dxx-rebirth/main/mission.h
2003-03-14 09:17:08 +00:00

131 lines
4.5 KiB
C

/* $Id: mission.h,v 1.11 2003-03-14 09:17:08 btb Exp $ */
/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Header for mission.h
*
* Old Log:
* Revision 1.1 1995/05/16 15:59:22 allender
* Initial revision
*
* Revision 2.0 1995/02/27 11:31:35 john
* New version 2.0, which has no anonymous unions, builds with
* Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
*
* Revision 1.6 1995/01/30 12:55:41 matt
* Added vars to point to mission names
*
* Revision 1.5 1995/01/22 18:57:21 matt
* Made player highest level work with missions
*
* Revision 1.4 1995/01/22 14:13:21 matt
* Added flag in mission list for anarchy-only missions
*
* Revision 1.3 1995/01/21 23:13:12 matt
* Made high scores with (not work, really) with loaded missions
* Don't give player high score when quit game
*
* Revision 1.2 1995/01/20 22:47:53 matt
* Mission system implemented, though imcompletely
*
* Revision 1.1 1995/01/20 13:42:26 matt
* Initial revision
*
*
*/
#ifndef _MISSION_H
#define _MISSION_H
#include <pstypes.h>
#define MAX_MISSIONS 300
#define MAX_LEVELS_PER_MISSION 30
#define MAX_SECRET_LEVELS_PER_MISSION 6
#define MISSION_NAME_LEN 25
#define D1_MISSION_FILENAME "descent"
#define D1_MISSION_NAME "Descent: First Strike"
#define D1_MISSION_HOGSIZE 6856701
#define D1_10_MISSION_HOGSIZE 7261423
#define D1_MAC_MISSION_HOGSIZE 7456179
#define D1_OEM_MISSION_NAME "Destination Saturn"
#define D1_OEM_MISSION_HOGSIZE 4492107
#define D1_SHAREWARE_MISSION_NAME "Descent Demo"
#define D1_SHAREWARE_MISSION_HOGSIZE 2339773
#define D1_SHAREWARE_10_MISSION_HOGSIZE 2365676
#define D1_MAC_SHARE_MISSION_HOGSIZE 3370339
#define SHAREWARE_MISSION_FILENAME "d2demo"
#define SHAREWARE_MISSION_NAME "Descent 2 Demo"
#define SHAREWARE_MISSION_HOGSIZE 2292566
#define MAC_SHARE_MISSION_HOGSIZE 4292746
#define OEM_MISSION_FILENAME "d2"
#define OEM_MISSION_NAME "D2 Destination:Quartzon"
#define OEM_MISSION_HOGSIZE 6132957
#define FULL_MISSION_FILENAME "d2"
#define FULL_MISSION_HOGSIZE 7595079
#define MAC_FULL_MISSION_HOGSIZE 7110007
//mission list entry
typedef struct mle {
char filename[9]; // path and filename without extension
char mission_name[MISSION_NAME_LEN+1];
ubyte anarchy_only_flag; // if true, mission is anarchy only
ubyte location; // see defines below
ubyte descent_version; // descent 1 or descent 2?
} mle;
//values that describe where a mission is located
#define ML_CURDIR 0
#define ML_MISSIONDIR 1
#define ML_CDROM 2
//where the missions go
#ifndef EDITOR
#define MISSION_DIR "missions/"
#else
#define MISSION_DIR "./"
#endif
extern mle Mission_list[MAX_MISSIONS];
extern int Current_mission_num, Builtin_mission_num;
extern char *Current_mission_filename,*Current_mission_longname;
extern char Builtin_mission_filename[9];
extern int Builtin_mission_hogsize;
//arrays of name of the level files
extern char Level_names[MAX_LEVELS_PER_MISSION][FILENAME_LEN];
extern char Secret_level_names[MAX_SECRET_LEVELS_PER_MISSION][FILENAME_LEN];
//fills in the global list of missions. Returns the number of missions
//in the list. If anarchy_mode set, don't include non-anarchy levels.
//if there is only one mission, this function will call load_mission on it.
int build_mission_list(int anarchy_mode);
//loads the specfied mission from the mission list. build_mission_list()
//must have been called. If build_mission_list() returns 0, this function
//does not need to be called. Returns true if mission loaded ok, else false.
int load_mission(int mission_num);
//loads the named mission if exists.
//Returns true if mission loaded ok, else false.
int load_mission_by_name(char *mission_name);
#endif