181 lines
6.1 KiB
C
181 lines
6.1 KiB
C
//prototypes opengl functions - Added 9/15/99 Matthew Mueller
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#ifndef _OGL_INIT_H_
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#define _OGL_INIT_H_
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#ifdef __WINDOWS__
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#include <windows.h>
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#include <stddef.h>
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#endif
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//#ifdef __WINDOWS__
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//#define OGL_RUNTIME_LOAD
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//#endif
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#ifdef OGL_RUNTIME_LOAD
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#include "loadgl.h"
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int ogl_init_load_library(void);
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#else
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#ifdef __MACOSX__
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#include <OpenGL/gl.h>
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#else
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#include <GL/gl.h>
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#endif
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//######hack, since multi texture support is not working
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#undef GL_ARB_multitexture
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#undef GL_SGIS_multitexture
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#endif
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#ifndef GL_VERSION_1_1
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#ifdef GL_EXT_texture
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#define GL_INTENSITY4 GL_INTENSITY4_EXT
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#define GL_INTENSITY8 GL_INTENSITY8_EXT
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#endif
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#endif
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#include "gr.h"
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#include "palette.h"
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#include "pstypes.h"
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#define OGL_TEXTURE_LIST_SIZE 2000
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typedef struct _ogl_texture {
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int handle;
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GLint internalformat;
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GLenum format;
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int w,h,tw,th,lw;
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int bytesu;
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int bytes;
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GLfloat u,v;
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GLfloat prio;
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int wrapstate;
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fix lastrend;
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ulong numrend;
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char wantmip;
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} ogl_texture;
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extern ogl_texture ogl_texture_list[OGL_TEXTURE_LIST_SIZE];
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extern int ogl_mem_target;
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ogl_texture* ogl_get_free_texture(void);
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void ogl_init_texture(ogl_texture* t);
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void ogl_init_texture_list_internal(void);
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void ogl_smash_texture_list_internal(void);
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void ogl_vivify_texture_list_internal(void);
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extern int ogl_fullscreen;
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void ogl_do_fullscreen_internal(void);
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extern int ogl_voodoohack;
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extern int ogl_alttexmerge;//merge textures by just printing the seperate textures?
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extern int ogl_rgba_format;
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extern int ogl_intensity4_ok;
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extern int ogl_luminance4_alpha4_ok;
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extern int ogl_rgba2_ok;
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extern int ogl_readpixels_ok;
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extern int ogl_gettexlevelparam_ok;
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#ifdef GL_ARB_multitexture
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extern int ogl_arb_multitexture_ok;
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#else
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#define ogl_arb_multitexture_ok 0
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#endif
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#ifdef GL_SGIS_multitexture
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extern int ogl_sgis_multitexture_ok;
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#else
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#define ogl_sgis_multitexture_ok 0
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#endif
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extern int gl_initialized;
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extern int GL_texmagfilt,GL_texminfilt,GL_needmipmaps;
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extern int gl_reticle;
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extern int GL_TEXTURE_2D_enabled;
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//extern int GL_texclamp_enabled;
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//extern int GL_TEXTURE_ENV_MODE_state,GL_TEXTURE_MAG_FILTER_state,GL_TEXTURE_MIN_FILTER_state;
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#define OGL_ENABLE2(a,f) {if (a ## _enabled!=1) {f;a ## _enabled=1;}}
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#define OGL_DISABLE2(a,f) {if (a ## _enabled!=0) {f;a ## _enabled=0;}}
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//#define OGL_ENABLE(a) OGL_ENABLE2(a,glEnable(a))
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//#define OGL_DISABLE(a) OGL_DISABLE2(a,glDisable(a))
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#define OGL_ENABLE(a) OGL_ENABLE2(GL_ ## a,glEnable(GL_ ## a))
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#define OGL_DISABLE(a) OGL_DISABLE2(GL_ ## a,glDisable(GL_ ## a))
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//#define OGL_TEXCLAMP() OGL_ENABLE2(GL_texclamp,glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);)
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//#define OGL_TEXREPEAT() OGL_DISABLE2(GL_texclamp,glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);)
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//#define OGL_SETSTATE(a,s,f) {if (a ## _state!=s) {f;a ## _state=s;}}
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//#define OGL_TEXENV(p,m) OGL_SETSTATE(p,m,glTexEnvi(GL_TEXTURE_ENV, p,m));
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//#define OGL_TEXPARAM(p,m) OGL_SETSTATE(p,m,glTexParameteri(GL_TEXTURE_2D,p,m));
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extern int last_width,last_height;
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#define OGL_VIEWPORT(x,y,w,h){if (w!=last_width || h!=last_height){glViewport(x,grd_curscreen->sc_canvas.cv_bitmap.bm_h-y-h,w,h);last_width=w;last_height=h;}}
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//platform specific funcs
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//MSVC seems to have problems with inline funcs not being found during linking
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#ifndef _MSC_VER
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inline
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#endif
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void ogl_swap_buffers_internal(void);
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int ogl_init_window(int x, int y);//create a window/switch modes/etc
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void ogl_destroy_window(void);//destroy window/etc
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void ogl_init(void);//one time initialization
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void ogl_close(void);//one time shutdown
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//generic funcs
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//#define OGLTEXBUFSIZE (1024*1024*4)
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#define OGLTEXBUFSIZE (2048*2048*4)
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extern GLubyte texbuf[OGLTEXBUFSIZE];
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//void ogl_filltexbuf(unsigned char *data,GLubyte *texp,int width,int height,int twidth,int theight);
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void ogl_filltexbuf(unsigned char *data,GLubyte *texp,int truewidth,int width,int height,int dxo,int dyo,int twidth,int theight,int type);
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void ogl_loadbmtexture_m(grs_bitmap *bm,int domipmap);
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void ogl_loadbmtexture(grs_bitmap *bm);
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//void ogl_loadtexture(unsigned char * data, int width, int height,int dxo,int dyo, int *texid,float *u,float *v,char domipmap,float prio);
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void ogl_loadtexture(unsigned char * data, int dxo,int dyo, ogl_texture *tex);
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void ogl_freetexture(ogl_texture *gltexture);
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void ogl_freebmtexture(grs_bitmap *bm);
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void ogl_do_palfx(void);
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void ogl_start_frame(void);
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void ogl_end_frame(void);
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void ogl_swap_buffers(void);
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void ogl_set_screen_mode(void);
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void ogl_cache_level_textures(void);
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void ogl_urect(int left,int top,int right,int bot);
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bool ogl_ubitmapm_c(int x, int y,grs_bitmap *bm,int c);
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bool ogl_ubitmapm(int x, int y,grs_bitmap *bm);
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bool ogl_ubitblt_i(int dw,int dh,int dx,int dy, int sw, int sh, int sx, int sy, grs_bitmap * src, grs_bitmap * dest);
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bool ogl_ubitblt(int w,int h,int dx,int dy, int sx, int sy, grs_bitmap * src, grs_bitmap * dest);
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bool ogl_ubitblt_tolinear(int w,int h,int dx,int dy, int sx, int sy, grs_bitmap * src, grs_bitmap * dest);
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bool ogl_ubitblt_copy(int w,int h,int dx,int dy, int sx, int sy, grs_bitmap * src, grs_bitmap * dest);
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void ogl_upixelc(int x, int y, int c);
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void ogl_ulinec(int left,int top,int right,int bot,int c);
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extern unsigned char *ogl_pal;
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#include "3d.h"
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bool g3_draw_tmap_2(int nv,g3s_point **pointlist,g3s_uvl *uvl_list,grs_bitmap *bmbot,grs_bitmap *bm,int orient);
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void ogl_draw_reticle(int cross,int primary,int secondary);
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//whee
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//#define PAL2Tr(c) ((gr_palette[c*3]+gr_palette_gamma)/63.0)
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//#define PAL2Tg(c) ((gr_palette[c*3+1]+gr_palette_gamma)/63.0)
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//#define PAL2Tb(c) ((gr_palette[c*3+2]+gr_palette_gamma)/63.0)
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//#define PAL2Tr(c) ((gr_palette[c*3])/63.0)
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//#define PAL2Tg(c) ((gr_palette[c*3+1])/63.0)
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//#define PAL2Tb(c) ((gr_palette[c*3+2])/63.0)
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#define CPAL2Tr(c) ((gr_current_pal[c*3])/63.0)
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#define CPAL2Tg(c) ((gr_current_pal[c*3+1])/63.0)
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#define CPAL2Tb(c) ((gr_current_pal[c*3+2])/63.0)
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#define PAL2Tr(c) ((ogl_pal[c*3])/63.0)
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#define PAL2Tg(c) ((ogl_pal[c*3+1])/63.0)
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#define PAL2Tb(c) ((ogl_pal[c*3+2])/63.0)
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//inline GLfloat PAL2Tr(int c);
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//inline GLfloat PAL2Tg(int c);
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//inline GLfloat PAL2Tb(int c);
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#endif
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