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8eb5c965d2
dxx-rebirth
/
arch
/
sdl
History
zicodxx
8eb5c965d2
Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources
2008-02-24 14:41:27 +00:00
..
digi.c
rename types.h to pstypes.h to avoid name conflict with Mac OS 9's MrC (it doesn't respect the difference between project and system headers)
2008-01-02 03:37:13 +00:00
digi_audio.c
rename types.h to pstypes.h to avoid name conflict with Mac OS 9's MrC (it doesn't respect the difference between project and system headers)
2008-01-02 03:37:13 +00:00
digi_mixer.c
rename types.h to pstypes.h to avoid name conflict with Mac OS 9's MrC (it doesn't respect the difference between project and system headers)
2008-01-02 03:37:13 +00:00
digi_mixer_music.c
allow custom MIDI in add-on hogs to be used without caching everything
2008-01-26 01:16:31 +00:00
event.c
Updated docs; Removed GP2X support since I won't support this device anymore
2007-09-28 22:44:04 +00:00
gr.c
Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources
2008-02-24 14:41:27 +00:00
joy.c
Implemented PhysFS support; Implemended D2X memory functions; Code cleanups
2008-01-23 17:25:09 +00:00
jukebox.c
Implemented PhysFS support; Implemended D2X memory functions; Code cleanups
2008-01-23 17:25:09 +00:00
key.c
Introduced timer_delay2 as replacement for timer_delay to sleep according to given FPS rate considering calc time between frames
2007-11-21 12:46:09 +00:00
mouse.c
Cleanung up arch/ a little bit; Added mouse delta time interval for more more accurate reading at high FPS
2008-01-29 14:49:54 +00:00
timer.c
Introduced timer_delay2 as replacement for timer_delay to sleep according to given FPS rate considering calc time between frames
2007-11-21 12:46:09 +00:00