dxx-rebirth/main/desw.h
Bradley Bell 9bd1ba7c47 This commit was generated by cvs2svn to compensate for changes in r2,
which included commits to RCS files with non-trunk default branches.
2001-01-19 03:30:16 +00:00

154 lines
3.3 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
#ifndef _DESW_H
#define _DESW_H
#ifdef WINDOWS
#define DESCENT_VIEWPORT_WIDTH 640
#define DESCENT_VIEWPORT_HEIGHT 480
#define DESCENT_RENDER_WIDTH 320
#define DESCENT_RENDER_HEIGHT 200
#define WIN95
#define _WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include "win\dd.h"
#include "win\winapp.h"
#include "pstypes.h"
#include "fix.h"
#include "gr.h"
#undef DEFAULT_PALETTE
#define WINAPP_NAME "Descent II"
typedef struct GAME_CONTEXT {
BOOL paused;
BOOL active;
};
typedef struct SCREEN_CONTEXT {
char *bkg_filename;
} SCREEN_CONTEXT;
typedef struct PALETTE {
WORD version;
WORD num_entries;
PALETTEENTRY entries[256];
} PALETTE;
typedef struct RGBBITMAPINFO {
BITMAPINFOHEADER bmiHeader;
RGBQUAD rgb[256];
} RGBBITMAPINFO;
// Other Structures
#define MSG_QUIT 0
#define MSG_SHUTDOWN 1
#define MSG_NORMAL 2
typedef struct WinJoystickDesc {
char title[32];
char cal_ztitle[16];
char cal_rtitle[16];
char cal_utitle[16];
char cal_vtitle[16];
char cal_zmsg[6][16];
char cal_rmsg[6][16];
char cal_umsg[6][16];
char cal_vmsg[6][16];
} WinJoystickDesc;
// Globals
extern HWND _hAppWnd; // Descent Window
extern HINSTANCE _hAppInstance;
extern int _DDraw; // Direct X Implementation
extern BOOL _AppActive;
extern BOOL SOS_DLLInit;
extern BOOL _RedrawScreen;
extern SCREEN_CONTEXT _SCRContext;
extern dd_grs_canvas *dd_VR_offscreen_buffer;
extern dd_grs_canvas dd_VR_screen_pages[2];
extern dd_grs_canvas dd_VR_render_buffer[2];
extern dd_grs_canvas dd_VR_render_sub_buffer[2];
// WinG Stuff
extern HPALETTE _hAppPalette; // Application Palette
// Other Globals
extern RECT ViewportRect; // Viewport rect for window
extern char *_OffscreenCanvasBits; // Pointer to DIB Bits.
extern fix WinFrameTime; // Time per frame
extern int Platform_system; // Tells us the platform
// Functions
extern void WinDelay(int msecs);
// misc functions
extern void WErrorPrint(char *msg);
extern dd_grs_canvas *get_current_game_screen();
extern BOOL SOSInit();
extern void SOSUnInit();
#define MOUSE_DEFAULT_CURSOR 1
#define MOUSE_WAIT_CURSOR 2
extern void LoadCursorWin(int cursor);
extern void ShowCursorW();
extern void HideCursorW();
// Macros
#define CanvasWidth(C) ((C).bmiHeader.biWidth)
#define CanvasHeight(C) (((C).bmiHeader.biHeight > 0) ? \
(C).bmiHeader.biHeight : -(C).bmiHeader.biHeight)
#define DebugMessageBox(c) (MessageBox(NULL,c,"Message",MB_OK))
#define DEFINE_SCREEN(fn) (_SCRContext.bkg_filename = fn)
#define WINNT_PLATFORM 1
#define WIN95_PLATFORM 0
#endif
#endif