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aipath.c
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Move */main/aipath.c -> similar/main/aipath.c
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2013-09-01 18:38:37 +00:00 |
automap.c
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Move */main/automap.c -> similar/main/automap.c
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2013-09-01 17:37:38 +00:00 |
cntrlcen.c
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Merge branch d1x-rebirth/master into unification/master
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2013-08-09 22:49:04 +00:00 |
config.c
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console.c
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Switch gr_printf(x,y,"%s",s) to gr_string(x,y,s)
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2013-08-08 03:01:47 +00:00 |
controls.c
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Added definition of DESIGNATED_GAME_FPS as 30 and DESIGNATED_GAME_FRAMETIME based on the former. We use those for d_tick_count intervals and to scale other parts that have never been properly aligned to FrameTime before. In that regard, Release builds will take DESIGNATED_GAME_FPS as MINIMUM_FPS for -maxfps argument
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2013-08-08 22:07:29 +02:00 |
credits.c
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digiobj.c
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Remove fix.h
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2013-08-08 03:01:48 +00:00 |
effects.c
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fvi.c
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Remove broken COMPACT_SEGS code
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2013-08-31 16:45:43 +00:00 |
game.c
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Made Palette[Red,Green,Blue]Add scaled to game brightness setting before applying to gr_palette_step_up. Also used real timers to diminish palette instead of intervals choosen by d_rand()
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2013-08-17 00:54:17 +02:00 |
gamecntl.c
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Hide GM_HOARD tests behind static inline
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2013-08-11 20:46:52 +00:00 |
gamefont.c
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gamerend.c
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merge
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2013-08-30 23:06:19 +02:00 |
gameseg.c
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Remove broken COMPACT_SEGS code
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2013-08-31 16:45:43 +00:00 |
gauges.c
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Hide GM_CAPTURE tests behind static inline
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2013-08-11 20:46:52 +00:00 |
hostage.c
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hud.c
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inferno.c
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Updated copyright
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2013-08-17 02:16:49 +02:00 |
kconfig.c
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Mark kconfig functions static
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2013-09-01 17:20:08 +00:00 |
kmatrix.c
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Hide GM_CAPTURE tests behind static inline
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2013-08-11 20:46:52 +00:00 |
lighting.c
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Hide GM_HOARD tests behind static inline
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2013-08-11 20:46:52 +00:00 |
menu.c
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Move */main/menu.c -> similar/main/menu.c
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2013-09-01 18:06:24 +00:00 |
mglobal.c
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Remove fix.h
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2013-08-08 03:01:48 +00:00 |
mission.c
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Move */main/mission.c -> similar/main/mission.c
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2013-09-01 17:43:27 +00:00 |
morph.c
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multi.c
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Move Last_afterburner_time into laser_info
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2013-08-31 17:17:35 +00:00 |
multibot.c
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newmenu.c
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Convert vsprintf to vsnprintf
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2013-08-09 01:58:17 +00:00 |
object.c
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Move Last_afterburner_time into laser_info
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2013-08-31 17:17:35 +00:00 |
paging.c
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physics.c
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Remove broken COMPACT_SEGS code
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2013-08-31 16:45:43 +00:00 |
player.c
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polyobj.c
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Move */main/polyobj.c -> similar/main/polyobj.c
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2013-08-07 02:33:18 +00:00 |
render.c
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Move */main/render.c -> similar/main/render.c
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2013-09-01 18:22:55 +00:00 |
robot.c
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scores.c
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Convert vsprintf to vsnprintf
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2013-08-09 01:58:17 +00:00 |
slew.c
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songs.c
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Remove unused variable sng_file[]
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2013-07-28 23:27:10 +00:00 |
state.c
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Move Last_afterburner_time into laser_info
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2013-08-31 17:17:35 +00:00 |
switch.c
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Move */main/switch.c -> similar/main/switch.c
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2013-09-01 18:42:31 +00:00 |
terrain.c
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Remove some const modifiers that broke SDL-only build
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2013-07-27 21:29:01 +00:00 |
texmerge.c
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text.c
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Simplify text decoding
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2013-08-31 16:45:43 +00:00 |
vclip.c
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vers_id.c
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wall.c
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Remove unused function wall_reset
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2013-08-07 02:33:19 +00:00 |
weapon.c
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Added MULTI_FIRE_BOMB as alteration of MULTI_FIRE to keep bombs mapped in a Multiplayer match for later Host authority and to make their chaff ability work correctly. Additionally added MULTI_FIRE_TRACK to only send Network_laser_track if > -1. On the way I made laser.c a bit more similar between D1X and D2X
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2013-08-09 17:21:03 +02:00 |