dxx-rebirth/include
2012-04-17 16:02:32 +08:00
..
editor Fix crash when loading a level in the editor 2012-04-14 13:28:30 +08:00
tracker
3d.h Made lighting code work with actual RGB values and added feature to let certain objects emit colored dynamic light as well as let mine flash red when control center destroyed (OpenGL-only at the moment) 2011-04-07 22:32:47 +02:00
alloca.h
archinc.h
args.h Unbuffered writing of gamelog.txt has it's own argument and is not triggered by -verbose argument anymore; Also increases verbosity of packet-loss-prevented packets by showing their types when added to queue 2012-01-09 15:19:12 +01:00
bcd.h
byteswap.h Added swapping for 64Bit sized integers in case we want to store/read them some day (i.e. new Savegame version storing object instead of object_rw) 2011-01-22 18:14:14 +01:00
checker.h
clipboard.h
compare.h
console.h
d1x.xpm
descent.xpm
dl_list.h
error.h
fix.h
func.h
gr.h Make 2d/font.c more similar between d1x-rebirth and d2x-rebirth 2012-03-30 20:35:39 +08:00
grdef.h
hmp.h
i86.h
iff.h
ignorecase.h
internal.h
loadgl.h
makesig.h
maths.h Introduced fixmul64 returning fix64 type to use with check_point_to_face() and prevent fix overflow with very large faces; on the way cleaned up NO_FIX_INLINE remnants and replaced QLONG with fix64 2012-04-05 02:41:56 +02:00
ogl_init.h Clicking on mine elements in the editor now works in ogl 2012-04-15 13:43:41 +08:00
palette.h
pcx.h
physfsx.h Actually add editor data files and make sure DXX can find them 2012-03-03 16:02:16 +08:00
pstypes.h
rbaudio.h
rle.h
strio.h
strutil.h
texmap.h Additional commit for last revision - didn't selected all files properly 2011-01-19 21:51:59 +01:00
timer.h
u_dpmi.h
u_mem.h
ui.h Rename MessageBox to ui_messagebox to avoid a conflict with Windows' MessageBox 2012-04-17 16:02:32 +08:00
vecmat.h