Remove stored_laser_level, which existed primarily to enforce type separate. `enum class` can do that without the need for a separate class type.
380 lines
11 KiB
C++
380 lines
11 KiB
C++
/*
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* Portions of this file are copyright Rebirth contributors and licensed as
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* described in COPYING.txt.
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* Portions of this file are copyright Parallax Software and licensed
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* according to the Parallax license below.
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* See COPYING.txt for license details.
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Routines for paging in/out textures.
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*
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <string.h>
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#include "pstypes.h"
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#include "inferno.h"
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#include "segment.h"
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#include "textures.h"
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#include "wall.h"
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#include "object.h"
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#include "gamemine.h"
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#include "dxxerror.h"
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#include "console.h"
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#include "gameseg.h"
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#include "game.h"
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#include "piggy.h"
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#include "texmerge.h"
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#include "paging.h"
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#include "laser.h"
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#include "robot.h"
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#include "vclip.h"
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#include "effects.h"
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#include "fireball.h"
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#include "weapon.h"
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#include "palette.h"
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#include "timer.h"
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#include "text.h"
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#include "cntrlcen.h"
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#include "gauges.h"
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#include "powerup.h"
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#include "fuelcen.h"
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#include "mission.h"
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#include "ai.h"
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#include "compiler-range_for.h"
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#include "d_levelstate.h"
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#include "partial_range.h"
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#include "segiter.h"
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static void paging_touch_vclip(const vclip &vc, const unsigned line)
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#define paging_touch_vclip(V) paging_touch_vclip(V, __LINE__)
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{
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using range_type = partial_range_t<const bitmap_index*>;
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union {
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uint8_t storage[1];
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range_type r;
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} u{};
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try
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{
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new(&u.r) range_type((partial_const_range)(__FILE__, line, "vc.frames", vc.frames, vc.num_frames));
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static_assert(std::is_trivially_destructible<range_type>::value, "partial_range destructor not called");
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}
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catch (const range_type::partial_range_error &e)
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{
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con_puts(CON_URGENT, e.what());
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return;
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}
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range_for (auto &i, u.r)
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{
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PIGGY_PAGE_IN(i);
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}
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}
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static void paging_touch_wall_effects(const d_eclip_array &Effects, const Textures_array &Textures, const d_vclip_array &Vclip, const int tmap_num)
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{
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range_for (auto &i, partial_const_range(Effects, Num_effects))
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{
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if ( i.changing_wall_texture == tmap_num ) {
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paging_touch_vclip(i.vc);
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if (i.dest_bm_num < Textures.size())
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PIGGY_PAGE_IN( Textures[i.dest_bm_num] ); //use this bitmap when monitor destroyed
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if ( i.dest_vclip > -1 )
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paging_touch_vclip(Vclip[i.dest_vclip]); //what vclip to play when exploding
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if ( i.dest_eclip > -1 )
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paging_touch_vclip(Effects[i.dest_eclip].vc); //what eclip to play when exploding
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if ( i.crit_clip > -1 )
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paging_touch_vclip(Effects[i.crit_clip].vc); //what eclip to play when mine critical
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break;
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}
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}
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}
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static void paging_touch_object_effects(const d_eclip_array &Effects, const unsigned tmap_num)
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{
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range_for (auto &i, partial_const_range(Effects, Num_effects))
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{
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if ( i.changing_object_texture == tmap_num ) {
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paging_touch_vclip(i.vc);
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break;
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}
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}
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}
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static void paging_touch_model( int modelnum )
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{
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auto &Effects = LevelUniqueEffectsClipState.Effects;
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auto &Polygon_models = LevelSharedPolygonModelState.Polygon_models;
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const auto &pm = Polygon_models[modelnum];
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const uint_fast32_t b = pm.first_texture;
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const uint_fast32_t e = b + pm.n_textures;
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range_for (const auto p, partial_range(ObjBitmapPtrs, b, e))
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{
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PIGGY_PAGE_IN(ObjBitmaps[p]);
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paging_touch_object_effects(Effects, p);
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}
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}
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static void paging_touch_weapon(const d_vclip_array &Vclip, const weapon_info &weapon)
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{
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// Page in the robot's weapons.
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if(weapon.picture.index)
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{
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PIGGY_PAGE_IN(weapon.picture);
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}
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if (weapon.flash_vclip > -1)
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paging_touch_vclip(Vclip[weapon.flash_vclip]);
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if (weapon.wall_hit_vclip > -1)
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paging_touch_vclip(Vclip[weapon.wall_hit_vclip]);
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if (weapon.damage_radius)
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{
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// Robot_hit_vclips are actually badass_vclips
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if (weapon.robot_hit_vclip > -1)
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paging_touch_vclip(Vclip[weapon.robot_hit_vclip]);
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}
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switch(weapon.render)
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{
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case WEAPON_RENDER_VCLIP:
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if (weapon.weapon_vclip > -1)
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paging_touch_vclip(Vclip[weapon.weapon_vclip]);
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break;
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case WEAPON_RENDER_NONE:
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case weapon_info::render_type::laser:
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break;
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case WEAPON_RENDER_POLYMODEL:
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paging_touch_model(weapon.model_num);
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break;
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case WEAPON_RENDER_BLOB:
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PIGGY_PAGE_IN(weapon.bitmap);
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break;
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}
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}
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static void paging_touch_weapon(const d_vclip_array &Vclip, const weapon_info_array &Weapon_info, const uint_fast32_t weapon_type)
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{
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if (weapon_type < N_weapon_types)
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paging_touch_weapon(Vclip, Weapon_info[weapon_type]);
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}
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const std::array<sbyte, 13> super_boss_gate_type_list{{0, 1, 8, 9, 10, 11, 12, 15, 16, 18, 19, 20, 22}};
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static void paging_touch_robot(const d_level_shared_robot_info_state::d_robot_info_array &Robot_info, const d_vclip_array &Vclip, const weapon_info_array &Weapon_info, const unsigned ridx)
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{
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auto &ri = Robot_info[ridx];
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// Page in robot_index
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paging_touch_model(ri.model_num);
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if (ri.exp1_vclip_num > -1)
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paging_touch_vclip(Vclip[ri.exp1_vclip_num]);
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if (ri.exp2_vclip_num > -1)
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paging_touch_vclip(Vclip[ri.exp2_vclip_num]);
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// Page in his weapons
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paging_touch_weapon(Vclip, Weapon_info, ri.weapon_type);
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// A super-boss can gate in robots...
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if (ri.boss_flag == BOSS_SUPER)
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{
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range_for (const auto i, super_boss_gate_type_list)
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paging_touch_robot(Robot_info, Vclip, Weapon_info, i);
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paging_touch_vclip(Vclip[VCLIP_MORPHING_ROBOT]);
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}
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}
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static void paging_touch_object(const d_level_shared_robot_info_state::d_robot_info_array &Robot_info, const Textures_array &Textures, const d_vclip_array &Vclip, const weapon_info_array &Weapon_info, const object_base &obj)
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{
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int v;
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switch (obj.render_type) {
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case RT_NONE: break; //doesn't render, like the player
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case RT_POLYOBJ:
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if (obj.rtype.pobj_info.tmap_override != -1)
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PIGGY_PAGE_IN(Textures[obj.rtype.pobj_info.tmap_override]);
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else
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paging_touch_model(obj.rtype.pobj_info.model_num);
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break;
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case RT_POWERUP:
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if (obj.rtype.vclip_info.vclip_num > -1)
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{
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paging_touch_vclip(Vclip[obj.rtype.vclip_info.vclip_num]);
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}
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break;
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case RT_MORPH: break;
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case RT_FIREBALL: break;
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case RT_WEAPON_VCLIP: break;
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case RT_HOSTAGE:
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paging_touch_vclip(Vclip[obj.rtype.vclip_info.vclip_num]);
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break;
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case RT_LASER: break;
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}
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switch (obj.type) {
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default:
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break;
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case OBJ_PLAYER:
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v = get_explosion_vclip(obj, explosion_vclip_stage::s0);
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if ( v > -1 )
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paging_touch_vclip(Vclip[v]);
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break;
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case OBJ_ROBOT:
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paging_touch_robot(Robot_info, Vclip, Weapon_info, get_robot_id(obj));
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break;
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case OBJ_CNTRLCEN:
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paging_touch_weapon(Vclip, Weapon_info, weapon_id_type::CONTROLCEN_WEAPON_NUM);
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if (Dead_modelnums[obj.rtype.pobj_info.model_num] != -1)
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{
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paging_touch_model(Dead_modelnums[obj.rtype.pobj_info.model_num]);
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}
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break;
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}
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}
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static void paging_touch_side(const d_eclip_array &Effects, const Textures_array &Textures, const d_vclip_array &Vclip, const cscusegment segp, int sidenum )
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{
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auto &Walls = LevelUniqueWallSubsystemState.Walls;
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auto &vcwallptr = Walls.vcptr;
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if (!(WALL_IS_DOORWAY(GameBitmaps, Textures, vcwallptr, segp, sidenum) & WID_RENDER_FLAG))
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return;
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auto &uside = segp.u.sides[sidenum];
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const auto tmap1 = uside.tmap_num;
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paging_touch_wall_effects(Effects, Textures, Vclip, tmap1);
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if (const auto tmap2 = uside.tmap_num2)
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{
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texmerge_get_cached_bitmap( tmap1, tmap2 );
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paging_touch_wall_effects(Effects, Textures, Vclip, tmap2 & 0x3FFF);
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} else {
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PIGGY_PAGE_IN( Textures[tmap1] );
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}
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}
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static void paging_touch_robot_maker(const d_level_shared_robot_info_state::d_robot_info_array &Robot_info, const d_vclip_array &Vclip, const weapon_info_array &Weapon_info, const shared_segment &segp)
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{
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auto &RobotCenters = LevelSharedRobotcenterState.RobotCenters;
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paging_touch_vclip(Vclip[VCLIP_MORPHING_ROBOT]);
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const auto &robot_flags = RobotCenters[segp.matcen_num].robot_flags;
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const std::size_t bits_per_robot_flags = 8 * sizeof(robot_flags[0]);
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for (uint_fast32_t i = 0; i != robot_flags.size(); ++i)
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{
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auto robot_index = i * bits_per_robot_flags;
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uint_fast32_t flags = robot_flags[i];
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if (sizeof(flags) >= 2 * sizeof(robot_flags[0]) && i + 1 != robot_flags.size())
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flags |= static_cast<uint64_t>(robot_flags[++i]) << bits_per_robot_flags;
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while (flags) {
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if (flags & 1) {
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// Page in robot_index
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paging_touch_robot(Robot_info, Vclip, Weapon_info, robot_index);
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}
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flags >>= 1;
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robot_index++;
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}
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}
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}
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static void paging_touch_segment(const d_eclip_array &Effects, const d_level_shared_robot_info_state::d_robot_info_array &Robot_info, const Textures_array &Textures, const d_vclip_array &Vclip, const weapon_info_array &Weapon_info, const fvcobjptridx &vcobjptridx, const fvcsegptr &vcsegptr, const vcsegptr_t segp)
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{
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if ( segp->special == SEGMENT_IS_ROBOTMAKER )
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paging_touch_robot_maker(Robot_info, Vclip, Weapon_info, segp);
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for (int sn=0;sn<MAX_SIDES_PER_SEGMENT;sn++) {
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paging_touch_side(Effects, Textures, Vclip, segp, sn);
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}
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range_for (const object &objp, objects_in(*segp, vcobjptridx, vcsegptr))
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paging_touch_object(Robot_info, Textures, Vclip, Weapon_info, objp);
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}
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static void paging_touch_walls(const Textures_array &Textures, const wall_animations_array &WallAnims, const fvcwallptr &vcwallptr)
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{
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range_for (const auto &&wp, vcwallptr)
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{
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auto &w = *wp;
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if ( w.clip_num > -1 ) {
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const auto &anim = WallAnims[w.clip_num];
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range_for (auto &j, partial_range(anim.frames, anim.num_frames))
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PIGGY_PAGE_IN(Textures[j]);
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}
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}
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}
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namespace dsx {
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void paging_touch_all(const d_vclip_array &Vclip)
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{
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auto &Effects = LevelUniqueEffectsClipState.Effects;
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auto &Objects = LevelUniqueObjectState.Objects;
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auto &WallAnims = GameSharedState.WallAnims;
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auto &vcobjptridx = Objects.vcptridx;
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pause_game_world_time p;
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#if defined(DXX_BUILD_DESCENT_I)
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show_boxed_message(TXT_LOADING, 0);
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#endif
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auto &Robot_info = LevelSharedRobotInfoState.Robot_info;
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range_for (const auto &&segp, vcsegptr)
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{
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paging_touch_segment(Effects, Robot_info, Textures, Vclip, Weapon_info, vcobjptridx, vcsegptr, segp);
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}
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auto &Walls = LevelUniqueWallSubsystemState.Walls;
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auto &vcwallptr = Walls.vcptr;
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paging_touch_walls(Textures, WallAnims, vcwallptr);
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range_for (auto &s, partial_const_range(Powerup_info, N_powerup_types))
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{
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if ( s.vclip_num > -1 )
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paging_touch_vclip(Vclip[s.vclip_num]);
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}
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range_for (auto &w, partial_const_range(Weapon_info, N_weapon_types))
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{
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paging_touch_weapon(Vclip, w);
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}
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range_for (auto &s, partial_const_range(Powerup_info, N_powerup_types))
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{
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if ( s.vclip_num > -1 )
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paging_touch_vclip(Vclip[s.vclip_num]);
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}
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range_for (auto &s, Gauges)
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{
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if ( s.index ) {
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PIGGY_PAGE_IN( s );
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}
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}
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paging_touch_vclip(Vclip[VCLIP_PLAYER_APPEARANCE]);
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paging_touch_vclip(Vclip[VCLIP_POWERUP_DISAPPEARANCE]);
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reset_cockpit(); //force cockpit redraw next time
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}
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}
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