dxx-rebirth/console/CON_console.c
2006-03-20 17:12:09 +00:00

1100 lines
31 KiB
C
Executable file

/* CON_console.c
* Written By: Garrett Banuk <mongoose@mongeese.org>
* Code Cleanup and heavily extended by: Clemens Wacha <reflex-2000@gmx.net>
* Ported to use native Descent interfaces by: Bradley Bell <btb@icculus.org>
*
* This is free, just be sure to give us credit when using it
* in any of your programs.
*/
#ifdef HAVE_CONFIG_H
#include <conf.h>
#endif
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <stdarg.h>
#include "CON_console.h"
#include "u_mem.h"
#include "gr.h"
#include "timer.h"
#define FG_COLOR grd_curcanv->cv_font_fg_color
#define get_msecs() approx_fsec_to_msec(timer_get_approx_seconds())
/* This contains a pointer to the "topmost" console. The console that
* is currently taking keyboard input. */
static ConsoleInformation *Topmost;
/* Takes keys from the keyboard and inputs them to the console
If the event was not handled (i.e. WM events or unknown ctrl-shift
sequences) the function returns the event for further processing. */
int CON_Events(int event)
{
if(Topmost == NULL)
return event;
if(!CON_isVisible(Topmost))
return event;
if(event & KEY_CTRLED)
{
//CTRL pressed
switch(event & ~KEY_CTRLED)
{
case KEY_A:
Cursor_Home(Topmost);
break;
case KEY_E:
Cursor_End(Topmost);
break;
case KEY_C:
Clear_Command(Topmost);
break;
case KEY_L:
Clear_History(Topmost);
CON_UpdateConsole(Topmost);
break;
default:
return event;
}
}
else if(event & KEY_ALTED)
{
//the console does not handle ALT combinations!
return event;
}
else
{
//first of all, check if the console hide key was pressed
if(event == Topmost->HideKey)
{
CON_Hide(Topmost);
return 0;
}
switch (event & 0xff)
{
case KEY_LSHIFT:
case KEY_RSHIFT:
return event;
case KEY_HOME:
if(event & KEY_SHIFTED)
{
Topmost->ConsoleScrollBack = Topmost->LineBuffer-1;
CON_UpdateConsole(Topmost);
} else {
Cursor_Home(Topmost);
}
break;
case KEY_END:
if(event & KEY_SHIFTED)
{
Topmost->ConsoleScrollBack = 0;
CON_UpdateConsole(Topmost);
} else {
Cursor_End(Topmost);
}
break;
case KEY_PAGEUP:
Topmost->ConsoleScrollBack += CON_LINE_SCROLL;
if(Topmost->ConsoleScrollBack > Topmost->LineBuffer-1)
Topmost->ConsoleScrollBack = Topmost->LineBuffer-1;
CON_UpdateConsole(Topmost);
break;
case KEY_PAGEDOWN:
Topmost->ConsoleScrollBack -= CON_LINE_SCROLL;
if(Topmost->ConsoleScrollBack < 0)
Topmost->ConsoleScrollBack = 0;
CON_UpdateConsole(Topmost);
break;
case KEY_UP:
Command_Up(Topmost);
break;
case KEY_DOWN:
Command_Down(Topmost);
break;
case KEY_LEFT:
Cursor_Left(Topmost);
break;
case KEY_RIGHT:
Cursor_Right(Topmost);
break;
case KEY_BACKSP:
Cursor_BSpace(Topmost);
break;
case KEY_DELETE:
Cursor_Del(Topmost);
break;
case KEY_INSERT:
Topmost->InsMode = 1-Topmost->InsMode;
break;
case KEY_TAB:
CON_TabCompletion(Topmost);
break;
case KEY_ENTER:
if(strlen(Topmost->Command) > 0) {
CON_NewLineCommand(Topmost);
// copy the input into the past commands strings
strcpy(Topmost->CommandLines[0], Topmost->Command);
// display the command including the prompt
CON_Out(Topmost, "%s%s", Topmost->Prompt, Topmost->Command);
CON_UpdateConsole(Topmost);
CON_Execute(Topmost, Topmost->Command);
//printf("Command: %s\n", Topmost->Command);
Clear_Command(Topmost);
Topmost->CommandScrollBack = -1;
}
break;
case KEY_ESC:
//deactivate Console
CON_Hide(Topmost);
return 0;
default:
if(Topmost->InsMode)
Cursor_Add(Topmost, event);
else {
Cursor_Add(Topmost, event);
Cursor_Del(Topmost);
}
}
}
return 0;
}
#if 0
/* CON_AlphaGL() -- sets the alpha channel of an SDL_Surface to the
* specified value. Preconditions: the surface in question is RGBA.
* 0 <= a <= 255, where 0 is transparent and 255 is opaque. */
void CON_AlphaGL(SDL_Surface *s, int alpha) {
Uint8 val;
int x, y, w, h;
Uint32 pixel;
Uint8 r, g, b, a;
SDL_PixelFormat *format;
static char errorPrinted = 0;
/* debugging assertions -- these slow you down, but hey, crashing sucks */
if(!s) {
PRINT_ERROR("NULL Surface passed to CON_AlphaGL\n");
return;
}
/* clamp alpha value to 0...255 */
if(alpha < SDL_ALPHA_TRANSPARENT)
val = SDL_ALPHA_TRANSPARENT;
else if(alpha > SDL_ALPHA_OPAQUE)
val = SDL_ALPHA_OPAQUE;
else
val = alpha;
/* loop over alpha channels of each pixel, setting them appropriately. */
w = s->w;
h = s->h;
format = s->format;
switch (format->BytesPerPixel) {
case 2:
/* 16-bit surfaces don't seem to support alpha channels. */
if(!errorPrinted) {
errorPrinted = 1;
PRINT_ERROR("16-bit SDL surfaces do not support alpha-blending under OpenGL.\n");
}
break;
case 4: {
/* we can do this very quickly in 32-bit mode. 24-bit is more
* difficult. And since 24-bit mode is reall the same as 32-bit,
* so it usually ends up taking this route too. Win! Unroll loop
* and use pointer arithmetic for extra speed. */
int numpixels = h * (w << 2);
Uint8 *pix = (Uint8 *) (s->pixels);
Uint8 *last = pix + numpixels;
Uint8 *pixel;
if((numpixels & 0x7) == 0)
for(pixel = pix + 3; pixel < last; pixel += 32)
*pixel = *(pixel + 4) = *(pixel + 8) = *(pixel + 12) = *(pixel + 16) = *(pixel + 20) = *(pixel + 24) = *(pixel + 28) = val;
else
for(pixel = pix + 3; pixel < last; pixel += 4)
*pixel = val;
break;
}
default:
/* we have no choice but to do this slowly. <sigh> */
for(y = 0; y < h; ++y)
for(x = 0; x < w; ++x) {
char print = 0;
/* Lock the surface for direct access to the pixels */
if(SDL_MUSTLOCK(s) && SDL_LockSurface(s) < 0) {
PRINT_ERROR("Can't lock surface: ");
fprintf(stderr, "%s\n", SDL_GetError());
return;
}
pixel = DT_GetPixel(s, x, y);
if(x == 0 && y == 0)
print = 1;
SDL_GetRGBA(pixel, format, &r, &g, &b, &a);
pixel = SDL_MapRGBA(format, r, g, b, val);
SDL_GetRGBA(pixel, format, &r, &g, &b, &a);
DT_PutPixel(s, x, y, pixel);
/* unlock surface again */
if(SDL_MUSTLOCK(s))
SDL_UnlockSurface(s);
}
break;
}
}
#endif
/* Updates the console buffer */
void CON_UpdateConsole(ConsoleInformation *console) {
int loop;
int loop2;
int Screenlines;
grs_canvas *canv_save;
short orig_color;
if(!console)
return;
/* Due to the Blits, the update is not very fast: So only update if it's worth it */
if(!CON_isVisible(console))
return;
Screenlines = console->ConsoleSurface->cv_h / (CON_LINE_SPACE + console->ConsoleSurface->cv_font->ft_h);
canv_save = grd_curcanv;
gr_set_current_canvas(console->ConsoleSurface);
#if 0
SDL_FillRect(console->ConsoleSurface, NULL, SDL_MapRGBA(console->ConsoleSurface->format, 0, 0, 0, console->ConsoleAlpha));
#else
//gr_rect(0,0,
#endif
#if 0
if(console->OutputScreen->flags & SDL_OPENGLBLIT)
SDL_SetAlpha(console->ConsoleSurface, 0, SDL_ALPHA_OPAQUE);
#endif
/* draw the background image if there is one */
if(console->BackgroundImage)
gr_bitmap(0, 0, console->BackgroundImage);
/* Draw the text from the back buffers, calculate in the scrollback from the user
* this is a normal SDL software-mode blit, so we need to temporarily set the ColorKey
* for the font, and then clear it when we're done.
*/
#if 0
if((console->OutputScreen->flags & SDL_OPENGLBLIT) && (console->OutputScreen->format->BytesPerPixel > 2)) {
Uint32 *pix = (Uint32 *) (CurrentFont->FontSurface->pixels);
SDL_SetColorKey(CurrentFont->FontSurface, SDL_SRCCOLORKEY, *pix);
}
#endif
//now draw text from last but second line to top
for(loop = 0; loop < Screenlines-1 && loop < console->LineBuffer - console->ConsoleScrollBack; loop++) {
if(console->ConsoleScrollBack != 0 && loop == 0)
for(loop2 = 0; loop2 < (console->VChars / 5) + 1; loop2++)
{
orig_color = FG_COLOR;
gr_string(CON_CHAR_BORDER + (loop2*5*console->ConsoleSurface->cv_font->ft_w), (Screenlines - loop - 2) * (CON_LINE_SPACE + console->ConsoleSurface->cv_font->ft_h), CON_SCROLL_INDICATOR);
FG_COLOR = orig_color;
}
else
{
orig_color = FG_COLOR;
gr_string(CON_CHAR_BORDER, (Screenlines - loop - 2) * (CON_LINE_SPACE + console->ConsoleSurface->cv_font->ft_h), console->ConsoleLines[console->ConsoleScrollBack + loop]);
FG_COLOR = orig_color;
}
}
gr_set_current_canvas(canv_save);
#if 0
if(console->OutputScreen->flags & SDL_OPENGLBLIT)
SDL_SetColorKey(CurrentFont->FontSurface, 0, 0);
#endif
}
void CON_UpdateOffset(ConsoleInformation* console) {
if(!console)
return;
switch(console->Visible) {
case CON_CLOSING:
console->RaiseOffset -= CON_OPENCLOSE_SPEED;
if(console->RaiseOffset <= 0) {
console->RaiseOffset = 0;
console->Visible = CON_CLOSED;
}
break;
case CON_OPENING:
console->RaiseOffset += CON_OPENCLOSE_SPEED;
if(console->RaiseOffset >= console->ConsoleSurface->cv_h) {
console->RaiseOffset = console->ConsoleSurface->cv_h;
console->Visible = CON_OPEN;
}
break;
case CON_OPEN:
case CON_CLOSED:
break;
}
}
/* Draws the console buffer to the screen if the console is "visible" */
void CON_DrawConsole(ConsoleInformation *console) {
grs_canvas *canv_save;
grs_bitmap *clip;
if(!console)
return;
/* only draw if console is visible: here this means, that the console is not CON_CLOSED */
if(console->Visible == CON_CLOSED)
return;
/* Update the scrolling offset */
CON_UpdateOffset(console);
/* Update the command line since it has a blinking cursor */
DrawCommandLine();
#if 0
/* before drawing, make sure the alpha channel of the console surface is set
* properly. (sigh) I wish we didn't have to do this every frame... */
if(console->OutputScreen->flags & SDL_OPENGLBLIT)
CON_AlphaGL(console->ConsoleSurface, console->ConsoleAlpha);
#endif
canv_save = grd_curcanv;
gr_set_current_canvas(&console->OutputScreen->sc_canvas);
clip = gr_create_sub_bitmap(&console->ConsoleSurface->cv_bitmap, 0, console->ConsoleSurface->cv_h - console->RaiseOffset, console->ConsoleSurface->cv_w, console->RaiseOffset);
gr_bitmap(console->DispX, console->DispY, clip);
gr_free_sub_bitmap(clip);
#if 0
if(console->OutputScreen->flags & SDL_OPENGLBLIT)
SDL_UpdateRects(console->OutputScreen, 1, &DestRect);
#endif
gr_set_current_canvas(canv_save);
}
/* Initializes the console */
ConsoleInformation *CON_Init(grs_font *Font, grs_screen *DisplayScreen, int lines, int x, int y, int w, int h)
{
int loop;
ConsoleInformation *newinfo;
/* Create a new console struct and init it. */
if((newinfo = (ConsoleInformation *) d_malloc(sizeof(ConsoleInformation))) == NULL) {
//PRINT_ERROR("Could not allocate the space for a new console info struct.\n");
return NULL;
}
newinfo->Visible = CON_CLOSED;
newinfo->RaiseOffset = 0;
newinfo->ConsoleLines = NULL;
newinfo->CommandLines = NULL;
newinfo->TotalConsoleLines = 0;
newinfo->ConsoleScrollBack = 0;
newinfo->TotalCommands = 0;
newinfo->BackgroundImage = NULL;
#if 0
newinfo->ConsoleAlpha = SDL_ALPHA_OPAQUE;
#endif
newinfo->Offset = 0;
newinfo->InsMode = 1;
newinfo->CursorPos = 0;
newinfo->CommandScrollBack = 0;
newinfo->OutputScreen = DisplayScreen;
newinfo->Prompt = CON_DEFAULT_PROMPT;
newinfo->HideKey = CON_DEFAULT_HIDEKEY;
CON_SetExecuteFunction(newinfo, Default_CmdFunction);
CON_SetTabCompletion(newinfo, Default_TabFunction);
/* make sure that the size of the console is valid */
if(w > newinfo->OutputScreen->sc_w || w < Font->ft_w * 32)
w = newinfo->OutputScreen->sc_w;
if(h > newinfo->OutputScreen->sc_h || h < Font->ft_h)
h = newinfo->OutputScreen->sc_h;
if(x < 0 || x > newinfo->OutputScreen->sc_w - w)
newinfo->DispX = 0;
else
newinfo->DispX = x;
if(y < 0 || y > newinfo->OutputScreen->sc_h - h)
newinfo->DispY = 0;
else
newinfo->DispY = y;
/* load the console surface */
newinfo->ConsoleSurface = gr_create_canvas(w, h);
/* Load the consoles font */
{
grs_canvas *canv_save;
canv_save = grd_curcanv;
gr_set_current_canvas(newinfo->ConsoleSurface);
gr_set_curfont(Font);
gr_set_fontcolor(gr_getcolor(63,63,63), -1);
gr_set_current_canvas(canv_save);
}
/* Load the dirty rectangle for user input */
newinfo->InputBackground = gr_create_bitmap(w, newinfo->ConsoleSurface->cv_font->ft_h);
#if 0
SDL_FillRect(newinfo->InputBackground, NULL, SDL_MapRGBA(newinfo->ConsoleSurface->format, 0, 0, 0, SDL_ALPHA_OPAQUE));
#endif
/* calculate the number of visible characters in the command line */
newinfo->VChars = (w - CON_CHAR_BORDER) / newinfo->ConsoleSurface->cv_font->ft_w;
if(newinfo->VChars > CON_CHARS_PER_LINE)
newinfo->VChars = CON_CHARS_PER_LINE;
/* We would like to have a minumum # of lines to guarentee we don't create a memory error */
if(h / (CON_LINE_SPACE + newinfo->ConsoleSurface->cv_font->ft_h) > lines)
newinfo->LineBuffer = h / (CON_LINE_SPACE + newinfo->ConsoleSurface->cv_font->ft_h);
else
newinfo->LineBuffer = lines;
newinfo->ConsoleLines = (char **)d_malloc(sizeof(char *) * newinfo->LineBuffer);
newinfo->CommandLines = (char **)d_malloc(sizeof(char *) * newinfo->LineBuffer);
for(loop = 0; loop <= newinfo->LineBuffer - 1; loop++) {
newinfo->ConsoleLines[loop] = (char *)d_calloc(CON_CHARS_PER_LINE, sizeof(char));
newinfo->CommandLines[loop] = (char *)d_calloc(CON_CHARS_PER_LINE, sizeof(char));
}
memset(newinfo->Command, 0, CON_CHARS_PER_LINE);
memset(newinfo->LCommand, 0, CON_CHARS_PER_LINE);
memset(newinfo->RCommand, 0, CON_CHARS_PER_LINE);
memset(newinfo->VCommand, 0, CON_CHARS_PER_LINE);
CON_Out(newinfo, "Console initialised.");
CON_NewLineConsole(newinfo);
//CON_ListCommands(newinfo);
return newinfo;
}
/* Makes the console visible */
void CON_Show(ConsoleInformation *console) {
if(console) {
console->Visible = CON_OPENING;
CON_UpdateConsole(console);
}
}
/* Hides the console (make it invisible) */
void CON_Hide(ConsoleInformation *console) {
if(console)
console->Visible = CON_CLOSING;
}
/* tells wether the console is visible or not */
int CON_isVisible(ConsoleInformation *console) {
if(!console)
return CON_CLOSED;
return((console->Visible == CON_OPEN) || (console->Visible == CON_OPENING));
}
/* Frees all the memory loaded by the console */
void CON_Destroy(ConsoleInformation *console) {
CON_Free(console);
}
/* Frees all the memory loaded by the console */
void CON_Free(ConsoleInformation *console) {
int i;
if(!console)
return;
//CON_DestroyCommands();
for(i = 0; i <= console->LineBuffer - 1; i++) {
d_free(console->ConsoleLines[i]);
d_free(console->CommandLines[i]);
}
d_free(console->ConsoleLines);
d_free(console->CommandLines);
console->ConsoleLines = NULL;
console->CommandLines = NULL;
gr_free_canvas(console->ConsoleSurface);
console->ConsoleSurface = NULL;
if (console->BackgroundImage)
gr_free_bitmap(console->BackgroundImage);
console->BackgroundImage = NULL;
gr_free_bitmap(console->InputBackground);
console->InputBackground = NULL;
d_free(console);
}
/* Increments the console lines */
void CON_NewLineConsole(ConsoleInformation *console) {
int loop;
char* temp;
if(!console)
return;
temp = console->ConsoleLines[console->LineBuffer - 1];
for(loop = console->LineBuffer - 1; loop > 0; loop--)
console->ConsoleLines[loop] = console->ConsoleLines[loop - 1];
console->ConsoleLines[0] = temp;
memset(console->ConsoleLines[0], 0, CON_CHARS_PER_LINE);
if(console->TotalConsoleLines < console->LineBuffer - 1)
console->TotalConsoleLines++;
//Now adjust the ConsoleScrollBack
//dont scroll if not at bottom
if(console->ConsoleScrollBack != 0)
console->ConsoleScrollBack++;
//boundaries
if(console->ConsoleScrollBack > console->LineBuffer-1)
console->ConsoleScrollBack = console->LineBuffer-1;
}
/* Increments the command lines */
void CON_NewLineCommand(ConsoleInformation *console) {
int loop;
char *temp;
if(!console)
return;
temp = console->CommandLines[console->LineBuffer - 1];
for(loop = console->LineBuffer - 1; loop > 0; loop--)
console->CommandLines[loop] = console->CommandLines[loop - 1];
console->CommandLines[0] = temp;
memset(console->CommandLines[0], 0, CON_CHARS_PER_LINE);
if(console->TotalCommands < console->LineBuffer - 1)
console->TotalCommands++;
}
/* Draws the command line the user is typing in to the screen */
/* completely rewritten by C.Wacha */
void DrawCommandLine() {
int x;
int commandbuffer;
#if 0
grs_font* CurrentFont;
#endif
static unsigned int LastBlinkTime = 0; /* Last time the consoles cursor blinked */
static int LastCursorPos = 0; // Last Cursor Position
static int Blink = 0; /* Is the cursor currently blinking */
grs_canvas *canv_save;
short orig_color;
if(!Topmost)
return;
commandbuffer = Topmost->VChars - strlen(Topmost->Prompt)-1; // -1 to make cursor visible
#if 0
CurrentFont = Topmost->ConsoleSurface->cv_font;
#endif
//Concatenate the left and right side to command
strcpy(Topmost->Command, Topmost->LCommand);
strncat(Topmost->Command, Topmost->RCommand, strlen(Topmost->RCommand));
//calculate display offset from current cursor position
if(Topmost->Offset < Topmost->CursorPos - commandbuffer)
Topmost->Offset = Topmost->CursorPos - commandbuffer;
if(Topmost->Offset > Topmost->CursorPos)
Topmost->Offset = Topmost->CursorPos;
//first add prompt to visible part
strcpy(Topmost->VCommand, Topmost->Prompt);
//then add the visible part of the command
strncat(Topmost->VCommand, &Topmost->Command[Topmost->Offset], strlen(&Topmost->Command[Topmost->Offset]));
//now display the result
#if 0
//once again we're drawing text, so in OpenGL context we need to temporarily set up
//software-mode transparency.
if(Topmost->OutputScreen->flags & SDL_OPENGLBLIT) {
Uint32 *pix = (Uint32 *) (CurrentFont->FontSurface->pixels);
SDL_SetColorKey(CurrentFont->FontSurface, SDL_SRCCOLORKEY, *pix);
}
#endif
canv_save = grd_curcanv;
gr_set_current_canvas(Topmost->ConsoleSurface);
//first of all restore InputBackground
gr_bitmap(0, Topmost->ConsoleSurface->cv_h - Topmost->ConsoleSurface->cv_font->ft_h, Topmost->InputBackground);
//now add the text
orig_color = FG_COLOR;
gr_string(CON_CHAR_BORDER, Topmost->ConsoleSurface->cv_h - Topmost->ConsoleSurface->cv_font->ft_h, Topmost->VCommand);
FG_COLOR = orig_color;
//at last add the cursor
//check if the blink period is over
if(get_msecs() > LastBlinkTime) {
LastBlinkTime = get_msecs() + CON_BLINK_RATE;
if(Blink)
Blink = 0;
else
Blink = 1;
}
//check if cursor has moved - if yes display cursor anyway
if(Topmost->CursorPos != LastCursorPos) {
LastCursorPos = Topmost->CursorPos;
LastBlinkTime = get_msecs() + CON_BLINK_RATE;
Blink = 1;
}
if(Blink) {
int prompt_width, cmd_width, h, w;
gr_get_string_size(Topmost->Prompt, &prompt_width, &h, &w);
gr_get_string_size(Topmost->LCommand + Topmost->Offset, &cmd_width, &h, &w);
x = CON_CHAR_BORDER + prompt_width + cmd_width;
orig_color = FG_COLOR;
if(Topmost->InsMode)
gr_string(x, Topmost->ConsoleSurface->cv_h - Topmost->ConsoleSurface->cv_font->ft_h, CON_INS_CURSOR);
else
gr_string(x, Topmost->ConsoleSurface->cv_h - Topmost->ConsoleSurface->cv_font->ft_h, CON_OVR_CURSOR);
FG_COLOR = orig_color;
}
gr_set_current_canvas(canv_save);
#if 0
if(Topmost->OutputScreen->flags & SDL_OPENGLBLIT) {
SDL_SetColorKey(CurrentFont->FontSurface, 0, 0);
}
#endif
}
#ifdef _MSC_VER
# define vsnprintf _vsnprintf
#endif
/* Outputs text to the console (in game), up to CON_CHARS_PER_LINE chars can be entered */
void CON_Out(ConsoleInformation *console, const char *str, ...) {
va_list marker;
//keep some space free for stuff like CON_Out(console, "blablabla %s", console->Command);
char temp[CON_CHARS_PER_LINE + 128];
char* ptemp;
if(!console)
return;
va_start(marker, str);
vsnprintf(temp, CON_CHARS_PER_LINE + 127, str, marker);
va_end(marker);
ptemp = temp;
//temp now contains the complete string we want to output
// the only problem is that temp is maybe longer than the console
// width so we have to cut it into several pieces
if(console->ConsoleLines) {
while(strlen(ptemp) > console->VChars) {
CON_NewLineConsole(console);
strncpy(console->ConsoleLines[0], ptemp, console->VChars);
console->ConsoleLines[0][console->VChars] = '\0';
ptemp = &ptemp[console->VChars];
}
CON_NewLineConsole(console);
strncpy(console->ConsoleLines[0], ptemp, console->VChars);
console->ConsoleLines[0][console->VChars] = '\0';
CON_UpdateConsole(console);
}
/* And print to stdout */
//printf("%s\n", temp);
}
#if 0
/* Sets the alpha level of the console, 0 turns off alpha blending */
void CON_Alpha(ConsoleInformation *console, unsigned char alpha) {
if(!console)
return;
/* store alpha as state! */
console->ConsoleAlpha = alpha;
if((console->OutputScreen->flags & SDL_OPENGLBLIT) == 0) {
if(alpha == 0)
SDL_SetAlpha(console->ConsoleSurface, 0, alpha);
else
SDL_SetAlpha(console->ConsoleSurface, SDL_SRCALPHA, alpha);
}
// CON_UpdateConsole(console);
}
#endif
/* Adds background image to the console, scaled to size of console*/
int CON_Background(ConsoleInformation *console, grs_bitmap *image)
{
if(!console)
return 1;
/* Free the background from the console */
if (image == NULL) {
if (console->BackgroundImage)
gr_free_bitmap(console->BackgroundImage);
console->BackgroundImage = NULL;
#if 0
SDL_FillRect(console->InputBackground, NULL, SDL_MapRGBA(console->ConsoleSurface->format, 0, 0, 0, SDL_ALPHA_OPAQUE));
#endif
return 0;
}
/* Load a new background */
if (console->BackgroundImage)
gr_free_bitmap(console->BackgroundImage);
console->BackgroundImage = gr_create_bitmap(console->ConsoleSurface->cv_w, console->ConsoleSurface->cv_h);
gr_bitmap_scale_to(image, console->BackgroundImage);
#if 0
SDL_FillRect(console->InputBackground, NULL, SDL_MapRGBA(console->ConsoleSurface->format, 0, 0, 0, SDL_ALPHA_OPAQUE));
#endif
gr_bm_bitblt(console->BackgroundImage->bm_w, console->InputBackground->bm_h, 0, 0, 0, console->ConsoleSurface->cv_h - console->ConsoleSurface->cv_font->ft_h, console->BackgroundImage, console->InputBackground);
return 0;
}
/* Sets font info for the console */
void CON_Font(ConsoleInformation *console, grs_font *font, int fg, int bg)
{
grs_canvas *canv_save;
canv_save = grd_curcanv;
gr_set_current_canvas(console->ConsoleSurface);
gr_set_curfont(font);
gr_set_fontcolor(fg, bg);
gr_set_current_canvas(canv_save);
}
/* takes a new x and y of the top left of the console window */
void CON_Position(ConsoleInformation *console, int x, int y) {
if(!console)
return;
if(x < 0 || x > console->OutputScreen->sc_w - console->ConsoleSurface->cv_w)
console->DispX = 0;
else
console->DispX = x;
if(y < 0 || y > console->OutputScreen->sc_h - console->ConsoleSurface->cv_h)
console->DispY = 0;
else
console->DispY = y;
}
void gr_init_bitmap_alloc( grs_bitmap *bm, int mode, int x, int y, int w, int h, int bytesperline);
/* resizes the console, has to reset alot of stuff
* returns 1 on error */
int CON_Resize(ConsoleInformation *console, int x, int y, int w, int h)
{
if(!console)
return 1;
/* make sure that the size of the console is valid */
if(w > console->OutputScreen->sc_w || w < console->ConsoleSurface->cv_font->ft_w * 32)
w = console->OutputScreen->sc_w;
if(h > console->OutputScreen->sc_h || h < console->ConsoleSurface->cv_font->ft_h)
h = console->OutputScreen->sc_h;
if(x < 0 || x > console->OutputScreen->sc_w - w)
console->DispX = 0;
else
console->DispX = x;
if(y < 0 || y > console->OutputScreen->sc_h - h)
console->DispY = 0;
else
console->DispY = y;
/* resize console surface */
gr_free_bitmap_data(&console->ConsoleSurface->cv_bitmap);
gr_init_bitmap_alloc(&console->ConsoleSurface->cv_bitmap, BM_LINEAR, 0, 0, w, h, w);
/* Load the dirty rectangle for user input */
gr_free_bitmap(console->InputBackground);
console->InputBackground = gr_create_bitmap(w, console->ConsoleSurface->cv_font->ft_h);
/* Now reset some stuff dependent on the previous size */
console->ConsoleScrollBack = 0;
/* Reload the background image (for the input text area) in the console */
if(console->BackgroundImage) {
#if 0
SDL_FillRect(console->InputBackground, NULL, SDL_MapRGBA(console->ConsoleSurface->format, 0, 0, 0, SDL_ALPHA_OPAQUE));
#endif
gr_bm_bitblt(console->BackgroundImage->bm_w, console->InputBackground->bm_h, 0, 0, 0, console->ConsoleSurface->cv_h - console->ConsoleSurface->cv_font->ft_h, console->BackgroundImage, console->InputBackground);
}
#if 0
/* restore the alpha level */
CON_Alpha(console, console->ConsoleAlpha);
#endif
return 0;
}
/* Transfers the console to another screen surface, and adjusts size */
int CON_Transfer(ConsoleInformation *console, grs_screen *new_outputscreen, int x, int y, int w, int h)
{
if(!console)
return 1;
console->OutputScreen = new_outputscreen;
return(CON_Resize(console, x, y, w, h));
}
/* Sets the topmost console for input */
void CON_Topmost(ConsoleInformation *console) {
grs_canvas *canv_save;
short orig_color;
if(!console)
return;
// Make sure the blinking cursor is gone
if(Topmost) {
canv_save = grd_curcanv;
gr_set_current_canvas(Topmost->ConsoleSurface);
gr_bitmap(0, Topmost->ConsoleSurface->cv_h - Topmost->ConsoleSurface->cv_font->ft_h, Topmost->InputBackground);
orig_color = FG_COLOR;
gr_string(CON_CHAR_BORDER, Topmost->ConsoleSurface->cv_h - Topmost->ConsoleSurface->cv_font->ft_h, Topmost->VCommand);
FG_COLOR = orig_color;
gr_set_current_canvas(canv_save);
}
Topmost = console;
}
/* Sets the Prompt for console */
void CON_SetPrompt(ConsoleInformation *console, char* newprompt) {
if(!console)
return;
//check length so we can still see at least 1 char :-)
if(strlen(newprompt) < console->VChars)
console->Prompt = d_strdup(newprompt);
else
CON_Out(console, "prompt too long. (max. %i chars)", console->VChars - 1);
}
/* Sets the key that deactivates (hides) the console. */
void CON_SetHideKey(ConsoleInformation *console, int key) {
if(console)
console->HideKey = key;
}
/* Executes the command entered */
void CON_Execute(ConsoleInformation *console, char* command) {
if(console)
console->CmdFunction(console, command);
}
void CON_SetExecuteFunction(ConsoleInformation *console, void(*CmdFunction)(ConsoleInformation *console2, char* command)) {
if(console)
console->CmdFunction = CmdFunction;
}
void Default_CmdFunction(ConsoleInformation *console, char* command) {
CON_Out(console, " No CommandFunction registered");
CON_Out(console, " use 'CON_SetExecuteFunction' to register one");
CON_Out(console, " ");
CON_Out(console, "Unknown Command \"%s\"", command);
}
void CON_SetTabCompletion(ConsoleInformation *console, char*(*TabFunction)(char* command)) {
if(console)
console->TabFunction = TabFunction;
}
void CON_TabCompletion(ConsoleInformation *console) {
int i,j;
char* command;
if(!console)
return;
command = d_strdup(console->LCommand);
command = console->TabFunction(command);
if(!command)
return; //no tab completion took place so return silently
j = strlen(command);
if(j > CON_CHARS_PER_LINE - 2)
j = CON_CHARS_PER_LINE-1;
memset(console->LCommand, 0, CON_CHARS_PER_LINE);
console->CursorPos = 0;
for(i = 0; i < j; i++) {
console->CursorPos++;
console->LCommand[i] = command[i];
}
//add a trailing space
console->CursorPos++;
console->LCommand[j] = ' ';
console->LCommand[j+1] = '\0';
}
char* Default_TabFunction(char* command) {
CON_Out(Topmost, " No TabFunction registered");
CON_Out(Topmost, " use 'CON_SetTabCompletion' to register one");
CON_Out(Topmost, " ");
return NULL;
}
void Cursor_Left(ConsoleInformation *console) {
char temp[CON_CHARS_PER_LINE];
if(Topmost->CursorPos > 0) {
Topmost->CursorPos--;
strcpy(temp, Topmost->RCommand);
strcpy(Topmost->RCommand, &Topmost->LCommand[strlen(Topmost->LCommand)-1]);
strcat(Topmost->RCommand, temp);
Topmost->LCommand[strlen(Topmost->LCommand)-1] = '\0';
//CON_Out(Topmost, "L:%s, R:%s", Topmost->LCommand, Topmost->RCommand);
}
}
void Cursor_Right(ConsoleInformation *console) {
char temp[CON_CHARS_PER_LINE];
if(Topmost->CursorPos < strlen(Topmost->Command)) {
Topmost->CursorPos++;
strncat(Topmost->LCommand, Topmost->RCommand, 1);
strcpy(temp, Topmost->RCommand);
strcpy(Topmost->RCommand, &temp[1]);
//CON_Out(Topmost, "L:%s, R:%s", Topmost->LCommand, Topmost->RCommand);
}
}
void Cursor_Home(ConsoleInformation *console) {
char temp[CON_CHARS_PER_LINE];
Topmost->CursorPos = 0;
strcpy(temp, Topmost->RCommand);
strcpy(Topmost->RCommand, Topmost->LCommand);
strncat(Topmost->RCommand, temp, strlen(temp));
memset(Topmost->LCommand, 0, CON_CHARS_PER_LINE);
}
void Cursor_End(ConsoleInformation *console) {
Topmost->CursorPos = strlen(Topmost->Command);
strncat(Topmost->LCommand, Topmost->RCommand, strlen(Topmost->RCommand));
memset(Topmost->RCommand, 0, CON_CHARS_PER_LINE);
}
void Cursor_Del(ConsoleInformation *console) {
char temp[CON_CHARS_PER_LINE];
if(strlen(Topmost->RCommand) > 0) {
strcpy(temp, Topmost->RCommand);
strcpy(Topmost->RCommand, &temp[1]);
}
}
void Cursor_BSpace(ConsoleInformation *console) {
if(Topmost->CursorPos > 0) {
Topmost->CursorPos--;
Topmost->Offset--;
if(Topmost->Offset < 0)
Topmost->Offset = 0;
Topmost->LCommand[strlen(Topmost->LCommand)-1] = '\0';
}
}
void Cursor_Add(ConsoleInformation *console, int event)
{
if(strlen(Topmost->Command) < CON_CHARS_PER_LINE - 1)
{
Topmost->CursorPos++;
Topmost->LCommand[strlen(Topmost->LCommand)] = key_to_ascii(event);
Topmost->LCommand[strlen(Topmost->LCommand)] = '\0';
}
}
void Clear_Command(ConsoleInformation *console) {
Topmost->CursorPos = 0;
memset(Topmost->VCommand, 0, CON_CHARS_PER_LINE);
memset(Topmost->Command, 0, CON_CHARS_PER_LINE);
memset(Topmost->LCommand, 0, CON_CHARS_PER_LINE);
memset(Topmost->RCommand, 0, CON_CHARS_PER_LINE);
}
void Clear_History(ConsoleInformation *console) {
int loop;
for(loop = 0; loop <= console->LineBuffer - 1; loop++)
memset(console->ConsoleLines[loop], 0, CON_CHARS_PER_LINE);
}
void Command_Up(ConsoleInformation *console) {
if(console->CommandScrollBack < console->TotalCommands - 1) {
/* move back a line in the command strings and copy the command to the current input string */
console->CommandScrollBack++;
memset(console->RCommand, 0, CON_CHARS_PER_LINE);
console->Offset = 0;
strcpy(console->LCommand, console->CommandLines[console->CommandScrollBack]);
console->CursorPos = strlen(console->CommandLines[console->CommandScrollBack]);
CON_UpdateConsole(console);
}
}
void Command_Down(ConsoleInformation *console) {
if(console->CommandScrollBack > -1) {
/* move forward a line in the command strings and copy the command to the current input string */
console->CommandScrollBack--;
memset(console->RCommand, 0, CON_CHARS_PER_LINE);
memset(console->LCommand, 0, CON_CHARS_PER_LINE);
console->Offset = 0;
if(console->CommandScrollBack > -1)
strcpy(console->LCommand, console->CommandLines[console->CommandScrollBack]);
console->CursorPos = strlen(console->LCommand);
CON_UpdateConsole(console);
}
}