1555 lines
42 KiB
C
1555 lines
42 KiB
C
/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Inferno main menu.
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*
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*/
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#include <stdio.h>
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#include <string.h>
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#include "menu.h"
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#include "inferno.h"
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#include "game.h"
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#include "gr.h"
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#include "key.h"
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#include "iff.h"
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#include "u_mem.h"
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#include "error.h"
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#include "bm.h"
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#include "screens.h"
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#include "joy.h"
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#include "vecmat.h"
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#include "effects.h"
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#include "slew.h"
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#include "gamemine.h"
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#include "gamesave.h"
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#include "palette.h"
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#include "args.h"
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#include "newdemo.h"
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#include "timer.h"
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#include "sounds.h"
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#include "gameseq.h"
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#include "text.h"
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#include "gamefont.h"
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#include "newmenu.h"
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#include "scores.h"
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#include "playsave.h"
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#include "kconfig.h"
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#include "titles.h"
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#include "credits.h"
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#include "texmap.h"
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#include "polyobj.h"
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#include "state.h"
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#include "mission.h"
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#include "songs.h"
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#include "config.h"
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#include "movie.h"
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#include "gamepal.h"
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#include "gauges.h"
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#include "powerup.h"
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#include "strutil.h"
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#include "multi.h"
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#ifdef USE_IPX
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#include "net_ipx.h"
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#endif
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#ifdef USE_UDP
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#include "net_udp.h"
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#endif
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#ifdef EDITOR
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#include "editor/editor.h"
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#endif
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// Menu IDs...
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enum MENUS
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{
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MENU_NEW_GAME = 0,
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MENU_GAME,
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MENU_EDITOR,
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MENU_VIEW_SCORES,
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MENU_QUIT,
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MENU_LOAD_GAME,
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MENU_SAVE_GAME,
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MENU_DEMO_PLAY,
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MENU_LOAD_LEVEL,
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MENU_CONFIG,
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MENU_REJOIN_NETGAME,
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MENU_DIFFICULTY,
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MENU_HELP,
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MENU_NEW_PLAYER,
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#if defined(USE_UDP) || defined (USE_IPX)
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MENU_MULTIPLAYER,
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#endif
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MENU_SHOW_CREDITS,
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MENU_ORDER_INFO,
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MENU_PLAY_SONG,
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#ifdef USE_UDP
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MENU_START_UDP_NETGAME,
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MENU_JOIN_MANUAL_UDP_NETGAME,
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MENU_JOIN_LIST_UDP_NETGAME,
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#endif
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#ifdef USE_IPX
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MENU_START_IPX_NETGAME,
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MENU_JOIN_IPX_NETGAME,
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MENU_START_KALI_NETGAME, // xKali support (not Windows Kali! Windows Kali is over IPX!)
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MENU_JOIN_KALI_NETGAME,
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#endif
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};
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//ADD_ITEM("Start netgame...", MENU_START_NETGAME, -1 );
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//ADD_ITEM("Send net message...", MENU_SEND_NET_MESSAGE, -1 );
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#define ADD_ITEM(t,value,key) do { m[num_options].type=NM_TYPE_MENU; m[num_options].text=t; menu_choice[num_options]=value;num_options++; } while (0)
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static window *menus[16] = { NULL };
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// Function Prototypes added after LINTING
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int do_option(int select);
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int do_new_game_menu(void);
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int do_load_level_menu(void);
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void do_multi_player_menu();
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extern void newmenu_close();
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extern void ReorderPrimary();
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extern void ReorderSecondary();
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// Hide all menus
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int hide_menus(void)
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{
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window *wind;
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int i;
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if (menus[0])
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return 0; // there are already hidden menus
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for (i = 0; (i < 15) && (wind = window_get_front()); i++)
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{
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menus[i] = wind;
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window_set_visible(wind, 0);
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}
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Assert(window_get_front() == NULL);
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menus[i] = NULL;
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return 1;
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}
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// Show all menus, with the front one shown first
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// This makes sure EVENT_WINDOW_ACTIVATED is only sent to that window
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void show_menus(void)
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{
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int i;
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for (i = 0; (i < 16) && menus[i]; i++)
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if (window_exists(menus[i]))
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window_set_visible(menus[i], 1);
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menus[0] = NULL;
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}
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//pairs of chars describing ranges
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char playername_allowed_chars[] = "azAZ09__--";
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int MakeNewPlayerFile(int allow_abort)
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{
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int x;
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char filename[14];
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newmenu_item m;
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char text[CALLSIGN_LEN+9]="";
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strncpy(text, Players[Player_num].callsign,CALLSIGN_LEN);
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try_again:
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m.type=NM_TYPE_INPUT; m.text_len = CALLSIGN_LEN; m.text = text;
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Newmenu_allowed_chars = playername_allowed_chars;
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x = newmenu_do( NULL, TXT_ENTER_PILOT_NAME, 1, &m, NULL, NULL );
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Newmenu_allowed_chars = NULL;
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if ( x < 0 ) {
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if ( allow_abort ) return 0;
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goto try_again;
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}
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if (text[0]==0) //null string
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goto try_again;
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strlwr(text);
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sprintf( filename, GameArg.SysUsePlayersDir? "Players/%s.plr" : "%s.plr", text );
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if (PHYSFS_exists(filename))
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{
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nm_messagebox(NULL, 1, TXT_OK, "%s '%s' %s", TXT_PLAYER, text, TXT_ALREADY_EXISTS );
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goto try_again;
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}
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if ( !new_player_config() )
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goto try_again; // They hit Esc during New player config
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strncpy(Players[Player_num].callsign, text, CALLSIGN_LEN);
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strlwr(Players[Player_num].callsign);
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write_player_file();
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return 1;
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}
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void delete_player_saved_games(char * name);
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int player_menu_keycommand( listbox *lb, d_event *event )
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{
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char **items = listbox_get_items(lb);
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int citem = listbox_get_citem(lb);
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switch (((d_event_keycommand *)event)->keycode)
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{
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case KEY_CTRLED+KEY_D:
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if (citem > 0)
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{
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int x = 1;
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x = nm_messagebox( NULL, 2, TXT_YES, TXT_NO, "%s %s?", TXT_DELETE_PILOT, items[citem]+((items[citem][0]=='$')?1:0) );
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if (x==0) {
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char * p;
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char plxfile[PATH_MAX], efffile[PATH_MAX];
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int ret;
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char name[PATH_MAX];
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p = items[citem] + strlen(items[citem]);
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*p = '.';
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strcpy(name, GameArg.SysUsePlayersDir ? "Players/" : "");
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strcat(name, items[citem]);
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ret = !PHYSFS_delete(name);
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*p = 0;
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if (!ret)
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{
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delete_player_saved_games( items[citem] );
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// delete PLX file
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sprintf(plxfile, GameArg.SysUsePlayersDir? "Players/%.8s.plx" : "%.8s.plx", items[citem]);
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if (cfexist(plxfile))
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PHYSFS_delete(plxfile);
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// delete EFF file
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sprintf(efffile, GameArg.SysUsePlayersDir? "Players/%.8s.eff" : "%.8s.eff", items[citem]);
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if (cfexist(efffile))
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PHYSFS_delete(efffile);
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}
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if (ret)
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nm_messagebox( NULL, 1, TXT_OK, "%s %s %s", TXT_COULDNT, TXT_DELETE_PILOT, items[citem]+((items[citem][0]=='$')?1:0) );
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else
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listbox_delete_item(lb, citem);
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}
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return 1;
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}
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break;
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}
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return 0;
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}
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int player_menu_handler( listbox *lb, d_event *event, char **list )
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{
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char **items = listbox_get_items(lb);
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int citem = listbox_get_citem(lb);
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switch (event->type)
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{
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case EVENT_KEY_COMMAND:
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return player_menu_keycommand(lb, event);
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break;
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case EVENT_NEWMENU_SELECTED:
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if (citem < 0)
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return 0; // shouldn't happen
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else if (citem == 0)
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{
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// They selected 'create new pilot'
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return !MakeNewPlayerFile(1);
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}
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else
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{
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strncpy(Players[Player_num].callsign,items[citem] + ((items[citem][0]=='$')?1:0), CALLSIGN_LEN);
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strlwr(Players[Player_num].callsign);
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}
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break;
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case EVENT_WINDOW_CLOSE:
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if (read_player_file() != EZERO)
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return 1; // abort close!
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WriteConfigFile(); // Update lastplr
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PHYSFS_freeList(list);
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d_free(items);
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break;
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default:
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break;
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}
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return 0;
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}
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int fname_sort_func(char **e0, char **e1);
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//Inputs the player's name, without putting up the background screen
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int RegisterPlayer()
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{
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char **m;
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char **f;
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char **list;
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char *types[] = { ".plr", NULL };
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int i = 0, NumItems;
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int citem = 0;
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int allow_abort_flag = 1;
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if ( Players[Player_num].callsign[0] == 0 )
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{
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if (GameCfg.LastPlayer[0]==0)
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{
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strncpy( Players[Player_num].callsign, "player", CALLSIGN_LEN );
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allow_abort_flag = 0;
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}
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else
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{
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// Read the last player's name from config file, not lastplr.txt
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strncpy( Players[Player_num].callsign, GameCfg.LastPlayer, CALLSIGN_LEN );
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}
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}
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list = PHYSFSX_findFiles(GameArg.SysUsePlayersDir ? "Players/" : "", types);
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if (!list)
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return 0; // memory error
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if (!*list)
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{
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MakeNewPlayerFile(0); // make a new player without showing listbox
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PHYSFS_freeList(list);
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return 0;
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}
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for (NumItems = 0; list[NumItems] != NULL; NumItems++) {}
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NumItems++; // for TXT_CREATE_NEW
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MALLOC(m, char *, NumItems);
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if (m == NULL)
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{
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PHYSFS_freeList(list);
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return 0;
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}
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m[i++] = TXT_CREATE_NEW;
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for (f = list; *f != NULL; f++)
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{
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char *p;
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m[i++] = *f;
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p = strchr(*f, '.');
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if (p)
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*p = '\0'; // chop the .plr
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if ((p - *f) > 8)
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*f[8] = 0; // sorry guys, can only have up to eight chars for the player name
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}
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// Sort by name, except the <Create New Player> string
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qsort(&m[1], NumItems - 1, sizeof(char *), (int (*)( const void *, const void * ))fname_sort_func);
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for ( i=0; i<NumItems; i++ )
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if (!stricmp(Players[Player_num].callsign, m[i]) )
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citem = i;
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newmenu_listbox1(TXT_SELECT_PILOT, NumItems, m, allow_abort_flag, citem, (int (*)(listbox *, d_event *, void *))player_menu_handler, list);
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return 1;
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}
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extern ubyte Version_major,Version_minor;
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// Draw Copyright and Version strings
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void draw_copyright()
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{
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int w,h,aw;
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gr_set_current_canvas(NULL);
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gr_set_curfont(GAME_FONT);
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gr_set_fontcolor(BM_XRGB(6,6,6),-1);
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gr_printf(0x8000,SHEIGHT-LINE_SPACING,TXT_COPYRIGHT);
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gr_get_string_size("V2.2", &w, &h, &aw );
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gr_printf(SWIDTH-w-FSPACX(1),SHEIGHT-LINE_SPACING,"V%d.%d",Version_major,Version_minor);
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gr_set_fontcolor( BM_XRGB(25,0,0), -1);
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gr_printf(0x8000,SHEIGHT-(LINE_SPACING*2),DESCENT_VERSION);
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}
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//returns the number of demo files on the disk
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int newdemo_count_demos();
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// ------------------------------------------------------------------------
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int main_menu_handler(newmenu *menu, d_event *event, int *menu_choice )
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{
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int curtime;
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newmenu_item *items = newmenu_get_items(menu);
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switch (event->type)
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{
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case EVENT_WINDOW_ACTIVATED:
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load_palette(MENU_PALETTE,0,1); //get correct palette
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if ( Players[Player_num].callsign[0]==0 )
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RegisterPlayer();
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else
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keyd_time_when_last_pressed = timer_get_fixed_seconds(); // .. 20 seconds from now!
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break;
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case EVENT_KEY_COMMAND:
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// Don't allow them to hit ESC in the main menu.
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if (((d_event_keycommand *)event)->keycode==KEY_ESC)
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return 1;
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break;
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case EVENT_IDLE:
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curtime = timer_get_fixed_seconds();
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if ( keyd_time_when_last_pressed+i2f(25) < curtime || GameArg.SysAutoDemo )
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{
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int n_demos;
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n_demos = newdemo_count_demos();
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try_again:;
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if (((d_rand() % (n_demos+1)) == 0) && !GameArg.SysAutoDemo)
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{
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#ifndef SHAREWARE
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#ifdef OGL
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Screen_mode = -1;
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#endif
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init_subtitles("intro.tex");
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PlayMovie("intro.mve",0);
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close_subtitles();
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songs_play_song(SONG_TITLE,1);
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set_screen_mode(SCREEN_MENU);
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#endif // end of ifndef shareware
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}
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else
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{
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if (curtime < 0) curtime = 0;
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keyd_time_when_last_pressed = curtime; // Reset timer so that disk won't thrash if no demos.
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newdemo_start_playback(NULL); // Randomly pick a file, assume native endian (crashes if not)
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if (Newdemo_state == ND_STATE_PLAYBACK)
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return 0;
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else
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goto try_again; //keep trying until we get a demo that works
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}
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}
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break;
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case EVENT_NEWMENU_DRAW:
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draw_copyright();
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break;
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case EVENT_NEWMENU_SELECTED:
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return do_option(menu_choice[newmenu_get_citem(menu)]);
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break;
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case EVENT_WINDOW_CLOSE:
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d_free(menu_choice);
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d_free(items);
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break;
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default:
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break;
|
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}
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|
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return 0;
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}
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|
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// -----------------------------------------------------------------------------
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// Create the main menu.
|
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void create_main_menu(newmenu_item *m, int *menu_choice, int *callers_num_options)
|
|
{
|
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int num_options;
|
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#ifndef DEMO_ONLY
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num_options = 0;
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set_screen_mode (SCREEN_MENU);
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|
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ADD_ITEM(TXT_NEW_GAME,MENU_NEW_GAME,KEY_N);
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ADD_ITEM(TXT_LOAD_GAME,MENU_LOAD_GAME,KEY_L);
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#if defined(USE_UDP) || defined(USE_IPX)
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ADD_ITEM(TXT_MULTIPLAYER_,MENU_MULTIPLAYER,-1);
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#endif
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ADD_ITEM(TXT_OPTIONS_, MENU_CONFIG, -1 );
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ADD_ITEM(TXT_CHANGE_PILOTS,MENU_NEW_PLAYER,unused);
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ADD_ITEM(TXT_VIEW_DEMO,MENU_DEMO_PLAY,0);
|
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ADD_ITEM(TXT_VIEW_SCORES,MENU_VIEW_SCORES,KEY_V);
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if (cfexist("orderd2.pcx")) /* SHAREWARE */
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ADD_ITEM(TXT_ORDERING_INFO,MENU_ORDER_INFO,-1);
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ADD_ITEM(TXT_CREDITS,MENU_SHOW_CREDITS,-1);
|
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#endif
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ADD_ITEM(TXT_QUIT,MENU_QUIT,KEY_Q);
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|
|
#ifndef RELEASE
|
|
if (!(Game_mode & GM_MULTI )) {
|
|
//m[num_options].type=NM_TYPE_TEXT;
|
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//m[num_options++].text=" Debug options:";
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|
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ADD_ITEM(" Load level...",MENU_LOAD_LEVEL ,KEY_N);
|
|
#ifdef EDITOR
|
|
ADD_ITEM(" Editor", MENU_EDITOR, KEY_E);
|
|
#endif
|
|
}
|
|
|
|
//ADD_ITEM( " Play song", MENU_PLAY_SONG, -1 );
|
|
#endif
|
|
|
|
*callers_num_options = num_options;
|
|
}
|
|
|
|
//returns number of item chosen
|
|
int DoMenu()
|
|
{
|
|
int *menu_choice;
|
|
newmenu_item *m;
|
|
int num_options = 0;
|
|
|
|
MALLOC(menu_choice, int, 25);
|
|
if (!menu_choice)
|
|
return -1;
|
|
MALLOC(m, newmenu_item, 25);
|
|
if (!m)
|
|
{
|
|
d_free(menu_choice);
|
|
return -1;
|
|
}
|
|
|
|
memset(menu_choice, 0, sizeof(int)*25);
|
|
memset(m, 0, sizeof(newmenu_item)*25);
|
|
|
|
create_main_menu(m, menu_choice, &num_options); // may have to change, eg, maybe selected pilot and no save games.
|
|
|
|
newmenu_do3( "", NULL, num_options, m, (int (*)(newmenu *, d_event *, void *))main_menu_handler, menu_choice, 0, Menu_pcx_name);
|
|
|
|
return 0;
|
|
}
|
|
|
|
extern void show_order_form(void); // John didn't want this in inferno.h so I just externed it.
|
|
|
|
int select_song_callback(listbox *lb, d_event *event, void *userdata)
|
|
{
|
|
int citem = listbox_get_citem(lb);
|
|
|
|
userdata = userdata;
|
|
if (event->type != EVENT_NEWMENU_SELECTED)
|
|
return 0;
|
|
|
|
if (citem > -1)
|
|
songs_play_song( citem, 0 );
|
|
|
|
return 1; // stay in menu until user escapes
|
|
}
|
|
|
|
//returns flag, true means quit menu
|
|
int do_option ( int select)
|
|
{
|
|
switch (select) {
|
|
case MENU_NEW_GAME:
|
|
select_mission(0, "New Game\n\nSelect mission", do_new_game_menu);
|
|
break;
|
|
case MENU_GAME:
|
|
break;
|
|
case MENU_DEMO_PLAY:
|
|
select_demo();
|
|
break;
|
|
case MENU_LOAD_GAME:
|
|
state_restore_all(0, 0, NULL);
|
|
break;
|
|
#ifdef EDITOR
|
|
case MENU_EDITOR:
|
|
Function_mode = FMODE_EDITOR;
|
|
init_cockpit();
|
|
|
|
create_new_mine();
|
|
SetPlayerFromCurseg();
|
|
load_palette(NULL,1,0);
|
|
|
|
keyd_editor_mode = 1;
|
|
hide_menus();
|
|
editor();
|
|
if ( Function_mode == FMODE_GAME ) {
|
|
Game_mode = GM_EDITOR;
|
|
editor_reset_stuff_on_level();
|
|
N_players = 1;
|
|
}
|
|
else
|
|
show_menus();
|
|
break;
|
|
#endif
|
|
case MENU_VIEW_SCORES:
|
|
scores_view(NULL, -1);
|
|
break;
|
|
#if 1 //def SHAREWARE
|
|
case MENU_ORDER_INFO:
|
|
show_order_form();
|
|
break;
|
|
#endif
|
|
case MENU_QUIT:
|
|
#ifdef EDITOR
|
|
if (! SafetyCheck()) break;
|
|
#endif
|
|
return 0;
|
|
|
|
case MENU_NEW_PLAYER:
|
|
RegisterPlayer();
|
|
break;
|
|
|
|
#ifndef RELEASE
|
|
|
|
case MENU_PLAY_SONG:
|
|
{
|
|
char * m[MAX_NUM_SONGS];
|
|
int i;
|
|
|
|
for (i=0;i<Num_songs;i++)
|
|
m[i] = Songs[i].filename;
|
|
newmenu_listbox( "Select Song", Num_songs, m, 1, select_song_callback, NULL );
|
|
break;
|
|
}
|
|
case MENU_LOAD_LEVEL:
|
|
select_mission(0, "Load Level\n\nSelect mission", do_load_level_menu);
|
|
break;
|
|
|
|
#endif //ifndef RELEASE
|
|
|
|
|
|
#ifdef USE_UDP
|
|
case MENU_START_UDP_NETGAME:
|
|
multi_protocol = MULTI_PROTO_UDP;
|
|
select_mission(1, TXT_MULTI_MISSION, net_udp_setup_game);
|
|
break;
|
|
case MENU_JOIN_MANUAL_UDP_NETGAME:
|
|
multi_protocol = MULTI_PROTO_UDP;
|
|
net_udp_manual_join_game();
|
|
break;
|
|
case MENU_JOIN_LIST_UDP_NETGAME:
|
|
multi_protocol = MULTI_PROTO_UDP;
|
|
net_udp_list_join_game();
|
|
break;
|
|
#endif
|
|
#ifdef USE_IPX
|
|
case MENU_START_IPX_NETGAME:
|
|
multi_protocol = MULTI_PROTO_IPX;
|
|
ipxdrv_set(NETPROTO_IPX);
|
|
select_mission(1, TXT_MULTI_MISSION, net_ipx_setup_game);
|
|
break;
|
|
case MENU_JOIN_IPX_NETGAME:
|
|
multi_protocol = MULTI_PROTO_IPX;
|
|
ipxdrv_set(NETPROTO_IPX);
|
|
net_ipx_join_game();
|
|
break;
|
|
case MENU_START_KALI_NETGAME:
|
|
multi_protocol = MULTI_PROTO_IPX;
|
|
ipxdrv_set(NETPROTO_KALINIX);
|
|
select_mission(1, TXT_MULTI_MISSION, net_ipx_setup_game);
|
|
break;
|
|
case MENU_JOIN_KALI_NETGAME:
|
|
multi_protocol = MULTI_PROTO_IPX;
|
|
ipxdrv_set(NETPROTO_KALINIX);
|
|
net_ipx_join_game();
|
|
break;
|
|
#endif
|
|
#if defined(USE_UDP) || defined(USE_IPX)
|
|
case MENU_MULTIPLAYER:
|
|
do_multi_player_menu();
|
|
break;
|
|
#endif
|
|
case MENU_CONFIG:
|
|
do_options_menu();
|
|
break;
|
|
case MENU_SHOW_CREDITS:
|
|
songs_stop_all();
|
|
credits_show(NULL);
|
|
break;
|
|
default:
|
|
Error("Unknown option %d in do_option",select);
|
|
break;
|
|
}
|
|
|
|
return 1; // stay in main menu unless quitting
|
|
}
|
|
|
|
void delete_player_saved_games(char * name)
|
|
{
|
|
int i;
|
|
char filename[FILENAME_LEN + 9];
|
|
|
|
for (i=0;i<10; i++)
|
|
{
|
|
sprintf( filename, GameArg.SysUsePlayersDir? "Players/%s.sg%x" : "%s.sg%x", name, i );
|
|
|
|
PHYSFS_delete(filename);
|
|
}
|
|
}
|
|
|
|
int fname_sort_func(char **e0, char **e1)
|
|
{
|
|
return stricmp(*e0, *e1);
|
|
}
|
|
|
|
int demo_menu_keycommand( listbox *lb, d_event *event )
|
|
{
|
|
char **items = listbox_get_items(lb);
|
|
int citem = listbox_get_citem(lb);
|
|
|
|
switch (((d_event_keycommand *)event)->keycode)
|
|
{
|
|
case KEY_CTRLED+KEY_D:
|
|
if (citem >= 0)
|
|
{
|
|
int x = 1;
|
|
x = nm_messagebox( NULL, 2, TXT_YES, TXT_NO, "%s %s?", TXT_DELETE_DEMO, items[citem]+((items[citem][0]=='$')?1:0) );
|
|
if (x==0)
|
|
{
|
|
int ret;
|
|
char name[PATH_MAX];
|
|
|
|
strcpy(name, DEMO_DIR);
|
|
strcat(name,items[citem]);
|
|
|
|
ret = !PHYSFS_delete(name);
|
|
|
|
if (ret)
|
|
nm_messagebox( NULL, 1, TXT_OK, "%s %s %s", TXT_COULDNT, TXT_DELETE_DEMO, items[citem]+((items[citem][0]=='$')?1:0) );
|
|
else
|
|
listbox_delete_item(lb, citem);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
break;
|
|
|
|
case KEY_CTRLED+KEY_C:
|
|
{
|
|
int x = 1;
|
|
char bakname[PATH_MAX];
|
|
|
|
// Get backup name
|
|
change_filename_extension(bakname, items[citem]+((items[citem][0]=='$')?1:0), DEMO_BACKUP_EXT);
|
|
x = nm_messagebox( NULL, 2, TXT_YES, TXT_NO, "Are you sure you want to\n"
|
|
"swap the endianness of\n"
|
|
"%s? If the file is\n"
|
|
"already endian native, D1X\n"
|
|
"will likely crash. A backup\n"
|
|
"%s will be created", items[citem]+((items[citem][0]=='$')?1:0), bakname );
|
|
if (!x)
|
|
newdemo_swap_endian(items[citem]);
|
|
|
|
return 1;
|
|
}
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int demo_menu_handler( listbox *lb, d_event *event, void *userdata )
|
|
{
|
|
char **items = listbox_get_items(lb);
|
|
int citem = listbox_get_citem(lb);
|
|
|
|
userdata = userdata;
|
|
|
|
switch (event->type)
|
|
{
|
|
case EVENT_KEY_COMMAND:
|
|
return demo_menu_keycommand(lb, event);
|
|
break;
|
|
|
|
case EVENT_NEWMENU_SELECTED:
|
|
if (citem < 0)
|
|
return 0; // shouldn't happen
|
|
|
|
newdemo_start_playback(items[citem]);
|
|
return 1; // stay in demo selector
|
|
|
|
case EVENT_WINDOW_CLOSE:
|
|
PHYSFS_freeList(items);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int select_demo(void)
|
|
{
|
|
char **list;
|
|
char *types[] = { ".dem", NULL };
|
|
int NumItems;
|
|
|
|
list = PHYSFSX_findFiles(DEMO_DIR, types);
|
|
if (!list)
|
|
return 0; // memory error
|
|
if ( !*list )
|
|
{
|
|
nm_messagebox( NULL, 1, TXT_OK, "%s %s\n%s", TXT_NO_DEMO_FILES, TXT_USE_F5, TXT_TO_CREATE_ONE);
|
|
PHYSFS_freeList(list);
|
|
return 0;
|
|
}
|
|
|
|
for (NumItems = 0; list[NumItems] != NULL; NumItems++) {}
|
|
|
|
// Sort by name
|
|
qsort(list, NumItems, sizeof(char *), (int (*)( const void *, const void * ))fname_sort_func);
|
|
|
|
newmenu_listbox1(TXT_SELECT_DEMO, NumItems, list, 1, 0, demo_menu_handler, NULL);
|
|
|
|
return 1;
|
|
}
|
|
|
|
int do_difficulty_menu()
|
|
{
|
|
int s;
|
|
newmenu_item m[5];
|
|
|
|
m[0].type=NM_TYPE_MENU; m[0].text=MENU_DIFFICULTY_TEXT(0);
|
|
m[1].type=NM_TYPE_MENU; m[1].text=MENU_DIFFICULTY_TEXT(1);
|
|
m[2].type=NM_TYPE_MENU; m[2].text=MENU_DIFFICULTY_TEXT(2);
|
|
m[3].type=NM_TYPE_MENU; m[3].text=MENU_DIFFICULTY_TEXT(3);
|
|
m[4].type=NM_TYPE_MENU; m[4].text=MENU_DIFFICULTY_TEXT(4);
|
|
|
|
s = newmenu_do1( NULL, TXT_DIFFICULTY_LEVEL, NDL, m, NULL, NULL, Difficulty_level);
|
|
|
|
if (s > -1 ) {
|
|
if (s != Difficulty_level)
|
|
{
|
|
PlayerCfg.DefaultDifficulty = s;
|
|
write_player_file();
|
|
}
|
|
Difficulty_level = s;
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int do_new_game_menu()
|
|
{
|
|
int new_level_num,player_highest_level;
|
|
|
|
new_level_num = 1;
|
|
|
|
player_highest_level = get_highest_level();
|
|
|
|
if (player_highest_level > Last_level)
|
|
player_highest_level = Last_level;
|
|
if (player_highest_level > 1) {
|
|
newmenu_item m[4];
|
|
char info_text[80];
|
|
char num_text[10];
|
|
int choice;
|
|
int n_items;
|
|
|
|
try_again:
|
|
sprintf(info_text,"%s %d",TXT_START_ANY_LEVEL, player_highest_level);
|
|
|
|
m[0].type=NM_TYPE_TEXT; m[0].text = info_text;
|
|
m[1].type=NM_TYPE_INPUT; m[1].text_len = 10; m[1].text = num_text;
|
|
n_items = 2;
|
|
|
|
strcpy(num_text,"1");
|
|
|
|
choice = newmenu_do( NULL, TXT_SELECT_START_LEV, n_items, m, NULL, NULL );
|
|
|
|
if (choice==-1 || m[1].text[0]==0)
|
|
return 0;
|
|
|
|
new_level_num = atoi(m[1].text);
|
|
|
|
if (!(new_level_num>0 && new_level_num<=player_highest_level)) {
|
|
m[0].text = TXT_ENTER_TO_CONT;
|
|
nm_messagebox( NULL, 1, TXT_OK, TXT_INVALID_LEVEL);
|
|
goto try_again;
|
|
}
|
|
}
|
|
|
|
Difficulty_level = PlayerCfg.DefaultDifficulty;
|
|
|
|
if (!do_difficulty_menu())
|
|
return 0;
|
|
|
|
StartNewGame(new_level_num);
|
|
|
|
return 1; // exit mission listbox
|
|
}
|
|
|
|
int do_load_level_menu(void)
|
|
{
|
|
newmenu_item m;
|
|
char text[10]="";
|
|
int new_level_num;
|
|
|
|
m.type=NM_TYPE_INPUT; m.text_len = 10; m.text = text;
|
|
|
|
newmenu_do( NULL, "Enter level to load", 1, &m, NULL, NULL );
|
|
|
|
new_level_num = atoi(m.text);
|
|
|
|
if (new_level_num!=0 && new_level_num>=Last_secret_level && new_level_num<=Last_level) {
|
|
StartNewGame(new_level_num);
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void do_sound_menu();
|
|
void input_config();
|
|
void change_res();
|
|
void do_graphics_menu();
|
|
void do_misc_menu();
|
|
|
|
int options_menuset(newmenu *menu, d_event *event, void *userdata)
|
|
{
|
|
switch (event->type)
|
|
{
|
|
case EVENT_NEWMENU_CHANGED:
|
|
if ( newmenu_get_citem(menu)==4)
|
|
{
|
|
gr_palette_set_gamma(newmenu_get_items(menu)[4].value);
|
|
}
|
|
break;
|
|
|
|
case EVENT_NEWMENU_SELECTED:
|
|
switch(newmenu_get_citem(menu))
|
|
{
|
|
case 0: do_sound_menu(); break;
|
|
case 2: input_config(); break;
|
|
case 5: change_res(); break;
|
|
case 6: do_graphics_menu(); break;
|
|
case 8: ReorderPrimary(); break;
|
|
case 9: ReorderSecondary(); break;
|
|
case 10: do_misc_menu(); break;
|
|
}
|
|
return 1; // stay in menu until escape
|
|
break;
|
|
|
|
case EVENT_WINDOW_CLOSE:
|
|
{
|
|
newmenu_item *items = newmenu_get_items(menu);
|
|
d_free(items);
|
|
write_player_file();
|
|
break;
|
|
}
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
userdata++; //kill warning
|
|
|
|
return 0;
|
|
}
|
|
|
|
int gcd(int a, int b)
|
|
{
|
|
if (!b)
|
|
return a;
|
|
|
|
return gcd(b, a%b);
|
|
}
|
|
|
|
void change_res()
|
|
{
|
|
u_int32_t modes[50], new_mode = 0;
|
|
int i = 0, mc = 0, num_presets = 0, citem = -1, opt_cval = -1, opt_cres = -1, opt_casp = -1, opt_fullscr = -1;
|
|
|
|
num_presets = gr_list_modes( modes );
|
|
|
|
{
|
|
newmenu_item m[num_presets+8];
|
|
char restext[num_presets][12], crestext[12], casptext[12];
|
|
|
|
for (i = 0; i <= num_presets-1; i++)
|
|
{
|
|
snprintf(restext[mc], sizeof(restext[mc]), "%ix%i", SM_W(modes[i]), SM_H(modes[i]));
|
|
m[mc].type = NM_TYPE_RADIO;
|
|
m[mc].text = restext[mc];
|
|
m[mc].value = ((citem == -1) && (Game_screen_mode == modes[i]) && GameCfg.AspectY == SM_W(modes[i])/gcd(SM_W(modes[i]),SM_H(modes[i])) && GameCfg.AspectX == SM_H(modes[i])/gcd(SM_W(modes[i]),SM_H(modes[i])));
|
|
m[mc].group = 0;
|
|
if (m[mc].value)
|
|
citem = mc;
|
|
mc++;
|
|
}
|
|
|
|
m[mc].type = NM_TYPE_TEXT; m[mc].text = ""; mc++; // little space for overview
|
|
// the fields for custom resolution and aspect
|
|
opt_cval = mc;
|
|
m[mc].type = NM_TYPE_RADIO; m[mc].text = "use custom values"; m[mc].value = (citem == -1); m[mc].group = 0; mc++;
|
|
m[mc].type = NM_TYPE_TEXT; m[mc].text = "resolution:"; mc++;
|
|
snprintf(crestext, sizeof(crestext), "%ix%i", SM_W(Game_screen_mode), SM_H(Game_screen_mode));
|
|
opt_cres = mc;
|
|
m[mc].type = NM_TYPE_INPUT; m[mc].text = crestext; m[mc].text_len = 11; modes[mc] = 0; mc++;
|
|
m[mc].type = NM_TYPE_TEXT; m[mc].text = "aspect:"; mc++;
|
|
opt_casp = mc;
|
|
snprintf(casptext, sizeof(casptext), "%ix%i", GameCfg.AspectY, GameCfg.AspectX);
|
|
m[mc].type = NM_TYPE_INPUT; m[mc].text = casptext; m[mc].text_len = 11; modes[mc] = 0; mc++;
|
|
m[mc].type = NM_TYPE_TEXT; m[mc].text = ""; mc++; // little space for overview
|
|
// fullscreen
|
|
opt_fullscr = mc;
|
|
m[mc].type = NM_TYPE_CHECK; m[mc].text = "Fullscreen"; m[mc].value = gr_check_fullscreen(); mc++;
|
|
|
|
// create the menu
|
|
newmenu_do1(NULL, "Screen Resolution", mc, m, NULL, NULL, 0);
|
|
|
|
// menu is done, now do what we need to do
|
|
|
|
// check which resolution field was selected
|
|
for (i = 0; i <= mc; i++)
|
|
if ((m[i].type == NM_TYPE_RADIO) && (m[i].group==0) && (m[i].value == 1))
|
|
break;
|
|
|
|
// now check for fullscreen toggle and apply if necessary
|
|
if (m[opt_fullscr].value != gr_check_fullscreen())
|
|
gr_toggle_fullscreen();
|
|
|
|
if (i == opt_cval) // set custom resolution and aspect
|
|
{
|
|
u_int32_t cmode = Game_screen_mode, casp = Game_screen_mode;
|
|
|
|
if (!strchr(crestext, 'x'))
|
|
return;
|
|
|
|
cmode = SM(atoi(crestext), atoi(strchr(crestext, 'x')+1));
|
|
if (SM_W(cmode) < 320 || SM_H(cmode) < 200) // oh oh - the resolution is too small. Revert!
|
|
{
|
|
nm_messagebox( TXT_WARNING, 1, "OK", "Entered resolution is too small.\nReverting ..." );
|
|
cmode = new_mode;
|
|
}
|
|
|
|
casp = cmode;
|
|
if (strchr(casptext, 'x')) // we even have a custom aspect set up
|
|
{
|
|
casp = SM(atoi(casptext), atoi(strchr(casptext, 'x')+1));
|
|
}
|
|
GameCfg.AspectY = SM_W(casp)/gcd(SM_W(casp),SM_H(casp));
|
|
GameCfg.AspectX = SM_H(casp)/gcd(SM_W(casp),SM_H(casp));
|
|
new_mode = cmode;
|
|
}
|
|
else if (i >= 0 && i < num_presets) // set preset resolution
|
|
{
|
|
new_mode = modes[i];
|
|
GameCfg.AspectY = SM_W(new_mode)/gcd(SM_W(new_mode),SM_H(new_mode));
|
|
GameCfg.AspectX = SM_H(new_mode)/gcd(SM_W(new_mode),SM_H(new_mode));
|
|
}
|
|
|
|
// clean up and apply everything
|
|
newmenu_close();
|
|
set_screen_mode(SCREEN_MENU);
|
|
if (new_mode != Game_screen_mode)
|
|
gr_set_mode(new_mode);
|
|
Game_screen_mode = new_mode;
|
|
init_cockpit();
|
|
game_init_render_buffers(SM_W(Game_screen_mode), SM_H(Game_screen_mode), VR_NONE);
|
|
}
|
|
}
|
|
|
|
int input_menuset(newmenu *menu, d_event *event, void *userdata)
|
|
{
|
|
newmenu_item *items = newmenu_get_items(menu);
|
|
int citem = newmenu_get_citem(menu);
|
|
|
|
userdata = userdata;
|
|
|
|
switch (event->type)
|
|
{
|
|
case EVENT_NEWMENU_CHANGED:
|
|
switch (citem)
|
|
{
|
|
case 0: (items[citem].value)?(PlayerCfg.ControlType|=CONTROL_USING_JOYSTICK):(PlayerCfg.ControlType&=~CONTROL_USING_JOYSTICK); break;
|
|
case 1: (items[citem].value)?(PlayerCfg.ControlType|=CONTROL_USING_MOUSE):(PlayerCfg.ControlType&=~CONTROL_USING_MOUSE); break;
|
|
case 9: PlayerCfg.JoystickSensitivityX = items[citem].value; break;
|
|
case 10: PlayerCfg.JoystickSensitivityY = items[citem].value; break;
|
|
case 11: PlayerCfg.JoystickDeadzone = items[citem].value; break;
|
|
case 14: PlayerCfg.MouseSensitivityX = items[citem].value; break;
|
|
case 15: PlayerCfg.MouseSensitivityY = items[citem].value; break;
|
|
case 16: PlayerCfg.MouseFilter = items[citem].value; break;
|
|
}
|
|
break;
|
|
|
|
case EVENT_NEWMENU_SELECTED:
|
|
switch (citem)
|
|
{
|
|
case 3:
|
|
kconfig(0, "KEYBOARD");
|
|
break;
|
|
case 4:
|
|
kconfig(1, "JOYSTICK");
|
|
break;
|
|
case 5:
|
|
kconfig(2, "MOUSE");
|
|
break;
|
|
case 6:
|
|
kconfig(3, "WEAPON KEYS");
|
|
break;
|
|
case 18:
|
|
show_help();
|
|
break;
|
|
case 19:
|
|
show_netgame_help();
|
|
break;
|
|
case 20:
|
|
show_newdemo_help();
|
|
break;
|
|
}
|
|
return 1; // stay in menu
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void input_config()
|
|
{
|
|
newmenu_item m[21];
|
|
int nitems = 21;
|
|
|
|
m[0].type = NM_TYPE_CHECK; m[0].text = "USE JOYSTICK"; m[0].value = (PlayerCfg.ControlType&CONTROL_USING_JOYSTICK);
|
|
m[1].type = NM_TYPE_CHECK; m[1].text = "USE MOUSE"; m[1].value = (PlayerCfg.ControlType&CONTROL_USING_MOUSE);
|
|
m[2].type = NM_TYPE_TEXT; m[2].text = "";
|
|
m[3].type = NM_TYPE_MENU; m[3].text = "CUSTOMIZE KEYBOARD";
|
|
m[4].type = NM_TYPE_MENU; m[4].text = "CUSTOMIZE JOYSTICK";
|
|
m[5].type = NM_TYPE_MENU; m[5].text = "CUSTOMIZE MOUSE";
|
|
m[6].type = NM_TYPE_MENU; m[6].text = "CUSTOMIZE WEAPON KEYS";
|
|
m[7].type = NM_TYPE_TEXT; m[7].text = "";
|
|
m[8].type = NM_TYPE_TEXT; m[8].text = "Joystick";
|
|
m[9].type = NM_TYPE_SLIDER; m[9].text="X Sensitivity"; m[9].value=PlayerCfg.JoystickSensitivityX; m[9].min_value = 0; m[9].max_value = 16;
|
|
m[10].type = NM_TYPE_SLIDER; m[10].text="Y Sensitivity"; m[10].value=PlayerCfg.JoystickSensitivityY; m[10].min_value = 0; m[10].max_value = 16;
|
|
m[11].type = NM_TYPE_SLIDER; m[11].text="Deadzone"; m[11].value=PlayerCfg.JoystickDeadzone; m[11].min_value=0; m[11].max_value = 16;
|
|
m[12].type = NM_TYPE_TEXT; m[12].text = "";
|
|
m[13].type = NM_TYPE_TEXT; m[13].text = "Mouse";
|
|
m[14].type = NM_TYPE_SLIDER; m[14].text="X Sensitivity"; m[14].value=PlayerCfg.MouseSensitivityX; m[14].min_value = 0; m[14].max_value = 16;
|
|
m[15].type = NM_TYPE_SLIDER; m[15].text="Y Sensitivity"; m[15].value=PlayerCfg.MouseSensitivityY; m[15].min_value = 0; m[15].max_value = 16;
|
|
m[16].type = NM_TYPE_CHECK; m[16].text="Mouse Smoothing/Filtering"; m[16].value=PlayerCfg.MouseFilter;
|
|
m[17].type = NM_TYPE_TEXT; m[17].text = "";
|
|
m[18].type = NM_TYPE_MENU; m[18].text = "GAME SYSTEM KEYS";
|
|
m[19].type = NM_TYPE_MENU; m[19].text = "NETGAME SYSTEM KEYS";
|
|
m[20].type = NM_TYPE_MENU; m[20].text = "DEMO SYSTEM KEYS";
|
|
|
|
newmenu_do1(NULL, TXT_CONTROLS, nitems, m, input_menuset, NULL, 3);
|
|
}
|
|
|
|
void do_graphics_menu()
|
|
{
|
|
newmenu_item m[9];
|
|
int i = 0, j = 0;
|
|
|
|
do {
|
|
m[0].type = NM_TYPE_TEXT; m[0].text="Texture Filtering:";
|
|
m[1].type = NM_TYPE_RADIO; m[1].text = "None (Classical)"; m[1].value = 0; m[1].group = 0;
|
|
m[2].type = NM_TYPE_RADIO; m[2].text = "Bilinear"; m[2].value = 0; m[2].group = 0;
|
|
m[3].type = NM_TYPE_RADIO; m[3].text = "Trilinear"; m[3].value = 0; m[3].group = 0;
|
|
m[4].type = NM_TYPE_TEXT; m[4].text="";
|
|
m[5].type = NM_TYPE_CHECK; m[5].text="Transparency Effects"; m[5].value = PlayerCfg.OglAlphaEffects;
|
|
m[6].type = NM_TYPE_CHECK; m[6].text="Vectorial Reticle"; m[6].value = PlayerCfg.OglReticle;
|
|
m[7].type = NM_TYPE_CHECK; m[7].text="VSync"; m[7].value = GameCfg.VSync;
|
|
m[8].type = NM_TYPE_CHECK; m[8].text="4x multisampling"; m[8].value = GameCfg.Multisample;
|
|
|
|
m[GameCfg.TexFilt+1].value=1;
|
|
|
|
i = newmenu_do1( NULL, "Graphics Options", sizeof(m)/sizeof(*m), m, NULL, NULL, i );
|
|
|
|
if (GameCfg.VSync != m[7].value || GameCfg.Multisample != m[8].value)
|
|
nm_messagebox( NULL, 1, TXT_OK, "To apply VSync or 4x Multisample\nyou need to restart the program");
|
|
|
|
for (j = 0; j <= 2; j++)
|
|
if (m[j+1].value)
|
|
GameCfg.TexFilt = j;
|
|
PlayerCfg.OglAlphaEffects = m[5].value;
|
|
PlayerCfg.OglReticle = m[6].value;
|
|
GameCfg.VSync = m[7].value;
|
|
GameCfg.Multisample = m[8].value;
|
|
gr_set_attributes();
|
|
gr_set_mode(Game_screen_mode);
|
|
} while( i>-1 );
|
|
}
|
|
|
|
int opt_sm_digivol = -1, opt_sm_musicvol = -1, opt_sm_revstereo = -1, opt_sm_mtype0 = -1, opt_sm_mtype1 = -1, opt_sm_mtype2 = -1, opt_sm_mtype3 = -1, opt_sm_redbook_playorder = -1, opt_sm_mtype3_lmpath = -1, opt_sm_mtype3_lmplayorder1 = -1, opt_sm_mtype3_lmplayorder2 = -1, opt_sm_mtype3_lmplayorder3 = -1, opt_sm_cm_mtype3_file1 = -1, opt_sm_cm_mtype3_file2 = -1, opt_sm_cm_mtype3_file3 = -1, opt_sm_cm_mtype3_file4 = -1, opt_sm_cm_mtype3_file5 = -1;
|
|
|
|
void set_extmusic_volume(int volume);
|
|
|
|
int sound_menuset(newmenu *menu, d_event *event, void *userdata)
|
|
{
|
|
newmenu_item *items = newmenu_get_items(menu);
|
|
int citem = newmenu_get_citem(menu);
|
|
//int nitems = newmenu_get_nitems(menu);
|
|
int replay = 0;
|
|
int rval = 0;
|
|
|
|
switch (event->type)
|
|
{
|
|
case EVENT_NEWMENU_CHANGED:
|
|
if (citem == opt_sm_digivol)
|
|
{
|
|
GameCfg.DigiVolume = items[citem].value;
|
|
digi_set_digi_volume( (GameCfg.DigiVolume*32768)/8 );
|
|
digi_play_sample_once( SOUND_DROP_BOMB, F1_0 );
|
|
}
|
|
else if (citem == opt_sm_musicvol)
|
|
{
|
|
GameCfg.MusicVolume = items[citem].value;
|
|
songs_set_volume(GameCfg.MusicVolume);
|
|
}
|
|
else if (citem == opt_sm_revstereo)
|
|
{
|
|
GameCfg.ReverseStereo = items[citem].value;
|
|
}
|
|
else if (citem == opt_sm_mtype0)
|
|
{
|
|
GameCfg.MusicType = MUSIC_TYPE_NONE;
|
|
replay = 1;
|
|
}
|
|
else if (citem == opt_sm_mtype1)
|
|
{
|
|
GameCfg.MusicType = MUSIC_TYPE_BUILTIN;
|
|
replay = 1;
|
|
}
|
|
else if (citem == opt_sm_mtype2)
|
|
{
|
|
GameCfg.MusicType = MUSIC_TYPE_REDBOOK;
|
|
replay = 1;
|
|
}
|
|
else if (citem == opt_sm_mtype3)
|
|
{
|
|
GameCfg.MusicType = MUSIC_TYPE_CUSTOM;
|
|
replay = 1;
|
|
}
|
|
else if (citem == opt_sm_redbook_playorder)
|
|
{
|
|
GameCfg.OrigTrackOrder = items[citem].value;
|
|
replay = (Game_wind != NULL);
|
|
}
|
|
else if (citem == opt_sm_mtype3_lmplayorder1)
|
|
{
|
|
GameCfg.CMLevelMusicPlayOrder = MUSIC_CM_PLAYORDER_CONT;
|
|
replay = (Game_wind != NULL);
|
|
}
|
|
else if (citem == opt_sm_mtype3_lmplayorder2)
|
|
{
|
|
GameCfg.CMLevelMusicPlayOrder = MUSIC_CM_PLAYORDER_LEVELDEP;
|
|
replay = (Game_wind != NULL);
|
|
}
|
|
else if (citem == opt_sm_mtype3_lmplayorder3)
|
|
{
|
|
GameCfg.CMLevelMusicPlayOrder = MUSIC_CM_PLAYORDER_LEVELALPHA;
|
|
replay = (Game_wind != NULL);
|
|
}
|
|
break;
|
|
|
|
case EVENT_NEWMENU_SELECTED:
|
|
rval = 1; // stay in menu
|
|
break;
|
|
|
|
case EVENT_WINDOW_CLOSE:
|
|
d_free(items);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (replay)
|
|
{
|
|
songs_uninit();
|
|
|
|
if (Game_wind)
|
|
songs_play_level_song( Current_level_num, 0 );
|
|
else
|
|
songs_play_song(SONG_TITLE, 1);
|
|
}
|
|
|
|
userdata = userdata;
|
|
|
|
return rval;
|
|
}
|
|
|
|
#ifdef USE_SDLMIXER
|
|
#define SOUND_MENU_NITEMS 29
|
|
#else
|
|
#ifdef _WIN32
|
|
#define SOUND_MENU_NITEMS 11
|
|
#else
|
|
#define SOUND_MENU_NITEMS 10
|
|
#endif
|
|
#endif
|
|
|
|
void do_sound_menu()
|
|
{
|
|
newmenu_item *m;
|
|
int nitems = 0;
|
|
char old_CMLevelMusicPath[PATH_MAX+1], old_CMMiscMusic0[PATH_MAX+1];
|
|
|
|
memset(old_CMLevelMusicPath, 0, sizeof(char)*(PATH_MAX+1));
|
|
snprintf(old_CMLevelMusicPath, strlen(GameCfg.CMLevelMusicPath)+1, GameCfg.CMLevelMusicPath);
|
|
memset(old_CMMiscMusic0, 0, sizeof(char)*(PATH_MAX+1));
|
|
snprintf(old_CMMiscMusic0, strlen(GameCfg.CMMiscMusic[SONG_TITLE])+1, GameCfg.CMMiscMusic[SONG_TITLE]);
|
|
|
|
MALLOC(m, newmenu_item, SOUND_MENU_NITEMS);
|
|
if (!m)
|
|
return;
|
|
|
|
opt_sm_digivol = nitems;
|
|
m[nitems].type = NM_TYPE_SLIDER; m[nitems].text = TXT_FX_VOLUME; m[nitems].value = GameCfg.DigiVolume; m[nitems].min_value = 0; m[nitems++].max_value = 8;
|
|
|
|
opt_sm_musicvol = nitems;
|
|
m[nitems].type = NM_TYPE_SLIDER; m[nitems].text = "music volume"; m[nitems].value = GameCfg.MusicVolume; m[nitems].min_value = 0; m[nitems++].max_value = 8;
|
|
|
|
opt_sm_revstereo = nitems;
|
|
m[nitems].type = NM_TYPE_CHECK; m[nitems].text = TXT_REVERSE_STEREO; m[nitems++].value = GameCfg.ReverseStereo;
|
|
|
|
m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "";
|
|
|
|
m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "music type:";
|
|
|
|
opt_sm_mtype0 = nitems;
|
|
m[nitems].type = NM_TYPE_RADIO; m[nitems].text = "no music"; m[nitems].value = (GameCfg.MusicType == MUSIC_TYPE_NONE); m[nitems].group = 0; nitems++;
|
|
|
|
#if defined(USE_SDLMIXER) || defined(_WIN32)
|
|
opt_sm_mtype1 = nitems;
|
|
m[nitems].type = NM_TYPE_RADIO; m[nitems].text = "built-in music"; m[nitems].value = (GameCfg.MusicType == MUSIC_TYPE_BUILTIN); m[nitems].group = 0; nitems++;
|
|
#endif
|
|
|
|
opt_sm_mtype2 = nitems;
|
|
m[nitems].type = NM_TYPE_RADIO; m[nitems].text = "cd music"; m[nitems].value = (GameCfg.MusicType == MUSIC_TYPE_REDBOOK); m[nitems].group = 0; nitems++;
|
|
|
|
#ifdef USE_SDLMIXER
|
|
opt_sm_mtype3 = nitems;
|
|
m[nitems].type = NM_TYPE_RADIO; m[nitems].text = "custom music"; m[nitems].value = (GameCfg.MusicType == MUSIC_TYPE_CUSTOM); m[nitems].group = 0; nitems++;
|
|
|
|
#endif
|
|
|
|
m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "";
|
|
|
|
m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "cd music options:";
|
|
|
|
opt_sm_redbook_playorder = nitems;
|
|
m[nitems].type = NM_TYPE_CHECK; m[nitems].text = "force descent ][ cd track order"; m[nitems++].value = GameCfg.OrigTrackOrder;
|
|
|
|
#ifdef USE_SDLMIXER
|
|
m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "";
|
|
|
|
m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "custom music options:";
|
|
|
|
opt_sm_mtype3_lmpath = nitems;
|
|
m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "path to music used for levels";
|
|
|
|
m[nitems].type = NM_TYPE_INPUT; m[nitems].text = GameCfg.CMLevelMusicPath; m[nitems++].text_len = NM_MAX_TEXT_LEN-1;
|
|
|
|
m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "level music play order:";
|
|
|
|
opt_sm_mtype3_lmplayorder1 = nitems;
|
|
m[nitems].type = NM_TYPE_RADIO; m[nitems].text = "continuously"; m[nitems].value = (GameCfg.CMLevelMusicPlayOrder == MUSIC_CM_PLAYORDER_CONT); m[nitems].group = 1; nitems++;
|
|
|
|
opt_sm_mtype3_lmplayorder2 = nitems;
|
|
m[nitems].type = NM_TYPE_RADIO; m[nitems].text = "level-dependent"; m[nitems].value = (GameCfg.CMLevelMusicPlayOrder == MUSIC_CM_PLAYORDER_LEVELDEP); m[nitems].group = 1; nitems++;
|
|
|
|
opt_sm_mtype3_lmplayorder3 = nitems;
|
|
m[nitems].type = NM_TYPE_RADIO; m[nitems].text = "one track per level"; m[nitems].value = (GameCfg.CMLevelMusicPlayOrder == MUSIC_CM_PLAYORDER_LEVELALPHA); m[nitems].group = 1; nitems++;
|
|
|
|
m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "non-level music:";
|
|
|
|
m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "main menu";
|
|
|
|
opt_sm_cm_mtype3_file1 = nitems;
|
|
m[nitems].type = NM_TYPE_INPUT; m[nitems].text = GameCfg.CMMiscMusic[SONG_TITLE]; m[nitems++].text_len = NM_MAX_TEXT_LEN-1;
|
|
|
|
m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "briefing";
|
|
|
|
opt_sm_cm_mtype3_file2 = nitems;
|
|
m[nitems].type = NM_TYPE_INPUT; m[nitems].text = GameCfg.CMMiscMusic[SONG_BRIEFING]; m[nitems++].text_len = NM_MAX_TEXT_LEN-1;
|
|
|
|
m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "credits";
|
|
|
|
opt_sm_cm_mtype3_file3 = nitems;
|
|
m[nitems].type = NM_TYPE_INPUT; m[nitems].text = GameCfg.CMMiscMusic[SONG_CREDITS]; m[nitems++].text_len = NM_MAX_TEXT_LEN-1;
|
|
|
|
m[nitems].type = NM_TYPE_TEXT; m[nitems++].text = "game ending";
|
|
|
|
opt_sm_cm_mtype3_file5 = nitems;
|
|
m[nitems].type = NM_TYPE_INPUT; m[nitems].text = GameCfg.CMMiscMusic[SONG_ENDGAME]; m[nitems++].text_len = NM_MAX_TEXT_LEN-1;
|
|
#endif
|
|
|
|
Assert(nitems == SOUND_MENU_NITEMS);
|
|
|
|
newmenu_do1( NULL, "Sound Effects & Music", nitems, m, sound_menuset, NULL, 0 );
|
|
|
|
#ifdef USE_SDLMIXER
|
|
if ( ((Game_wind != NULL) && strcmp(old_CMLevelMusicPath, GameCfg.CMLevelMusicPath)) || ((Game_wind == NULL) && strcmp(old_CMMiscMusic0, GameCfg.CMMiscMusic[SONG_TITLE])) )
|
|
{
|
|
songs_uninit();
|
|
|
|
if (Game_wind)
|
|
songs_play_level_song( Current_level_num, 0 );
|
|
else
|
|
songs_play_song(SONG_TITLE, 1);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#define ADD_CHECK(n,txt,v) do { m[n].type=NM_TYPE_CHECK; m[n].text=txt; m[n].value=v;} while (0)
|
|
|
|
void do_misc_menu()
|
|
{
|
|
newmenu_item m[8];
|
|
int i = 0;
|
|
|
|
do {
|
|
ADD_CHECK(0, "Ship auto-leveling", PlayerCfg.AutoLeveling);
|
|
ADD_CHECK(1, "Show reticle", PlayerCfg.ReticleOn);
|
|
ADD_CHECK(2, "Missile view", PlayerCfg.MissileViewEnabled);
|
|
ADD_CHECK(3, "Headlight on when picked up", PlayerCfg.HeadlightActiveDefault );
|
|
ADD_CHECK(4, "Show guided missile in main display", PlayerCfg.GuidedInBigWindow );
|
|
ADD_CHECK(5, "Escort robot hot keys",PlayerCfg.EscortHotKeys);
|
|
ADD_CHECK(6, "Persistent Debris",PlayerCfg.PersistentDebris);
|
|
ADD_CHECK(7, "Screenshots w/o HUD",PlayerCfg.PRShot);
|
|
|
|
i = newmenu_do1( NULL, "Misc Options", sizeof(m)/sizeof(*m), m, NULL, NULL, i );
|
|
|
|
PlayerCfg.AutoLeveling = m[0].value;
|
|
PlayerCfg.ReticleOn = m[1].value;
|
|
PlayerCfg.MissileViewEnabled = m[2].value;
|
|
PlayerCfg.HeadlightActiveDefault= m[3].value;
|
|
PlayerCfg.GuidedInBigWindow = m[4].value;
|
|
PlayerCfg.EscortHotKeys = m[5].value;
|
|
PlayerCfg.PersistentDebris = m[6].value;
|
|
PlayerCfg.PRShot = m[7].value;
|
|
|
|
} while( i>-1 );
|
|
|
|
}
|
|
|
|
#if defined(USE_UDP) || defined(USE_IPX)
|
|
static int multi_player_menu_handler(newmenu *menu, d_event *event, int *menu_choice)
|
|
{
|
|
newmenu_item *items = newmenu_get_items(menu);
|
|
|
|
switch (event->type)
|
|
{
|
|
case EVENT_NEWMENU_SELECTED:
|
|
// stay in multiplayer menu, even after having played a game
|
|
return do_option(menu_choice[newmenu_get_citem(menu)]);
|
|
|
|
case EVENT_WINDOW_CLOSE:
|
|
d_free(menu_choice);
|
|
d_free(items);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void do_multi_player_menu()
|
|
{
|
|
int *menu_choice;
|
|
newmenu_item *m;
|
|
int num_options = 0;
|
|
|
|
MALLOC(menu_choice, int, 12);
|
|
if (!menu_choice)
|
|
return;
|
|
|
|
MALLOC(m, newmenu_item, 12);
|
|
if (!m)
|
|
{
|
|
d_free(menu_choice);
|
|
return;
|
|
}
|
|
|
|
#ifdef USE_UDP
|
|
m[num_options].type=NM_TYPE_TEXT; m[num_options].text="UDP:"; num_options++;
|
|
m[num_options].type=NM_TYPE_MENU; m[num_options].text="HOST GAME"; menu_choice[num_options]=MENU_START_UDP_NETGAME; num_options++;
|
|
m[num_options].type=NM_TYPE_MENU; m[num_options].text="FIND LAN GAMES"; menu_choice[num_options]=MENU_JOIN_LIST_UDP_NETGAME; num_options++;
|
|
//m[num_options].type=NM_TYPE_MENU; m[num_options].text="FIND LAN/ONLINE GAMES"; menu_choice[num_options]=MENU_JOIN_LIST_UDP_NETGAME; num_options++;
|
|
m[num_options].type=NM_TYPE_MENU; m[num_options].text="JOIN GAME MANUALLY"; menu_choice[num_options]=MENU_JOIN_MANUAL_UDP_NETGAME; num_options++;
|
|
#endif
|
|
|
|
#ifdef USE_IPX
|
|
m[num_options].type=NM_TYPE_TEXT; m[num_options].text=""; num_options++;
|
|
m[num_options].type=NM_TYPE_TEXT; m[num_options].text="IPX:"; num_options++;
|
|
m[num_options].type=NM_TYPE_MENU; m[num_options].text="HOST GAME"; menu_choice[num_options]=MENU_START_IPX_NETGAME; num_options++;
|
|
m[num_options].type=NM_TYPE_MENU; m[num_options].text="JOIN GAME"; menu_choice[num_options]=MENU_JOIN_IPX_NETGAME; num_options++;
|
|
#ifdef __LINUX__
|
|
m[num_options].type=NM_TYPE_TEXT; m[num_options].text=""; num_options++;
|
|
m[num_options].type=NM_TYPE_TEXT; m[num_options].text="XKALI:"; num_options++;
|
|
m[num_options].type=NM_TYPE_MENU; m[num_options].text="HOST GAME"; menu_choice[num_options]=MENU_START_KALI_NETGAME; num_options++;
|
|
m[num_options].type=NM_TYPE_MENU; m[num_options].text="JOIN GAME"; menu_choice[num_options]=MENU_JOIN_KALI_NETGAME; num_options++;
|
|
#endif
|
|
#endif
|
|
|
|
newmenu_do3( NULL, TXT_MULTIPLAYER, num_options, m, (int (*)(newmenu *, d_event *, void *))multi_player_menu_handler, menu_choice, 0, NULL );
|
|
}
|
|
#endif
|
|
|
|
void do_options_menu()
|
|
{
|
|
newmenu_item *m;
|
|
|
|
MALLOC(m, newmenu_item, 11);
|
|
if (!m)
|
|
return;
|
|
|
|
m[ 0].type = NM_TYPE_MENU; m[ 0].text="Sound effects & music...";
|
|
m[ 1].type = NM_TYPE_TEXT; m[ 1].text="";
|
|
m[ 2].type = NM_TYPE_MENU; m[ 2].text=TXT_CONTROLS_;
|
|
m[ 3].type = NM_TYPE_TEXT; m[ 3].text="";
|
|
|
|
m[ 4].type = NM_TYPE_SLIDER;
|
|
m[ 4].text = TXT_BRIGHTNESS;
|
|
m[ 4].value = gr_palette_get_gamma();
|
|
m[ 4].min_value = 0;
|
|
m[ 4].max_value = 16;
|
|
|
|
m[ 5].type = NM_TYPE_MENU; m[ 5].text="Screen resolution...";
|
|
#ifdef OGL
|
|
m[ 6].type = NM_TYPE_MENU; m[ 6].text="Graphics Options...";
|
|
#else
|
|
m[ 6].type = NM_TYPE_TEXT; m[ 6].text="";
|
|
#endif
|
|
|
|
m[ 7].type = NM_TYPE_TEXT; m[ 7].text="";
|
|
m[ 8].type = NM_TYPE_MENU; m[ 8].text="Primary autoselect ordering...";
|
|
m[ 9].type = NM_TYPE_MENU; m[ 9].text="Secondary autoselect ordering...";
|
|
m[10].type = NM_TYPE_MENU; m[10].text="Misc Options...";
|
|
|
|
// Fall back to main event loop
|
|
// Allows clean closing and re-opening when resolution changes
|
|
newmenu_do3( NULL, TXT_OPTIONS, 11, m, options_menuset, NULL, 0, NULL );
|
|
}
|