..
ai.cpp
Move LevelSharedVertexState into d_level_shared_segment_state
2020-05-17 23:35:25 +00:00
aipath.cpp
Move LevelSharedVertexState into d_level_shared_segment_state
2020-05-17 23:35:25 +00:00
automap.cpp
Fix input handling in automap
2020-05-28 03:21:22 +00:00
bm.cpp
Move grs_bitmap::avg_color into #if !DXX_USE_OGL
2020-05-22 02:40:26 +00:00
bmread.cpp
Fix D2 crash on blank line in bitmaps.tbl
2020-05-22 02:40:26 +00:00
cntrlcen.cpp
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
collide.cpp
Remove static inline declarations from fwd-partial_range.h
2020-06-10 02:25:32 +00:00
config.cpp
Use enum class for LevelMusicPlayOrder
2020-05-31 23:04:25 +00:00
console.cpp
Refer to <array> directly, not through "compiler-array.h"
2020-05-02 21:18:42 +00:00
controls.cpp
Move Seismic_tremor_magnitude to d_level_unique_seismic_state
2019-08-06 02:59:41 +00:00
credits.cpp
Refer to <memory> directly, not through "compiler-make_unique.h"
2020-05-02 21:18:43 +00:00
digiobj.cpp
Retire compiler-begin.h
2020-06-10 02:25:32 +00:00
dumpmine.cpp
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
effects.cpp
Ignore effects with frame_time=0
2020-06-19 01:46:54 +00:00
endlevel.cpp
Retire compiler-begin.h
2020-06-10 02:25:32 +00:00
fireball.cpp
Prevent the destruction of one-sided prison doors from causing a crash
2020-06-30 21:40:09 +12:00
fuelcen.cpp
Move LevelSharedVertexState into d_level_shared_segment_state
2020-05-17 23:35:25 +00:00
fvi.cpp
Move LevelSharedVertexState into d_level_shared_segment_state
2020-05-17 23:35:25 +00:00
game.cpp
Fix input handling in automap
2020-05-28 03:21:22 +00:00
gamecntl.cpp
Fix input handling in automap
2020-05-28 03:21:22 +00:00
gamefont.cpp
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
gamemine.cpp
Move LevelSharedVertexState into d_level_shared_segment_state
2020-05-17 23:35:25 +00:00
gamerend.cpp
Move Countdown_seconds_left to d_level_unique_control_center_state
2019-08-15 01:34:22 +00:00
gamesave.cpp
Move LevelSharedVertexState into d_level_shared_segment_state
2020-05-17 23:35:25 +00:00
gameseg.cpp
Move LevelSharedVertexState into d_level_shared_segment_state
2020-05-17 23:35:25 +00:00
gameseq.cpp
Move LevelSharedVertexState into d_level_shared_segment_state
2020-05-17 23:35:25 +00:00
gauges.cpp
Discard decoded cockpit buffer when no longer needed
2020-05-27 03:07:17 +00:00
generate-kconfig-udlr.py
Make kconfig.ui-table.cpp compile when freestanding
2019-12-22 05:34:08 +00:00
hostage.cpp
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
hud.cpp
iff.cpp
Refer to <memory> directly, not through "compiler-make_unique.h"
2020-05-02 21:18:43 +00:00
inferno.cpp
Retire compiler-begin.h
2020-06-10 02:25:32 +00:00
kconfig.cpp
Fix input handling in automap
2020-05-28 03:21:22 +00:00
kconfig.ui-table.cpp
Make kconfig.ui-table.cpp compile when freestanding
2019-12-22 05:34:08 +00:00
kmatrix.cpp
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
laser.cpp
Only reduce laser power in D2 mode
2020-05-06 03:04:45 +00:00
lighting.cpp
Move LevelSharedVertexState into d_level_shared_segment_state
2020-05-17 23:35:25 +00:00
menu.cpp
Use enum class for LevelMusicPlayOrder
2020-05-31 23:04:25 +00:00
mglobal.cpp
Move LevelSharedVertexState into d_level_shared_segment_state
2020-05-17 23:35:25 +00:00
mission.cpp
Handle gcc-10 truncation warning in mission.cpp
2020-05-17 23:35:25 +00:00
morph.cpp
Move texture_list out of global scope
2020-05-22 02:40:26 +00:00
multi.cpp
Retire compiler-begin.h
2020-06-10 02:25:32 +00:00
multibot.cpp
Move LevelSharedVertexState into d_level_shared_segment_state
2020-05-17 23:35:25 +00:00
net_udp.cpp
Handle gcc-10 truncation warnings in net_udp.cpp
2020-05-17 23:35:25 +00:00
newdemo.cpp
Move LevelSharedVertexState into d_level_shared_segment_state
2020-05-17 23:35:25 +00:00
newmenu.cpp
Do not abort on failure to load PCX
2020-05-17 23:35:26 +00:00
object.cpp
Move LevelSharedVertexState into d_level_shared_segment_state
2020-05-17 23:35:25 +00:00
paging.cpp
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
physics.cpp
Move LevelSharedVertexState into d_level_shared_segment_state
2020-05-17 23:35:25 +00:00
piggy.cpp
Move grs_bitmap::avg_color into #if !DXX_USE_OGL
2020-05-22 02:40:26 +00:00
player.cpp
Add experimental support for guidebot in multiplayer
2019-06-27 03:26:20 +00:00
playsave.cpp
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
polyobj.cpp
fix invalid polymodels if words_need_alignment=1
2020-07-02 21:56:11 +02:00
powerup.cpp
Remove static inline declarations from fwd-partial_range.h
2020-06-10 02:25:32 +00:00
render.cpp
Move LevelSharedVertexState into d_level_shared_segment_state
2020-05-17 23:35:25 +00:00
robot.cpp
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
scores.cpp
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
segment.cpp
Use susegment
for references introduced by valptridx conversion
2019-12-22 05:34:08 +00:00
slew.cpp
Move object::last_pos to LevelUniqueObjectState
2019-12-22 05:34:08 +00:00
songs.cpp
Use enum class for LevelMusicPlayOrder
2020-05-31 23:04:25 +00:00
state.cpp
Reset autosave timer on game load
2020-06-10 02:25:33 +00:00
switch.cpp
Move LevelSharedVertexState into d_level_shared_segment_state
2020-05-17 23:35:25 +00:00
terrain.cpp
Refer to <memory> directly, not through "compiler-make_unique.h"
2020-05-02 21:18:43 +00:00
texmerge.cpp
Move grs_bitmap::avg_color into #if !DXX_USE_OGL
2020-05-22 02:40:26 +00:00
text.cpp
Refer to <memory> directly, not through "compiler-make_unique.h"
2020-05-02 21:18:43 +00:00
titles.cpp
Always ignore from_hog_only
2020-05-28 03:21:22 +00:00
vclip.cpp
is_proximity_bomb_or_smart_mine*: s/smart/player_smart/g
2019-08-15 01:34:22 +00:00
vers_id.cpp
wall.cpp
Move LevelSharedVertexState into d_level_shared_segment_state
2020-05-17 23:35:25 +00:00
weapon.cpp
Qualify uses of std::array
2020-05-02 21:18:42 +00:00