The code previously trapped if killed<0 || killer<0, so use vobjptridx_t instead of objptridx_t. |
||
---|---|---|
.. | ||
2d | ||
3d | ||
arch | ||
editor | ||
main | ||
mem | ||
misc |
The code previously trapped if killed<0 || killer<0, so use vobjptridx_t instead of objptridx_t. |
||
---|---|---|
.. | ||
2d | ||
3d | ||
arch | ||
editor | ||
main | ||
mem | ||
misc |