dxx-rebirth/similar
Dave Milici 23bbe7dde8 Offset HUD screen rects for out-of-screen stereo parallax on HUD overlays.
Used 1x VR_eye_offset to track image shift adjustments via OGL frustum planes
instead of 2x VR_eye_offset used in Descent 1.5 image shift adjustments.

Without any HUD rect offset, HUD overlays would appear to match the zero-parallax
view plane instead of appearing in an out-of-screen parallax view plane.
2021-03-17 18:01:03 -07:00
..
2d optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
3d optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
arch Handle HUD overlays in separate screen rects for stereo renderings. 2021-03-17 16:30:31 -07:00
editor Drop unnecessary includes 2021-02-20 23:46:51 +00:00
main Offset HUD screen rects for out-of-screen stereo parallax on HUD overlays. 2021-03-17 18:01:03 -07:00
misc Reorganize & consolidate stereo vars per PR suggestions. 2021-03-15 11:32:10 -07:00