42 lines
1.5 KiB
C
42 lines
1.5 KiB
C
/* $Id: state.h,v 1.1.1.1 2006/03/17 19:55:40 zicodxx Exp $ */
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/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Prototypes for state saving functions.
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*
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*/
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#ifndef _STATE_H
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#define _STATE_H
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#define SECRETB_FILENAME GameArg.SysUsePlayersDir? "Players/secret.sgb" : "secret.sgb"
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#define SECRETC_FILENAME GameArg.SysUsePlayersDir? "Players/secret.sgc" : "secret.sgc"
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int state_save_all(int secret_save, char *filename_override, int blind_save);
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int state_restore_all(int in_game, int secret_restore, char *filename_override);
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extern uint state_game_id;
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extern int state_quick_item;
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int state_save_all_sub(char *filename, char *desc);
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int state_restore_all_sub(char *filename, int secret_restore);
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int state_get_save_file(char *fname, char * dsc, int blind_save);
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int state_get_restore_file(char *fname);
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int state_get_game_id(char *filename);
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#endif /* _STATE_H */
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