dxx-rebirth/common/arch/sdl/joy.cpp

239 lines
7.4 KiB
C++

/*
* This file is part of the DXX-Rebirth project <http://www.dxx-rebirth.com/>.
* It is copyright by its individual contributors, as recorded in the
* project's Git history. See COPYING.txt at the top level for license
* terms and a link to the Git history.
*/
/*
*
* SDL joystick support
*
*/
#include "joy.h"
#include "dxxerror.h"
#include "timer.h"
#include "console.h"
#include "event.h"
#include "u_mem.h"
#include "playsave.h"
#include "kconfig.h"
int num_joysticks = 0;
/* This struct is a "virtual" joystick, which includes all the axes
* and buttons of every joystick found.
*/
static struct joyinfo {
int n_axes;
int n_buttons;
int axis_value[JOY_MAX_AXES];
ubyte button_state[JOY_MAX_BUTTONS];
ubyte button_last_state[JOY_MAX_BUTTONS]; // for HAT movement only
} Joystick;
struct d_event_joystickbutton : d_event
{
int button;
};
struct d_event_joystick_moved : d_event
{
int axis;
int value;
};
/* This struct is an array, with one entry for each physical joystick
* found.
*/
static struct {
SDL_Joystick *handle;
int n_axes;
int n_buttons;
int n_hats;
int hat_map[MAX_HATS_PER_JOYSTICK]; //Note: Descent expects hats to be buttons, so these are indices into Joystick.buttons
int axis_map[MAX_AXES_PER_JOYSTICK];
int button_map[MAX_BUTTONS_PER_JOYSTICK];
} SDL_Joysticks[MAX_JOYSTICKS];
void joy_button_handler(SDL_JoyButtonEvent *jbe)
{
int button;
d_event_joystickbutton event;
button = SDL_Joysticks[jbe->which].button_map[jbe->button];
Joystick.button_state[button] = jbe->state;
event.type = (jbe->type == SDL_JOYBUTTONDOWN) ? EVENT_JOYSTICK_BUTTON_DOWN : EVENT_JOYSTICK_BUTTON_UP;
event.button = button;
con_printf(CON_DEBUG, "Sending event %s, button %d", (jbe->type == SDL_JOYBUTTONDOWN) ? "EVENT_JOYSTICK_BUTTON_DOWN" : "EVENT_JOYSTICK_JOYSTICK_UP", event.button);
event_send(event);
}
void joy_hat_handler(SDL_JoyHatEvent *jhe)
{
int hat = SDL_Joysticks[jhe->which].hat_map[jhe->hat];
d_event_joystickbutton event;
//Save last state of the hat-button
Joystick.button_last_state[hat ] = Joystick.button_state[hat ];
Joystick.button_last_state[hat+1] = Joystick.button_state[hat+1];
Joystick.button_last_state[hat+2] = Joystick.button_state[hat+2];
Joystick.button_last_state[hat+3] = Joystick.button_state[hat+3];
//get current state of the hat-button
Joystick.button_state[hat ] = ((jhe->value & SDL_HAT_UP)>0);
Joystick.button_state[hat+1] = ((jhe->value & SDL_HAT_RIGHT)>0);
Joystick.button_state[hat+2] = ((jhe->value & SDL_HAT_DOWN)>0);
Joystick.button_state[hat+3] = ((jhe->value & SDL_HAT_LEFT)>0);
//determine if a hat-button up or down event based on state and last_state
for(int hbi=0;hbi<4;hbi++)
{
if( !Joystick.button_last_state[hat+hbi] && Joystick.button_state[hat+hbi]) //last_state up, current state down
{
event.type = EVENT_JOYSTICK_BUTTON_DOWN;
event.button = hat+hbi;
con_printf(CON_DEBUG, "Sending event EVENT_JOYSTICK_BUTTON_DOWN, button %d", event.button);
event_send(event);
}
else if(Joystick.button_last_state[hat+hbi] && !Joystick.button_state[hat+hbi]) //last_state down, current state up
{
event.type = EVENT_JOYSTICK_BUTTON_UP;
event.button = hat+hbi;
con_printf(CON_DEBUG, "Sending event EVENT_JOYSTICK_BUTTON_UP, button %d", event.button);
event_send(event);
}
}
}
int joy_axis_handler(SDL_JoyAxisEvent *jae)
{
int axis;
d_event_joystick_moved event;
axis = SDL_Joysticks[jae->which].axis_map[jae->axis];
// inaccurate stick is inaccurate. SDL might send SDL_JoyAxisEvent even if the value is the same as before.
if (Joystick.axis_value[axis] == jae->value/256)
return 0;
event.type = EVENT_JOYSTICK_MOVED;
event.axis = axis;
event.value = Joystick.axis_value[axis] = jae->value/256;
con_printf(CON_DEBUG, "Sending event EVENT_JOYSTICK_MOVED, axis: %d, value: %d",event.axis, event.value);
event_send(event);
return 1;
}
/* ----------------------------------------------- */
template <unsigned MAX, typename T>
static T check_warn_joy_support_limit(const T n, const char *const desc)
{
if (n <= MAX)
return n;
Warning("sdl-joystick: found %d %ss, only %d supported.\n", n, desc, MAX);
return MAX;
}
void joy_init()
{
int n;
if (SDL_Init(SDL_INIT_JOYSTICK) < 0) {
con_printf(CON_NORMAL, "sdl-joystick: initialisation failed: %s.",SDL_GetError());
return;
}
Joystick = {};
joyaxis_text.clear();
joybutton_text.clear();
n = SDL_NumJoysticks();
con_printf(CON_NORMAL, "sdl-joystick: found %d joysticks", n);
for (int i = 0; i < n; i++) {
auto &joystick = SDL_Joysticks[num_joysticks];
const auto handle = joystick.handle = SDL_JoystickOpen(i);
#if SDL_MAJOR_VERSION == 1
con_printf(CON_NORMAL, "sdl-joystick %d: %s", i, SDL_JoystickName(i));
#else
con_printf(CON_NORMAL, "sdl-joystick %d: %s", i, SDL_JoystickName(handle));
#endif
if (handle)
{
const auto n_axes = joystick.n_axes = check_warn_joy_support_limit<MAX_AXES_PER_JOYSTICK>(SDL_JoystickNumAxes(handle), "axe");
const auto n_buttons = joystick.n_buttons = check_warn_joy_support_limit<MAX_BUTTONS_PER_JOYSTICK>(SDL_JoystickNumButtons(handle), "button");
const auto n_hats = joystick.n_hats = check_warn_joy_support_limit<MAX_HATS_PER_JOYSTICK>(SDL_JoystickNumHats(handle), "hat");
con_printf(CON_NORMAL, "sdl-joystick: %d axes", n_axes);
con_printf(CON_NORMAL, "sdl-joystick: %d buttons", n_buttons);
con_printf(CON_NORMAL, "sdl-joystick: %d hats", n_hats);
joyaxis_text.resize(joyaxis_text.size() + n_axes);
for (int j=0; j < n_axes; j++)
{
snprintf(&joyaxis_text[Joystick.n_axes][0], sizeof(joyaxis_text[Joystick.n_axes]), "J%d A%d", i + 1, j + 1);
joystick.axis_map[j] = Joystick.n_axes++;
}
joybutton_text.resize(joybutton_text.size() + n_buttons + (4 * n_hats));
for (int j=0; j < n_buttons; j++)
{
snprintf(&joybutton_text[Joystick.n_buttons][0], sizeof(joybutton_text[Joystick.n_buttons]), "J%d B%d", i + 1, j + 1);
joystick.button_map[j] = Joystick.n_buttons++;
}
for (int j=0; j < n_hats; j++)
{
joystick.hat_map[j] = Joystick.n_buttons;
//a hat counts as four buttons
snprintf(&joybutton_text[Joystick.n_buttons++][0], sizeof(joybutton_text[0]), "J%d H%d%c", i + 1, j + 1, 0202);
snprintf(&joybutton_text[Joystick.n_buttons++][0], sizeof(joybutton_text[0]), "J%d H%d%c", i + 1, j + 1, 0177);
snprintf(&joybutton_text[Joystick.n_buttons++][0], sizeof(joybutton_text[0]), "J%d H%d%c", i + 1, j + 1, 0200);
snprintf(&joybutton_text[Joystick.n_buttons++][0], sizeof(joybutton_text[0]), "J%d H%d%c", i + 1, j + 1, 0201);
}
num_joysticks++;
}
else
con_printf(CON_NORMAL, "sdl-joystick: initialization failed!");
con_printf(CON_NORMAL, "sdl-joystick: %d axes (total)", Joystick.n_axes);
con_printf(CON_NORMAL, "sdl-joystick: %d buttons (total)", Joystick.n_buttons);
}
}
void joy_close()
{
SDL_JoystickClose(SDL_Joysticks[num_joysticks].handle);
joyaxis_text.clear();
joybutton_text.clear();
}
void event_joystick_get_axis(const d_event &event, int *axis, int *value)
{
auto &e = static_cast<const d_event_joystick_moved &>(event);
Assert(e.type == EVENT_JOYSTICK_MOVED);
*axis = e.axis;
*value = e.value;
}
void joy_flush()
{
if (!num_joysticks)
return;
for (int i = 0; i < Joystick.n_buttons; i++)
Joystick.button_state[i] = SDL_RELEASED;
}
int event_joystick_get_button(const d_event &event)
{
auto &e = static_cast<const d_event_joystickbutton &>(event);
Assert(e.type == EVENT_JOYSTICK_BUTTON_DOWN || e.type == EVENT_JOYSTICK_BUTTON_UP);
return e.button;
}