL feature: preserving the
directory structure of the user's missions area when showing a New Game
dialog.  This was substantially more trouble than it should have been,
but the result is good.

Previously, the dialog presented all missions at any depth below the
starting point, and sorted them as if they were all in the root
directory.

Now:
- Empty directories are hidden entirely.  There is nothing for the user
  to do in them, so there is no point showing them.
- A directory with exactly one entry has that entry promoted into the
  parent, since there is no ambiguity about what the user would want.
  If the parent in turn has only that one promoted element when the scan
  of the parent finishes, then the element can be promoted up again.
  This continues until the root is reached or until a level has more
  than one entry.  For this purpose, both missions and directories count
  as entries.
- Directory entries are decorated to inform the user how many
  immediate subdirectories are present, how many missions are present
  immediately in the directory, and how many missions total are present,
  counting all subdirectories.  If there are zero immediate
  subdirectories, then the directory count is not shown.  For this
  purpose, directories that were hidden due to a lack of missions are
  not counted.
- Sub-dialog boxes for inner directories use a title that reminds the
  user of the path so far, and recaps the directory/mission statistics.
- On entry to the New Game dialog, if the last played mission is in a
  sub-dialog, appropriate sub-dialogs are opened so that the last played
  mission can be pre-selected.

Currently, there is no in-game override to return to the prior rollup
rules.

Requested-by: jcotton42 <https://github.com/dxx-rebirth/dxx-rebirth/issues/392>
2018-07-03 05:59:40 +00:00
..
2d Allow longer mission titles in New Game dialog 2018-06-27 03:34:34 +00:00
3d Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
arch Preprocess out glmprintf in normal builds 2018-06-30 21:53:55 +00:00
editor Eliminate some uses of valptridx::operator-> 2018-06-24 05:06:15 +00:00
main Retain directory structure in New Game dialog 2018-07-03 05:59:40 +00:00
misc Simplify case insensitive lookups 2018-06-13 02:02:58 +00:00