dxx-rebirth/include
2009-01-26 05:01:18 +00:00
..
3d.h Using a clean flow for closing game data at the end of main() instead of using atexit; Now only use atexit for SDL stuff, error, mem, console (and editor which we do later); Small Cleanup 2008-11-14 16:56:40 +00:00
args.h Took out old missile tracking code to be selectable over command-line to preserve consistency 2009-01-17 11:11:07 +00:00
byteswap.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
cfile.h Patch from Damjan Cvetko <zobo@lana.krneki.org> for better support building with a non-free compiler... 2009-01-15 01:00:19 +00:00
checker.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
console.h Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes 2008-04-06 20:23:28 +00:00
d1x.xpm initial import 2006-03-20 17:12:09 +00:00
d_glob.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
d_io.h Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes 2008-04-06 20:23:28 +00:00
descent.xpm initial import 2006-03-20 17:12:09 +00:00
dl_list.h Revisited Kip's non-Tracker changes and implemented to D2X: Prettier SConstruct output, Forgotten newlines at end of files, Improvement in dl_list code, Revamped menu GUI defines; I am NOT HAPPY I have to do these changes seperately 2008-10-28 17:58:54 +00:00
error.h Added other SDL_(Un)LockAudio statements to protect the audio_mixcallback function - making that hopefully stable on multicores; Resetting warn_func at quit_request so we do not accidently show any menu; Open gamelog.txt unbuffered 2008-11-15 20:49:54 +00:00
fix.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
func.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
gr.h Get Mac command keys working, MACINTOSH code cleanup, update Xcode project 2008-12-07 12:26:43 +00:00
grdef.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
hash.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
hmp2mid.h include SDL/SDL.h for all platforms and physfs/physfs.h for Mac OS X to avoid having to add some hard-coded include paths 2007-04-09 02:41:45 +00:00
i86.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
iff.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
ignorecase.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
internal.h Made joy_flush also resetting button state; Improved glReticle; Implemented Fallback resolution if SDL may fail; Code cleanup 2008-04-19 19:11:32 +00:00
interp.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
libmve.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
loadgl.h include/loadgl.h, main/newmenu.c, main/titles.c: Added definitions for OpenGL fucntions which might not be included in system headers; Cleaned and declared briefings palette hacks [EMULATING_D1 needs work]; Menu right border shadow was too wide; 2008-03-25 12:28:02 +00:00
makesig.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
maths.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
modex.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
netdrv.h Changed function naming convention in netdrv and below to general Descent code convention 2009-01-26 05:01:18 +00:00
nocfile.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
ogl_init.h Patch from Damjan Cvetko <zobo@lana.krneki.org> for better support building with a non-free compiler... 2009-01-15 01:03:26 +00:00
pa_enabl.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
palette.h Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings 2008-03-20 23:23:46 +00:00
pcx.h Get Mac command keys working, MACINTOSH code cleanup, update Xcode project 2008-12-07 12:26:43 +00:00
physfsrwops.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
physfsx.h No using chdir for Mac OS 9 - it doesn't have it 2008-07-01 11:22:36 +00:00
pngfile.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
psmacros.inc initial import 2006-03-20 17:12:09 +00:00
pstypes.h Changed define path for SDL_types header for win32 2007-09-29 10:48:02 +00:00
pstypes.inc initial import 2006-03-20 17:12:09 +00:00
rbaudio.h Using a clean flow for closing game data at the end of main() instead of using atexit; Now only use atexit for SDL stuff, error, mem, console (and editor which we do later); Small Cleanup 2008-11-14 16:56:40 +00:00
rle.h Using a clean flow for closing game data at the end of main() instead of using atexit; Now only use atexit for SDL stuff, error, mem, console (and editor which we do later); Small Cleanup 2008-11-14 16:56:40 +00:00
strio.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
strutil.h Add snprintf for Mac OS 9 2008-07-01 11:15:52 +00:00
texmap.h Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes 2008-04-06 20:23:28 +00:00
timer.h Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes 2008-04-06 20:23:28 +00:00
u_dpmi.h Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes 2008-04-06 20:23:28 +00:00
u_mem.h Get Mac command keys working, MACINTOSH code cleanup, update Xcode project 2008-12-07 12:26:43 +00:00
ui.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
vecmat.h Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes 2008-04-06 20:23:28 +00:00
vesa.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00