dxx-rebirth/similar/main
Martin Fiedler 60edaa7dce fix invalid polymodels if words_need_alignment=1
If compiled with words_need_alignment=1, the
model data was correctly converted and expanded,
but the old size was still used for validating
and initializing the model.

This caused funky effects on affected platforms,
e.g. some robots missing their heads on Raspberry Pi.
2020-07-02 21:56:11 +02:00
..
ai.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
aipath.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
automap.cpp Fix input handling in automap 2020-05-28 03:21:22 +00:00
bm.cpp Move grs_bitmap::avg_color into #if !DXX_USE_OGL 2020-05-22 02:40:26 +00:00
bmread.cpp Fix D2 crash on blank line in bitmaps.tbl 2020-05-22 02:40:26 +00:00
cntrlcen.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
collide.cpp Remove static inline declarations from fwd-partial_range.h 2020-06-10 02:25:32 +00:00
config.cpp Use enum class for LevelMusicPlayOrder 2020-05-31 23:04:25 +00:00
console.cpp Refer to <array> directly, not through "compiler-array.h" 2020-05-02 21:18:42 +00:00
controls.cpp Move Seismic_tremor_magnitude to d_level_unique_seismic_state 2019-08-06 02:59:41 +00:00
credits.cpp Refer to <memory> directly, not through "compiler-make_unique.h" 2020-05-02 21:18:43 +00:00
digiobj.cpp Retire compiler-begin.h 2020-06-10 02:25:32 +00:00
dumpmine.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
effects.cpp Ignore effects with frame_time=0 2020-06-19 01:46:54 +00:00
endlevel.cpp Retire compiler-begin.h 2020-06-10 02:25:32 +00:00
fireball.cpp Prevent the destruction of one-sided prison doors from causing a crash 2020-06-30 21:40:09 +12:00
fuelcen.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
fvi.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
game.cpp Fix input handling in automap 2020-05-28 03:21:22 +00:00
gamecntl.cpp Fix input handling in automap 2020-05-28 03:21:22 +00:00
gamefont.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
gamemine.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
gamerend.cpp Move Countdown_seconds_left to d_level_unique_control_center_state 2019-08-15 01:34:22 +00:00
gamesave.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
gameseg.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
gameseq.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
gauges.cpp Discard decoded cockpit buffer when no longer needed 2020-05-27 03:07:17 +00:00
generate-kconfig-udlr.py Make kconfig.ui-table.cpp compile when freestanding 2019-12-22 05:34:08 +00:00
hostage.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
hud.cpp
iff.cpp Refer to <memory> directly, not through "compiler-make_unique.h" 2020-05-02 21:18:43 +00:00
inferno.cpp Retire compiler-begin.h 2020-06-10 02:25:32 +00:00
kconfig.cpp Fix input handling in automap 2020-05-28 03:21:22 +00:00
kconfig.ui-table.cpp Make kconfig.ui-table.cpp compile when freestanding 2019-12-22 05:34:08 +00:00
kmatrix.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
laser.cpp Only reduce laser power in D2 mode 2020-05-06 03:04:45 +00:00
lighting.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
menu.cpp Use enum class for LevelMusicPlayOrder 2020-05-31 23:04:25 +00:00
mglobal.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
mission.cpp Handle gcc-10 truncation warning in mission.cpp 2020-05-17 23:35:25 +00:00
morph.cpp Move texture_list out of global scope 2020-05-22 02:40:26 +00:00
multi.cpp Retire compiler-begin.h 2020-06-10 02:25:32 +00:00
multibot.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
net_udp.cpp Handle gcc-10 truncation warnings in net_udp.cpp 2020-05-17 23:35:25 +00:00
newdemo.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
newmenu.cpp Do not abort on failure to load PCX 2020-05-17 23:35:26 +00:00
object.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
paging.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
physics.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
piggy.cpp Move grs_bitmap::avg_color into #if !DXX_USE_OGL 2020-05-22 02:40:26 +00:00
player.cpp Add experimental support for guidebot in multiplayer 2019-06-27 03:26:20 +00:00
playsave.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
polyobj.cpp fix invalid polymodels if words_need_alignment=1 2020-07-02 21:56:11 +02:00
powerup.cpp Remove static inline declarations from fwd-partial_range.h 2020-06-10 02:25:32 +00:00
render.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
robot.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
scores.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
segment.cpp Use susegment for references introduced by valptridx conversion 2019-12-22 05:34:08 +00:00
slew.cpp Move object::last_pos to LevelUniqueObjectState 2019-12-22 05:34:08 +00:00
songs.cpp Use enum class for LevelMusicPlayOrder 2020-05-31 23:04:25 +00:00
state.cpp Reset autosave timer on game load 2020-06-10 02:25:33 +00:00
switch.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
terrain.cpp Refer to <memory> directly, not through "compiler-make_unique.h" 2020-05-02 21:18:43 +00:00
texmerge.cpp Move grs_bitmap::avg_color into #if !DXX_USE_OGL 2020-05-22 02:40:26 +00:00
text.cpp Refer to <memory> directly, not through "compiler-make_unique.h" 2020-05-02 21:18:43 +00:00
titles.cpp Always ignore from_hog_only 2020-05-28 03:21:22 +00:00
vclip.cpp is_proximity_bomb_or_smart_mine*: s/smart/player_smart/g 2019-08-15 01:34:22 +00:00
vers_id.cpp
wall.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
weapon.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00