778 lines
19 KiB
C
778 lines
19 KiB
C
/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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char copyright[] = "DESCENT II COPYRIGHT (C) 1994-1996 PARALLAX SOFTWARE CORPORATION";
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#include <conf.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "pstypes.h"
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#include "strutil.h"
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#include "console.h"
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#include "pa_enabl.h" //$$POLY_ACC
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#include "gr.h"
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#include "fix.h"
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#include "vecmat.h"
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#include "mono.h"
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#include "key.h"
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#include "timer.h"
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#include "3d.h"
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#include "bm.h"
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#include "inferno.h"
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#include "error.h"
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#include "game.h"
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#include "segment.h" //for Side_to_verts
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#include "u_mem.h"
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#include "segpoint.h"
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#include "screens.h"
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#include "texmap.h"
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#include "texmerge.h"
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#include "menu.h"
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#include "wall.h"
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#include "polyobj.h"
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#include "effects.h"
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#include "digi.h"
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#include "iff.h"
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#include "pcx.h"
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#include "palette.h"
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#include "args.h"
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#include "sounds.h"
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#include "titles.h"
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#include "player.h"
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#include "text.h"
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#include "ipx.h"
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#include "newdemo.h"
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#include "network.h"
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#include "modem.h"
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#include "gamefont.h"
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#include "kconfig.h"
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#include "mouse.h"
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#include "joy.h"
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#include "newmenu.h"
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#include "desc_id.h"
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#include "config.h"
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#include "joydefs.h"
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#include "multi.h"
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#include "songs.h"
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#include "cfile.h"
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#include "gameseq.h"
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#include "gamepal.h"
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#include "mission.h"
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#include "movie.h"
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#include "compbit.h"
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// # include "3dfx_des.h"
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#if defined(POLY_ACC)
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#include "poly_acc.h"
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extern int Current_display_mode; //$$ there's got to be a better way than hacking this.
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#endif
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#ifdef EDITOR
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#include "editor\editor.h"
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#include "editor\kdefs.h"
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#include "ui.h"
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#endif
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#ifdef SDL_INPUT
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#include <SDL/SDL.h>
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#endif
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#include "vers_id.h"
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void mem_init(void);
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void arch_init(void);
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void arch_init_start(void);
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//Current version number
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ubyte Version_major = 1; //FULL VERSION
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ubyte Version_minor = 2;
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static const char desc_id_checksum_str[] = DESC_ID_CHKSUM_TAG "0000"; //4-byte checksum
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char desc_id_exit_num = 0;
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int Function_mode=FMODE_MENU; //game or editor?
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int Screen_mode=-1; //game screen or editor screen?
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//--unused-- grs_bitmap Inferno_bitmap_title;
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int WVIDEO_running=0; //debugger can set to 1 if running
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#ifdef EDITOR
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int Inferno_is_800x600_available = 0;
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#endif
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//--unused-- int Cyberman_installed=0; // SWIFT device present
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ubyte CybermouseActive=0;
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int __far descent_critical_error_handler( unsigned deverr, unsigned errcode, unsigned __far * devhdr );
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void check_joystick_calibration(void);
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//--------------------------------------------------------------------------
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extern int piggy_low_memory;
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int descent_critical_error = 0;
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unsigned descent_critical_deverror = 0;
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unsigned descent_critical_errcode = 0;
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extern int Network_allow_socket_changes;
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extern void vfx_set_palette_sub(ubyte *);
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extern int VR_low_res;
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extern int Config_vr_type;
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extern int Config_vr_resolution;
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extern int Config_vr_tracking;
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int grd_fades_disabled=1;
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#define LINE_LEN 100
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void do_joystick_init()
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{
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if (!FindArg( "-nojoystick" )) {
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con_printf(CON_VERBOSE, "\n%s", TXT_VERBOSE_6);
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joy_init();
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if ( FindArg( "-joyslow" )) {
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con_printf(CON_VERBOSE, "\n%s", TXT_VERBOSE_7);
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joy_set_slow_reading(JOY_SLOW_READINGS);
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}
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if ( FindArg( "-joypolled" )) {
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con_printf(CON_VERBOSE, "\n%s", TXT_VERBOSE_8);
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joy_set_slow_reading(JOY_POLLED_READINGS);
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}
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if ( FindArg( "-joybios" )) {
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con_printf(CON_VERBOSE, "\n%s", TXT_VERBOSE_9);
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joy_set_slow_reading(JOY_BIOS_READINGS);
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}
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// Added from Descent v1.5 by John. Adapted by Samir.
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} else {
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con_printf(CON_VERBOSE, "\n%s", TXT_VERBOSE_10);
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}
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}
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//set this to force game to run in low res
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int disable_high_res=0;
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void do_register_player(ubyte *title_pal)
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{
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Players[Player_num].callsign[0] = '\0';
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if (!Auto_demo) {
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key_flush();
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//now, before we bring up the register player menu, we need to
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//do some stuff to make sure the palette is ok. First, we need to
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//get our current palette into the 2d's array, so the remapping will
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//work. Second, we need to remap the fonts. Third, we need to fill
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//in part of the fade tables so the darkening of the menu edges works
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memcpy(gr_palette,title_pal,sizeof(gr_palette));
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remap_fonts_and_menus(1);
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RegisterPlayer(); //get player's name
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}
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}
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#ifdef NETWORK
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void do_network_init()
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{
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if (!FindArg( "-nonetwork" )) {
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int socket=0, showaddress=0, t;
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int ipx_error;
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con_printf(CON_VERBOSE, "\n%s ", TXT_INITIALIZING_NETWORK);
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if ((t=FindArg("-socket")))
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socket = atoi( Args[t+1] );
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//@@if ( FindArg("-showaddress") ) showaddress=1;
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if ((ipx_error=ipx_init(IPX_DEFAULT_SOCKET+socket,showaddress))==0) {
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con_printf(CON_VERBOSE, "%s %d.\n", TXT_IPX_CHANNEL, socket );
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Network_active = 1;
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} else {
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switch( ipx_error ) {
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case 3: con_printf(CON_VERBOSE, "%s\n", TXT_NO_NETWORK); break;
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case -2: con_printf(CON_VERBOSE, "%s 0x%x.\n", TXT_SOCKET_ERROR, IPX_DEFAULT_SOCKET+socket); break;
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case -4: con_printf(CON_VERBOSE, "%s\n", TXT_MEMORY_IPX ); break;
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default:
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con_printf(CON_VERBOSE, "%s %d", TXT_ERROR_IPX, ipx_error );
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}
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con_printf(CON_VERBOSE, "%s\n",TXT_NETWORK_DISABLED);
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Network_active = 0; // Assume no network
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}
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ipx_read_user_file( "descent.usr" );
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ipx_read_network_file( "descent.net" );
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//@@if ( FindArg( "-dynamicsockets" ))
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//@@ Network_allow_socket_changes = 1;
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//@@else
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//@@ Network_allow_socket_changes = 0;
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} else {
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con_printf(CON_VERBOSE, "%s\n", TXT_NETWORK_DISABLED);
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Network_active = 0; // Assume no network
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}
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}
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#endif
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#ifdef SHAREARE
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#define PROGNAME "d2demo"
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#else
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#define PROGNAME "d2"
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#endif
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extern char Language[];
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//can we do highres menus?
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extern int MenuHiresAvailable;
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#ifdef D2_OEM
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int intro_played = 0;
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#endif
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int open_movie_file(char *filename,int must_have);
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#if defined(POLY_ACC)
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#define MENU_HIRES_MODE SM_640x480x15xPA
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#else
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#define MENU_HIRES_MODE SM(640,480)
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#endif
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// DESCENT II by Parallax Software
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// Descent Main
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//extern ubyte gr_current_pal[];
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#ifdef EDITOR
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int Auto_exit = 0;
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char Auto_file[128] = "";
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#endif
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int main(int argc,char **argv)
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{
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int i,t;
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ubyte title_pal[768];
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con_init(); // Initialise the console
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mem_init();
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error_init(NULL, NULL);
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args_init( argc,argv );
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if ( FindArg( "-debug") )
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{
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con_threshold.value = (float)2;
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} else
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if ( FindArg( "-verbose" ) )
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{
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con_threshold.value = (float)1;
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}
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arch_init_start();
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arch_init();
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//tell cfile about our counter
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cfile_set_critical_error_counter_ptr(&descent_critical_error);
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#ifdef SHAREWARE
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cfile_init("d2demo.hog"); //specify name of hogfile
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#else
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#define HOGNAME "descent2.hog"
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if (! cfile_init(HOGNAME)) { //didn't find HOG. Check on CD
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#ifdef RELEASE
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Error("Could not find required file <%s>",HOGNAME);
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#endif
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}
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#endif
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load_text();
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//print out the banner title
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con_printf(CON_NORMAL, "\nDESCENT 2 %s v%d.%d",VERSION_TYPE,Version_major,Version_minor);
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con_printf(CON_NORMAL, " %s %s\n", __DATE__,__TIME__);
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con_printf(CON_NORMAL, "%s\n%s\n",TXT_COPYRIGHT,TXT_TRADEMARK);
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con_printf(CON_NORMAL, "This is a MODIFIED version of Descent 2. Copyright (c) 1999 Peter Hawkins\n");
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if (FindArg( "-?" ) || FindArg( "-help" ) || FindArg( "?" ) ) {
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//print_commandline_help();
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set_exit_message("");
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return(0);
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}
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con_printf(CON_NORMAL, "\n");
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con_printf(CON_NORMAL, TXT_HELP, PROGNAME); //help message has %s for program name
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con_printf(CON_NORMAL, "\n");
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con_printf(CON_VERBOSE, "\n%s...", "Checking for Descent 2 CD-ROM");
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if ( FindArg( "-autodemo" ))
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Auto_demo = 1;
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if ( FindArg( "-noscreens" ) )
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Skip_briefing_screens = 1;
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Lighting_on = 1;
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// if (init_graphics()) return 1;
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#ifdef EDITOR
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if (!Inferno_is_800x600_available) {
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con_printf(CON_NORMAL "The editor will not be available, press any key to start game...\n" );
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Function_mode = FMODE_MENU;
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}
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#endif
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if (!WVIDEO_running)
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con_printf(CON_DEBUG,"WVIDEO_running = %d\n",WVIDEO_running);
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con_printf (CON_VERBOSE, "%s", TXT_VERBOSE_1);
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ReadConfigFile();
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#ifdef NETWORK
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do_network_init();
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#endif
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#if defined(POLY_ACC)
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Current_display_mode = -1;
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game_init_render_buffers(SM_640x480x15xPA, 640, 480, VR_NONE, VRF_COMPATIBLE_MENUS+VRF_ALLOW_COCKPIT );
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#else
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if (!VR_offscreen_buffer) //if hasn't been initialied (by headset init)
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set_display_mode(0); //..then set default display mode
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#endif
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i = FindArg( "-xcontrol" );
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if ( i > 0 ) {
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kconfig_init_external_controls( strtol(Args[i+1], NULL, 0), strtol(Args[i+2], NULL, 0) );
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}
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con_printf(CON_VERBOSE, "\n%s\n\n", TXT_INITIALIZING_GRAPHICS);
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if (FindArg("-nofade"))
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grd_fades_disabled=1;
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if ((t=gr_init())!=0) //doesn't do much
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Error(TXT_CANT_INIT_GFX,t);
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#ifdef _3DFX
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_3dfx_Init();
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#endif
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// Load the palette stuff. Returns non-zero if error.
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con_printf(CON_DEBUG, "\nInitializing palette system..." );
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gr_use_palette_table(DEFAULT_PALETTE );
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con_printf(CON_DEBUG, "\nInitializing font system..." );
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gamefont_init(); // must load after palette data loaded.
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//determine whether we're using high-res menus & movies
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#if !defined(POLY_ACC)
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if (FindArg("-nohires") || FindArg("-nohighres") || (gr_check_mode(MENU_HIRES_MODE) != 0) || disable_high_res)
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MovieHires = MenuHires = MenuHiresAvailable = 0;
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else
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#endif
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//NOTE LINK TO ABOVE!
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MenuHires = MenuHiresAvailable = 1;
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con_printf( CON_DEBUG, "\nInitializing movie libraries..." );
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init_movies(); //init movie libraries
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con_printf(CON_VERBOSE, "\nGoing into graphics mode...\n");
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#if defined(POLY_ACC)
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gr_set_mode(SM_640x480x15xPA);
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#else
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gr_set_mode(MovieHires?SM(640,480):SM(320,200));
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#endif
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#ifndef RELEASE
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if ( FindArg( "-notitles" ) )
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songs_play_song( SONG_TITLE, 1);
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else
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#endif
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{ //NOTE LINK TO ABOVE!
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int played=MOVIE_NOT_PLAYED; //default is not played
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int song_playing = 0;
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#ifdef D2_OEM
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#define MOVIE_REQUIRED 0
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#else
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#define MOVIE_REQUIRED 1
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#endif
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#ifdef D2_OEM //$$POLY_ACC, jay.
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{ //show bundler screens
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FILE *tfile;
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char filename[FILENAME_LEN];
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played=MOVIE_NOT_PLAYED; //default is not played
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played = PlayMovie("pre_i.mve",0);
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if (!played) {
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strcpy(filename,MenuHires?"pre_i1b.pcx":"pre_i1.pcx");
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while ((tfile=fopen(filename,"rb")) != NULL) {
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fclose(tfile);
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show_title_screen( filename, 1, 0 );
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filename[5]++;
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}
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}
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}
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#endif
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#ifndef SHAREWARE
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init_subtitles("intro.tex");
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played = PlayMovie("intro.mve",MOVIE_REQUIRED);
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close_subtitles();
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#endif
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#ifdef D2_OEM
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if (played != MOVIE_NOT_PLAYED)
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intro_played = 1;
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else { //didn't get intro movie, try titles
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played = PlayMovie("titles.mve",MOVIE_REQUIRED);
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if (played == MOVIE_NOT_PLAYED) {
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#if defined(POLY_ACC)
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gr_set_mode(SM_640x480x15xPA);
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#else
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gr_set_mode(MenuHires?SM_640x480V:SM_320x200C);
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#endif
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con_printf( CON_DEBUG, "\nPlaying title song..." );
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songs_play_song( SONG_TITLE, 1);
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song_playing = 1;
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con_printf( CON_DEBUG, "\nShowing logo screens..." );
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show_title_screen( MenuHires?"iplogo1b.pcx":"iplogo1.pcx", 1, 1 );
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show_title_screen( MenuHires?"logob.pcx":"logo.pcx", 1, 1 );
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}
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}
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{ //show bundler movie or screens
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FILE *tfile;
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char filename[FILENAME_LEN];
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int movie_handle;
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played=MOVIE_NOT_PLAYED; //default is not played
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//check if OEM movie exists, so we don't stop the music if it doesn't
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movie_handle = open_movie_file("oem.mve",0);
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if (movie_handle != -1) {
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close(movie_handle);
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played = PlayMovie("oem.mve",0);
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song_playing = 0; //movie will kill sound
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}
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if (!played) {
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strcpy(filename,MenuHires?"oem1b.pcx":"oem1.pcx");
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while ((tfile=fopen(filename,"rb")) != NULL) {
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fclose(tfile);
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show_title_screen( filename, 1, 0 );
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filename[3]++;
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}
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}
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}
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#endif
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if (!song_playing)
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songs_play_song( SONG_TITLE, 1);
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}
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PA_DFX (pa_splash());
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con_printf( CON_DEBUG, "\nShowing loading screen..." );
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{
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//grs_bitmap title_bm;
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int pcx_error;
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char filename[14];
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#ifdef SHAREWARE
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strcpy(filename, "descentd.pcx");
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#else
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#ifdef D2_OEM
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strcpy(filename, MenuHires?"descntob.pcx":"descento.pcx");
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#else
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strcpy(filename, MenuHires?"descentb.pcx":"descent.pcx");
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#endif
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#endif
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#if defined(POLY_ACC)
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gr_set_mode(SM_640x480x15xPA);
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#else
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gr_set_mode(MenuHires?SM(640,480):SM(320,200));
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#endif
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FontHires = MenuHires;
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if ((pcx_error=pcx_read_bitmap( filename, &grd_curcanv->cv_bitmap, grd_curcanv->cv_bitmap.bm_type, title_pal ))==PCX_ERROR_NONE) {
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//vfx_set_palette_sub( title_pal );
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gr_palette_clear();
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gr_palette_fade_in( title_pal, 32, 0 );
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} else
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Error( "Couldn't load pcx file '%s', PCX load error: %s\n",filename, pcx_errormsg(pcx_error));
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}
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con_printf( CON_DEBUG , "\nDoing bm_init..." );
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#ifdef EDITOR
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bm_init_use_tbl();
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#else
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bm_init();
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#endif
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#ifdef EDITOR
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if (FindArg("-hoarddata") != 0) {
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#define MAX_BITMAPS_PER_BRUSH 30
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grs_bitmap * bm[MAX_BITMAPS_PER_BRUSH];
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grs_bitmap icon;
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int nframes;
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short nframes_short;
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ubyte palette[256*3];
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FILE *ofile;
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int iff_error,i;
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char *sounds[] = {"selforb.raw","selforb.r22", //SOUND_YOU_GOT_ORB
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"teamorb.raw","teamorb.r22", //SOUND_FRIEND_GOT_ORB
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"enemyorb.raw","enemyorb.r22", //SOUND_OPPONENT_GOT_ORB
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"OPSCORE1.raw","OPSCORE1.r22"}; //SOUND_OPPONENT_HAS_SCORED
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ofile = fopen("hoard.ham","wb");
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iff_error = iff_read_animbrush("orb.abm",bm,MAX_BITMAPS_PER_BRUSH,&nframes,palette);
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Assert(iff_error == IFF_NO_ERROR);
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nframes_short = nframes;
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fwrite(&nframes_short,sizeof(nframes_short),1,ofile);
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fwrite(&bm[0]->bm_w,sizeof(short),1,ofile);
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fwrite(&bm[0]->bm_h,sizeof(short),1,ofile);
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fwrite(palette,3,256,ofile);
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for (i=0;i<nframes;i++)
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fwrite(bm[i]->bm_data,1,bm[i]->bm_w*bm[i]->bm_h,ofile);
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iff_error = iff_read_animbrush("orbgoal.abm",bm,MAX_BITMAPS_PER_BRUSH,&nframes,palette);
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Assert(iff_error == IFF_NO_ERROR);
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Assert(bm[0]->bm_w == 64 && bm[0]->bm_h == 64);
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nframes_short = nframes;
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fwrite(&nframes_short,sizeof(nframes_short),1,ofile);
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fwrite(palette,3,256,ofile);
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for (i=0;i<nframes;i++)
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fwrite(bm[i]->bm_data,1,bm[i]->bm_w*bm[i]->bm_h,ofile);
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for (i=0;i<2;i++) {
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iff_error = iff_read_bitmap(i?"orbb.bbm":"orb.bbm",&icon,BM_LINEAR,palette);
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Assert(iff_error == IFF_NO_ERROR);
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fwrite(&icon.bm_w,sizeof(short),1,ofile);
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fwrite(&icon.bm_h,sizeof(short),1,ofile);
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fwrite(palette,3,256,ofile);
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fwrite(icon.bm_data,1,icon.bm_w*icon.bm_h,ofile);
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}
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for (i=0;i<sizeof(sounds)/sizeof(*sounds);i++) {
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FILE *ifile;
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int size;
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ubyte *buf;
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ifile = fopen(sounds[i],"rb");
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Assert(ifile != NULL);
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size = filelength(ifile->_handle);
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buf = d_malloc(size);
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fread(buf,1,size,ifile);
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fwrite(&size,sizeof(size),1,ofile);
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fwrite(buf,1,size,ofile);
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d_free(buf);
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fclose(ifile);
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}
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fclose(ofile);
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exit(1);
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}
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#endif
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//the bitmap loading code changes gr_palette, so restore it
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memcpy(gr_palette,title_pal,sizeof(gr_palette));
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if ( FindArg( "-norun" ) )
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return(0);
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con_printf( CON_DEBUG, "\nInitializing 3d system..." );
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g3_init();
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con_printf( CON_DEBUG, "\nInitializing texture caching system..." );
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texmerge_init( 10 ); // 10 cache bitmaps
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con_printf( CON_DEBUG, "\nRunning game...\n" );
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set_screen_mode(SCREEN_MENU);
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init_game();
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// If built with editor, option to auto-load a level and quit game
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// to write certain data.
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#ifdef EDITOR
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{ int t;
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if ( t = FindArg( "-autoload" ) ) {
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Auto_exit = 1;
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strcpy(Auto_file, Args[t+1]);
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}
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}
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if (Auto_exit) {
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strcpy(Players[0].callsign, "dummy");
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} else
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#endif
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do_register_player(title_pal);
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gr_palette_fade_out( title_pal, 32, 0 );
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Game_mode = GM_GAME_OVER;
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if (Auto_demo) {
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newdemo_start_playback("descent.dem");
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if (Newdemo_state == ND_STATE_PLAYBACK )
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Function_mode = FMODE_GAME;
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}
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//do this here because the demo code can do a longjmp when trying to
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//autostart a demo from the main menu, never having gone into the game
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setjmp(LeaveGame);
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while (Function_mode != FMODE_EXIT)
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{
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switch( Function_mode ) {
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case FMODE_MENU:
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set_screen_mode(SCREEN_MENU);
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if ( Auto_demo ) {
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newdemo_start_playback(NULL); // Randomly pick a file
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if (Newdemo_state != ND_STATE_PLAYBACK)
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Error("No demo files were found for autodemo mode!");
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} else {
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#ifdef EDITOR
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if (Auto_exit) {
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strcpy(&Level_names[0], Auto_file);
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LoadLevel(1, 1);
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Function_mode = FMODE_EXIT;
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break;
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}
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#endif
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check_joystick_calibration();
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gr_palette_clear(); //I'm not sure why we need this, but we do
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DoMenu();
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#ifdef EDITOR
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if ( Function_mode == FMODE_EDITOR ) {
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create_new_mine();
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SetPlayerFromCurseg();
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load_palette(NULL,1,0);
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}
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#endif
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}
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break;
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case FMODE_GAME:
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#ifdef EDITOR
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keyd_editor_mode = 0;
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#endif
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#ifdef SDL_INPUT
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/* keep the mouse from wandering in SDL/X11 */
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if (FindArg("-grabmouse"))
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SDL_WM_GrabInput(SDL_GRAB_ON);
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#endif
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game();
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#ifdef SDL_INPUT
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/* give control back to the WM */
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if (FindArg("-grabmouse"))
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SDL_WM_GrabInput(SDL_GRAB_OFF);
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#endif
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if ( Function_mode == FMODE_MENU )
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songs_play_song( SONG_TITLE, 1 );
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break;
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#ifdef EDITOR
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case FMODE_EDITOR:
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keyd_editor_mode = 1;
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editor();
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_harderr( (void*)descent_critical_error_handler ); // Reinstall game error handler
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if ( Function_mode == FMODE_GAME ) {
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Game_mode = GM_EDITOR;
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editor_reset_stuff_on_level();
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N_players = 1;
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}
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break;
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#endif
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default:
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Error("Invalid function mode %d",Function_mode);
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}
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}
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WriteConfigFile();
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#if 0 /* ????? */
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#ifndef RELEASE
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if (!FindArg( "-notitles" ))
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#endif
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#endif
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#ifndef NDEBUG
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if ( FindArg( "-showmeminfo" ) )
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show_mem_info = 1; // Make memory statistics show
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#endif
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return(0); //presumably successful exit
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}
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|
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|
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void check_joystick_calibration() {
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int x1, y1, x2, y2, c;
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fix t1;
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if ( (Config_control_type!=CONTROL_JOYSTICK) &&
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(Config_control_type!=CONTROL_FLIGHTSTICK_PRO) &&
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(Config_control_type!=CONTROL_THRUSTMASTER_FCS) &&
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(Config_control_type!=CONTROL_GRAVIS_GAMEPAD)
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) return;
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|
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joy_get_pos( &x1, &y1 );
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|
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t1 = timer_get_fixed_seconds();
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while( timer_get_fixed_seconds() < t1 + F1_0/100 )
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;
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joy_get_pos( &x2, &y2 );
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// If joystick hasn't moved...
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if ( (abs(x2-x1)<30) && (abs(y2-y1)<30) ) {
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if ( (abs(x1)>30) || (abs(x2)>30) || (abs(y1)>30) || (abs(y2)>30) ) {
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c = nm_messagebox( NULL, 2, TXT_CALIBRATE, TXT_SKIP, TXT_JOYSTICK_NOT_CEN );
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if ( c==0 ) {
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joydefs_calibrate();
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}
|
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}
|
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}
|
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|
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}
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