dxx-rebirth/similar/main
2020-05-27 03:07:17 +00:00
..
ai.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
aipath.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
automap.cpp Correct case of map PCX files 2020-05-17 23:35:26 +00:00
bm.cpp Move grs_bitmap::avg_color into #if !DXX_USE_OGL 2020-05-22 02:40:26 +00:00
bmread.cpp Fix D2 crash on blank line in bitmaps.tbl 2020-05-22 02:40:26 +00:00
cntrlcen.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
collide.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
config.cpp Refer to <memory> directly, not through "compiler-make_unique.h" 2020-05-02 21:18:43 +00:00
console.cpp Refer to <array> directly, not through "compiler-array.h" 2020-05-02 21:18:42 +00:00
controls.cpp Move Seismic_tremor_magnitude to d_level_unique_seismic_state 2019-08-06 02:59:41 +00:00
credits.cpp Refer to <memory> directly, not through "compiler-make_unique.h" 2020-05-02 21:18:43 +00:00
digiobj.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
dumpmine.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
effects.cpp Move Control_center_destroyed to d_level_unique_control_center_state 2019-08-15 01:34:22 +00:00
endlevel.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
fireball.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
fuelcen.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
fvi.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
game.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
gamecntl.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
gamefont.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
gamemine.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
gamerend.cpp Move Countdown_seconds_left to d_level_unique_control_center_state 2019-08-15 01:34:22 +00:00
gamesave.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
gameseg.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
gameseq.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
gauges.cpp Discard decoded cockpit buffer when no longer needed 2020-05-27 03:07:17 +00:00
generate-kconfig-udlr.py Make kconfig.ui-table.cpp compile when freestanding 2019-12-22 05:34:08 +00:00
hostage.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
hud.cpp Rename ObjectState to LevelUniqueObjectState for consistency 2018-12-30 00:43:57 +00:00
iff.cpp Refer to <memory> directly, not through "compiler-make_unique.h" 2020-05-02 21:18:43 +00:00
inferno.cpp Delegate PCX loading to SDL_image 2020-05-17 23:35:26 +00:00
kconfig.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
kconfig.ui-table.cpp Make kconfig.ui-table.cpp compile when freestanding 2019-12-22 05:34:08 +00:00
kmatrix.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
laser.cpp Only reduce laser power in D2 mode 2020-05-06 03:04:45 +00:00
lighting.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
menu.cpp Refer to <memory> directly, not through "compiler-make_unique.h" 2020-05-02 21:18:43 +00:00
mglobal.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
mission.cpp Handle gcc-10 truncation warning in mission.cpp 2020-05-17 23:35:25 +00:00
morph.cpp Move texture_list out of global scope 2020-05-22 02:40:26 +00:00
multi.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
multibot.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
net_udp.cpp Handle gcc-10 truncation warnings in net_udp.cpp 2020-05-17 23:35:25 +00:00
newdemo.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
newmenu.cpp Do not abort on failure to load PCX 2020-05-17 23:35:26 +00:00
object.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
paging.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
physics.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
piggy.cpp Move grs_bitmap::avg_color into #if !DXX_USE_OGL 2020-05-22 02:40:26 +00:00
player.cpp Add experimental support for guidebot in multiplayer 2019-06-27 03:26:20 +00:00
playsave.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
polyobj.cpp Unify object texture setup 2020-05-22 02:40:26 +00:00
powerup.cpp Move Difficulty_level to GameUniqueState 2019-06-27 03:26:20 +00:00
render.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
robot.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
scores.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00
segment.cpp Use susegment for references introduced by valptridx conversion 2019-12-22 05:34:08 +00:00
slew.cpp Move object::last_pos to LevelUniqueObjectState 2019-12-22 05:34:08 +00:00
songs.cpp Refer to <memory> directly, not through "compiler-make_unique.h" 2020-05-02 21:18:43 +00:00
state.cpp Fix check_header_includes=1 build 2020-05-17 23:35:25 +00:00
switch.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
terrain.cpp Refer to <memory> directly, not through "compiler-make_unique.h" 2020-05-02 21:18:43 +00:00
texmerge.cpp Move grs_bitmap::avg_color into #if !DXX_USE_OGL 2020-05-22 02:40:26 +00:00
text.cpp Refer to <memory> directly, not through "compiler-make_unique.h" 2020-05-02 21:18:43 +00:00
titles.cpp Delegate bald_guy_load PCX to SDL image 2020-05-17 23:35:26 +00:00
vclip.cpp is_proximity_bomb_or_smart_mine*: s/smart/player_smart/g 2019-08-15 01:34:22 +00:00
vers_id.cpp Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
wall.cpp Move LevelSharedVertexState into d_level_shared_segment_state 2020-05-17 23:35:25 +00:00
weapon.cpp Qualify uses of std::array 2020-05-02 21:18:42 +00:00