1270 lines
37 KiB
C++
1270 lines
37 KiB
C++
/*
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* Portions of this file are copyright Rebirth contributors and licensed as
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* described in COPYING.txt.
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* Portions of this file are copyright Parallax Software and licensed
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* according to the Parallax license below.
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* See COPYING.txt for license details.
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Created from version 1.11 of main\wall.c
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*
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <string.h>
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#include "wall.h"
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#include "editor/medwall.h"
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#include "inferno.h"
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#include "editor/editor.h"
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#include "editor/esegment.h"
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#include "segment.h"
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#include "dxxerror.h"
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#include "event.h"
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#include "game.h"
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#include "gameseg.h"
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#include "textures.h"
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#include "switch.h"
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#include "editor/eswitch.h"
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#include "texmerge.h"
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#include "timer.h"
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#include "cntrlcen.h"
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#include "key.h"
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#include "centers.h"
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#include "piggy.h"
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#include "kdefs.h"
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#include "u_mem.h"
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#include "d_enumerate.h"
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#include "compiler-range_for.h"
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#include "d_range.h"
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#include "partial_range.h"
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#include "d_underlying_value.h"
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#include "d_zip.h"
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#include <memory>
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#include <utility>
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//-------------------------------------------------------------------------
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// Variables for this module...
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//-------------------------------------------------------------------------
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namespace {
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struct wall_dialog : UI_DIALOG
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{
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using UI_DIALOG::UI_DIALOG;
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std::unique_ptr<UI_GADGET_USERBOX> wallViewBox;
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std::unique_ptr<UI_GADGET_BUTTON> quitButton, prev_wall, next_wall, blastable, door, illusory, closed_wall, goto_prev_wall, goto_next_wall, remove, bind_trigger, bind_control;
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std::array<std::unique_ptr<UI_GADGET_CHECKBOX>, 3> doorFlag;
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std::array<std::unique_ptr<UI_GADGET_RADIO>, 4> keyFlag;
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wallnum_t old_wall_num = wall_none; // Set to some dummy value so everything works ok on the first frame.
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fix64 time;
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int framenum = 0;
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virtual window_event_result callback_handler(const d_event &) override;
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};
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static wall_dialog *MainWindow;
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static int Current_door_type=1;
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struct count_wall
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{
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wallnum_t wallnum;
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segnum_t segnum;
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sidenum_t sidenum;
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};
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static unsigned predicate_find_nonblastable_wall(const wclip &w)
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{
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if (w.num_frames == wclip_frames_none)
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return 0;
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return !(w.flags & WCF_BLASTABLE);
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}
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static unsigned predicate_find_blastable_wall(const wclip &w)
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{
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if (w.num_frames == wclip_frames_none)
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return 0;
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return w.flags & WCF_BLASTABLE;
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}
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static wallnum_t allocate_wall(wall_array &Walls)
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{
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using T = typename std::underlying_type<wallnum_t>::type;
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const auto current_count = Walls.get_count();
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const wallnum_t r{static_cast<T>(current_count)};
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static_assert(MAX_WALLS <= std::numeric_limits<T>::max());
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Walls.set_count(current_count + 1);
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return r;
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}
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//---------------------------------------------------------------------
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// Add a wall (removable 2 sided)
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static int add_wall(fvcvertptr &vcvertptr, wall_array &Walls, const vmsegptridx_t seg, const sidenum_t side)
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{
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if (Walls.get_count() < MAX_WALLS-2)
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if (IS_CHILD(seg->children[side])) {
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shared_segment &sseg = seg;
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auto &side0 = sseg.sides[side];
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if (side0.wall_num == wall_none) {
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side0.wall_num = allocate_wall(Walls);
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}
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const auto &&csegp = seg.absolute_sibling(seg->children[side]);
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auto Connectside = find_connect_side(seg, csegp);
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shared_segment &scseg = csegp;
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auto &side1 = scseg.sides[Connectside];
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if (side1.wall_num == wall_none) {
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side1.wall_num = allocate_wall(Walls);
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}
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const auto t1 = build_texture1_value(CurrentTexture);
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create_removable_wall(vcvertptr, seg, side, t1);
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create_removable_wall(vcvertptr, csegp, Connectside, t1);
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return 1;
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}
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return 0;
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}
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static int wall_assign_door(int door_type)
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{
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shared_segment &sseg = Cursegp;
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unique_segment &useg = Cursegp;
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if (sseg.sides[Curside].wall_num == wall_none) {
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editor_status("Cannot assign door. No wall at Curside.");
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return 0;
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}
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auto &Walls = LevelUniqueWallSubsystemState.Walls;
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auto &vmwallptr = Walls.vmptr;
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auto &wall0 = *vmwallptr(sseg.sides[Curside].wall_num);
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if (wall0.type != WALL_DOOR && wall0.type != WALL_BLASTABLE)
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{
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editor_status("Cannot assign door. No door at Curside.");
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return 0;
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}
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Current_door_type = door_type;
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auto &csegp = *vmsegptr(Cursegp->children[Curside]);
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auto Connectside = find_connect_side(Cursegp, csegp);
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wall0.clip_num = door_type;
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shared_segment &scseg = csegp;
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unique_segment &ucseg = csegp;
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vmwallptr(scseg.sides[Connectside].wall_num)->clip_num = door_type;
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auto &wa = GameSharedState.WallAnims[door_type];
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auto &side0 = useg.sides[Curside];
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auto &side1 = ucseg.sides[Connectside];
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if (wa.flags & WCF_TMAP1) {
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const auto t1 = build_texture1_value(wa.frames[0]);
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side0.tmap_num = t1;
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side1.tmap_num = t1;
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side0.tmap_num2 = texture2_value::None;
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side1.tmap_num2 = texture2_value::None;
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}
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else {
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side0.tmap_num2 = side1.tmap_num2 = texture2_value{wa.frames[0]};
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}
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Update_flags |= UF_WORLD_CHANGED;
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return 1;
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}
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static int wall_add_to_side(fvcvertptr &vcvertptr, wall_array &Walls, const vmsegptridx_t segp, sidenum_t side, unsigned type);
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}
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int wall_add_blastable()
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{
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auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state();
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auto &Vertices = LevelSharedVertexState.get_vertices();
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auto &vcvertptr = Vertices.vcptr;
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auto &Walls = LevelUniqueWallSubsystemState.Walls;
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return wall_add_to_side(vcvertptr, Walls, Cursegp, Curside, WALL_BLASTABLE);
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}
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int wall_add_door()
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{
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auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state();
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auto &Vertices = LevelSharedVertexState.get_vertices();
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auto &vcvertptr = Vertices.vcptr;
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auto &Walls = LevelUniqueWallSubsystemState.Walls;
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return wall_add_to_side(vcvertptr, Walls, Cursegp, Curside, WALL_DOOR);
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}
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int wall_add_closed_wall()
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{
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auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state();
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auto &Vertices = LevelSharedVertexState.get_vertices();
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auto &vcvertptr = Vertices.vcptr;
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auto &Walls = LevelUniqueWallSubsystemState.Walls;
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return wall_add_to_side(vcvertptr, Walls, Cursegp, Curside, WALL_CLOSED);
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}
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int wall_add_external_wall()
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{
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if (Cursegp->children[Curside] == segment_exit)
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{
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editor_status( "Wall is already external!" );
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return 1;
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}
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if (IS_CHILD(Cursegp->children[Curside])) {
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editor_status( "Cannot add external wall here - seg has children" );
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return 0;
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}
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Cursegp->children[Curside] = -2;
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return 1;
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}
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int wall_add_illusion()
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{
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auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state();
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auto &Vertices = LevelSharedVertexState.get_vertices();
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auto &vcvertptr = Vertices.vcptr;
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auto &Walls = LevelUniqueWallSubsystemState.Walls;
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return wall_add_to_side(vcvertptr, Walls, Cursegp, Curside, WALL_ILLUSION);
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}
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namespace {
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static int GotoPrevWall()
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{
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shared_segment &sseg = Cursegp;
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auto &side = sseg.sides[Curside];
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auto &Walls = LevelUniqueWallSubsystemState.Walls;
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auto &vcwallptr = Walls.vcptr;
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const auto wall_count = Walls.get_count();
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if (!wall_count)
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/* No walls exist; nothing to do. */
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return 0;
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const auto current_wall = side.wall_num == wall_none
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? wall_count
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: underlying_value(side.wall_num);
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const auto previous_wall = static_cast<wallnum_t>((current_wall ? current_wall : wall_count) - 1u);
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auto &w = *vcwallptr(previous_wall);
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if (w.segnum == segment_none)
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{
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return 0;
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}
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if (w.sidenum == side_none)
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{
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return 0;
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}
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Cursegp = imsegptridx(w.segnum);
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Curside = w.sidenum;
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return 1;
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}
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static int GotoNextWall() {
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shared_segment &sseg = Cursegp;
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auto &side = sseg.sides[Curside];
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auto &Walls = LevelUniqueWallSubsystemState.Walls;
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auto &vcwallptr = Walls.vcptr;
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const auto wall_count = Walls.get_count();
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if (!wall_count)
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/* No walls exist; nothing to do. */
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return 0;
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const auto current_wall = side.wall_num; // It's ok to be -1 because it will immediately become 0
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using T = typename std::underlying_type<wallnum_t>::type;
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const wallnum_t next_wall = (current_wall == wall_none || static_cast<T>(current_wall) >= wall_count)
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? wallnum_t{0}
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: static_cast<wallnum_t>(static_cast<T>(current_wall) + 1u);
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auto &w = *vcwallptr(next_wall);
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if (w.segnum == segment_none)
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{
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return 0;
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}
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if (w.sidenum == side_none)
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{
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return 0;
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}
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Cursegp = imsegptridx(w.segnum);
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Curside = w.sidenum;
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return 1;
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}
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template <typename I, typename P>
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I wraparound_find_if(const I begin, const I start, const I end, P &&predicate)
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{
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for (I iter = start;;)
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{
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++ iter;
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if (iter == end)
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iter = begin;
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if (iter == start)
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return iter;
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if (predicate(*iter))
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return iter;
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}
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}
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/*
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* Given a range defined by [`begin`, `end`), a starting point `start`
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* that is within that range, and a predicate `predicate`, examine each
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* element in the range (`start`, `begin`]. If `predicate(*iter)`
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* returns true, return `iter`. Otherwise, perform the same search on
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* the range (`end`, `start`). If traversal reaches `start` without
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* finding such an element, return `start` without calling
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* `predicate(*start)`.
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*/
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template <typename I, typename P>
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I wraparound_backward_find_if(const I begin, const I start, const I end, P &&predicate)
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{
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for (I iter = start;;)
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{
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if (iter == begin)
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iter = end;
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-- iter;
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if (iter == start)
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return iter;
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if (predicate(*iter))
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return iter;
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}
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}
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static int PrevWall() {
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int wall_type;
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const auto cur_wall_num = Cursegp->shared_segment::sides[Curside].wall_num;
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if (cur_wall_num == wall_none)
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{
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editor_status("Cannot assign new wall. No wall on curside.");
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return 0;
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}
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auto &Walls = LevelUniqueWallSubsystemState.Walls;
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auto &vcwallptr = Walls.vcptr;
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auto &w = *vcwallptr(cur_wall_num);
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wall_type = w.clip_num;
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auto &WallAnims = GameSharedState.WallAnims;
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const auto b = WallAnims.begin();
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const auto s = std::next(b, wall_type);
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const auto e = std::next(b, Num_wall_anims);
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if (w.type == WALL_DOOR)
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{
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auto iter = wraparound_backward_find_if(b, s, e, predicate_find_nonblastable_wall);
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if (iter == s)
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throw std::runtime_error("Cannot find clip for door.");
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wall_type = std::distance(b, iter);
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}
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else if (w.type == WALL_BLASTABLE)
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{
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auto iter = wraparound_backward_find_if(b, s, e, predicate_find_blastable_wall);
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if (iter == s)
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throw std::runtime_error("Cannot find clip for blastable wall.");
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wall_type = std::distance(b, iter);
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}
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wall_assign_door(wall_type);
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Update_flags |= UF_WORLD_CHANGED;
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return 1;
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}
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static int NextWall() {
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int wall_type;
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const auto cur_wall_num = Cursegp->shared_segment::sides[Curside].wall_num;
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if (cur_wall_num == wall_none)
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{
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editor_status("Cannot assign new wall. No wall on curside.");
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return 0;
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}
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auto &Walls = LevelUniqueWallSubsystemState.Walls;
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auto &WallAnims = GameSharedState.WallAnims;
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auto &vcwallptr = Walls.vcptr;
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auto &w = *vcwallptr(cur_wall_num);
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wall_type = w.clip_num;
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const auto b = WallAnims.begin();
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const auto s = std::next(b, wall_type);
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const auto e = std::next(b, Num_wall_anims);
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if (w.type == WALL_DOOR)
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{
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auto iter = wraparound_find_if(b, s, e, predicate_find_nonblastable_wall);
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if (iter == s)
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throw std::runtime_error("Cannot find clip for door.");
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wall_type = std::distance(b, iter);
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}
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else if (w.type == WALL_BLASTABLE)
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{
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auto iter = wraparound_find_if(b, s, e, predicate_find_blastable_wall);
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if (iter == s)
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throw std::runtime_error("Cannot find clip for blastable wall.");
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wall_type = std::distance(b, iter);
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}
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wall_assign_door(wall_type);
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Update_flags |= UF_WORLD_CHANGED;
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return 1;
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}
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}
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//-------------------------------------------------------------------------
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// Called from the editor... does one instance of the wall dialog box
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//-------------------------------------------------------------------------
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int do_wall_dialog()
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{
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// Only open 1 instance of this window...
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if ( MainWindow != NULL ) return 0;
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// Close other windows.
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close_all_windows();
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// Open a window with a quit button
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MainWindow = window_create<wall_dialog>(TMAPBOX_X + 20, TMAPBOX_Y + 20, 765 - TMAPBOX_X, 545 - TMAPBOX_Y, DF_DIALOG);
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return 1;
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}
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static window_event_result wall_dialog_created(wall_dialog *const wd)
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{
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wd->quitButton = ui_add_gadget_button(*wd, 20, 252, 48, 40, "Done", nullptr);
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// These are the checkboxes for each door flag.
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int i = 80;
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wd->doorFlag[0] = ui_add_gadget_checkbox(*wd, 22, i, 16, 16, 0, "Locked"); i += 24;
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wd->doorFlag[1] = ui_add_gadget_checkbox(*wd, 22, i, 16, 16, 0, "Auto"); i += 24;
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wd->doorFlag[2] = ui_add_gadget_checkbox(*wd, 22, i, 16, 16, 0, "Illusion OFF"); i += 24;
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wd->keyFlag[0] = ui_add_gadget_radio(*wd, 22, i, 16, 16, 0, "NONE"); i += 24;
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wd->keyFlag[1] = ui_add_gadget_radio(*wd, 22, i, 16, 16, 0, "Blue"); i += 24;
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wd->keyFlag[2] = ui_add_gadget_radio(*wd, 22, i, 16, 16, 0, "Red"); i += 24;
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wd->keyFlag[3] = ui_add_gadget_radio(*wd, 22, i, 16, 16, 0, "Yellow"); i += 24;
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// The little box the wall will appear in.
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wd->wallViewBox = ui_add_gadget_userbox(*wd, 155, 5, 64, 64);
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// A bunch of buttons...
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i = 80;
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wd->prev_wall = ui_add_gadget_button(*wd, 155, i, 70, 22, "<< Clip", PrevWall);
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wd->next_wall = ui_add_gadget_button(*wd, 155+70, i, 70, 22, "Clip >>", NextWall);i += 25;
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wd->blastable = ui_add_gadget_button(*wd, 155, i, 140, 22, "Add Blastable", wall_add_blastable); i += 25;
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wd->door = ui_add_gadget_button(*wd, 155, i, 140, 22, "Add Door", wall_add_door ); i += 25;
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wd->illusory = ui_add_gadget_button(*wd, 155, i, 140, 22, "Add Illusory", wall_add_illusion); i += 25;
|
|
wd->closed_wall = ui_add_gadget_button(*wd, 155, i, 140, 22, "Add Closed Wall", wall_add_closed_wall); i+=25;
|
|
wd->goto_prev_wall = ui_add_gadget_button(*wd, 155, i, 70, 22, "<< Prev", GotoPrevWall);
|
|
wd->goto_next_wall = ui_add_gadget_button(*wd, 155+70, i, 70, 22, "Next >>", GotoNextWall);i += 25;
|
|
wd->remove = ui_add_gadget_button(*wd, 155, i, 140, 22, "Remove Wall", wall_remove); i += 25;
|
|
wd->bind_trigger = ui_add_gadget_button(*wd, 155, i, 140, 22, "Bind to Trigger", bind_wall_to_trigger); i += 25;
|
|
wd->bind_control = ui_add_gadget_button(*wd, 155, i, 140, 22, "Bind to Control", bind_wall_to_control_center); i+=25;
|
|
|
|
return window_event_result::handled;
|
|
}
|
|
|
|
void close_wall_window()
|
|
{
|
|
if (MainWindow)
|
|
ui_close_dialog(*std::exchange(MainWindow, nullptr));
|
|
}
|
|
|
|
window_event_result wall_dialog::callback_handler(const d_event &event)
|
|
{
|
|
switch(event.type)
|
|
{
|
|
case EVENT_WINDOW_CREATED:
|
|
return wall_dialog_created(this);
|
|
case EVENT_WINDOW_CLOSE:
|
|
MainWindow = nullptr;
|
|
return window_event_result::ignored;
|
|
default:
|
|
break;
|
|
}
|
|
fix DeltaTime;
|
|
fix64 Temp;
|
|
int keypress = 0;
|
|
window_event_result rval = window_event_result::ignored;
|
|
|
|
if (event.type == EVENT_KEY_COMMAND)
|
|
keypress = event_key_get(event);
|
|
|
|
Assert(MainWindow != NULL);
|
|
|
|
//------------------------------------------------------------
|
|
// Call the ui code..
|
|
//------------------------------------------------------------
|
|
ui_button_any_drawn = 0;
|
|
|
|
auto &Walls = LevelUniqueWallSubsystemState.Walls;
|
|
auto &WallAnims = GameSharedState.WallAnims;
|
|
auto &imwallptridx = Walls.imptridx;
|
|
const auto &&w = imwallptridx(Cursegp->shared_segment::sides[Curside].wall_num);
|
|
//------------------------------------------------------------
|
|
// If we change walls, we need to reset the ui code for all
|
|
// of the checkboxes that control the wall flags.
|
|
//------------------------------------------------------------
|
|
if (w)
|
|
{
|
|
if (old_wall_num != w)
|
|
{
|
|
auto ¤t_wall = w.get_checked_reference();
|
|
const auto wall_flags = current_wall.flags;
|
|
const auto wall_keys = current_wall.keys;
|
|
ui_checkbox_check(doorFlag[0].get(), wall_flags & wall_flag::door_locked);
|
|
ui_checkbox_check(doorFlag[1].get(), wall_flags & wall_flag::door_auto);
|
|
ui_checkbox_check(doorFlag[2].get(), wall_flags & wall_flag::illusion_off);
|
|
|
|
ui_radio_set_value(*keyFlag[0], wall_keys & wall_key::none);
|
|
ui_radio_set_value(*keyFlag[1], wall_keys & wall_key::blue);
|
|
ui_radio_set_value(*keyFlag[2], wall_keys & wall_key::red);
|
|
ui_radio_set_value(*keyFlag[3], wall_keys & wall_key::gold);
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------
|
|
// If any of the checkboxes that control the wallflags are set, then
|
|
// update the corresponding wall flag.
|
|
//------------------------------------------------------------
|
|
|
|
if (const auto wp = w.get_unchecked_pointer(); wp && wp->type == WALL_DOOR)
|
|
{
|
|
if (GADGET_PRESSED(doorFlag[0].get()))
|
|
{
|
|
if (doorFlag[0]->flag == 1)
|
|
wp->flags |= wall_flag::door_locked;
|
|
else
|
|
wp->flags &= ~wall_flag::door_locked;
|
|
rval = window_event_result::handled;
|
|
}
|
|
else if (GADGET_PRESSED(doorFlag[1].get()))
|
|
{
|
|
if (doorFlag[1]->flag == 1)
|
|
wp->flags |= wall_flag::door_auto;
|
|
else
|
|
wp->flags &= ~wall_flag::door_auto;
|
|
rval = window_event_result::handled;
|
|
}
|
|
|
|
//------------------------------------------------------------
|
|
// If any of the radio buttons that control the mode are set, then
|
|
// update the corresponding key.
|
|
//------------------------------------------------------------
|
|
range_for (const int i, xrange(4u)) {
|
|
if (GADGET_PRESSED(keyFlag[i].get()))
|
|
{
|
|
wp->keys = static_cast<wall_key>(1 << i);
|
|
rval = window_event_result::handled;
|
|
}
|
|
}
|
|
} else {
|
|
range_for (auto &i, partial_const_range(doorFlag, 2u))
|
|
ui_checkbox_check(i.get(), 0);
|
|
range_for (auto &i, keyFlag)
|
|
ui_radio_set_value(*i, 0);
|
|
}
|
|
|
|
if (const auto wp = w.get_unchecked_pointer(); wp && wp->type == WALL_ILLUSION)
|
|
{
|
|
if (GADGET_PRESSED(doorFlag[2].get()))
|
|
{
|
|
auto &wf = wp->flags;
|
|
if (doorFlag[2]->flag == 1)
|
|
wf |= wall_flag::illusion_off;
|
|
else
|
|
wf &= ~wall_flag::illusion_off;
|
|
rval = window_event_result::handled;
|
|
}
|
|
} else
|
|
doorFlag[2]->flag = 0; // Tells ui that this button isn't checked
|
|
|
|
//------------------------------------------------------------
|
|
// Draw the wall in the little 64x64 box
|
|
//------------------------------------------------------------
|
|
if (event.type == EVENT_UI_DIALOG_DRAW)
|
|
{
|
|
// A simple frame time counter for animating the walls...
|
|
Temp = timer_query();
|
|
DeltaTime = Temp - time;
|
|
|
|
gr_set_current_canvas(wallViewBox->canvas);
|
|
if (const auto wp = w.get_unchecked_pointer())
|
|
{
|
|
const auto type = wp->type;
|
|
if ((type == WALL_DOOR) || (type == WALL_BLASTABLE)) {
|
|
if (DeltaTime > ((F1_0*200)/1000)) {
|
|
framenum++;
|
|
time = Temp;
|
|
}
|
|
auto &wa = WallAnims[wp->clip_num];
|
|
if (framenum >= wa.num_frames)
|
|
framenum=0;
|
|
const auto frame = wa.frames[framenum];
|
|
auto &texture = Textures[frame];
|
|
PIGGY_PAGE_IN(texture);
|
|
gr_ubitmap(*grd_curcanv, GameBitmaps[texture.index]);
|
|
} else {
|
|
if (type == WALL_OPEN)
|
|
gr_clear_canvas(*grd_curcanv, CBLACK);
|
|
else {
|
|
auto &curside = Cursegp->unique_segment::sides[Curside];
|
|
const auto tmap_num = curside.tmap_num;
|
|
if (curside.tmap_num2 != texture2_value::None)
|
|
gr_ubitmap(*grd_curcanv, texmerge_get_cached_bitmap(tmap_num, curside.tmap_num2));
|
|
else {
|
|
auto &texture1 = Textures[get_texture_index(tmap_num)];
|
|
PIGGY_PAGE_IN(texture1);
|
|
gr_ubitmap(*grd_curcanv, GameBitmaps[texture1.index]);
|
|
}
|
|
}
|
|
}
|
|
} else
|
|
gr_clear_canvas(*grd_curcanv, CGREY);
|
|
}
|
|
|
|
//------------------------------------------------------------
|
|
// If anything changes in the ui system, redraw all the text that
|
|
// identifies this wall.
|
|
//------------------------------------------------------------
|
|
if (event.type == EVENT_UI_DIALOG_DRAW)
|
|
{
|
|
if (const auto wp = w.get_unchecked_pointer())
|
|
{
|
|
ui_dprintf_at( MainWindow, 12, 6, "Wall: %hu ", underlying_value(wallnum_t{w}));
|
|
switch (wp->type)
|
|
{
|
|
case WALL_NORMAL:
|
|
ui_dprintf_at( MainWindow, 12, 23, " Type: Normal " );
|
|
break;
|
|
case WALL_BLASTABLE:
|
|
ui_dprintf_at( MainWindow, 12, 23, " Type: Blastable" );
|
|
break;
|
|
case WALL_DOOR:
|
|
ui_dprintf_at( MainWindow, 12, 23, " Type: Door " );
|
|
ui_dputs_at( MainWindow, 223, 6, &WallAnims[wp->clip_num].filename[0]);
|
|
break;
|
|
case WALL_ILLUSION:
|
|
ui_dprintf_at( MainWindow, 12, 23, " Type: Illusion " );
|
|
break;
|
|
case WALL_OPEN:
|
|
ui_dprintf_at( MainWindow, 12, 23, " Type: Open " );
|
|
break;
|
|
case WALL_CLOSED:
|
|
ui_dprintf_at( MainWindow, 12, 23, " Type: Closed " );
|
|
break;
|
|
default:
|
|
ui_dprintf_at( MainWindow, 12, 23, " Type: Unknown " );
|
|
break;
|
|
}
|
|
if (wp->type != WALL_DOOR)
|
|
ui_dprintf_at( MainWindow, 223, 6, " " );
|
|
|
|
ui_dprintf_at( MainWindow, 12, 40, " Clip: %d ", wp->clip_num );
|
|
ui_dprintf_at(MainWindow, 12, 57, " Trigger: %d ", underlying_value(wp->trigger));
|
|
} else {
|
|
ui_dprintf_at( MainWindow, 12, 6, "Wall: none ");
|
|
ui_dprintf_at( MainWindow, 12, 23, " Type: none ");
|
|
ui_dprintf_at( MainWindow, 12, 40, " Clip: none ");
|
|
ui_dprintf_at( MainWindow, 12, 57, " Trigger: none ");
|
|
}
|
|
}
|
|
|
|
if (ui_button_any_drawn || old_wall_num != w)
|
|
Update_flags |= UF_WORLD_CHANGED;
|
|
if (GADGET_PRESSED(quitButton.get()) || keypress == KEY_ESC)
|
|
{
|
|
return window_event_result::close;
|
|
}
|
|
|
|
old_wall_num = w;
|
|
return rval;
|
|
}
|
|
|
|
|
|
//---------------------------------------------------------------------
|
|
|
|
// Restore all walls to original status (closed doors, repaired walls)
|
|
int wall_restore_all()
|
|
{
|
|
auto &Walls = LevelUniqueWallSubsystemState.Walls;
|
|
auto &WallAnims = GameSharedState.WallAnims;
|
|
auto &vcwallptr = Walls.vcptr;
|
|
auto &vmwallptr = Walls.vmptr;
|
|
range_for (const auto &&wp, vmwallptr)
|
|
{
|
|
auto &w = *wp;
|
|
if (w.flags & wall_flag::blasted)
|
|
{
|
|
w.hps = WALL_HPS;
|
|
}
|
|
w.flags &= ~(wall_flag::blasted | wall_flag::door_opened | wall_flag::exploding);
|
|
}
|
|
|
|
auto &ActiveDoors = LevelUniqueWallSubsystemState.ActiveDoors;
|
|
range_for (auto &&i, ActiveDoors.vmptr)
|
|
wall_close_door_ref(Segments.vmptridx, Walls, WallAnims, i);
|
|
|
|
for (csmusegment &&i : vmsegptr)
|
|
for (auto &&[ss, us] : zip(i.s.sides, i.u.sides))
|
|
{
|
|
const auto wall_num = ss.wall_num;
|
|
if (wall_num != wall_none)
|
|
{
|
|
auto &w = *vcwallptr(wall_num);
|
|
if (w.type == WALL_BLASTABLE || w.type == WALL_DOOR)
|
|
us.tmap_num2 = texture2_value{WallAnims[w.clip_num].frames[0]};
|
|
}
|
|
}
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
auto &Triggers = LevelUniqueWallSubsystemState.Triggers;
|
|
auto &vmtrgptr = Triggers.vmptr;
|
|
range_for (const auto i, vmtrgptr)
|
|
i->flags &= ~trigger_behavior_flags::disabled;
|
|
#endif
|
|
Update_flags |= UF_GAME_VIEW_CHANGED;
|
|
|
|
return 1;
|
|
}
|
|
|
|
//---------------------------------------------------------------------
|
|
// Remove a specific side.
|
|
int wall_remove_side(const vmsegptridx_t seg, const sidenum_t side)
|
|
{
|
|
const shared_segment &sseg = seg;
|
|
const auto seg_child = sseg.children[side];
|
|
if (IS_CHILD(seg_child) && sseg.sides[side].wall_num != wall_none)
|
|
{
|
|
shared_segment &csegp = *vmsegptr(seg_child);
|
|
const auto Connectside = find_connect_side(seg, csegp);
|
|
|
|
remove_trigger(seg, side);
|
|
remove_trigger(csegp, Connectside);
|
|
|
|
// Remove walls 'wall_num' and connecting side 'wall_num'
|
|
// from Walls array.
|
|
const auto wall0 = seg->shared_segment::sides[side].wall_num;
|
|
const auto wall1 = csegp.sides[Connectside].wall_num;
|
|
const auto lower_wallnum = (wall0 < wall1) ? wall0 : wall1;
|
|
|
|
auto &Walls = LevelUniqueWallSubsystemState.Walls;
|
|
auto &vcwallptr = Walls.vcptr;
|
|
auto &vmwallptr = Walls.vmptr;
|
|
{
|
|
const auto linked_wall = vcwallptr(lower_wallnum)->linked_wall;
|
|
if (linked_wall != wall_none)
|
|
vmwallptr(linked_wall)->linked_wall = wall_none;
|
|
}
|
|
const wallnum_t upper_wallnum = static_cast<wallnum_t>(static_cast<unsigned>(lower_wallnum) + 1u);
|
|
{
|
|
const auto linked_wall = vcwallptr(upper_wallnum)->linked_wall;
|
|
if (linked_wall != wall_none)
|
|
vmwallptr(linked_wall)->linked_wall = wall_none;
|
|
}
|
|
|
|
{
|
|
const auto num_walls = Walls.get_count();
|
|
auto &&sr = partial_const_range(Walls, static_cast<unsigned>(lower_wallnum) + 2, num_walls);
|
|
std::move(sr.begin(), sr.end(), partial_range(Walls, static_cast<unsigned>(lower_wallnum), num_walls - 2).begin());
|
|
Walls.set_count(num_walls - 2);
|
|
}
|
|
|
|
range_for (const auto &&segp, vmsegptr)
|
|
{
|
|
if (segp->segnum != segment_none)
|
|
range_for (auto &w, segp->shared_segment::sides)
|
|
if (w.wall_num != wall_none && w.wall_num > upper_wallnum)
|
|
w.wall_num = static_cast<wallnum_t>(static_cast<unsigned>(w.wall_num) - 2u);
|
|
}
|
|
|
|
// Destroy any links to the deleted wall.
|
|
auto &Triggers = LevelUniqueWallSubsystemState.Triggers;
|
|
auto &vmtrgptr = Triggers.vmptr;
|
|
range_for (const auto vt, vmtrgptr)
|
|
{
|
|
auto &t = *vt;
|
|
for (int l=0;l < t.num_links;l++)
|
|
if (t.seg[l] == seg && t.side[l] == side) {
|
|
for (int t1=0;t1 < t.num_links-1;t1++) {
|
|
t.seg[t1] = t.seg[t1+1];
|
|
t.side[t1] = t.side[t1+1];
|
|
}
|
|
t.num_links--;
|
|
}
|
|
}
|
|
|
|
// Destroy control center links as well.
|
|
for (int l=0;l<ControlCenterTriggers.num_links;l++)
|
|
if (ControlCenterTriggers.seg[l] == seg && ControlCenterTriggers.side[l] == side) {
|
|
for (int t1=0;t1<ControlCenterTriggers.num_links-1;t1++) {
|
|
ControlCenterTriggers.seg[t1] = ControlCenterTriggers.seg[t1+1];
|
|
ControlCenterTriggers.side[t1] = ControlCenterTriggers.side[t1+1];
|
|
}
|
|
ControlCenterTriggers.num_links--;
|
|
}
|
|
|
|
seg->shared_segment::sides[side].wall_num = wall_none;
|
|
csegp.sides[Connectside].wall_num = wall_none;
|
|
|
|
Update_flags |= UF_WORLD_CHANGED;
|
|
return 1;
|
|
}
|
|
|
|
editor_status( "Can't remove wall. No wall present.");
|
|
return 0;
|
|
}
|
|
|
|
//---------------------------------------------------------------------
|
|
// Remove a special wall.
|
|
int wall_remove()
|
|
{
|
|
return wall_remove_side(Cursegp, Curside);
|
|
}
|
|
|
|
namespace {
|
|
|
|
//---------------------------------------------------------------------
|
|
// Add a wall to curside
|
|
static int wall_add_to_side(fvcvertptr &vcvertptr, wall_array &Walls, const vmsegptridx_t segp, const sidenum_t side, const unsigned type)
|
|
{
|
|
if (add_wall(vcvertptr, Walls, segp, side)) {
|
|
const auto &&csegp = segp.absolute_sibling(segp->children[side]);
|
|
auto connectside = find_connect_side(segp, csegp);
|
|
|
|
auto &vmwallptr = Walls.vmptr;
|
|
auto &w0 = *vmwallptr(segp->shared_segment::sides[side].wall_num);
|
|
auto &w1 = *vmwallptr(csegp->shared_segment::sides[connectside].wall_num);
|
|
w0.segnum = segp;
|
|
w1.segnum = csegp;
|
|
|
|
w0.sidenum = side;
|
|
w1.sidenum = connectside;
|
|
|
|
w0.flags = {};
|
|
w1.flags = {};
|
|
|
|
w0.type = type;
|
|
w1.type = type;
|
|
|
|
w0.clip_num = -1;
|
|
w1.clip_num = -1;
|
|
|
|
w0.keys = wall_key::none;
|
|
w1.keys = wall_key::none;
|
|
|
|
if (type == WALL_BLASTABLE) {
|
|
w0.hps = WALL_HPS;
|
|
w1.hps = WALL_HPS;
|
|
}
|
|
|
|
if (type != WALL_DOOR) {
|
|
segp->unique_segment::sides[side].tmap_num2 = texture2_value::None;
|
|
csegp->unique_segment::sides[connectside].tmap_num2 = texture2_value::None;
|
|
}
|
|
|
|
if (type == WALL_DOOR) {
|
|
w0.flags |= wall_flag::door_auto;
|
|
w1.flags |= wall_flag::door_auto;
|
|
|
|
w0.clip_num = Current_door_type;
|
|
w1.clip_num = Current_door_type;
|
|
}
|
|
|
|
//Update_flags |= UF_WORLD_CHANGED;
|
|
//return 1;
|
|
|
|
// return NextWall(); //assign a clip num
|
|
return wall_assign_door(Current_door_type);
|
|
|
|
} else {
|
|
editor_status( "Cannot add wall here, no children" );
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
//---------------------------------------------------------------------
|
|
// Add a wall to markedside
|
|
int wall_add_to_markedside(fvcvertptr &vcvertptr, wall_array &Walls, const int8_t type)
|
|
{
|
|
if (add_wall(vcvertptr, Walls, Markedsegp, Markedside)) {
|
|
const auto &&csegp = vmsegptridx(Markedsegp->children[Markedside]);
|
|
auto Connectside = find_connect_side(Markedsegp, csegp);
|
|
|
|
const auto wall_num = Markedsegp->shared_segment::sides[Markedside].wall_num;
|
|
const auto cwall_num = csegp->shared_segment::sides[Connectside].wall_num;
|
|
auto &vmwallptr = Walls.vmptr;
|
|
auto &w0 = *vmwallptr(wall_num);
|
|
auto &w1 = *vmwallptr(cwall_num);
|
|
|
|
w0.segnum = Markedsegp;
|
|
w1.segnum = csegp;
|
|
|
|
w0.sidenum = Markedside;
|
|
w1.sidenum = Connectside;
|
|
|
|
w0.flags = {};
|
|
w1.flags = {};
|
|
|
|
w0.type = type;
|
|
w1.type = type;
|
|
|
|
w0.trigger = trigger_none;
|
|
w1.trigger = trigger_none;
|
|
|
|
w0.clip_num = -1;
|
|
w1.clip_num = -1;
|
|
|
|
w0.keys = wall_key::none;
|
|
w1.keys = wall_key::none;
|
|
|
|
if (type == WALL_BLASTABLE) {
|
|
w0.hps = WALL_HPS;
|
|
w1.hps = WALL_HPS;
|
|
|
|
w0.clip_num = 0;
|
|
w1.clip_num = 0;
|
|
}
|
|
|
|
if (type != WALL_DOOR) {
|
|
Markedsegp->unique_segment::sides[Markedside].tmap_num2 = texture2_value::None;
|
|
csegp->unique_segment::sides[Connectside].tmap_num2 = texture2_value::None;
|
|
}
|
|
|
|
Update_flags |= UF_WORLD_CHANGED;
|
|
return 1;
|
|
} else {
|
|
editor_status( "Cannot add wall here, no children" );
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
int bind_wall_to_control_center() {
|
|
|
|
int link_num;
|
|
if (Cursegp->shared_segment::sides[Curside].wall_num == wall_none) {
|
|
editor_status("No wall at Curside.");
|
|
return 0;
|
|
}
|
|
|
|
link_num = ControlCenterTriggers.num_links;
|
|
for (int i=0;i<link_num;i++)
|
|
if (Cursegp == ControlCenterTriggers.seg[i] && Curside == ControlCenterTriggers.side[i])
|
|
{
|
|
editor_status("Curside already bound to Control Center.");
|
|
return 0;
|
|
}
|
|
|
|
// Error checking completed, actual binding begins
|
|
ControlCenterTriggers.seg[link_num] = Cursegp;
|
|
ControlCenterTriggers.side[link_num] = Curside;
|
|
ControlCenterTriggers.num_links++;
|
|
|
|
editor_status("Wall linked to control center");
|
|
|
|
return 1;
|
|
}
|
|
|
|
//link two doors, curseg/curside and markedseg/markedside
|
|
int wall_link_doors()
|
|
{
|
|
const auto cwall_num = Cursegp->shared_segment::sides[Curside].wall_num;
|
|
auto &Walls = LevelUniqueWallSubsystemState.Walls;
|
|
auto &imwallptr = Walls.imptr;
|
|
const auto &&w1 = imwallptr(cwall_num);
|
|
|
|
if (!w1 || w1->type != WALL_DOOR) {
|
|
editor_status("Curseg/curside is not a door");
|
|
return 0;
|
|
}
|
|
|
|
if (!Markedsegp) {
|
|
editor_status("No marked side.");
|
|
return 0;
|
|
}
|
|
|
|
const auto mwall_num = Markedsegp->shared_segment::sides[Markedside].wall_num;
|
|
const auto &&w2 = imwallptr(mwall_num);
|
|
|
|
if (!w2 || w2->type != WALL_DOOR) {
|
|
editor_status("Markedseg/markedside is not a door");
|
|
return 0;
|
|
}
|
|
|
|
if (w1->linked_wall != wall_none)
|
|
editor_status("Curseg/curside is already linked");
|
|
|
|
if (w2->linked_wall != wall_none)
|
|
editor_status("Markedseg/markedside is already linked");
|
|
|
|
w1->linked_wall = Markedsegp->shared_segment::sides[Markedside].wall_num;
|
|
w2->linked_wall = Cursegp->shared_segment::sides[Curside].wall_num;
|
|
|
|
return 1;
|
|
}
|
|
|
|
int wall_unlink_door()
|
|
{
|
|
const auto cwall_num = Cursegp->shared_segment::sides[Curside].wall_num;
|
|
auto &Walls = LevelUniqueWallSubsystemState.Walls;
|
|
auto &imwallptr = Walls.imptr;
|
|
const auto &&w1 = imwallptr(cwall_num);
|
|
|
|
if (!w1 || w1->type != WALL_DOOR) {
|
|
editor_status("Curseg/curside is not a door");
|
|
return 0;
|
|
}
|
|
|
|
if (w1->linked_wall == wall_none)
|
|
{
|
|
editor_status("Curseg/curside is not linked");
|
|
return 0;
|
|
}
|
|
|
|
auto &vmwallptr = Walls.vmptr;
|
|
auto &w2 = *vmwallptr(w1->linked_wall);
|
|
Assert(w2.linked_wall == cwall_num);
|
|
|
|
w2.linked_wall = wall_none;
|
|
w1->linked_wall = wall_none;
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
int check_walls()
|
|
{
|
|
auto &RobotCenters = LevelSharedRobotcenterState.RobotCenters;
|
|
std::array<count_wall, MAX_WALLS> CountedWalls;
|
|
|
|
unsigned wall_count = 0;
|
|
range_for (const auto &&segp, vmsegptridx)
|
|
{
|
|
if (segp->segnum != segment_none) {
|
|
// Check fuelcenters
|
|
const auto matcen_num = segp->matcen_num;
|
|
if (matcen_num == materialization_center_number{0u})
|
|
if (RobotCenters[matcen_num].segnum != segp) {
|
|
segp->matcen_num = materialization_center_number::None;
|
|
}
|
|
|
|
if (matcen_num != materialization_center_number::None)
|
|
RobotCenters[matcen_num].segnum = segp;
|
|
|
|
for (auto &&[idx, s] : enumerate(segp->shared_segment::sides))
|
|
{
|
|
if (s.wall_num != wall_none) {
|
|
CountedWalls[wall_count].wallnum = s.wall_num;
|
|
CountedWalls[wall_count].segnum = segp;
|
|
CountedWalls[wall_count].sidenum = idx;
|
|
wall_count++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
auto &Walls = LevelUniqueWallSubsystemState.Walls;
|
|
if (wall_count != Walls.get_count()) {
|
|
if (ui_messagebox(-2, -2, 2, "Num_walls is bogus\nDo you wish to correct it?\n", "Yes", "No") == 1)
|
|
{
|
|
Walls.set_count(wall_count);
|
|
editor_status_fmt("Num_walls set to %d\n", Walls.get_count());
|
|
}
|
|
}
|
|
|
|
// Check validity of Walls array.
|
|
auto &vmwallptr = Walls.vmptr;
|
|
range_for (auto &cw, partial_const_range(CountedWalls, Walls.get_count()))
|
|
{
|
|
auto &w = *vmwallptr(cw.wallnum);
|
|
if (w.segnum != cw.segnum || w.sidenum != cw.sidenum)
|
|
{
|
|
if (ui_messagebox( -2, -2, 2, "Unmatched wall detected\nDo you wish to correct it?\n", "Yes", "No") == 1)
|
|
{
|
|
w.segnum = cw.segnum;
|
|
w.sidenum = cw.sidenum;
|
|
}
|
|
}
|
|
}
|
|
|
|
const auto &&used_walls = partial_const_range(Walls, wall_count);
|
|
const auto predicate = [](const wall &w) {
|
|
return w.trigger != trigger_none;
|
|
};
|
|
unsigned trigger_count = std::count_if(used_walls.begin(), used_walls.end(), predicate);
|
|
|
|
auto &Triggers = LevelUniqueWallSubsystemState.Triggers;
|
|
if (trigger_count != Triggers.get_count()) {
|
|
if (ui_messagebox(-2, -2, 2, "Num_triggers is bogus\nDo you wish to correct it?\n", "Yes", "No") == 1)
|
|
{
|
|
Triggers.set_count(trigger_count);
|
|
editor_status_fmt("Num_triggers set to %d\n", Triggers.get_count());
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
int delete_all_walls()
|
|
{
|
|
if (ui_messagebox(-2, -2, 2, "Are you sure that walls are hosed so\n badly that you want them ALL GONE!?\n", "YES!", "No") == 1)
|
|
{
|
|
range_for (shared_segment &segp, vmsegptr)
|
|
{
|
|
range_for (auto &side, segp.sides)
|
|
side.wall_num = wall_none;
|
|
}
|
|
auto &Triggers = LevelUniqueWallSubsystemState.Triggers;
|
|
auto &Walls = LevelUniqueWallSubsystemState.Walls;
|
|
Walls.set_count(0);
|
|
Triggers.set_count(0);
|
|
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
namespace {
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
static void copy_old_wall_data_to_new(wallnum_t owall, wallnum_t nwall)
|
|
{
|
|
auto &Walls = LevelUniqueWallSubsystemState.Walls;
|
|
auto &o = *Walls.vcptr(owall);
|
|
auto &n = *Walls.vmptr(nwall);
|
|
n.flags = o.flags;
|
|
n.type = o.type;
|
|
n.clip_num = o.clip_num;
|
|
n.keys = o.keys;
|
|
n.hps = o.hps;
|
|
n.state = o.state;
|
|
n.linked_wall = wall_none;
|
|
|
|
n.trigger = trigger_none;
|
|
if (o.trigger != trigger_none)
|
|
{
|
|
editor_status("Warning: Trigger not copied in group copy.");
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
void copy_group_walls(int old_group, int new_group)
|
|
{
|
|
group::segment_array_type_t::const_iterator bn = GroupList[new_group].segments.begin();
|
|
|
|
auto &Walls = LevelUniqueWallSubsystemState.Walls;
|
|
auto &vmwallptr = Walls.vmptr;
|
|
range_for (const auto old_seg, GroupList[old_group].segments)
|
|
{
|
|
const auto new_seg = *bn++;
|
|
auto &os = vcsegptr(old_seg)->shared_segment::sides;
|
|
auto &ns = vmsegptr(new_seg)->shared_segment::sides;
|
|
for (const auto j : MAX_SIDES_PER_SEGMENT)
|
|
{
|
|
if (os[j].wall_num != wall_none) {
|
|
const auto nw = static_cast<wallnum_t>(Walls.get_count());
|
|
ns[j].wall_num = nw;
|
|
copy_old_wall_data_to_new(os[j].wall_num, nw);
|
|
auto &w = *vmwallptr(nw);
|
|
w.segnum = new_seg;
|
|
w.sidenum = j;
|
|
Walls.set_count(Walls.get_count() + 1);
|
|
Assert(Walls.get_count() < MAX_WALLS);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static int Validate_walls=1;
|
|
|
|
// --------------------------------------------------------------------------------------------------------
|
|
// This function should be in medwall.c.
|
|
// Make sure all wall/segment connections are valid.
|
|
void check_wall_validity(void)
|
|
{
|
|
if (!Validate_walls)
|
|
return;
|
|
|
|
auto &Walls = LevelUniqueWallSubsystemState.Walls;
|
|
auto &vcwallptr = Walls.vcptr;
|
|
range_for (const auto &&w, vcwallptr)
|
|
{
|
|
segnum_t segnum;
|
|
segnum = w->segnum;
|
|
const auto sidenum = w->sidenum;
|
|
|
|
if (vcwallptr(vcsegptr(segnum)->shared_segment::sides[sidenum].wall_num) != w) {
|
|
if (!Validate_walls)
|
|
return;
|
|
Int3(); // Error! Your mine has been invalidated!
|
|
// Do not continue! Do not save!
|
|
// Remember your last action and Contact Mike!
|
|
// To continue, set the variable Validate_walls to 1 by doing:
|
|
// /Validate_walls = 1
|
|
// Then do the usual /eip++;g
|
|
|
|
}
|
|
}
|
|
|
|
enumerated_array<bool, MAX_WALLS, wallnum_t> wall_flags{};
|
|
|
|
range_for (const auto &&segp, vmsegptridx)
|
|
{
|
|
if (segp->segnum != segment_none)
|
|
for (const auto j : MAX_SIDES_PER_SEGMENT)
|
|
{
|
|
// Check walls
|
|
auto wall_num = segp->shared_segment::sides[j].wall_num;
|
|
if (wall_num != wall_none) {
|
|
if (wall_flags[wall_num] != 0) {
|
|
if (!Validate_walls)
|
|
return;
|
|
Int3(); // Error! Your mine has been invalidated!
|
|
// Do not continue! Do not save!
|
|
// Remember your last action and Contact Mike!
|
|
// To continue, set the variable Validate_walls to 1 by doing:
|
|
// /Validate_walls = 1
|
|
// Then do the usual /eip++;g
|
|
}
|
|
|
|
auto &w = *vcwallptr(wall_num);
|
|
if (w.segnum != segp || w.sidenum != j)
|
|
{
|
|
if (!Validate_walls)
|
|
return;
|
|
Int3(); // Error! Your mine has been invalidated!
|
|
// Do not continue! Do not save!
|
|
// Remember your last action and Contact Mike!
|
|
// To continue, set the variable Validate_walls to 1 by doing:
|
|
// /Validate_walls = 1
|
|
// Then do the usual /eip++;g
|
|
}
|
|
|
|
wall_flags[wall_num] = 1;
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
|