627 lines
16 KiB
C
627 lines
16 KiB
C
/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Kill matrix displayed at end of level.
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include <conf.h>
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#endif
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <ctype.h>
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#include <stdarg.h>
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#include "error.h"
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#include "pstypes.h"
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#include "gr.h"
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#include "key.h"
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#include "palette.h"
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#include "game.h"
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#include "gamefont.h"
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#include "u_mem.h"
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#include "newmenu.h"
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#include "menu.h"
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#include "player.h"
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#include "screens.h"
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#include "gamefont.h"
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#include "cntrlcen.h"
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#include "mouse.h"
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#include "joy.h"
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#include "timer.h"
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#include "text.h"
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#include "songs.h"
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#include "multi.h"
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#include "kmatrix.h"
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#include "gauges.h"
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#include "pcx.h"
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#include "network.h"
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#ifdef OGL
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#include "ogl_init.h"
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#endif
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#define CENTERING_OFFSET(x) ((300 - (70 + (x)*25 ))/2)
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#define CENTERSCREEN (SWIDTH/2)
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int kmatrix_kills_changed = 0;
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char ConditionLetters[]={' ','P','E','D','E','E','V','W'};
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char WaitingForOthers=0;
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int Kmatrix_nomovie_message=0;
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extern char MaxPowerupsAllowed[],PowerupsInMine[];
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extern void newmenu_close();
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void kmatrix_reactor (char *message);
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void kmatrix_phallic ();
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void kmatrix_redraw_coop();
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void kmatrix_draw_item( int i, int *sorted )
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{
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int j, x, y;
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char temp[10];
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y = FSPACY(50+i*9);
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// Print player name.
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gr_printf( FSPACX(CENTERING_OFFSET(N_players)), y, "%s", Players[sorted[i]].callsign );
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gr_printf (FSPACX(CENTERING_OFFSET(N_players)-15),y,"%c",ConditionLetters[Players[sorted[i]].connected]);
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for (j=0; j<N_players; j++) {
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x = FSPACX(70 + CENTERING_OFFSET(N_players) + j*25);
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if (sorted[i]==sorted[j]) {
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if (kill_matrix[sorted[i]][sorted[j]] == 0) {
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gr_set_fontcolor( BM_XRGB(10,10,10),-1 );
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gr_printf( x, y, "%d", kill_matrix[sorted[i]][sorted[j]] );
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} else {
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gr_set_fontcolor( BM_XRGB(25,25,25),-1 );
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gr_printf( x, y, "-%d", kill_matrix[sorted[i]][sorted[j]] );
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}
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} else {
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if (kill_matrix[sorted[i]][sorted[j]] <= 0) {
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gr_set_fontcolor( BM_XRGB(10,10,10),-1 );
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gr_printf( x, y, "%d", kill_matrix[sorted[i]][sorted[j]] );
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} else {
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gr_set_fontcolor( BM_XRGB(25,25,25),-1 );
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gr_printf( x, y, "%d", kill_matrix[sorted[i]][sorted[j]] );
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}
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}
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}
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if (Players[sorted[i]].net_killed_total+Players[sorted[i]].net_kills_total==0)
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sprintf (temp,"NA");
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else
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sprintf (temp,"%d%%",(int)((float)((float)Players[sorted[i]].net_kills_total/((float)Players[sorted[i]].net_killed_total+(float)Players[sorted[i]].net_kills_total))*100.0));
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x = FSPACX(60 + CENTERING_OFFSET(N_players) + N_players*25);
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gr_set_fontcolor( BM_XRGB(25,25,25),-1 );
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gr_printf( x ,y,"%4d/%s",Players[sorted[i]].net_kills_total,temp);
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}
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void kmatrix_draw_coop_item( int i, int *sorted )
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{
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int x, y;
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y = FSPACY(50+i*9);
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// Print player name.
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gr_printf( FSPACX(CENTERING_OFFSET(N_players)), y, "%s", Players[sorted[i]].callsign );
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gr_printf (FSPACX(CENTERING_OFFSET(N_players)-15),y,"%c",ConditionLetters[Players[sorted[i]].connected]);
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x = CENTERSCREEN;
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gr_set_fontcolor( BM_XRGB(60,40,10),-1 );
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gr_printf( x, y, "%d", Players[sorted[i]].score );
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x = CENTERSCREEN+FSPACX(50);
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gr_set_fontcolor( BM_XRGB(60,40,10),-1 );
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gr_printf( x, y, "%d", Players[sorted[i]].net_killed_total);
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}
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void kmatrix_draw_names(int *sorted)
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{
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int j, x, color;
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if (Kmatrix_nomovie_message)
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{
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gr_set_fontcolor( BM_XRGB(63,0,0),-1 );
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gr_printf( CENTERSCREEN-FSPACX(40), FSPACY(20), "(Movie not played)");
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}
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for (j=0; j<N_players; j++) {
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if (Game_mode & GM_TEAM)
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color = get_team(sorted[j]);
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else
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color = sorted[j];
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x = FSPACX (70 + CENTERING_OFFSET(N_players) + j*25);
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if (Players[sorted[j]].connected==0)
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gr_set_fontcolor(gr_find_closest_color(31,31,31),-1);
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else
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gr_set_fontcolor(BM_XRGB(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b),-1 );
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gr_printf( x, FSPACY(40), "%c", Players[sorted[j]].callsign[0] );
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}
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x = FSPACX(72 + CENTERING_OFFSET(N_players) + N_players*25);
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gr_set_fontcolor( BM_XRGB(31,31,31),-1 );
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gr_printf( x, FSPACY(40), "K/E");
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}
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void kmatrix_draw_coop_names(int *sorted)
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{
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sorted=sorted;
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if (Kmatrix_nomovie_message)
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{
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gr_set_fontcolor( BM_XRGB(63,0,0),-1 );
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gr_printf( CENTERSCREEN-FSPACX(40), FSPACY(20), "(Movie not played)");
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}
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gr_set_fontcolor( BM_XRGB(63,31,31),-1 );
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gr_printf( CENTERSCREEN, FSPACY(40), "SCORE");
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gr_set_fontcolor( BM_XRGB(63,31,31),-1 );
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gr_printf( CENTERSCREEN+FSPACX(50), FSPACY(40), "DEATHS");
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}
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void kmatrix_draw_deaths(int *sorted)
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{
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int y,x;
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char reactor_message[50];
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sorted=sorted;
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y = FSPACY(55 + 72 + 35);
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x = FSPACX(35);
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{
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int sw, sh, aw;
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gr_set_fontcolor(gr_find_closest_color(63,20,0),-1);
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gr_get_string_size("P-Playing E-Escaped D-Died", &sw, &sh, &aw);
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gr_printf( CENTERSCREEN-(sw/2), y,"P-Playing E-Escaped D-Died");
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y+=(sh+5);
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gr_get_string_size("V-Viewing scores W-Waiting", &sw, &sh, &aw);
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gr_printf( CENTERSCREEN-(sw/2), y,"V-Viewing scores W-Waiting");
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}
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y+=FSPACY(20);
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{
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int sw, sh, aw;
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gr_set_fontcolor(gr_find_closest_color(63,63,63),-1);
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if (Players[Player_num].connected==CONNECT_KMATRIX_WAITING)
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{
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gr_get_string_size("Waiting for other players...",&sw, &sh, &aw);
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gr_printf( CENTERSCREEN-(sw/2), y,"Waiting for other players...");
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}
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else
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{
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gr_get_string_size(TXT_PRESS_ANY_KEY2, &sw, &sh, &aw);
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gr_printf( CENTERSCREEN-(sw/2), y, TXT_PRESS_ANY_KEY2);
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}
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}
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if (Countdown_seconds_left <=0)
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kmatrix_reactor(TXT_REACTOR_EXPLODED);
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else
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{
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sprintf((char *)&reactor_message, "%s: %d %s ", TXT_TIME_REMAINING, Countdown_seconds_left, TXT_SECONDS);
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kmatrix_reactor ((char *)&reactor_message);
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}
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if (Game_mode & GM_HOARD)
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kmatrix_phallic();
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}
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void kmatrix_draw_coop_deaths(int *sorted)
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{
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int j, x, y;
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char reactor_message[50];
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y = FSPACY(55 + N_players * 9);
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gr_set_fontcolor( BM_XRGB(31,31,31),-1 );
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x = CENTERSCREEN+FSPACX(50);
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gr_printf( x, y, TXT_DEATHS );
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for (j=0; j<N_players; j++) {
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x = CENTERSCREEN+FSPACX(50);
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gr_printf( x, y, "%d", Players[sorted[j]].net_killed_total );
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}
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y = FSPACY(55 + 72 + 35);
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x = FSPACX(35);
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{
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int sw, sh, aw;
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gr_set_fontcolor(gr_find_closest_color(63,20,0),-1);
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gr_get_string_size("P-Playing E-Escaped D-Died", &sw, &sh, &aw);
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gr_printf( CENTERSCREEN-(sw/2), y,"P-Playing E-Escaped D-Died");
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y+=(sh+5);
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gr_get_string_size("V-Viewing scores W-Waiting", &sw, &sh, &aw);
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gr_printf( CENTERSCREEN-(sw/2), y,"V-Viewing scores W-Waiting");
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}
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y+=FSPACY(20);
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{
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int sw, sh, aw;
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gr_set_fontcolor(gr_find_closest_color(63,63,63),-1);
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if (Players[Player_num].connected==CONNECT_KMATRIX_WAITING)
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{
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gr_get_string_size("Waiting for other players...",&sw, &sh, &aw);
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gr_printf( CENTERSCREEN-(sw/2), y,"Waiting for other players...");
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}
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else
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{
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gr_get_string_size(TXT_PRESS_ANY_KEY2, &sw, &sh, &aw);
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gr_printf( CENTERSCREEN-(sw/2), y, TXT_PRESS_ANY_KEY2);
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}
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}
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if (Countdown_seconds_left <=0)
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kmatrix_reactor(TXT_REACTOR_EXPLODED);
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else
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{
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sprintf((char *)&reactor_message, "%s: %d %s ", TXT_TIME_REMAINING, Countdown_seconds_left, TXT_SECONDS);
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kmatrix_reactor ((char *)&reactor_message);
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}
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}
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void kmatrix_reactor (char *message)
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{
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static char oldmessage[50]={0};
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int sw, sh, aw;
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grd_curcanv->cv_font = GAME_FONT;
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if (oldmessage[0]!=0)
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{
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gr_set_fontcolor(gr_find_closest_color(0,0,0),-1);
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gr_get_string_size(oldmessage, &sw, &sh, &aw);
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}
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gr_set_fontcolor(gr_find_closest_color(0,32,63),-1);
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gr_get_string_size(message, &sw, &sh, &aw);
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gr_printf( CENTERSCREEN-(sw/2), FSPACY(55+72+12), message);
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strcpy ((char *)&oldmessage,message);
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}
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extern int PhallicLimit,PhallicMan;
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void kmatrix_phallic ()
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{
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int sw, sh, aw;
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char message[80];
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if (!(Game_mode & GM_HOARD))
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return;
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if (PhallicMan==-1)
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strcpy (message,"There was no record set for this level.");
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else
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sprintf (message,"%s had the best record at %d points.",Players[PhallicMan].callsign,PhallicLimit);
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grd_curcanv->cv_font = GAME_FONT;
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gr_set_fontcolor(gr_find_closest_color(63,63,63),-1);
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gr_get_string_size(message, &sw, &sh, &aw);
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gr_printf( CENTERSCREEN-(sw/2), FSPACY(55+72+3), message);
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}
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void load_stars(void);
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void kmatrix_redraw()
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{
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int i, pcx_error, color;
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int sorted[MAX_NUM_NET_PLAYERS];
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pcx_error = pcx_read_fullscr(STARS_BACKGROUND, gr_palette);
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Assert(pcx_error == PCX_ERROR_NONE);
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if (Game_mode & GM_MULTI_COOP)
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{
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kmatrix_redraw_coop();
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return;
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}
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multi_sort_kill_list();
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gr_set_current_canvas(NULL);
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grd_curcanv->cv_font = MEDIUM3_FONT;
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if (Game_mode & GM_CAPTURE)
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gr_string( 0x8000, FSPACY(10), "CAPTURE THE FLAG SUMMARY");
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else if (Game_mode & GM_HOARD)
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gr_string( 0x8000, FSPACY(10), "HOARD SUMMARY");
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else
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gr_string( 0x8000, FSPACY(10), TXT_KILL_MATRIX_TITLE);
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grd_curcanv->cv_font = GAME_FONT;
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multi_get_kill_list(sorted);
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kmatrix_draw_names(sorted);
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for (i=0; i<N_players; i++ ) {
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if (Game_mode & GM_TEAM)
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color = get_team(sorted[i]);
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else
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color = sorted[i];
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if (Players[sorted[i]].connected==0)
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gr_set_fontcolor(gr_find_closest_color(31,31,31),-1);
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else
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gr_set_fontcolor(BM_XRGB(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b),-1 );
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kmatrix_draw_item( i, sorted );
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}
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kmatrix_draw_deaths(sorted);
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gr_palette_load(gr_palette);
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}
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void kmatrix_redraw_coop()
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{
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int i, color;
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int sorted[MAX_NUM_NET_PLAYERS];
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multi_sort_kill_list();
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gr_set_current_canvas(NULL);
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grd_curcanv->cv_font = MEDIUM3_FONT;
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gr_string( 0x8000, FSPACY(10), "COOPERATIVE SUMMARY");
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grd_curcanv->cv_font = GAME_FONT;
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multi_get_kill_list(sorted);
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kmatrix_draw_coop_names(sorted);
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for (i=0; i<N_players; i++ ) {
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color = sorted[i];
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if (Players[sorted[i]].connected==0)
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gr_set_fontcolor(gr_find_closest_color(31,31,31),-1);
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else
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gr_set_fontcolor(BM_XRGB(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b),-1 );
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kmatrix_draw_coop_item( i, sorted );
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}
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kmatrix_draw_deaths(sorted);
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gr_palette_load(gr_palette);
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}
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#define MAX_VIEW_TIME F1_0*15
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#define ENDLEVEL_IDLE_TIME F1_0*10
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fix StartAbortMenuTime;
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extern void network_endlevel_poll3( int nitems, struct newmenu_item * menus, int * key, int citem );
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void kmatrix_view(int network)
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{
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int i, k, done,choice;
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fix entry_time = timer_get_approx_seconds();
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int key;
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int oldstates[MAX_PLAYERS];
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int previous_seconds_left=-1;
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int num_ready,num_escaped;
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network=Game_mode & GM_NETWORK;
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for (i=0;i<MAX_NUM_NET_PLAYERS;i++)
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digi_kill_sound_linked_to_object (Players[i].objnum);
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set_screen_mode( SCREEN_MENU );
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WaitingForOthers=0;
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game_flush_inputs();
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done = 0;
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for (i=0;i<N_players;i++)
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oldstates[i]=Players[i].connected;
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if (network)
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network_endlevel(&key);
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while(!done)
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{
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timer_delay2(50);
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kmatrix_redraw();
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kmatrix_kills_changed = 0;
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//see if redbook song needs to be restarted
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songs_check_redbook_repeat();
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k = key_inkey();
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switch( k ) {
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case KEY_ENTER:
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case KEY_SPACEBAR:
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if (is_D2_OEM)
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{
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if (Current_level_num==8)
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{
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Players[Player_num].connected=0;
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|
if (network)
|
|
network_send_endlevel_packet();
|
|
multi_leave_game();
|
|
Kmatrix_nomovie_message=0;
|
|
longjmp(LeaveGame, 0);
|
|
return;
|
|
}
|
|
}
|
|
|
|
Players[Player_num].connected=CONNECT_KMATRIX_WAITING;
|
|
if (network)
|
|
network_send_endlevel_packet();
|
|
break;
|
|
|
|
case KEY_ESC:
|
|
if (Game_mode & GM_NETWORK)
|
|
{
|
|
StartAbortMenuTime=timer_get_approx_seconds();
|
|
choice=nm_messagebox1( NULL,network_endlevel_poll3, 2, TXT_YES, TXT_NO, TXT_ABORT_GAME );
|
|
}
|
|
else
|
|
choice=nm_messagebox( NULL, 2, TXT_YES, TXT_NO, TXT_ABORT_GAME );
|
|
if (choice==0)
|
|
{
|
|
Players[Player_num].connected=0;
|
|
if (network)
|
|
network_send_endlevel_packet();
|
|
multi_leave_game();
|
|
Kmatrix_nomovie_message=0;
|
|
longjmp(LeaveGame, 0);
|
|
return;
|
|
}
|
|
else
|
|
kmatrix_kills_changed=1;
|
|
break;
|
|
|
|
case KEY_PRINT_SCREEN:
|
|
save_screen_shot(0);
|
|
break;
|
|
|
|
case KEY_BACKSP:
|
|
Int3();
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (timer_get_approx_seconds() >= (entry_time+MAX_VIEW_TIME) && Players[Player_num].connected!=CONNECT_KMATRIX_WAITING)
|
|
{
|
|
if (is_D2_OEM)
|
|
{
|
|
if (Current_level_num==8)
|
|
{
|
|
Players[Player_num].connected=0;
|
|
if (network)
|
|
network_send_endlevel_packet();
|
|
multi_leave_game();
|
|
Kmatrix_nomovie_message=0;
|
|
longjmp(LeaveGame, 0);
|
|
return;
|
|
}
|
|
}
|
|
|
|
Players[Player_num].connected=CONNECT_KMATRIX_WAITING;
|
|
if (network)
|
|
network_send_endlevel_packet();
|
|
}
|
|
|
|
if (network && (Game_mode & GM_NETWORK))
|
|
{
|
|
network_endlevel_poll2(0, NULL, &key, 0);
|
|
|
|
for (num_escaped=0,num_ready=0,i=0;i<N_players;i++)
|
|
{
|
|
if (Players[i].connected && i!=Player_num)
|
|
{
|
|
// Check timeout for idle players
|
|
if (timer_get_approx_seconds() > LastPacketTime[i]+ENDLEVEL_IDLE_TIME)
|
|
{
|
|
Players[i].connected = 0;
|
|
network_send_endlevel_sub(i);
|
|
}
|
|
}
|
|
|
|
// Important: Make sure we keep connected state CONNECT_KMATRIX_WAITING even if player exits kmatrix loop which will change to CONNECT_WAITING! If we don't get all palyer packets in sync and order this condition is very handy to keep all connections alive!
|
|
if ((oldstates[i]==CONNECT_END_MENU || oldstates[i]==CONNECT_KMATRIX_WAITING) && (Players[i].connected!=0 || Players[i].connected!=CONNECT_END_MENU || Players[i].connected!=CONNECT_KMATRIX_WAITING))
|
|
Players[i].connected=CONNECT_KMATRIX_WAITING;
|
|
|
|
if (Players[i].connected!=oldstates[i])
|
|
{
|
|
if (ConditionLetters[Players[i].connected]!=ConditionLetters[oldstates[i]])
|
|
kmatrix_kills_changed=1;
|
|
oldstates[i]=Players[i].connected;
|
|
network_send_endlevel_packet();
|
|
}
|
|
|
|
if (Players[i].connected==0 || Players[i].connected==CONNECT_KMATRIX_WAITING)
|
|
num_ready++;
|
|
|
|
if (Players[i].connected!=1)
|
|
num_escaped++;
|
|
}
|
|
|
|
if (num_ready>=N_players)
|
|
done=1;
|
|
if (num_escaped>=N_players)
|
|
Countdown_seconds_left=-1;
|
|
|
|
if (previous_seconds_left != Countdown_seconds_left)
|
|
{
|
|
previous_seconds_left=Countdown_seconds_left;
|
|
kmatrix_kills_changed=1;
|
|
}
|
|
|
|
if ( kmatrix_kills_changed )
|
|
{
|
|
kmatrix_redraw();
|
|
kmatrix_kills_changed=0;
|
|
}
|
|
}
|
|
gr_flip();
|
|
}
|
|
|
|
Players[Player_num].connected=CONNECT_KMATRIX_WAITING;
|
|
|
|
if (network)
|
|
network_send_endlevel_packet(); // make sure
|
|
|
|
game_flush_inputs();
|
|
|
|
Kmatrix_nomovie_message=0;
|
|
|
|
newmenu_close();
|
|
}
|