dxx-rebirth/common/main/cntrlcen.h
Kp 616a3a6b70 Merge branch d1x-rebirth into unification/master
Conflicts:
	SConstruct
	common/main/cntrlcen.h
	common/main/fuelcen.h
	common/main/fvi.h
	common/main/gameseq.h
	common/main/gauges.h
	common/main/multibot.h
	common/main/net_udp.h
	common/main/object.h
	common/main/player.h
	common/main/vers_id.h
	d1x-rebirth/main/hostage.c
	d1x-rebirth/main/multi.c
	main/controls.c
	main/hostage.h
	main/laser.h
	main/screens.h
	similar/arch/ogl/gr.c
	similar/editor/centers.c
	similar/main/inferno.c
	similar/main/lighting.c
	similar/main/multibot.c
	similar/main/paging.c
	similar/main/physics.c
	similar/main/player.c
	similar/main/robot.c
	similar/main/wall.c
2013-04-21 04:51:35 +00:00

132 lines
3.7 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Header for cntrlcen.c
*
*/
#ifndef _CNTRLCEN_H
#define _CNTRLCEN_H
#include "vecmat.h"
#include "object.h"
#include "wall.h"
#include "switch.h"
#define CONTROLCEN_WEAPON_NUM 6
#define MAX_CONTROLCEN_LINKS 10
typedef struct control_center_triggers {
short num_links;
short seg[MAX_CONTROLCEN_LINKS];
short side[MAX_CONTROLCEN_LINKS];
} __pack__ control_center_triggers;
extern control_center_triggers ControlCenterTriggers;
#if defined(DXX_BUILD_DESCENT_I) || defined(DXX_BUILD_DESCENT_II)
typedef struct reactor {
#if defined(DXX_BUILD_DESCENT_II)
int model_num;
#endif
int n_guns;
/* Location of the gun on the reactor model */
vms_vector gun_points[MAX_CONTROLCEN_GUNS];
/* Orientation of the gun on the reactor model */
vms_vector gun_dirs[MAX_CONTROLCEN_GUNS];
} reactor;
#if defined(DXX_BUILD_DESCENT_I)
#define MAX_REACTORS 1
#elif defined(DXX_BUILD_DESCENT_II)
#define MAX_REACTORS 7
#define DEFAULT_CONTROL_CENTER_EXPLOSION_TIME 30 // Note: Usually uses Alan_pavlish_reactor_times, but can be overridden in editor.
extern int Num_reactors;
extern int Base_control_center_explosion_time; // how long to blow up on insane
extern int Reactor_strength;
/*
* reads n reactor structs from a PHYSFS_file
*/
extern int reactor_read_n(reactor *r, int n, PHYSFS_file *fp);
#endif
extern reactor Reactors[MAX_REACTORS];
static inline int get_num_reactor_models()
{
#if defined(DXX_BUILD_DESCENT_I)
return 1;
#elif defined(DXX_BUILD_DESCENT_II)
return Num_reactors;
#endif
}
static inline int get_reactor_model_number(int id)
{
#if defined(DXX_BUILD_DESCENT_I)
return id;
#elif defined(DXX_BUILD_DESCENT_II)
return Reactors[id].model_num;
#endif
}
static inline reactor *get_reactor_definition(int id)
{
#if defined(DXX_BUILD_DESCENT_I)
(void)id;
return &Reactors[0];
#elif defined(DXX_BUILD_DESCENT_II)
return &Reactors[id];
#endif
}
#endif
//@@extern int N_controlcen_guns;
extern int Control_center_been_hit;
extern int Control_center_player_been_seen;
extern int Control_center_next_fire_time;
extern int Control_center_present;
extern int Dead_controlcen_object_num;
// do whatever this thing does in a frame
extern void do_controlcen_frame(object *obj);
// Initialize control center for a level.
// Call when a new level is started.
extern void init_controlcen_for_level(void);
extern void do_controlcen_destroyed_stuff(object *objp);
extern void do_controlcen_dead_frame(void);
extern fix Countdown_timer;
extern int Control_center_destroyed, Countdown_seconds_left, Total_countdown_time;
/*
* reads n control_center_triggers structs from a PHYSFS_file
*/
extern int control_center_triggers_read_n(control_center_triggers *cct, int n, PHYSFS_file *fp);
/*
* reads n control_center_triggers structs from a PHYSFS_file and swaps if specified
*/
extern void control_center_triggers_read_n_swap(control_center_triggers *cct, int n, int swap, PHYSFS_file *fp);
extern int control_center_triggers_write(control_center_triggers *cct, PHYSFS_file *fp);
#endif /* _CNTRLCEN_H */