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dxx-rebirth
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dxx-rebirth
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Christian Beckhäuser
dafdcb8596
Rework of the Descent 2 final boss fade-to-black effect introduced in 5b18219aac4dd535e2803de9310ba26dfa7acc28: In the original game the silent 2 second countdown would lapse before the screen faded to black. In restoration, it would fade to black as the countdown started. This rework fixes this discrepancy.
2019-09-17 21:49:18 +02:00
..
2d
Downgrade PCX failures from Error to CON_URGENT
2019-07-07 22:00:02 +00:00
3d
Use xrange for loops with zero start and simple identifier end
2019-05-04 18:27:37 +00:00
arch
reorder palfx logic; use inline func in gr_palette_step_up
2019-07-28 12:47:24 +03:00
editor
Use enumerate() to iterate some MAX_SIDES_PER_SEGMENT loops
2019-05-04 18:27:37 +00:00
main
Rework of the Descent 2 final boss fade-to-black effect introduced in 5b18219aac4dd535e2803de9310ba26dfa7acc28: In the original game the silent 2 second countdown would lapse before the screen faded to black. In restoration, it would fade to black as the countdown started. This rework fixes this discrepancy.
2019-09-17 21:49:18 +02:00
misc
Fix various gcc-9 -Wformat-truncation warnings
2019-05-06 00:36:16 +00:00