073f00974a
C++ does not require this pattern. import re, fileinput to = re.compile(r'^typedef struct ([a-z_A-Z]+)\s*{') tc = re.compile(r'^}(.*?)\s*([a-z_A-Z]+);$') osn = None for line in fileinput.input(inplace=True): m = to.match(line) if m: osn = m.group(1) print 'struct %s\n{' % osn continue if osn: m = tc.match(line) if m: csn = m.group(2) if osn == csn: print '}%s;' % m.group(1) osn = None continue else: osn = None print line,
68 lines
1.9 KiB
C++
68 lines
1.9 KiB
C++
/*
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* A 'window' is simply a canvas that can receive events.
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* It can be anything from a simple message box to the
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* game screen when playing.
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*
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* See event.c for event handling code.
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*
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* -kreator 2009-05-06
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*/
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#ifndef DESCENT_WINDOW_H
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#define DESCENT_WINDOW_H
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#include "event.h"
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#include "gr.h"
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#include "console.h"
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#ifdef __cplusplus
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struct window;
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void arch_init(void);
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template <typename T>
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class window_subfunction_t
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{
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public:
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typedef int (*type)(window *menu, d_event *event, T *userdata);
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};
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class unused_window_userdata_t;
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static unused_window_userdata_t *const unused_window_userdata = NULL;
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template <typename T>
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window *window_create(grs_canvas *src, int x, int y, int w, int h, typename window_subfunction_t<T>::type event_callback, T *data)
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{
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return window_create(src, x, y, w, h, (window_subfunction_t<void>::type)event_callback, (void *)(data));
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}
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template <>
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window *window_create(grs_canvas *src, int x, int y, int w, int h, window_subfunction_t<void>::type event_callback, void *data);
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extern int window_close(window *wind);
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extern int window_exists(window *wind);
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extern window *window_get_front(void);
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extern window *window_get_first(void);
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extern window *window_get_next(window *wind);
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extern window *window_get_prev(window *wind);
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extern void window_select(window *wind);
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extern void window_set_visible(window *wind, int visible);
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extern int window_is_visible(window *wind);
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extern grs_canvas *window_get_canvas(window *wind);
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extern void window_update_canvases(void);
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extern int window_send_event(window *wind, d_event *event);
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extern void window_set_modal(window *wind, int modal);
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extern int window_is_modal(window *wind);
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#define WINDOW_SEND_EVENT(w, e) \
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do { \
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con_printf(CON_DEBUG, "Sending event %s to window of dimensions %dx%d", #e, window_get_canvas(w)->cv_bitmap.bm_w, window_get_canvas(w)->cv_bitmap.bm_h); \
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event.type = e; \
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window_send_event(w, &event); \
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} while (0)
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#endif
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#endif
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