179 lines
5.1 KiB
C++
179 lines
5.1 KiB
C++
/*
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* Portions of this file are copyright Rebirth contributors and licensed as
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* described in COPYING.txt.
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* Portions of this file are copyright Parallax Software and licensed
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* according to the Parallax license below.
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* See COPYING.txt for license details.
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Texture map key bindings.
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*
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*/
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#include <string.h>
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#include "inferno.h"
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#include "editor.h"
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#include "editor/esegment.h"
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#include "kdefs.h"
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// Assign CurrentTexture to Curside in *Cursegp
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int AssignTexture(void)
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{
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autosave_mine( mine_filename );
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strcpy(undo_status[Autosave_count], "Assign Texture UNDONE.");
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Cursegp->sides[Curside].tmap_num = CurrentTexture;
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New_segment.sides[Curside].tmap_num = CurrentTexture;
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// propagate_light_intensity(Cursegp, Curside, CurrentTexture, 0);
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Update_flags |= UF_WORLD_CHANGED;
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return 1;
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}
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// Assign CurrentTexture to Curside in *Cursegp
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int AssignTexture2(void)
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{
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int texnum, orient, ctexnum, newtexnum;
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autosave_mine( mine_filename );
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strcpy(undo_status[Autosave_count], "Assign Texture 2 UNDONE.");
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texnum = Cursegp->sides[Curside].tmap_num2 & 0x3FFF;
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orient = ((Cursegp->sides[Curside].tmap_num2 & 0xC000) >> 14) & 3;
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ctexnum = CurrentTexture;
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if ( ctexnum == texnum ) {
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orient = (orient+1) & 3;
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newtexnum = (orient<<14) | texnum;
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} else {
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newtexnum = ctexnum;
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}
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Cursegp->sides[Curside].tmap_num2 = newtexnum;
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New_segment.sides[Curside].tmap_num2 = newtexnum;
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Update_flags |= UF_WORLD_CHANGED;
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return 1;
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}
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int ClearTexture2(void)
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{
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autosave_mine( mine_filename );
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strcpy(undo_status[Autosave_count], "Clear Texture 2 UNDONE.");
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Cursegp->sides[Curside].tmap_num2 = 0;
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New_segment.sides[Curside].tmap_num2 = 0;
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Update_flags |= UF_WORLD_CHANGED;
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return 1;
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}
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// --------------------------------------------------------------------------------------------------
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// Propagate textures from Cursegp through Curside.
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// If uv_flag !0, then only propagate uv coordinates (if 0, then propagate textures as well)
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// If move_flag !0, then move forward to new segment after propagation, else don't
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static int propagate_textures_common(int uv_flag, int move_flag)
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{
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autosave_mine( mine_filename );
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strcpy(undo_status[Autosave_count], "Propogate Textures UNDONE.");
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if (IS_CHILD(Cursegp->children[Curside]))
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med_propagate_tmaps_to_segments(Cursegp, &Segments[Cursegp->children[Curside]], uv_flag);
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if (move_flag)
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SelectCurrentSegForward();
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Update_flags |= UF_WORLD_CHANGED;
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return 1;
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}
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// Propagate texture maps from current segment, through current side
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int PropagateTextures(void)
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{
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return propagate_textures_common(0, 0);
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}
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// Propagate texture maps from current segment, through current side
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int PropagateTexturesUVs(void)
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{
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return propagate_textures_common(-1, 0);
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}
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// Propagate texture maps from current segment, through current side
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// And move to that segment.
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int PropagateTexturesMove(void)
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{
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return propagate_textures_common(0, 1);
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}
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// Propagate uv coordinate from current segment, through current side
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// And move to that segment.
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int PropagateTexturesMoveUVs(void)
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{
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return propagate_textures_common(-1, 1);
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}
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// -------------------------------------------------------------------------------------
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static int is_selected_segment(segnum_t segnum)
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{
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return Selected_segs.contains(segnum);
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}
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// -------------------------------------------------------------------------------------
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// Auxiliary function for PropagateTexturesSelected.
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// Recursive parse.
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static void pts_aux(segment *sp, visited_segment_bitarray_t &visited)
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{
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visited[sp-Segments] = true;
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for (int side=0; side<MAX_SIDES_PER_SEGMENT; side++) {
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if (IS_CHILD(sp->children[side])) {
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while ((!visited[sp->children[side]]) && is_selected_segment(sp->children[side])) {
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med_propagate_tmaps_to_segments(sp,&Segments[sp->children[side]],0);
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pts_aux(&Segments[sp->children[side]], visited);
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}
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}
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}
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}
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// -------------------------------------------------------------------------------------
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// Propagate texture maps from current segment recursively exploring all children, to all segments in Selected_list
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// until a segment not in Selected_list is reached.
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int PropagateTexturesSelected(void)
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{
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autosave_mine( mine_filename );
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strcpy(undo_status[Autosave_count], "Propogate Textures Selected UNDONE.");
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visited_segment_bitarray_t visited;
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visited[Cursegp-Segments] = true;
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pts_aux(Cursegp, visited);
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Update_flags |= UF_WORLD_CHANGED;
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return 1;
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}
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