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dxx-rebirth
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3d
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zicodxx
bcdbff0665
Avoided variable array initializations which some compilers do not like; Also made sure declarations happen first inside (sub)functions; Fixed set but unused variables
2011-09-26 23:00:23 +02:00
..
clipper.c
* Removed executable flag on most files
2007-09-21 19:06:05 +00:00
clipper.h
* Removed executable flag on most files
2007-09-21 19:06:05 +00:00
draw.c
Made lighting code work with actual RGB values and added feature to let certain objects emit colored dynamic light as well as let mine flash red when control center destroyed (OpenGL-only at the moment)
2011-04-07 22:32:47 +02:00
globvars.c
* Removed executable flag on most files
2007-09-21 19:06:05 +00:00
globvars.h
* Removed executable flag on most files
2007-09-21 19:06:05 +00:00
instance.c
Retired most of the Assembler code except the generic i386 scanline renderer; Removed all leftovers of Direct3D implementation; On the way make a some code more similar between D1X-Rebirth and D2X-Rebirth
2011-01-19 21:35:14 +01:00
interp.c
Avoided variable array initializations which some compilers do not like; Also made sure declarations happen first inside (sub)functions; Fixed set but unused variables
2011-09-26 23:00:23 +02:00
matrix.c
Retired most of the Assembler code except the generic i386 scanline renderer; Removed all leftovers of Direct3D implementation; On the way make a some code more similar between D1X-Rebirth and D2X-Rebirth
2011-01-19 21:35:14 +01:00
points.c
Retired most of the Assembler code except the generic i386 scanline renderer; Removed all leftovers of Direct3D implementation; On the way make a some code more similar between D1X-Rebirth and D2X-Rebirth
2011-01-19 21:35:14 +01:00
rod.c
Made lighting code work with actual RGB values and added feature to let certain objects emit colored dynamic light as well as let mine flash red when control center destroyed (OpenGL-only at the moment)
2011-04-07 22:32:47 +02:00
setup.c
Retired most of the Assembler code except the generic i386 scanline renderer; Removed all leftovers of Direct3D implementation; On the way make a some code more similar between D1X-Rebirth and D2X-Rebirth
2011-01-19 21:35:14 +01:00