dxx-rebirth/main/kconfig.h
Bradley Bell 9bd1ba7c47 This commit was generated by cvs2svn to compensate for changes in r2,
which included commits to RCS files with non-trunk default branches.
2001-01-19 03:30:16 +00:00

208 lines
4.9 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
#ifndef _KCONFIG_H
#define _KCONFIG_H
#include "config.h"
#include "gamestat.h"
typedef struct _control_info {
fix pitch_time;
fix vertical_thrust_time;
fix heading_time;
fix sideways_thrust_time;
fix bank_time;
fix forward_thrust_time;
ubyte rear_view_down_count;
ubyte rear_view_down_state;
ubyte fire_primary_down_count;
ubyte fire_primary_state;
ubyte fire_secondary_state;
ubyte fire_secondary_down_count;
ubyte fire_flare_down_count;
ubyte drop_bomb_down_count;
ubyte automap_down_count;
ubyte automap_state;
// vms_angvec heading;
// char oem_message[64];
ubyte afterburner_state;
ubyte cycle_primary_count;
ubyte cycle_secondary_count;
ubyte headlight_count;
} control_info;
typedef struct ext_control_info {
fix pitch_time;
fix vertical_thrust_time;
fix heading_time;
fix sideways_thrust_time;
fix bank_time;
fix forward_thrust_time;
ubyte rear_view_down_count;
ubyte rear_view_down_state;
ubyte fire_primary_down_count;
ubyte fire_primary_state;
ubyte fire_secondary_state;
ubyte fire_secondary_down_count;
ubyte fire_flare_down_count;
ubyte drop_bomb_down_count;
ubyte automap_down_count;
ubyte automap_state;
// vms_angvec heading; // for version >=1.0
// char oem_message[64]; // for version >=1.0
// vms_vector ship_pos // for version >=2.0
// vms_matrix ship_orient // for version >=2.0
// ubyte cycle_primary_count // for version >=3.0
// ubyte cycle_secondary_count // for version >=3.0
// ubyte afterburner_state // for version >=3.0
// ubyte headlight_count // for version >=3.0
// everything below this line is for version >=4.0
// ubyte headlight_state
// int primary_weapon_flags
// int secondary_weapon_flags
// ubyte Primary_weapon_selected
// ubyte Secondary_weapon_selected
// vms_vector force_vector
// vms_matrix force_matrix
// int joltinfo[3]
// int x_vibrate_info[2]
// int y_vibrate_info[2]
// int x_vibrate_clear
// int y_vibrate_clear
// ubyte game_status;
// ubyte keyboard[128]; // scan code array, not ascii
// ubyte current_guidebot_command;
// ubyte Reactor_blown
} ext_control_info;
typedef struct advanced_ext_control_info {
fix pitch_time;
fix vertical_thrust_time;
fix heading_time;
fix sideways_thrust_time;
fix bank_time;
fix forward_thrust_time;
ubyte rear_view_down_count;
ubyte rear_view_down_state;
ubyte fire_primary_down_count;
ubyte fire_primary_state;
ubyte fire_secondary_state;
ubyte fire_secondary_down_count;
ubyte fire_flare_down_count;
ubyte drop_bomb_down_count;
ubyte automap_down_count;
ubyte automap_state;
// everything below this line is for version >=1.0
vms_angvec heading;
char oem_message[64];
// everything below this line is for version >=2.0
vms_vector ship_pos;
vms_matrix ship_orient;
// everything below this line is for version >=3.0
ubyte cycle_primary_count;
ubyte cycle_secondary_count;
ubyte afterburner_state;
ubyte headlight_count;
// everything below this line is for version >=4.0
int primary_weapon_flags;
int secondary_weapon_flags;
ubyte current_primary_weapon;
ubyte current_secondary_weapon;
vms_vector force_vector;
vms_matrix force_matrix;
int joltinfo[3];
int x_vibrate_info[2];
int y_vibrate_info[2];
int x_vibrate_clear;
int y_vibrate_clear;
ubyte game_status;
ubyte headlight_state;
ubyte current_guidebot_command;
ubyte keyboard[128]; // scan code array, not ascii
ubyte Reactor_blown;
} advanced_ext_control_info;
extern ubyte ExtGameStatus;
extern control_info Controls;
extern void controls_read_all();
extern void kconfig(int n, char * title );
#define NUM_KEY_CONTROLS 57
#define NUM_OTHER_CONTROLS 31
#define MAX_CONTROLS 60 //there are actually 48, so this leaves room for more
extern ubyte kconfig_settings[CONTROL_MAX_TYPES][MAX_CONTROLS];
extern ubyte default_kconfig_settings[CONTROL_MAX_TYPES][MAX_CONTROLS];
extern char *control_text[CONTROL_MAX_TYPES];
extern void kc_set_controls();
// Tries to use vfx1 head tracking.
void kconfig_sense_init();
//set the cruise speed to zero
extern void reset_cruise(void);
extern int kconfig_is_axes_used(int axis);
extern void kconfig_init_external_controls(int intno, int address);
#endif