dxx-rebirth/main/bm.c

943 lines
30 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
#ifdef RCS
static char rcsid[] = "$Id: bm.c,v 1.2 2001-01-20 13:49:14 bradleyb Exp $";
#endif
#include <conf.h>
#include <stdio.h>
#include <stdlib.h>
#include "pstypes.h"
#include "inferno.h"
#include "gr.h"
#include "bm.h"
#include "u_mem.h"
#include "mono.h"
#include "error.h"
#include "object.h"
#include "vclip.h"
#include "effects.h"
#include "polyobj.h"
#include "wall.h"
#include "textures.h"
#include "game.h"
#include "multi.h"
#include "iff.h"
#include "cfile.h"
#include "powerup.h"
#include "sounds.h"
#include "piggy.h"
#include "aistruct.h"
#include "robot.h"
#include "weapon.h"
#include "gauges.h"
#include "player.h"
#include "endlevel.h"
#include "cntrlcen.h"
#include "byteswap.h"
ubyte Sounds[MAX_SOUNDS];
ubyte AltSounds[MAX_SOUNDS];
#ifdef EDITOR
int Num_total_object_types;
byte ObjType[MAX_OBJTYPE];
byte ObjId[MAX_OBJTYPE];
fix ObjStrength[MAX_OBJTYPE];
#endif
//for each model, a model number for dying & dead variants, or -1 if none
int Dying_modelnums[MAX_POLYGON_MODELS];
int Dead_modelnums[MAX_POLYGON_MODELS];
//the polygon model number to use for the marker
int Marker_model_num = -1;
//right now there's only one player ship, but we can have another by
//adding an array and setting the pointer to the active ship.
player_ship only_player_ship,*Player_ship=&only_player_ship;
//----------------- Miscellaneous bitmap pointers ---------------
int Num_cockpits = 0;
bitmap_index cockpit_bitmap[N_COCKPIT_BITMAPS];
//---------------- Variables for wall textures ------------------
int Num_tmaps;
tmap_info TmapInfo[MAX_TEXTURES];
//---------------- Variables for object textures ----------------
int First_multi_bitmap_num=-1;
bitmap_index ObjBitmaps[MAX_OBJ_BITMAPS];
ushort ObjBitmapPtrs[MAX_OBJ_BITMAPS]; // These point back into ObjBitmaps, since some are used twice.
#ifdef MACINTOSH
void read_tmap_info(CFILE *fp, int inNumTexturesToRead, int inOffset)
{
int i;
for (i = inOffset; i < (inNumTexturesToRead + inOffset); i++)
{
TmapInfo[i].flags = cfile_read_byte(fp);
TmapInfo[i].pad[0] = cfile_read_byte(fp);
TmapInfo[i].pad[1] = cfile_read_byte(fp);
TmapInfo[i].pad[2] = cfile_read_byte(fp);
TmapInfo[i].lighting = cfile_read_fix(fp);
TmapInfo[i].damage = cfile_read_fix(fp);
TmapInfo[i].eclip_num = cfile_read_short(fp);
TmapInfo[i].destroyed = cfile_read_short(fp);
TmapInfo[i].slide_u = cfile_read_short(fp);
TmapInfo[i].slide_v = cfile_read_short(fp);
}
}
void read_vclip_info(CFILE *fp, int inNumVClipsToRead, int inOffset)
{
int i, j;
for (i = inOffset; i < (inNumVClipsToRead + inOffset); i++)
{
Vclip[i].play_time = cfile_read_fix(fp);
Vclip[i].num_frames = cfile_read_int(fp);
Vclip[i].frame_time = cfile_read_fix(fp);
Vclip[i].flags = cfile_read_int(fp);
Vclip[i].sound_num = cfile_read_short(fp);
for (j = 0; j < VCLIP_MAX_FRAMES; j++)
Vclip[i].frames[j].index = cfile_read_short(fp);
Vclip[i].light_value = cfile_read_fix(fp);
}
}
void read_effect_info(CFILE *fp, int inNumEffectsToRead, int inOffset)
{
int i, j;
for (i = inOffset; i < (inNumEffectsToRead + inOffset); i++)
{
Effects[i].vc.play_time = cfile_read_fix(fp);
Effects[i].vc.num_frames = cfile_read_int(fp);
Effects[i].vc.frame_time = cfile_read_fix(fp);
Effects[i].vc.flags = cfile_read_int(fp);
Effects[i].vc.sound_num = cfile_read_short(fp);
for (j = 0; j < VCLIP_MAX_FRAMES; j++)
Effects[i].vc.frames[j].index = cfile_read_short(fp);
Effects[i].vc.light_value = cfile_read_fix(fp);
Effects[i].time_left = cfile_read_fix(fp);
Effects[i].frame_count = cfile_read_int(fp);
Effects[i].changing_wall_texture = cfile_read_short(fp);
Effects[i].changing_object_texture = cfile_read_short(fp);
Effects[i].flags = cfile_read_int(fp);
Effects[i].crit_clip = cfile_read_int(fp);
Effects[i].dest_bm_num = cfile_read_int(fp);
Effects[i].dest_vclip = cfile_read_int(fp);
Effects[i].dest_eclip = cfile_read_int(fp);
Effects[i].dest_size = cfile_read_fix(fp);
Effects[i].sound_num = cfile_read_int(fp);
Effects[i].segnum = cfile_read_int(fp);
Effects[i].sidenum = cfile_read_int(fp);
}
}
void read_wallanim_info(CFILE *fp, int inNumWallAnimsToRead, int inOffset)
{
int i, j;
for (i = inOffset; i < (inNumWallAnimsToRead + inOffset); i++)
{
WallAnims[i].play_time = cfile_read_fix(fp);;
WallAnims[i].num_frames = cfile_read_short(fp);;
for (j = 0; j < MAX_CLIP_FRAMES; j++)
WallAnims[i].frames[j] = cfile_read_short(fp);
WallAnims[i].open_sound = cfile_read_short(fp);
WallAnims[i].close_sound = cfile_read_short(fp);
WallAnims[i].flags = cfile_read_short(fp);
cfread(WallAnims[i].filename, 13, 1, fp);
WallAnims[i].pad = cfile_read_byte(fp);
}
}
void read_robot_info(CFILE *fp, int inNumRobotsToRead, int inOffset)
{
int i, j, k;
for (i = inOffset; i < (inNumRobotsToRead + inOffset); i++)
{
Robot_info[i].model_num = cfile_read_int(fp);
for (j = 0; j < MAX_GUNS; j++)
cfile_read_vector(&(Robot_info[i].gun_points[j]), fp);
for (j = 0; j < MAX_GUNS; j++)
Robot_info[i].gun_submodels[j] = cfile_read_byte(fp);
Robot_info[i].exp1_vclip_num = cfile_read_short(fp);
Robot_info[i].exp1_sound_num = cfile_read_short(fp);
Robot_info[i].exp2_vclip_num = cfile_read_short(fp);
Robot_info[i].exp2_sound_num = cfile_read_short(fp);
Robot_info[i].weapon_type = cfile_read_byte(fp);
Robot_info[i].weapon_type2 = cfile_read_byte(fp);
Robot_info[i].n_guns = cfile_read_byte(fp);
Robot_info[i].contains_id = cfile_read_byte(fp);
Robot_info[i].contains_count = cfile_read_byte(fp);
Robot_info[i].contains_prob = cfile_read_byte(fp);
Robot_info[i].contains_type = cfile_read_byte(fp);
Robot_info[i].kamikaze = cfile_read_byte(fp);
Robot_info[i].score_value = cfile_read_short(fp);
Robot_info[i].badass = cfile_read_byte(fp);
Robot_info[i].energy_drain = cfile_read_byte(fp);
Robot_info[i].lighting = cfile_read_fix(fp);
Robot_info[i].strength = cfile_read_fix(fp);
Robot_info[i].mass = cfile_read_fix(fp);
Robot_info[i].drag = cfile_read_fix(fp);
for (j = 0; j < NDL; j++)
Robot_info[i].field_of_view[j] = cfile_read_fix(fp);
for (j = 0; j < NDL; j++)
Robot_info[i].firing_wait[j] = cfile_read_fix(fp);
for (j = 0; j < NDL; j++)
Robot_info[i].firing_wait2[j] = cfile_read_fix(fp);
for (j = 0; j < NDL; j++)
Robot_info[i].turn_time[j] = cfile_read_fix(fp);
for (j = 0; j < NDL; j++)
Robot_info[i].max_speed[j] = cfile_read_fix(fp);
for (j = 0; j < NDL; j++)
Robot_info[i].circle_distance[j] = cfile_read_fix(fp);
for (j = 0; j < NDL; j++)
cfread(&(Robot_info[i].rapidfire_count[j]), sizeof(byte), 1, fp);
for (j = 0; j < NDL; j++)
cfread(&(Robot_info[i].evade_speed[j]), sizeof(byte), 1, fp);
Robot_info[i].cloak_type = cfile_read_byte(fp);
Robot_info[i].attack_type = cfile_read_byte(fp);
Robot_info[i].see_sound = cfile_read_byte(fp);
Robot_info[i].attack_sound = cfile_read_byte(fp);
Robot_info[i].claw_sound = cfile_read_byte(fp);
Robot_info[i].taunt_sound = cfile_read_byte(fp);
Robot_info[i].boss_flag = cfile_read_byte(fp);
Robot_info[i].companion = cfile_read_byte(fp);
Robot_info[i].smart_blobs = cfile_read_byte(fp);
Robot_info[i].energy_blobs = cfile_read_byte(fp);
Robot_info[i].thief = cfile_read_byte(fp);
Robot_info[i].pursuit = cfile_read_byte(fp);
Robot_info[i].lightcast = cfile_read_byte(fp);
Robot_info[i].death_roll = cfile_read_byte(fp);
Robot_info[i].flags = cfile_read_byte(fp);
Robot_info[i].pad[0] = cfile_read_byte(fp);
Robot_info[i].pad[1] = cfile_read_byte(fp);
Robot_info[i].pad[2] = cfile_read_byte(fp);
Robot_info[i].deathroll_sound = cfile_read_byte(fp);
Robot_info[i].glow = cfile_read_byte(fp);
Robot_info[i].behavior = cfile_read_byte(fp);
Robot_info[i].aim = cfile_read_byte(fp);
for (j = 0; j < MAX_GUNS + 1; j++) {
for (k = 0; k < N_ANIM_STATES; k++) {
Robot_info[i].anim_states[j][k].n_joints = cfile_read_short(fp);
Robot_info[i].anim_states[j][k].offset = cfile_read_short(fp);
}
}
Robot_info[i].always_0xabcd = cfile_read_int(fp);
}
}
void read_robot_joint_info(CFILE *fp, int inNumRobotJointsToRead, int inOffset)
{
int i;
for (i = inOffset; i < (inNumRobotJointsToRead + inOffset); i++)
{
Robot_joints[i].jointnum = cfile_read_short(fp);
cfile_read_angvec(&(Robot_joints[i].angles), fp);
}
}
void read_weapon_info(CFILE *fp, int inNumWeaponsToRead, int inOffset)
{
int i, j;
for (i = inOffset; i < (inNumWeaponsToRead + inOffset); i++)
{
Weapon_info[i].render_type = cfile_read_byte(fp);
Weapon_info[i].persistent = cfile_read_byte(fp);
Weapon_info[i].model_num = cfile_read_short(fp);
Weapon_info[i].model_num_inner = cfile_read_short(fp);
Weapon_info[i].flash_vclip = cfile_read_byte(fp);
Weapon_info[i].robot_hit_vclip = cfile_read_byte(fp);
Weapon_info[i].flash_sound = cfile_read_short(fp);
Weapon_info[i].wall_hit_vclip = cfile_read_byte(fp);
Weapon_info[i].fire_count = cfile_read_byte(fp);
Weapon_info[i].robot_hit_sound = cfile_read_short(fp);
Weapon_info[i].ammo_usage = cfile_read_byte(fp);
Weapon_info[i].weapon_vclip = cfile_read_byte(fp);
Weapon_info[i].wall_hit_sound = cfile_read_short(fp);
Weapon_info[i].destroyable = cfile_read_byte(fp);
Weapon_info[i].matter = cfile_read_byte(fp);
Weapon_info[i].bounce = cfile_read_byte(fp);
Weapon_info[i].homing_flag = cfile_read_byte(fp);
Weapon_info[i].speedvar = cfile_read_byte(fp);
Weapon_info[i].flags = cfile_read_byte(fp);
Weapon_info[i].flash = cfile_read_byte(fp);
Weapon_info[i].afterburner_size = cfile_read_byte(fp);
Weapon_info[i].children = cfile_read_byte(fp);
Weapon_info[i].energy_usage = cfile_read_fix(fp);
Weapon_info[i].fire_wait = cfile_read_fix(fp);
Weapon_info[i].multi_damage_scale = cfile_read_fix(fp);
Weapon_info[i].bitmap.index = cfile_read_short(fp); // bitmap_index = short
Weapon_info[i].blob_size = cfile_read_fix(fp);
Weapon_info[i].flash_size = cfile_read_fix(fp);
Weapon_info[i].impact_size = cfile_read_fix(fp);
for (j = 0; j < NDL; j++)
Weapon_info[i].strength[j] = cfile_read_fix(fp);
for (j = 0; j < NDL; j++)
Weapon_info[i].speed[j] = cfile_read_fix(fp);
Weapon_info[i].mass = cfile_read_fix(fp);
Weapon_info[i].drag = cfile_read_fix(fp);
Weapon_info[i].thrust = cfile_read_fix(fp);
Weapon_info[i].po_len_to_width_ratio = cfile_read_fix(fp);
Weapon_info[i].light = cfile_read_fix(fp);
Weapon_info[i].lifetime = cfile_read_fix(fp);
Weapon_info[i].damage_radius = cfile_read_fix(fp);
Weapon_info[i].picture.index = cfile_read_short(fp); // bitmap_index is a short
Weapon_info[i].hires_picture.index = cfile_read_short(fp); // bitmap_index is a short
}
}
void read_powerup_info(CFILE *fp, int inNumPowerupsToRead, int inOffset)
{
int i;
for (i = inOffset; i < (inNumPowerupsToRead + inOffset); i++)
{
Powerup_info[i].vclip_num = cfile_read_int(fp);
Powerup_info[i].hit_sound = cfile_read_int(fp);
Powerup_info[i].size = cfile_read_fix(fp);
Powerup_info[i].light = cfile_read_fix(fp);
}
}
void read_polygon_models(CFILE *fp, int inNumPolygonModelsToRead, int inOffset)
{
int i, j;
for (i = inOffset; i < (inNumPolygonModelsToRead + inOffset); i++)
{
Polygon_models[i].n_models = cfile_read_int(fp);
Polygon_models[i].model_data_size = cfile_read_int(fp);
Polygon_models[i].model_data = (ubyte *)read_int_swap(fp);
for (j = 0; j < MAX_SUBMODELS; j++)
Polygon_models[i].submodel_ptrs[j] = cfile_read_int(fp);
for (j = 0; j < MAX_SUBMODELS; j++)
cfile_read_vector(&(Polygon_models[i].submodel_offsets), fp);
for (j = 0; j < MAX_SUBMODELS; j++)
cfile_read_vector(&(Polygon_models[i].submodel_norms), fp);
for (j = 0; j < MAX_SUBMODELS; j++)
cfile_read_vector(&(Polygon_models[i].submodel_pnts), fp);
for (j = 0; j < MAX_SUBMODELS; j++)
Polygon_models[i].submodel_rads[j] = cfile_read_fix(fp);
for (j = 0; j < MAX_SUBMODELS; j++)
Polygon_models[i].submodel_parents[j] = cfile_read_byte(fp);
for (j = 0; j < MAX_SUBMODELS; j++)
cfile_read_vector(&(Polygon_models[i].submodel_mins), fp);
for (j = 0; j < MAX_SUBMODELS; j++)
cfile_read_vector(&(Polygon_models[i].submodel_maxs), fp);
cfile_read_vector(&(Polygon_models[i].mins), fp);
cfile_read_vector(&(Polygon_models[i].maxs), fp);
Polygon_models[i].rad = cfile_read_fix(fp);
Polygon_models[i].n_textures = cfile_read_byte(fp);
Polygon_models[i].first_texture = cfile_read_short(fp);
Polygon_models[i].simpler_model = cfile_read_byte(fp);
}
}
void read_player_ship(CFILE *fp)
{
int i;
only_player_ship.model_num = cfile_read_int(fp);
only_player_ship.expl_vclip_num = cfile_read_int(fp);
only_player_ship.mass = cfile_read_fix(fp);
only_player_ship.drag = cfile_read_fix(fp);
only_player_ship.max_thrust = cfile_read_fix(fp);
only_player_ship.reverse_thrust = cfile_read_fix(fp);
only_player_ship.brakes = cfile_read_fix(fp);
only_player_ship.wiggle = cfile_read_fix(fp);
only_player_ship.max_rotthrust = cfile_read_fix(fp);
for (i = 0; i < N_PLAYER_GUNS; i++)
cfile_read_vector(&(only_player_ship.gun_points[i]), fp);
}
void read_reactor_info(CFILE *fp, int inNumReactorsToRead, int inOffset)
{
int i, j;
for (i = inOffset; i < (inNumReactorsToRead + inOffset); i++)
{
Reactors[i].model_num = cfile_read_int(fp);
Reactors[i].n_guns = cfile_read_int(fp);
for (j = 0; j < MAX_CONTROLCEN_GUNS; j++)
cfile_read_vector(&(Reactors[i].gun_points), fp);
for (j = 0; j < MAX_CONTROLCEN_GUNS; j++)
cfile_read_vector(&(Reactors[i].gun_dirs), fp);
}
}
#ifdef SHAREWARE
extern int exit_modelnum,destroyed_exit_modelnum, Num_bitmap_files;
int N_ObjBitmaps, extra_bitmap_num;
bitmap_index exitmodel_bm_load_sub( char * filename )
{
bitmap_index bitmap_num;
grs_bitmap * new;
ubyte newpal[256*3];
int i, iff_error; //reference parm to avoid warning message
bitmap_num.index = 0;
MALLOC( new, grs_bitmap, 1 );
iff_error = iff_read_bitmap(filename,new,BM_LINEAR,newpal);
new->bm_handle=0;
if (iff_error != IFF_NO_ERROR) {
Error("Error loading exit model bitmap <%s> - IFF error: %s",filename,iff_errormsg(iff_error));
}
if ( iff_has_transparency )
gr_remap_bitmap_good( new, newpal, iff_transparent_color, 254 );
else
gr_remap_bitmap_good( new, newpal, -1, 254 );
new->avg_color = 0; //compute_average_pixel(new);
bitmap_num.index = extra_bitmap_num;
GameBitmaps[extra_bitmap_num++] = *new;
d_free( new );
return bitmap_num;
}
grs_bitmap *load_exit_model_bitmap(char *name)
{
Assert(N_ObjBitmaps < MAX_OBJ_BITMAPS);
{
ObjBitmaps[N_ObjBitmaps] = exitmodel_bm_load_sub(name);
if (GameBitmaps[ObjBitmaps[N_ObjBitmaps].index].bm_w!=64 || GameBitmaps[ObjBitmaps[N_ObjBitmaps].index].bm_h!=64)
Error("Bitmap <%s> is not 64x64",name);
ObjBitmapPtrs[N_ObjBitmaps] = N_ObjBitmaps;
N_ObjBitmaps++;
Assert(N_ObjBitmaps < MAX_OBJ_BITMAPS);
return &GameBitmaps[ObjBitmaps[N_ObjBitmaps-1].index];
}
}
void load_exit_models()
{
CFILE *exit_hamfile;
int i, j;
ubyte pal[768];
int start_num;
start_num = N_ObjBitmaps;
extra_bitmap_num = Num_bitmap_files;
load_exit_model_bitmap("steel1.bbm");
load_exit_model_bitmap("rbot061.bbm");
load_exit_model_bitmap("rbot062.bbm");
load_exit_model_bitmap("steel1.bbm");
load_exit_model_bitmap("rbot061.bbm");
load_exit_model_bitmap("rbot063.bbm");
exit_hamfile = cfopen(":Data:exit.ham","rb");
exit_modelnum = N_polygon_models++;
destroyed_exit_modelnum = N_polygon_models++;
#ifndef MACINTOSH
cfread( &Polygon_models[exit_modelnum], sizeof(polymodel), 1, exit_hamfile );
cfread( &Polygon_models[destroyed_exit_modelnum], sizeof(polymodel), 1, exit_hamfile );
#else
for (i = exit_modelnum; i <= destroyed_exit_modelnum; i++) {
Polygon_models[i].n_models = cfile_read_int(exit_hamfile);
Polygon_models[i].model_data_size = cfile_read_int(exit_hamfile);
Polygon_models[i].model_data = (ubyte *)read_int_swap(exit_hamfile);
for (j = 0; j < MAX_SUBMODELS; j++)
Polygon_models[i].submodel_ptrs[j] = cfile_read_int(exit_hamfile);
for (j = 0; j < MAX_SUBMODELS; j++)
cfile_read_vector(&(Polygon_models[i].submodel_offsets), exit_hamfile);
for (j = 0; j < MAX_SUBMODELS; j++)
cfile_read_vector(&(Polygon_models[i].submodel_norms), exit_hamfile);
for (j = 0; j < MAX_SUBMODELS; j++)
cfile_read_vector(&(Polygon_models[i].submodel_pnts), exit_hamfile);
for (j = 0; j < MAX_SUBMODELS; j++)
Polygon_models[i].submodel_rads[j] = cfile_read_fix(exit_hamfile);
for (j = 0; j < MAX_SUBMODELS; j++)
Polygon_models[i].submodel_parents[j] = cfile_read_byte(exit_hamfile);
for (j = 0; j < MAX_SUBMODELS; j++)
cfile_read_vector(&(Polygon_models[i].submodel_mins), exit_hamfile);
for (j = 0; j < MAX_SUBMODELS; j++)
cfile_read_vector(&(Polygon_models[i].submodel_maxs), exit_hamfile);
cfile_read_vector(&(Polygon_models[i].mins), exit_hamfile);
cfile_read_vector(&(Polygon_models[i].maxs), exit_hamfile);
Polygon_models[i].rad = cfile_read_fix(exit_hamfile);
Polygon_models[i].n_textures = cfile_read_byte(exit_hamfile);
Polygon_models[i].first_texture = cfile_read_short(exit_hamfile);
Polygon_models[i].simpler_model = cfile_read_byte(exit_hamfile);
}
Polygon_models[exit_modelnum].first_texture = start_num;
Polygon_models[destroyed_exit_modelnum].first_texture = start_num+3;
#endif
Polygon_models[exit_modelnum].model_data = d_malloc(Polygon_models[exit_modelnum].model_data_size);
Assert( Polygon_models[exit_modelnum].model_data != NULL );
cfread( Polygon_models[exit_modelnum].model_data, sizeof(ubyte), Polygon_models[exit_modelnum].model_data_size, exit_hamfile );
#ifdef MACINTOSH
swap_polygon_model_data(Polygon_models[exit_modelnum].model_data);
#endif
g3_init_polygon_model(Polygon_models[exit_modelnum].model_data);
Polygon_models[destroyed_exit_modelnum].model_data = d_malloc(Polygon_models[destroyed_exit_modelnum].model_data_size);
Assert( Polygon_models[destroyed_exit_modelnum].model_data != NULL );
cfread( Polygon_models[destroyed_exit_modelnum].model_data, sizeof(ubyte), Polygon_models[destroyed_exit_modelnum].model_data_size, exit_hamfile );
#ifdef MACINTOSH
swap_polygon_model_data(Polygon_models[destroyed_exit_modelnum].model_data);
#endif
g3_init_polygon_model(Polygon_models[destroyed_exit_modelnum].model_data);
cfclose(exit_hamfile);
}
#endif // SHAREWARE
#endif // MACINTOSH
//-----------------------------------------------------------------
// Read data from piggy.
// This is called when the editor is OUT.
// If editor is in, bm_init_use_table() is called.
int bm_init()
{
init_polygon_models();
if (! piggy_init()) // This calls bm_read_all
Error("Cannot open pig and/or ham file");
piggy_read_sounds();
#ifdef SHAREWARE
init_endlevel(); //this is in bm_init_use_tbl(), so I gues it goes here
#endif
return 0;
}
void bm_read_all(CFILE * fp)
{
int i,t;
NumTextures = cfile_read_int(fp);
#ifndef MACINTOSH
cfread( Textures, sizeof(bitmap_index), NumTextures, fp );
cfread( TmapInfo, sizeof(tmap_info), NumTextures, fp );
#else
for (i = 0; i < NumTextures; i++)
Textures[i].index = cfile_read_short(fp);
read_tmap_info(fp, NumTextures, 0);
#endif
t = cfile_read_int(fp);
cfread( Sounds, sizeof(ubyte), t, fp );
cfread( AltSounds, sizeof(ubyte), t, fp );
Num_vclips = cfile_read_int(fp);
#ifndef MACINTOSH
cfread( Vclip, sizeof(vclip), Num_vclips, fp );
#else
read_vclip_info(fp, Num_vclips, 0);
#endif
Num_effects = cfile_read_int(fp);
#ifndef MACINTOSH
cfread( Effects, sizeof(eclip), Num_effects, fp );
#else
read_effect_info(fp, Num_effects, 0);
#endif
Num_wall_anims = cfile_read_int(fp);
#ifndef MACINTOSH
cfread( WallAnims, sizeof(wclip), Num_wall_anims, fp );
#else
read_wallanim_info(fp, Num_wall_anims, 0);
#endif
N_robot_types = cfile_read_int(fp);
#ifndef MACINTOSH
cfread( Robot_info, sizeof(robot_info), N_robot_types, fp );
#else
read_robot_info(fp, N_robot_types, 0);
#endif
N_robot_joints = cfile_read_int(fp);
#ifndef MACINTOSH
cfread( Robot_joints, sizeof(jointpos), N_robot_joints, fp );
#else
read_robot_joint_info(fp, N_robot_joints, 0);
#endif
N_weapon_types = cfile_read_int(fp);
#ifndef MACINTOSH
cfread( Weapon_info, sizeof(weapon_info), N_weapon_types, fp );
#else
read_weapon_info(fp, N_weapon_types, 0);
#endif
N_powerup_types = cfile_read_int(fp);
#ifndef MACINTOSH
cfread( Powerup_info, sizeof(powerup_type_info), N_powerup_types, fp );
#else
read_powerup_info(fp, N_powerup_types, 0);
#endif
N_polygon_models = cfile_read_int(fp);
#ifndef MACINTOSH
cfread( Polygon_models, sizeof(polymodel), N_polygon_models, fp );
#else
read_polygon_models(fp, N_polygon_models, 0);
#endif
for (i=0; i<N_polygon_models; i++ ) {
Polygon_models[i].model_data = d_malloc(Polygon_models[i].model_data_size);
Assert( Polygon_models[i].model_data != NULL );
cfread( Polygon_models[i].model_data, sizeof(ubyte), Polygon_models[i].model_data_size, fp );
#ifdef MACINTOSH
swap_polygon_model_data(Polygon_models[i].model_data);
#endif
g3_init_polygon_model(Polygon_models[i].model_data);
}
cfread( Dying_modelnums, sizeof(int), N_polygon_models, fp );
cfread( Dead_modelnums, sizeof(int), N_polygon_models, fp );
#ifdef MACINTOSH
for (i = 0; i < N_polygon_models; i++)
Dying_modelnums[i]= SWAPINT(Dying_modelnums[i]);
for (i = 0; i < N_polygon_models; i++)
Dead_modelnums[i]= SWAPINT(Dead_modelnums[i]);
#endif
t = cfile_read_int(fp);
cfread( Gauges, sizeof(bitmap_index), t, fp );
cfread( Gauges_hires, sizeof(bitmap_index), t, fp );
#ifdef MACINTOSH
for (i = 0; i < t; i++) {
Gauges[i].index = SWAPSHORT(Gauges[i].index);
Gauges_hires[i].index = SWAPSHORT(Gauges_hires[i].index);
}
#endif
t = cfile_read_int(fp);
cfread( ObjBitmaps, sizeof(bitmap_index), t, fp );
cfread( ObjBitmapPtrs, sizeof(ushort), t, fp );
#ifdef MACINTOSH
#ifdef SHAREWARE
N_ObjBitmaps = t;
#endif
for (i = 0; i < t; i++) {
ObjBitmaps[i].index = SWAPSHORT(ObjBitmaps[i].index);
ObjBitmapPtrs[i] = SWAPSHORT(ObjBitmapPtrs[i]);
}
#endif
#ifndef MACINTOSH
cfread( &only_player_ship, sizeof(player_ship), 1, fp );
#else
read_player_ship(fp);
#endif
Num_cockpits = cfile_read_int(fp);
cfread( cockpit_bitmap, sizeof(bitmap_index), Num_cockpits, fp );
#ifdef MACINTOSH
for (i = 0; i < Num_cockpits; i++)
cockpit_bitmap[i].index = SWAPSHORT(cockpit_bitmap[i].index);
#endif
//@@ cfread( &Num_total_object_types, sizeof(int), 1, fp );
//@@ cfread( ObjType, sizeof(byte), Num_total_object_types, fp );
//@@ cfread( ObjId, sizeof(byte), Num_total_object_types, fp );
//@@ cfread( ObjStrength, sizeof(fix), Num_total_object_types, fp );
First_multi_bitmap_num = cfile_read_int(fp);
Num_reactors = cfile_read_int(fp);
#ifndef MACINTOSH
cfread( Reactors, sizeof(*Reactors), Num_reactors, fp);
#else
read_reactor_info(fp, Num_reactors, 0);
#endif
Marker_model_num = cfile_read_int(fp);
//@@cfread( &N_controlcen_guns, sizeof(int), 1, fp );
//@@cfread( controlcen_gun_points, sizeof(vms_vector), N_controlcen_guns, fp );
//@@cfread( controlcen_gun_dirs, sizeof(vms_vector), N_controlcen_guns, fp );
#ifdef SHAREWARE
exit_modelnum = cfile_read_int(fp);
destroyed_exit_modelnum = cfile_read_int(fp);
#endif
}
//these values are the number of each item in the release of d2
//extra items added after the release get written in an additional hamfile
#define N_D2_ROBOT_TYPES 66
#define N_D2_ROBOT_JOINTS 1145
#define N_D2_POLYGON_MODELS 166
#define N_D2_OBJBITMAPS 422
#define N_D2_OBJBITMAPPTRS 502
#define N_D2_WEAPON_TYPES 62
//type==1 means 1.1, type==2 means 1.2 (with weaons)
void bm_read_extra_robots(char *fname,int type)
{
CFILE *fp;
int t,i;
int version;
#ifdef MACINTOSH
ulong varSave = 0;
#endif
fp = cfopen(fname,"rb");
if (type == 2) {
int sig;
sig = cfile_read_int(fp);
if (sig != 0x5848414d) /* 'XHAM' */
return;
version = cfile_read_int(fp);
}
else
version = 0;
//read extra weapons
t = cfile_read_int(fp);
N_weapon_types = N_D2_WEAPON_TYPES+t;
if (N_weapon_types >= MAX_WEAPON_TYPES)
Error("Too many weapons (%d) in <%s>. Max is %d.",t,fname,MAX_WEAPON_TYPES-N_D2_WEAPON_TYPES);
#ifdef MACINTOSH
read_weapon_info(fp, t, N_D2_WEAPON_TYPES);
#else
cfread( &Weapon_info[N_D2_WEAPON_TYPES], sizeof(weapon_info), t, fp );
#endif
//now read robot info
t = cfile_read_int(fp);
N_robot_types = N_D2_ROBOT_TYPES+t;
if (N_robot_types >= MAX_ROBOT_TYPES)
Error("Too many robots (%d) in <%s>. Max is %d.",t,fname,MAX_ROBOT_TYPES-N_D2_ROBOT_TYPES);
#ifdef MACINTOSH
read_robot_info(fp, t, N_D2_ROBOT_TYPES);
#else
cfread( &Robot_info[N_D2_ROBOT_TYPES], sizeof(robot_info), t, fp );
#endif
t = cfile_read_int(fp);
N_robot_joints = N_D2_ROBOT_JOINTS+t;
if (N_robot_joints >= MAX_ROBOT_JOINTS)
Error("Too many robot joints (%d) in <%s>. Max is %d.",t,fname,MAX_ROBOT_JOINTS-N_D2_ROBOT_JOINTS);
#ifdef MACINTOSH
read_robot_joint_info(fp, t, N_D2_ROBOT_JOINTS);
#else
cfread( &Robot_joints[N_D2_ROBOT_JOINTS], sizeof(jointpos), t, fp );
#endif
t = cfile_read_int(fp);
N_polygon_models = N_D2_POLYGON_MODELS+t;
if (N_polygon_models >= MAX_POLYGON_MODELS)
Error("Too many polygon models (%d) in <%s>. Max is %d.",t,fname,MAX_POLYGON_MODELS-N_D2_POLYGON_MODELS);
#ifdef MACINTOSH
read_polygon_models(fp, t, N_D2_POLYGON_MODELS);
#else
cfread( &Polygon_models[N_D2_POLYGON_MODELS], sizeof(polymodel), t, fp );
#endif
for (i=N_D2_POLYGON_MODELS; i<N_polygon_models; i++ )
{
Polygon_models[i].model_data = d_malloc(Polygon_models[i].model_data_size);
Assert( Polygon_models[i].model_data != NULL );
cfread( Polygon_models[i].model_data, sizeof(ubyte), Polygon_models[i].model_data_size, fp );
#ifdef MACINTOSH
swap_polygon_model_data(Polygon_models[i].model_data);
#endif
g3_init_polygon_model(Polygon_models[i].model_data);
}
cfread( &Dying_modelnums[N_D2_POLYGON_MODELS], sizeof(int), t, fp );
cfread( &Dead_modelnums[N_D2_POLYGON_MODELS], sizeof(int), t, fp );
#ifdef MACINTOSH
for (i = N_D2_POLYGON_MODELS; i < N_polygon_models; i++)
{
Dying_modelnums[i]= SWAPINT(Dying_modelnums[i]);
Dead_modelnums[i]= SWAPINT(Dead_modelnums[i]);
}
#endif
t = cfile_read_int(fp);
if (N_D2_OBJBITMAPS+t >= MAX_OBJ_BITMAPS)
Error("Too many object bitmaps (%d) in <%s>. Max is %d.",t,fname,MAX_OBJ_BITMAPS-N_D2_OBJBITMAPS);
cfread( &ObjBitmaps[N_D2_OBJBITMAPS], sizeof(bitmap_index), t, fp );
#ifdef MACINTOSH
for (i = N_D2_OBJBITMAPS; i < (N_D2_OBJBITMAPS + t); i++)
{
ObjBitmaps[i].index = SWAPSHORT(ObjBitmaps[i].index);
}
#endif
t = cfile_read_int(fp);
if (N_D2_OBJBITMAPPTRS+t >= MAX_OBJ_BITMAPS)
Error("Too many object bitmap pointers (%d) in <%s>. Max is %d.",t,fname,MAX_OBJ_BITMAPS-N_D2_OBJBITMAPPTRS);
cfread( &ObjBitmapPtrs[N_D2_OBJBITMAPPTRS], sizeof(ushort), t, fp );
#ifdef MACINTOSH
for (i = N_D2_OBJBITMAPPTRS; i < (N_D2_OBJBITMAPPTRS + t); i++)
{
ObjBitmapPtrs[i] = SWAPSHORT(ObjBitmapPtrs[i]);
}
#endif
cfclose(fp);
}
extern void change_filename_extension( char *dest, char *src, char *new_ext );
int Robot_replacements_loaded = 0;
void load_robot_replacements(char *level_name)
{
CFILE *fp;
int t,i,j;
char ifile_name[FILENAME_LEN];
change_filename_extension(ifile_name, level_name, ".HXM" );
fp = cfopen(ifile_name,"rb");
if (!fp) //no robot replacement file
return;
t = cfile_read_int(fp); //read id "HXM!"
if (t!= 0x21584d48)
Error("ID of HXM! file incorrect");
t = cfile_read_int(fp); //read version
if (t<1)
Error("HXM! version too old (%d)",t);
t = cfile_read_int(fp); //read number of robots
for (j=0;j<t;j++) {
i = cfile_read_int(fp); //read robot number
if (i<0 || i>=N_robot_types)
Error("Robots number (%d) out of range in (%s). Range = [0..%d].",i,level_name,N_robot_types-1);
#ifdef MACINTOSH
read_robot_info(fp, 1, i);
#else
cfread( &Robot_info[i], sizeof(robot_info), 1, fp );
#endif
}
t = cfile_read_int(fp); //read number of joints
for (j=0;j<t;j++) {
i = cfile_read_int(fp); //read joint number
if (i<0 || i>=N_robot_joints)
Error("Robots joint (%d) out of range in (%s). Range = [0..%d].",i,level_name,N_robot_joints-1);
#ifdef MACINTOSH
read_robot_joint_info(fp, 1, i);
#else
cfread( &Robot_joints[i], sizeof(jointpos), 1, fp );
#endif
}
t = cfile_read_int(fp); //read number of polygon models
for (j=0;j<t;j++)
{
i = cfile_read_int(fp); //read model number
if (i<0 || i>=N_polygon_models)
Error("Polygon model (%d) out of range in (%s). Range = [0..%d].",i,level_name,N_polygon_models-1);
#ifdef MACINTOSH
read_polygon_models(fp, 1, i);
#else
cfread( &Polygon_models[i], sizeof(polymodel), 1, fp );
#endif
d_free(Polygon_models[i].model_data);
Polygon_models[i].model_data = d_malloc(Polygon_models[i].model_data_size);
Assert( Polygon_models[i].model_data != NULL );
cfread( Polygon_models[i].model_data, sizeof(ubyte), Polygon_models[i].model_data_size, fp );
#ifdef MACINTOSH
swap_polygon_model_data(Polygon_models[i].model_data);
#endif
g3_init_polygon_model(Polygon_models[i].model_data);
Dying_modelnums[i] = cfile_read_int(fp);
Dead_modelnums[i] = cfile_read_int(fp);
}
t = cfile_read_int(fp); //read number of objbitmaps
for (j=0;j<t;j++) {
i = cfile_read_int(fp); //read objbitmap number
if (i<0 || i>=MAX_OBJ_BITMAPS)
Error("Object bitmap number (%d) out of range in (%s). Range = [0..%d].",i,level_name,MAX_OBJ_BITMAPS-1);
ObjBitmaps[i].index = cfile_read_short(fp);
}
t = cfile_read_int(fp); //read number of objbitmapptrs
for (j=0;j<t;j++) {
i = cfile_read_int(fp); //read objbitmapptr number
if (i<0 || i>=MAX_OBJ_BITMAPS)
Error("Object bitmap pointer (%d) out of range in (%s). Range = [0..%d].",i,level_name,MAX_OBJ_BITMAPS-1);
ObjBitmapPtrs[i] = cfile_read_short(fp);
}
cfclose(fp);
}