44 lines
1.2 KiB
C
44 lines
1.2 KiB
C
/* $Id: gamesave.h,v 1.1.1.1 2006/03/17 19:57:20 zicodxx Exp $ */
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/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Headers for gamesave.c
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*
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*/
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#ifndef _GAMESAVE_H
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#define _GAMESAVE_H
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void LoadGame(void);
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void SaveGame(void);
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int get_level_name(void);
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extern int load_level(const char *filename);
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extern int save_level(char *filename);
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extern char Gamesave_current_filename[];
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extern int Gamesave_current_version;
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extern int Gamesave_num_org_robots;
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// In dumpmine.c
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extern void write_game_text_file(char *filename);
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extern int Errors_in_mine;
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#endif /* _GAMESAVE_H */
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