100 lines
3.2 KiB
C
100 lines
3.2 KiB
C
/*
|
|
* Portions of this file are copyright Rebirth contributors and licensed as
|
|
* described in COPYING.txt.
|
|
* Portions of this file are copyright Parallax Software and licensed
|
|
* according to the Parallax license below.
|
|
* See COPYING.txt for license details.
|
|
|
|
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
|
|
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
|
|
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
|
|
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
|
|
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
|
|
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
|
|
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
|
|
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
|
|
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
|
|
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
|
|
*/
|
|
|
|
/*
|
|
*
|
|
* Header for fireball.c
|
|
*
|
|
*/
|
|
|
|
|
|
#ifndef _FIREBALL_H
|
|
#define _FIREBALL_H
|
|
|
|
#include <physfs.h>
|
|
|
|
#ifdef __cplusplus
|
|
|
|
struct object;
|
|
struct objptridx_t;
|
|
struct vms_vector;
|
|
|
|
// explosion types
|
|
#define ET_SPARKS 0 //little sparks, like when laser hits wall
|
|
#define ET_MULTI_START 1 //first part of multi-part explosion
|
|
#define ET_MULTI_SECOND 2 //second part of multi-part explosion
|
|
|
|
struct expl_wall
|
|
{
|
|
int segnum,sidenum;
|
|
fix time;
|
|
};
|
|
|
|
// data for exploding walls (such as hostage door)
|
|
|
|
#define MAX_EXPLODING_WALLS 10
|
|
extern expl_wall expl_wall_list[MAX_EXPLODING_WALLS];
|
|
|
|
objptridx_t object_create_explosion(short segnum, vms_vector *position, fix size, int vclip_type);
|
|
void object_create_muzzle_flash(short segnum, vms_vector *position, fix size, int vclip_type);
|
|
|
|
objptridx_t object_create_badass_explosion(objptridx_t objp, short segnum,
|
|
vms_vector *position, fix size, int vclip_type,
|
|
fix maxdamage, fix maxdistance, fix maxforce, objptridx_t parent);
|
|
|
|
// blows up a badass weapon, creating the badass explosion
|
|
// return the explosion object
|
|
void explode_badass_weapon(objptridx_t obj,vms_vector *pos);
|
|
|
|
// blows up the player with a badass explosion
|
|
void explode_badass_player(object *obj);
|
|
|
|
void explode_object(objptridx_t obj,fix delay_time);
|
|
void do_explosion_sequence(object *obj);
|
|
void do_debris_frame(objptridx_t obj); // deal with debris for this frame
|
|
|
|
void draw_fireball(object *obj);
|
|
|
|
void explode_wall(int segnum, int sidenum);
|
|
void do_exploding_wall_frame(void);
|
|
void init_exploding_walls(void);
|
|
extern void maybe_drop_net_powerup(int powerup_type);
|
|
extern void maybe_replace_powerup_with_energy(object *del_obj);
|
|
|
|
extern int get_explosion_vclip(object *obj, int stage);
|
|
|
|
#if defined(DXX_BUILD_DESCENT_II)
|
|
extern int drop_powerup(int type, int id, int num, vms_vector *init_vel, vms_vector *pos, int segnum);
|
|
|
|
// creates afterburner blobs behind the specified object
|
|
void drop_afterburner_blobs(object *obj, int count, fix size_scale, fix lifetime);
|
|
|
|
/*
|
|
* reads n expl_wall structs from a PHYSFS_file and swaps if specified
|
|
*/
|
|
extern void expl_wall_read_n_swap(expl_wall *ew, int n, int swap, PHYSFS_file *fp);
|
|
extern fix Flash_effect;
|
|
#endif
|
|
|
|
int pick_connected_segment(struct object *objp, int max_depth);
|
|
|
|
#endif
|
|
|
|
#endif /* _FIREBALL_H */
|