dxx-rebirth/3d/interp.c
Bradley Bell 9bd1ba7c47 This commit was generated by cvs2svn to compensate for changes in r2,
which included commits to RCS files with non-trunk default branches.
2001-01-19 03:30:16 +00:00

538 lines
11 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERV
*/
/*
* $Source: /cvs/cvsroot/d2x/3d/interp.c,v $
* $Revision: 1.1.1.1 $
* $Author: bradleyb $
* $Date: 2001-01-19 03:29:58 $
*
* Polygon object interpreter
*
* $Log: not supported by cvs2svn $
* Revision 1.1.1.1 1999/06/14 21:57:47 donut
* Import of d1x 1.37 source.
*
* Revision 1.4 1995/10/10 22:20:09 allender
* new morphing code from Matt
*
* Revision 1.3 1995/08/31 15:40:24 allender
* swap color data correctly
*
* Revision 1.2 1995/05/11 13:06:38 allender
* fix int --> short problem
*
* Revision 1.1 1995/05/05 08:51:41 allender
* Initial revision
*
* Revision 1.1 1995/04/17 06:44:33 matt
* Initial revision
*
*
*/
#ifdef RCS
static char rcsid[] = "$Id: interp.c,v 1.1.1.1 2001-01-19 03:29:58 bradleyb Exp $";
#endif
#include <conf.h>
#include <stdlib.h>
#include "fix.h"
#include "vecmat.h"
#include "gr.h"
#include "3d.h"
#include "globvars.h"
#include "error.h"
#define OP_EOF 0 //eof
#define OP_DEFPOINTS 1 //defpoints
#define OP_FLATPOLY 2 //flat-shaded polygon
#define OP_TMAPPOLY 3 //texture-mapped polygon
#define OP_SORTNORM 4 //sort by normal
#define OP_RODBM 5 //rod bitmap
#define OP_SUBCALL 6 //call a subobject
#define OP_DEFP_START 7 //defpoints with start
#define OP_GLOW 8 //glow value for next poly
#define N_OPCODES (sizeof(opcode_table) / sizeof(*opcode_table))
#define MAX_POINTS_PER_POLY 25
short highest_texture_num;
int g3d_interp_outline;
g3s_point *Interp_point_list=NULL;
#define MAX_INTERP_COLORS 100
//this is a table of mappings from RGB15 to palette colors
struct {short pal_entry,rgb15;} interp_color_table[MAX_INTERP_COLORS];
int n_interp_colors=0;
//gives the interpreter an array of points to use
void g3_set_interp_points(g3s_point *pointlist)
{
Interp_point_list = pointlist;
}
#define w(p) (*((short *) (p)))
#define wp(p) ((short *) (p))
#define vp(p) ((vms_vector *) (p))
void rotate_point_list(g3s_point *dest,vms_vector *src,int n)
{
while (n--)
g3_rotate_point(dest++,src++);
}
vms_angvec zero_angles = {0,0,0};
g3s_point *point_list[MAX_POINTS_PER_POLY];
int glow_num = -1;
//calls the object interpreter to render an object. The object renderer
//is really a seperate pipeline. returns true if drew
bool g3_draw_polygon_model(void *model_ptr,grs_bitmap **model_bitmaps,vms_angvec *anim_angles,fix model_light,fix *glow_values)
{
ubyte *p = model_ptr;
glow_num = -1; //glow off by default
while (w(p) != OP_EOF)
switch (w(p)) {
case OP_DEFPOINTS: {
int n = w(p+2);
rotate_point_list(Interp_point_list,vp(p+4),n);
p += n*sizeof(struct vms_vector) + 4;
break;
}
case OP_DEFP_START: {
int n = w(p+2);
int s = w(p+4);
rotate_point_list(&Interp_point_list[s],vp(p+8),n);
p += n*sizeof(struct vms_vector) + 8;
break;
}
case OP_FLATPOLY: {
int nv = w(p+2);
Assert( nv < MAX_POINTS_PER_POLY );
if (g3_check_normal_facing(vp(p+4),vp(p+16)) > 0) {
int i;
short c;
unsigned char cc;
int l;
// DPH: Now we treat this color as 15bpp
// gr_setcolor(w(p+28));
//l = (32 * model_light) >> 16;
l = f2i(fixmul(i2f(32), model_light));
if (l<0) l = 0;
else if (l>32) l = 32;
cc = gr_find_closest_color_15bpp(w(p+28));
c = gr_fade_table[(l<<8)|cc];
gr_setcolor(c);
for (i=0;i<nv;i++)
point_list[i] = Interp_point_list + wp(p+30)[i];
g3_draw_poly(nv,point_list);
}
p += 30 + ((nv&~1)+1)*2;
break;
}
case OP_TMAPPOLY: {
int nv = w(p+2);
g3s_uvl *uvl_list;
Assert( nv < MAX_POINTS_PER_POLY );
if (g3_check_normal_facing(vp(p+4),vp(p+16)) > 0) {
int i;
fix light;
//calculate light from surface normal
if (glow_num < 0) { //no glow
light = -vm_vec_dot(&View_matrix.fvec,vp(p+16));
light = f1_0/4 + (light*3)/4;
light = fixmul(light,model_light);
}
else { //yes glow
light = glow_values[glow_num];
glow_num = -1;
}
//now poke light into l values
uvl_list = (g3s_uvl *) (p+30+((nv&~1)+1)*2);
for (i=0;i<nv;i++)
uvl_list[i].l = light;
for (i=0;i<nv;i++)
point_list[i] = Interp_point_list + wp(p+30)[i];
g3_draw_tmap(nv,point_list,uvl_list,model_bitmaps[w(p+28)]);
}
p += 30 + ((nv&~1)+1)*2 + nv*12;
break;
}
case OP_SORTNORM:
if (g3_check_normal_facing(vp(p+16),vp(p+4)) > 0) { //facing
//draw back then front
g3_draw_polygon_model(p+w(p+30),model_bitmaps,anim_angles,model_light,glow_values);
g3_draw_polygon_model(p+w(p+28),model_bitmaps,anim_angles,model_light,glow_values);
}
else { //not facing. draw front then back
g3_draw_polygon_model(p+w(p+28),model_bitmaps,anim_angles,model_light,glow_values);
g3_draw_polygon_model(p+w(p+30),model_bitmaps,anim_angles,model_light,glow_values);
}
p += 32;
break;
case OP_RODBM: {
g3s_point rod_bot_p,rod_top_p;
g3_rotate_point(&rod_bot_p,vp(p+20));
g3_rotate_point(&rod_top_p,vp(p+4));
g3_draw_rod_tmap(model_bitmaps[w(p+2)],&rod_bot_p,w(p+16),&rod_top_p,w(p+32),f1_0);
p+=36;
break;
}
case OP_SUBCALL: {
vms_angvec *a;
if (anim_angles)
a = &anim_angles[w(p+2)];
else
a = &zero_angles;
g3_start_instance_angles(vp(p+4),a);
g3_draw_polygon_model(p+w(p+16),model_bitmaps,anim_angles,model_light,glow_values);
g3_done_instance();
p += 20;
break;
}
case OP_GLOW:
if (glow_values)
glow_num = w(p+2);
p += 4;
break;
default:
;
}
return 1;
}
extern int gr_find_closest_color_15bpp( int rgb );
#ifndef NDEBUG
int nest_count;
#endif
//alternate interpreter for morphing object
bool g3_draw_morphing_model(void *model_ptr,grs_bitmap **model_bitmaps,vms_angvec *anim_angles,fix model_light,vms_vector *new_points)
{
ubyte *p = model_ptr;
fix *glow_values = NULL;
glow_num = -1; //glow off by default
while (w(p) != OP_EOF)
switch (w(p)) {
case OP_DEFPOINTS: {
int n = w(p+2);
rotate_point_list(Interp_point_list,new_points,n);
p += n*sizeof(struct vms_vector) + 4;
break;
}
case OP_DEFP_START: {
int n = w(p+2);
int s = w(p+4);
rotate_point_list(&Interp_point_list[s],new_points,n);
p += n*sizeof(struct vms_vector) + 8;
break;
}
case OP_FLATPOLY: {
int nv = w(p+2);
int i,ntris;
gr_setcolor(w(p+28));
for (i=0;i<2;i++)
point_list[i] = Interp_point_list + wp(p+30)[i];
for (ntris=nv-2;ntris;ntris--) {
point_list[2] = Interp_point_list + wp(p+30)[i++];
g3_check_and_draw_poly(3,point_list,NULL,NULL);
point_list[1] = point_list[2];
}
p += 30 + ((nv&~1)+1)*2;
break;
}
case OP_TMAPPOLY: {
int nv = w(p+2);
g3s_uvl *uvl_list;
g3s_uvl morph_uvls[3];
int i,ntris;
fix light;
//calculate light from surface normal
if (glow_num < 0) { //no glow
light = -vm_vec_dot(&View_matrix.fvec,vp(p+16));
light = f1_0/4 + (light*3)/4;
light = fixmul(light,model_light);
}
else { //yes glow
light = glow_values[glow_num];
glow_num = -1;
}
//now poke light into l values
uvl_list = (g3s_uvl *) (p+30+((nv&~1)+1)*2);
for (i=0;i<3;i++)
morph_uvls[i].l = light;
for (i=0;i<2;i++) {
point_list[i] = Interp_point_list + wp(p+30)[i];
morph_uvls[i].u = uvl_list[i].u;
morph_uvls[i].v = uvl_list[i].v;
}
for (ntris=nv-2;ntris;ntris--) {
point_list[2] = Interp_point_list + wp(p+30)[i];
morph_uvls[2].u = uvl_list[i].u;
morph_uvls[2].v = uvl_list[i].v;
i++;
g3_check_and_draw_tmap(3,point_list,uvl_list,model_bitmaps[w(p+28)],NULL,NULL);
point_list[1] = point_list[2];
morph_uvls[1].u = morph_uvls[2].u;
morph_uvls[1].v = morph_uvls[2].v;
}
p += 30 + ((nv&~1)+1)*2 + nv*12;
break;
}
case OP_SORTNORM:
if (g3_check_normal_facing(vp(p+16),vp(p+4)) > 0) { //facing
//draw back then front
g3_draw_morphing_model(p+w(p+30),model_bitmaps,anim_angles,model_light,new_points);
g3_draw_morphing_model(p+w(p+28),model_bitmaps,anim_angles,model_light,new_points);
}
else { //not facing. draw front then back
g3_draw_morphing_model(p+w(p+28),model_bitmaps,anim_angles,model_light,new_points);
g3_draw_morphing_model(p+w(p+30),model_bitmaps,anim_angles,model_light,new_points);
}
p += 32;
break;
case OP_RODBM: {
g3s_point rod_bot_p,rod_top_p;
g3_rotate_point(&rod_bot_p,vp(p+20));
g3_rotate_point(&rod_top_p,vp(p+4));
g3_draw_rod_tmap(model_bitmaps[w(p+2)],&rod_bot_p,w(p+16),&rod_top_p,w(p+32),f1_0);
p+=36;
break;
}
case OP_SUBCALL: {
vms_angvec *a;
if (anim_angles)
a = &anim_angles[w(p+2)];
else
a = &zero_angles;
g3_start_instance_angles(vp(p+4),a);
g3_draw_polygon_model(p+w(p+16),model_bitmaps,anim_angles,model_light,glow_values);
g3_done_instance();
p += 20;
break;
}
case OP_GLOW:
if (glow_values)
glow_num = w(p+2);
p += 4;
break;
}
return 1;
}
void init_model_sub(ubyte *p)
{
Assert(++nest_count < 1000);
while (w(p) != OP_EOF) {
switch (w(p)) {
case OP_DEFPOINTS: {
int n = w(p+2);
p += n*sizeof(struct vms_vector) + 4;
break;
}
case OP_DEFP_START: {
int n = w(p+2);
p += n*sizeof(struct vms_vector) + 8;
break;
}
case OP_FLATPOLY: {
int nv = w(p+2);
Assert(nv > 2); //must have 3 or more points
// *wp(p+28) = (short)gr_find_closest_color_15bpp(w(p+28));
p += 30 + ((nv&~1)+1)*2;
break;
}
case OP_TMAPPOLY: {
int nv = w(p+2);
Assert(nv > 2); //must have 3 or more points
if (w(p+28) > highest_texture_num)
highest_texture_num = w(p+28);
p += 30 + ((nv&~1)+1)*2 + nv*12;
break;
}
case OP_SORTNORM:
init_model_sub(p+w(p+28));
init_model_sub(p+w(p+30));
p += 32;
break;
case OP_RODBM:
p += 36;
break;
case OP_SUBCALL: {
init_model_sub(p+w(p+16));
p += 20;
break;
}
case OP_GLOW:
p += 4;
break;
}
}
}
//init code for bitmap models
void g3_init_polygon_model(void *model_ptr)
{
#ifndef NDEBUG
nest_count = 0;
#endif
highest_texture_num = -1;
init_model_sub((ubyte *) model_ptr);
}