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ai.cpp
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Pass vcsegptridx/vcsegptr to find_point_seg
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2015-07-18 21:01:55 +00:00 |
aipath.cpp
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Explicitly delete basic_ptridx(pointer_type); require array
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2015-07-13 01:09:37 +00:00 |
automap.cpp
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Fix LTO -Wodr for GameCfg
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2015-07-18 03:49:47 +00:00 |
bm.cpp
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Enable -Wcast-qual
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2015-06-13 22:42:21 +00:00 |
cntrlcen.cpp
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Use valptr for cntrlcen.cpp
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2015-07-12 01:04:19 +00:00 |
collide.cpp
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Use valptr for collide.cpp
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2015-07-12 01:04:19 +00:00 |
config.cpp
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Fix LTO -Wodr for GameCfg
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2015-07-18 03:49:47 +00:00 |
console.cpp
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Cache font LINE_SPACING
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2015-06-13 22:42:22 +00:00 |
controls.cpp
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credits.cpp
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digiobj.cpp
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Make digi_sync_sounds objp const
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2015-07-10 03:22:26 +00:00 |
dumpmine.cpp
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Use valptr for dumpmine.cpp
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2015-07-12 01:04:19 +00:00 |
effects.cpp
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endlevel.cpp
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Use valptr for endlevel.cpp
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2015-07-12 01:04:19 +00:00 |
fireball.cpp
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Use valptr for fireball.cpp
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2015-07-12 01:04:19 +00:00 |
fuelcen.cpp
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Use valptr for fuelcen.cpp
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2015-07-12 01:04:19 +00:00 |
fvi.cpp
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Use valptr for fvi.cpp
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2015-07-12 01:04:19 +00:00 |
game.cpp
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Fix LTO -Wodr for cheats
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2015-07-18 03:49:47 +00:00 |
gamecntl.cpp
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Use valptr for gamecntl.cpp
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2015-07-12 01:04:20 +00:00 |
gamefont.cpp
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gamemine.cpp
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Require exact type for valptridx factory
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2015-07-13 01:09:36 +00:00 |
gamerend.cpp
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Use valptr for gamerend.cpp
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2015-07-12 01:04:20 +00:00 |
gamesave.cpp
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Explicitly delete basic_ptridx(pointer_type); require array
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2015-07-13 01:09:37 +00:00 |
gameseg.cpp
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Use valptr for gameseg.cpp
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2015-07-12 01:04:20 +00:00 |
gameseq.cpp
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Pass vcsegptridx/vcsegptr to find_point_seg
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2015-07-18 21:01:55 +00:00 |
gauges.cpp
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Use valptr for gauges.cpp
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2015-07-12 01:04:20 +00:00 |
hostage.cpp
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hud.cpp
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Only respawn when the player presses fire
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2015-06-20 16:16:43 +00:00 |
iff.cpp
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inferno.cpp
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kconfig.cpp
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Cache kconfig_read_controls FrameTime
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2015-06-25 02:48:43 +00:00 |
kmatrix.cpp
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Cache font scale Y float
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2015-06-13 22:42:20 +00:00 |
laser.cpp
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Use valptr for laser.cpp
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2015-07-12 01:04:20 +00:00 |
lighting.cpp
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Use valptr for lighting.cpp
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2015-07-12 01:04:20 +00:00 |
menu.cpp
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Use range_for for player menu list
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2015-07-18 21:01:55 +00:00 |
mglobal.cpp
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Using one global yet independent timeer for homing missiles similar to d_tick instead of having one in each missile object. Also decreased HOMING_TURNING_TIME to 25 FPS base
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2015-05-30 18:29:41 +02:00 |
mission.cpp
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morph.cpp
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multi.cpp
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Require exact type for valptridx factory
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2015-07-13 01:09:36 +00:00 |
multibot.cpp
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Use valptr for multibot.cpp
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2015-07-12 01:04:21 +00:00 |
net_udp.cpp
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Require exact type for valptridx factory
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2015-07-13 01:09:36 +00:00 |
newdemo.cpp
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Explicitly delete basic_ptridx(pointer_type); require array
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2015-07-13 01:09:37 +00:00 |
newmenu.cpp
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Simplify newmenu idle
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2015-07-04 21:01:17 +00:00 |
object.cpp
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Use valptr for object.cpp
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2015-07-12 01:04:21 +00:00 |
paging.cpp
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Use valptr for paging highest_valid
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2015-06-13 22:42:18 +00:00 |
physics.cpp
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Use valptr for physics.cpp
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2015-07-12 01:04:21 +00:00 |
piggy.cpp
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Enable -Wcast-qual
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2015-06-13 22:42:21 +00:00 |
player.cpp
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playsave.cpp
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Enable -Wcast-qual
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2015-06-13 22:42:21 +00:00 |
polyobj.cpp
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Always parse WORDS_BIGENDIAN and !WORDS_BIGENDIAN
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2015-06-13 22:42:21 +00:00 |
powerup.cpp
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Enable D1 weapon drops
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2015-07-02 02:37:55 +00:00 |
render.cpp
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Explicitly delete basic_ptridx(pointer_type); require array
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2015-07-13 01:09:37 +00:00 |
robot.cpp
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scores.cpp
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Cache font scale Y float
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2015-06-13 22:42:20 +00:00 |
segment.cpp
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slew.cpp
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songs.cpp
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state.cpp
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Use valptr for state.cpp
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2015-07-12 01:04:21 +00:00 |
switch.cpp
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Pass vcobjptridx to check_trigger
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2015-07-12 01:04:22 +00:00 |
terrain.cpp
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texmerge.cpp
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text.cpp
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titles.cpp
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Cache font scale X float
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2015-06-13 22:42:20 +00:00 |
vclip.cpp
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vers_id.cpp
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wall.cpp
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Pass vcsegptridx/vcsegptr to find_point_seg
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2015-07-18 21:01:55 +00:00 |
weapon.cpp
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Require exact type for valptridx factory
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2015-07-13 01:09:36 +00:00 |