.. |
editor
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clear up automake stuff, additions in DXX-COMPILE.TXT
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2006-10-02 17:00:26 +00:00 |
old
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initial import
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2006-03-20 17:12:09 +00:00 |
ai.c
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initial import
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2006-03-20 17:12:09 +00:00 |
ai.h
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initial import
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2006-03-20 17:12:09 +00:00 |
ai2.c
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initial import
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2006-03-20 17:12:09 +00:00 |
aipath.c
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initial import
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2006-03-20 17:12:09 +00:00 |
aistruct.h
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initial import
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2006-03-20 17:12:09 +00:00 |
automap.c
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corrected demo-related font positions; fixed window view glitch in demo playback; merged ogl_ubitmapm_cs and ogl_ubitmapm_cf
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2006-10-08 15:57:11 +00:00 |
automap.h
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initial import
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2006-03-20 17:12:09 +00:00 |
bm.c
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initial import
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2006-03-20 17:12:09 +00:00 |
bm.h
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initial import
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2006-03-20 17:12:09 +00:00 |
bmread.c
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initial import
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2006-03-20 17:12:09 +00:00 |
bmread.h
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initial import
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2006-03-20 17:12:09 +00:00 |
cmd.c
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initial import
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2006-03-20 17:12:09 +00:00 |
cntrlcen.c
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initial import
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2006-03-20 17:12:09 +00:00 |
cntrlcen.h
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initial import
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2006-03-20 17:12:09 +00:00 |
collide.c
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initial import
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2006-03-20 17:12:09 +00:00 |
collide.h
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initial import
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2006-03-20 17:12:09 +00:00 |
config.c
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initial import
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2006-03-20 17:12:09 +00:00 |
config.h
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re-activated Weapon Keys menu - aka D2X keys
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2006-10-15 23:42:59 +00:00 |
console.c
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initial import
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2006-03-20 17:12:09 +00:00 |
controls.c
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initial import
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2006-03-20 17:12:09 +00:00 |
controls.h
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initial import
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2006-03-20 17:12:09 +00:00 |
credits.c
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adjusted credits scroll speed with MenuHires
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2006-10-20 15:09:45 +00:00 |
credits.h
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initial import
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2006-03-20 17:12:09 +00:00 |
crypt.c
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initial import
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2006-03-20 17:12:09 +00:00 |
desc_id.h
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initial import
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2006-03-20 17:12:09 +00:00 |
descent.cfg
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initial import
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2006-03-20 17:12:09 +00:00 |
desw.h
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initial import
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2006-03-20 17:12:09 +00:00 |
digi.h
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initial import
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2006-03-20 17:12:09 +00:00 |
digiobj.c
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initial import
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2006-03-20 17:12:09 +00:00 |
dumpmine.c
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initial import
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2006-03-20 17:12:09 +00:00 |
effects.c
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initial import
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2006-03-20 17:12:09 +00:00 |
effects.h
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initial import
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2006-03-20 17:12:09 +00:00 |
endlevel.c
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improved use of Depth Test, added experimental hack for 4D levels; removed two Asserts which fail with 4D levels
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2006-07-11 16:14:17 +00:00 |
endlevel.h
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initial import
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2006-03-20 17:12:09 +00:00 |
escort.c
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initial import
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2006-03-20 17:12:09 +00:00 |
escort.h
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initial import
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2006-03-20 17:12:09 +00:00 |
fireball.c
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initial import
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2006-03-20 17:12:09 +00:00 |
fireball.h
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initial import
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2006-03-20 17:12:09 +00:00 |
fuelcen.c
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initial import
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2006-03-20 17:12:09 +00:00 |
fuelcen.h
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initial import
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2006-03-20 17:12:09 +00:00 |
fvi.c
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initial import
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2006-03-20 17:12:09 +00:00 |
fvi.h
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initial import
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2006-03-20 17:12:09 +00:00 |
fvi_a.h
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initial import
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2006-03-20 17:12:09 +00:00 |
game.c
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removed calibrate joystick line from help menu
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2006-10-20 22:41:48 +00:00 |
game.h
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initial import
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2006-03-20 17:12:09 +00:00 |
gamecntl.c
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introduced FSAA; fixed fullscreen toggle glitches; adjusted OGL_TEXTURE_LIST_SIZE and OGLTEXBUFSIZE; code cleanup; fixed memleak in game pause; restored font.c (oops)
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2006-10-09 21:44:24 +00:00 |
gamefont.c
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made fonts scalable, added command-line to enable fixed fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. additionally layed out special characters to newmenu.h, showing savegame thumbnail in save game window as well
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2006-08-18 09:47:07 +00:00 |
gamefont.h
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initial import
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2006-03-20 17:12:09 +00:00 |
gamemine.c
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initial import
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2006-03-20 17:12:09 +00:00 |
gamemine.h
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initial import
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2006-03-20 17:12:09 +00:00 |
gamepal.c
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initial import
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2006-03-20 17:12:09 +00:00 |
gamepal.h
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initial import
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2006-03-20 17:12:09 +00:00 |
gamerend.c
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print joystick dialog to stdout; print time with hud messages; fixing some graphical glitches; repaired brightness slider (oops); code cleanup
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2006-10-08 23:19:46 +00:00 |
gamesave.c
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orig. D2X-CVS takeover 20060305: allow the editor to be built with NDEBUG
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2006-04-03 04:10:55 +00:00 |
gamesave.h
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initial import
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2006-03-20 17:12:09 +00:00 |
gameseg.c
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disabled another Assert. commented with FIXME's - debugging if needed
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2006-07-16 19:47:25 +00:00 |
gameseg.h
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initial import
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2006-03-20 17:12:09 +00:00 |
gameseq.c
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added new control type: Joystick & Mouse (Thanks to The_Lion)
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2006-10-07 01:12:25 +00:00 |
gameseq.h
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initial import
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2006-03-20 17:12:09 +00:00 |
gamestat.h
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initial import
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2006-03-20 17:12:09 +00:00 |
gauges.c
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introducing draw_wbu_border to draw rounded weapon boxes with glScissor
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2006-10-20 16:38:04 +00:00 |
gauges.h
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initial import
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2006-03-20 17:12:09 +00:00 |
hostage.c
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initial import
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2006-03-20 17:12:09 +00:00 |
hostage.h
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initial import
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2006-03-20 17:12:09 +00:00 |
hud.c
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aligned 'press any key...' message on hud
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2006-10-12 10:07:20 +00:00 |
hudmsg.h
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initial import
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2006-03-20 17:12:09 +00:00 |
inferno.c
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cleaned up command-line help; removed old/redundant/unfunctional options; improved code to read -pilot argument
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2006-10-18 12:53:34 +00:00 |
inferno.h
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initial import
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2006-03-20 17:12:09 +00:00 |
inferno.ini
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initial import
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2006-03-20 17:12:09 +00:00 |
joydefs.c
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initial import
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2006-03-20 17:12:09 +00:00 |
joydefs.h
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initial import
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2006-03-20 17:12:09 +00:00 |
kconfig.c
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added new control type: Joystick & Mouse (Thanks to The_Lion)
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2006-10-07 01:12:25 +00:00 |
kconfig.h
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initial import
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2006-03-20 17:12:09 +00:00 |
kludge.c
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initial import
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2006-03-20 17:12:09 +00:00 |
kmatrix.c
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initial import
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2006-03-20 17:12:09 +00:00 |
kmatrix.h
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initial import
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2006-03-20 17:12:09 +00:00 |
laser.c
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fix crash when a robot's guided missile explodes (d2x-cvs takeover)
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2006-10-02 13:16:09 +00:00 |
laser.h
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initial import
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2006-03-20 17:12:09 +00:00 |
lighting.c
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fixing OGL compile bug; fixing calculation of object light before and after restoring a saved game
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2006-10-15 12:26:13 +00:00 |
lighting.h
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initial import
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2006-03-20 17:12:09 +00:00 |
link.bat
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initial import
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2006-03-20 17:12:09 +00:00 |
Makefile.am
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initial import
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2006-03-20 17:12:09 +00:00 |
menu.c
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fixing OGL compile bug; fixing calculation of object light before and after restoring a saved game
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2006-10-15 12:26:13 +00:00 |
menu.h
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initial import
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2006-03-20 17:12:09 +00:00 |
mglobal.c
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initial import
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2006-03-20 17:12:09 +00:00 |
mission.c
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initial import
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2006-03-20 17:12:09 +00:00 |
mission.h
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initial import
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2006-03-20 17:12:09 +00:00 |
modem.h
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initial import
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2006-03-20 17:12:09 +00:00 |
morph.c
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initial import
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2006-03-20 17:12:09 +00:00 |
morph.h
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initial import
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2006-03-20 17:12:09 +00:00 |
movie.c
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improved code to show scaled movies
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2006-10-10 23:35:42 +00:00 |
movie.h
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initial import
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2006-03-20 17:12:09 +00:00 |
multi.c
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move hoard data saving from main to save_hoard_data (d2x-cvs takeover)
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2006-10-02 13:29:04 +00:00 |
multi.h
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move hoard data saving from main to save_hoard_data (d2x-cvs takeover)
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2006-10-02 13:29:04 +00:00 |
multibot.c
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initial import
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2006-03-20 17:12:09 +00:00 |
multibot.h
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initial import
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2006-03-20 17:12:09 +00:00 |
netmisc.c
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initial import
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2006-03-20 17:12:09 +00:00 |
netmisc.h
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initial import
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2006-03-20 17:12:09 +00:00 |
network.c
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fixes for some menu glitches
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2006-09-29 00:53:35 +00:00 |
network.h
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initial import
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2006-03-20 17:12:09 +00:00 |
newdemo.c
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corrected demo-related font positions; fixed window view glitch in demo playback; merged ogl_ubitmapm_cs and ogl_ubitmapm_cf
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2006-10-08 15:57:11 +00:00 |
newdemo.h
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initial import
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2006-03-20 17:12:09 +00:00 |
newmenu.c
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if player is deleted also delete PLX file; removed date strings, not necessary; added Menu_special
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2006-10-10 09:53:58 +00:00 |
newmenu.h
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made fonts scalable, added command-line to enable fixed fonts, made savegame thumbs scalable, reworked menu borders, new way to display level info in automap to get right with scaled fonts. additionally layed out special characters to newmenu.h, showing savegame thumbnail in save game window as well
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2006-08-18 09:47:07 +00:00 |
object.c
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fix crash when a robot's guided missile explodes (d2x-cvs takeover)
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2006-10-02 13:16:09 +00:00 |
object.h
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initial import
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2006-03-20 17:12:09 +00:00 |
paging.c
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initial import
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2006-03-20 17:12:09 +00:00 |
paging.h
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initial import
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2006-03-20 17:12:09 +00:00 |
physics.c
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allow asserting objet to none if player is dead; code reformatting
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2006-03-21 14:01:57 +00:00 |
physics.h
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initial import
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2006-03-20 17:12:09 +00:00 |
piggy.c
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initial import
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2006-03-20 17:12:09 +00:00 |
piggy.h
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initial import
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2006-03-20 17:12:09 +00:00 |
player.c
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initial import
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2006-03-20 17:12:09 +00:00 |
player.h
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initial import
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2006-03-20 17:12:09 +00:00 |
playsave.c
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added new control type: Joystick & Mouse (Thanks to The_Lion)
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2006-10-07 01:12:25 +00:00 |
playsave.h
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initial import
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2006-03-20 17:12:09 +00:00 |
polyobj.c
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new code for ogl_offscreen_render, used it to reduce flickering in credits
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2006-08-22 00:01:06 +00:00 |
polyobj.h
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initial import
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2006-03-20 17:12:09 +00:00 |
powerup.c
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initial import
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2006-03-20 17:12:09 +00:00 |
powerup.h
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initial import
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2006-03-20 17:12:09 +00:00 |
render.c
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last small hack for 4D effects... still does not work correctly and never will
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2006-10-14 12:44:10 +00:00 |
render.h
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initial import
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2006-03-20 17:12:09 +00:00 |
reorder.h
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initial import
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2006-03-20 17:12:09 +00:00 |
robot.c
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initial import
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2006-03-20 17:12:09 +00:00 |
robot.h
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initial import
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2006-03-20 17:12:09 +00:00 |
scores.c
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compiler related changes (thanks to Chris Taylor)
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2006-10-02 14:36:19 +00:00 |
scores.h
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initial import
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2006-03-20 17:12:09 +00:00 |
screens.h
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some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus
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2006-08-30 18:12:04 +00:00 |
segment.c
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initial import
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2006-03-20 17:12:09 +00:00 |
segment.h
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initial import
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2006-03-20 17:12:09 +00:00 |
segpoint.h
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initial import
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2006-03-20 17:12:09 +00:00 |
slew.c
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initial import
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2006-03-20 17:12:09 +00:00 |
slew.h
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fix error when building editor with RELEASE (d2x-cvs takeover)
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2006-10-02 13:07:06 +00:00 |
songs.c
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midi repeat improvements
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2006-05-05 14:18:42 +00:00 |
songs.h
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initial import
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2006-03-20 17:12:09 +00:00 |
sounds.h
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initial import
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2006-03-20 17:12:09 +00:00 |
state.c
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fixing OGL compile bug; fixing calculation of object light before and after restoring a saved game
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2006-10-15 12:26:13 +00:00 |
state.h
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initial import
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2006-03-20 17:12:09 +00:00 |
switch.c
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initial import
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2006-03-20 17:12:09 +00:00 |
switch.h
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initial import
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2006-03-20 17:12:09 +00:00 |
terrain.c
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initial import
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2006-03-20 17:12:09 +00:00 |
terrain.h
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initial import
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2006-03-20 17:12:09 +00:00 |
texmerge.c
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initial import
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2006-03-20 17:12:09 +00:00 |
texmerge.h
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initial import
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2006-03-20 17:12:09 +00:00 |
text.c
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initial import
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2006-03-20 17:12:09 +00:00 |
text.h
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initial import
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2006-03-20 17:12:09 +00:00 |
textures.h
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initial import
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2006-03-20 17:12:09 +00:00 |
titles.c
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don't show alt hud while guilded missile view; removed unnbecessary delay in show_char_delay to make robo movies smoother
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2006-10-13 10:00:15 +00:00 |
titles.h
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move titles, loading screen and order form showing to titles.c (d2x-cvs takeover)
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2006-10-02 13:51:05 +00:00 |
vclip.c
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initial import
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2006-03-20 17:12:09 +00:00 |
vclip.h
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initial import
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2006-03-20 17:12:09 +00:00 |
vers_id.h
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if player is deleted also delete PLX file; removed date strings, not necessary; added Menu_special
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2006-10-10 09:53:58 +00:00 |
wall.c
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last small hack for 4D effects... still does not work correctly and never will
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2006-10-14 12:44:10 +00:00 |
wall.h
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initial import
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2006-03-20 17:12:09 +00:00 |
weapon.c
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initial import
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2006-03-20 17:12:09 +00:00 |
weapon.h
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initial import
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2006-03-20 17:12:09 +00:00 |