dxx-rebirth/common/main
2014-01-25 17:21:56 +00:00
..
ai.h Use special type to reduce pointer/index conversions 2014-01-12 19:32:12 +00:00
aistruct.h
automap.h
bm.h
cntrlcen.h Pass objptridx_t to do_controlcen_destroyed_stuff 2014-01-11 22:54:46 +00:00
collide.h Use special type to reduce pointer/index conversions 2014-01-12 19:32:12 +00:00
config.h
controls.h
credits.h
digi.h
effects.h Use array<> for Effects 2014-01-25 17:21:56 +00:00
endlevel.h
escort.h
fireball.h Pass objptridx_t to explode_object 2014-01-12 00:33:28 +00:00
fuelcen.h Remove redundant FuelCenter::Center 2014-01-25 17:21:56 +00:00
fvi.h
game.h
gamefont.h
gamemine.h
gamepal.h
gamesave.h
gameseg.h
gameseq.h Pass objptridx_t to create_player_appearance_effect 2014-01-11 22:57:55 +00:00
gauges.h
hostage.h
hudmsg.h
inferno.h
kconfig.h
kmatrix.h
laser.h Use special type to reduce pointer/index conversions 2014-01-12 19:32:12 +00:00
lighting.h Pass objptridx_t to compute_object_light 2014-01-11 22:58:58 +00:00
menu.h
mission.h
morph.h
multi.h Use special type to reduce pointer/index conversions 2014-01-12 19:32:12 +00:00
multibot.h Use special type to reduce pointer/index conversions 2014-01-12 19:32:12 +00:00
net_udp.h
newdemo.h Pass objptridx_t in newdemo.cpp 2014-01-12 01:44:07 +00:00
newmenu.h
object.h Use special type to reduce pointer/index conversions 2014-01-12 19:32:12 +00:00
paging.h
physics.h
piggy.h
player.h
playsave.h
polyobj.h
powerup.h Use special type to reduce pointer/index conversions 2014-01-12 19:32:12 +00:00
render.h
robot.h
scores.h
screens.h
segment.h
segpoint.h
slew.h
songs.h
sounds.h
state.h
switch.h
terrain.h
texmerge.h
text.h
textures.h
titles.h
vclip.h Use array<> for Vclip 2014-01-23 03:48:25 +00:00
vers_id.h
wall.h Pass objptridx_t to add_stuck_object 2014-01-11 22:47:38 +00:00
weapon.h