dxx-rebirth/similar
Kp 9d22103d45 Prevent markers spinning in marker-camera-enabled games
Commit 0df57f5b0f changed markers' movement type from MT_NONE to
MT_SPINNING, since retail code assigned a spin rate, suggesting markers
were meant to spin.  However, in some anarchy games, markers are used as
player-positioned cameras.  Spinning the cameras makes them hard to use.
Resolve this by preventing markers from spinning in such games.

Fixes: 0df57f5b0f ("Fix retail bug that prevented marker spinning")
Reported-by: flpduarte <https://github.com/dxx-rebirth/dxx-rebirth/issues/456>
2019-10-02 02:06:00 +00:00
..
2d Downgrade PCX failures from Error to CON_URGENT 2019-07-07 22:00:02 +00:00
3d Use xrange for loops with zero start and simple identifier end 2019-05-04 18:27:37 +00:00
arch reorder palfx logic; use inline func in gr_palette_step_up 2019-07-28 12:47:24 +03:00
editor Use enumerate() to iterate some MAX_SIDES_PER_SEGMENT loops 2019-05-04 18:27:37 +00:00
main Prevent markers spinning in marker-camera-enabled games 2019-10-02 02:06:00 +00:00
misc Fix various gcc-9 -Wformat-truncation warnings 2019-05-06 00:36:16 +00:00