dxx-rebirth/common/main/screens.h

48 lines
1.5 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Info on canvases, screens, etc.
*
*/
#ifndef _SCREEN_H
#define _SCREEN_H
#include "gr.h"
// What graphics modes the game & editor open
// for Screen_mode variable
#define SCREEN_MENU 0 // viewing the menu screen
#define SCREEN_GAME 1 // viewing the menu screen
#define SCREEN_EDITOR 2 // viewing the editor screen
#if defined(DXX_BUILD_DESCENT_II)
#define SCREEN_MOVIE 3 // viewing a movie
#endif
//from editor.c
extern grs_canvas *Canv_editor; // the full on-scrren editor canvas
extern grs_canvas *Canv_editor_game; // the game window on the editor screen
//from game.c
extern int set_screen_mode(int sm); // True = editor screen
//About the screen
extern grs_canvas Screen_3d_window; // The rectangle for rendering the mine to
#endif /* _SCREENS_H */