..
ai.h
Modernize typedefs for std::array types
2020-05-02 21:18:42 +00:00
aistruct.h
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
automap.h
Refer to <array> directly, not through "compiler-array.h"
2020-05-02 21:18:42 +00:00
bm.h
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
cast_range_result.h
Remove static inline declarations from fwd-partial_range.h
2020-06-10 02:25:32 +00:00
cli.cpp
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
cli.h
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
cmd.cpp
Refer to <memory> directly, not through "compiler-make_unique.h"
2020-05-02 21:18:43 +00:00
cmd.h
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
cntrlcen.h
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
collide.h
Simplify valptridx types where possible
2019-12-22 05:34:08 +00:00
config.h
Use enum class for LevelMusicPlayOrder
2020-05-31 23:04:25 +00:00
controls.h
Pass object& to read_flying_controls
2018-06-24 05:06:15 +00:00
credits.h
Split credits_show special case into dedicated functions
2016-08-19 03:41:42 +00:00
cvar.cpp
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
cvar.h
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
d_enumerate.h
Remove static inline declarations from fwd-partial_range.h
2020-06-10 02:25:32 +00:00
d_range.h
Mark xrange as returning unowned storage
2020-02-26 05:07:34 +00:00
d_srcloc.h
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
d_zip.h
Require support for std::index_sequence, std::make_index_sequence
2020-04-26 17:26:23 +00:00
digi.h
Use enum class for LevelMusicPlayOrder
2020-05-31 23:04:25 +00:00
effects.h
Refer to <array> directly, not through "compiler-array.h"
2020-05-02 21:18:42 +00:00
endlevel.h
Move exit_segnum to d_player_unique_endlevel_state
2019-08-15 01:34:22 +00:00
ephemeral_range.h
Add range helper zip()
2019-05-04 18:27:36 +00:00
escort.h
Add experimental support for guidebot in multiplayer
2019-06-27 03:26:20 +00:00
fireball.h
Remove static inline declarations from fwd-partial_range.h
2020-06-10 02:25:32 +00:00
fuelcen.h
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
fvi.h
Use susegment
for references introduced by valptridx conversion
2019-12-22 05:34:08 +00:00
fwd-object.h
Use dedicated type for object render_type
2020-05-02 21:18:43 +00:00
fwd-player.h
Refer to <array> directly, not through "compiler-array.h"
2020-05-02 21:18:42 +00:00
fwd-segment.h
Refer to <array> directly, not through "compiler-array.h"
2020-05-02 21:18:42 +00:00
fwd-vclip.h
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
fwd-wall.h
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
fwd-weapon.h
Refer to <array> directly, not through "compiler-array.h"
2020-05-02 21:18:42 +00:00
game.h
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
gamefont.h
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
gamemine.h
Move Secret_return_orient to d_level_shared_segment_state
2019-08-06 02:59:41 +00:00
gamepal.h
Fix check_header_includes build
2016-01-09 16:38:12 +00:00
gameplayopt.h
Add experimental support for autosaves
2020-04-19 20:47:07 +00:00
gamesave.h
Eliminate unnecessary Gamesave_current_filename
2019-08-06 02:59:40 +00:00
gameseg.h
Refer to <array> directly, not through "compiler-array.h"
2020-05-02 21:18:42 +00:00
gameseq.h
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
gauges.h
Modernize typedefs for std::array types
2020-05-02 21:18:42 +00:00
hostage.h
Refer to <array> directly, not through "compiler-array.h"
2020-05-02 21:18:42 +00:00
hudmsg.h
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
inferno.h
Move Death_sequence_aborted to d_game_view_unique_state
2019-08-15 01:34:22 +00:00
kconfig.h
Fix input handling in automap
2020-05-28 03:21:22 +00:00
kmatrix.h
Use #ifdef dsx to guard dsx namespace
2016-01-09 16:38:15 +00:00
laser.h
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
lighting.h
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
menu.h
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
mission.h
Fix saving/loading games for missions in subdirectories
2020-01-18 21:57:39 +00:00
morph.h
Fix check_header_includes=1 build
2020-05-17 23:35:25 +00:00
multi.h
Increase multiplayer protocol version number
2020-06-10 02:25:33 +00:00
multibot.h
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
multiinternal.h
Move Stolen_items into d_thief_unique_state
2019-07-16 04:00:50 +00:00
net_udp.h
Refer to <array> directly, not through "compiler-array.h"
2020-05-02 21:18:42 +00:00
newdemo.h
Fix check_header_includes=1 build
2020-05-17 23:35:25 +00:00
newmenu.h
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
nvparse.h
Replace "compiler-type_traits.h" with <type_traits>
2017-06-25 20:46:03 +00:00
object.h
Fix check_header_includes=1 build
2020-05-17 23:35:25 +00:00
objnum.h
Explicitly zero-initialize object structure members
2020-05-02 21:18:42 +00:00
paging.h
Pass Vclip as context
2018-10-21 00:24:07 +00:00
physfsrwops.h
Delegate PCX loading to SDL_image
2020-05-17 23:35:26 +00:00
physics.h
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
physics_info.h
Fix check_header_includes=1 build
2020-05-17 23:35:25 +00:00
piggy.h
Refer to <array> directly, not through "compiler-array.h"
2020-05-02 21:18:42 +00:00
player-callsign.h
Refer to <array> directly, not through "compiler-array.h"
2020-05-02 21:18:42 +00:00
player-flags.h
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
player.h
Refer to <array> directly, not through "compiler-array.h"
2020-05-02 21:18:42 +00:00
playsave.h
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
polyobj.h
Move texture_list out of global scope
2020-05-22 02:40:26 +00:00
powerup.h
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
render.h
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
render_state.h
Refer to <array> directly, not through "compiler-array.h"
2020-05-02 21:18:42 +00:00
robot.h
Remove static inline declarations from fwd-partial_range.h
2020-06-10 02:25:32 +00:00
scores.h
Propagate scores_maybe_add_player argument
2016-12-10 17:51:08 +00:00
screens.h
Use #ifdef dsx to guard dsx namespace
2016-01-09 16:38:15 +00:00
segiter.h
Remove use of deprecated std::iterator
2020-05-02 21:18:43 +00:00
segment.h
Move LevelSharedVertexState into d_level_shared_segment_state
2020-05-17 23:35:25 +00:00
segpoint.h
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
selfiter.h
Remove use of deprecated std::iterator
2020-05-02 21:18:43 +00:00
slew.h
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
songs.h
Refactor song loading
2019-08-25 16:43:17 +00:00
sounds.h
Use enum sound_effect for hardcoded sound index numbers
2020-06-10 02:25:32 +00:00
state.h
Fix check_header_includes=1 build
2020-05-17 23:35:25 +00:00
switch.h
Tighten type for trigger behavior flags
2020-07-05 23:34:32 +00:00
terrain.h
Move Viewer_eye to local scope
2018-12-30 00:43:57 +00:00
texmerge.h
Propagate constant texmerge_init argument
2016-11-19 17:24:52 +00:00
text.h
Refer to <array> directly, not through "compiler-array.h"
2020-05-02 21:18:42 +00:00
textures.h
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
titles.h
Move intro_played to dsx
2017-03-18 18:07:35 +00:00
valptridx.tcc
Require support for C++11 addressof
2020-05-02 21:18:43 +00:00
vclip.h
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
vers_id.h
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
wall.h
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
weapon.h
Refer to <array> directly, not through "compiler-array.h"
2020-05-02 21:18:42 +00:00
weapon_id.h
Whitelist Vertigo smelter's phoenix cannon
2019-10-21 03:45:29 +00:00