466 lines
13 KiB
C++
466 lines
13 KiB
C++
/*
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* Portions of this file are copyright Rebirth contributors and licensed as
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* described in COPYING.txt.
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* Portions of this file are copyright Parallax Software and licensed
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* according to the Parallax license below.
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* See COPYING.txt for license details.
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Kill matrix displayed at end of level.
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*
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <ctype.h>
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#include <stdarg.h>
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#include "dxxerror.h"
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#include "pstypes.h"
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#include "gr.h"
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#include "window.h"
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#include "key.h"
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#include "palette.h"
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#include "game.h"
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#include "gameseq.h"
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#include "window.h"
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#include "physfsx.h"
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#include "gamefont.h"
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#include "u_mem.h"
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#include "newmenu.h"
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#include "menu.h"
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#include "player.h"
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#include "screens.h"
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#include "joy.h"
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#include "timer.h"
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#include "text.h"
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#include "net_udp.h"
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#include "kmatrix.h"
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#include "gauges.h"
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#include "pcx.h"
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#include "object.h"
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#include "args.h"
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#include "compiler-range_for.h"
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#include "d_levelstate.h"
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#define CENTERING_OFFSET(x) ((300 - (70 + (x)*25 ))/2)
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#define CENTERSCREEN (SWIDTH/2)
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#define KMATRIX_VIEW_SEC 7 // Time after reactor explosion until new level - in seconds
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namespace {
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enum class kmatrix_status_mode
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{
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reactor_countdown_running,
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level_finished,
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mission_finished,
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};
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static void kmatrix_redraw_coop(fvcobjptr &vcobjptr, font_y_scale_float);
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static void kmatrix_draw_item(fvcobjptr &vcobjptr, grs_canvas &canvas, const grs_font &cv_font, const int i, const playernum_array_t &sorted, const font_y_scale_float fspacy)
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{
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const auto y = fspacy(80 + i * 9);
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const auto &&fspacx = FSPACX();
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auto &p = *vcplayerptr(sorted[i]);
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gr_string(canvas, cv_font, fspacx(CENTERING_OFFSET(N_players)), y, static_cast<const char *>(p.callsign));
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const auto &&rgb10 = BM_XRGB(10, 10, 10);
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const auto &&rgb25 = BM_XRGB(25, 25, 25);
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for (int j=0; j<N_players; j++)
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{
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const auto x = fspacx(70 + CENTERING_OFFSET(N_players) + j * 25);
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const auto kmij = kill_matrix[sorted[i]][sorted[j]];
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if (sorted[i]==sorted[j])
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{
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if (kmij == 0)
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{
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gr_set_fontcolor(canvas, rgb10, -1);
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gr_string(canvas, cv_font, x, y, "0");
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}
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else
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{
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gr_set_fontcolor(canvas, rgb25, -1);
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gr_printf(canvas, cv_font, x, y, "-%hu", kmij);
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}
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}
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else
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{
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gr_set_fontcolor(canvas, kmij <= 0 ? rgb10 : rgb25, -1);
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gr_printf(canvas, cv_font, x, y, "%hu", kmij);
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}
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}
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auto &player_info = vcobjptr(p.objnum)->ctype.player_info;
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const int eff = (player_info.net_killed_total + player_info.net_kills_total <= 0)
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? 0
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: static_cast<int>(
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static_cast<float>(player_info.net_kills_total) / (
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static_cast<float>(player_info.net_killed_total) + static_cast<float>(player_info.net_kills_total)
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) * 100.0
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);
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const auto x = fspacx(60 + CENTERING_OFFSET(N_players) + N_players * 25);
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gr_set_fontcolor(canvas, rgb25, -1);
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gr_printf(canvas, cv_font, x, y, "%4d/%i%%", player_info.net_kills_total, eff <= 0 ? 0 : eff);
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}
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static void kmatrix_draw_names(grs_canvas &canvas, const grs_font &cv_font, const playernum_array_t &sorted, const font_y_scale_float fspacy)
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{
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const auto &&fspacx = FSPACX();
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const auto &&fspacy_header = fspacy(65);
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const auto &&rgb31 = BM_XRGB(31, 31, 31);
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for (int j=0; j<N_players; j++)
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{
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const auto x = fspacx(70 + CENTERING_OFFSET(N_players) + j * 25);
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color_t c;
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auto &p = *vcplayerptr(sorted[j]);
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if (p.connected==CONNECT_DISCONNECTED)
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c = rgb31;
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else
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{
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const auto color = get_player_or_team_color(sorted[j]);
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const auto &rgb = player_rgb[color];
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c = BM_XRGB(rgb.r, rgb.g, rgb.b);
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}
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gr_set_fontcolor(canvas, c, -1);
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gr_printf(canvas, cv_font, x, fspacy_header, "%c", p.callsign[0u]);
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}
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const auto x = fspacx(72 + CENTERING_OFFSET(N_players) + N_players * 25);
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gr_set_fontcolor(canvas, rgb31, -1);
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gr_string(canvas, cv_font, x, fspacy_header, "K/E");
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if (const auto m = Current_mission.get())
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{
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gr_string(canvas, cv_font, 0x8000, fspacy(30), m->mission_name.data());
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if (const auto level_num = Current_level_num; level_num > 0 && level_num <= m->last_level)
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gr_printf(canvas, cv_font, 0x8000, fspacy(42), "%s [%u/%u]", Current_level_name.line().data(), level_num, m->last_level);
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}
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}
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static void kmatrix_draw_coop_names(grs_canvas &canvas, const grs_font &cv_font, const font_y_scale_float fspacy)
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{
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gr_set_fontcolor(canvas, BM_XRGB(63, 31, 31),-1);
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const auto centerscreen = CENTERSCREEN;
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if (const auto m = Current_mission.get())
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{
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gr_string(canvas, cv_font, 0x8000, fspacy(30), m->mission_name.data());
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if (const auto level_num = Current_level_num; level_num > 0 && level_num <= m->last_level)
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gr_printf(canvas, cv_font, 0x8000, fspacy(42), "%s [%u/%u]", Current_level_name.line().data(), level_num, m->last_level);
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}
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const auto &&fspacy_header = fspacy(58);
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gr_string(canvas, cv_font, centerscreen, fspacy_header, "SCORE");
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gr_string(canvas, cv_font, centerscreen + FSPACX(50), fspacy_header, "DEATHS");
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}
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static void kmatrix_status_msg(grs_canvas &canvas, const fix time, const kmatrix_status_mode message_mode)
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{
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gr_set_fontcolor(canvas, gr_find_closest_color(255, 255, 255),-1);
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auto &game_font = *GAME_FONT;
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gr_printf(canvas, game_font, 0x8000, SHEIGHT - LINE_SPACING(game_font, game_font),
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message_mode == kmatrix_status_mode::reactor_countdown_running
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? "Waiting for players to finish level. Reactor time: T-%d"
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: (
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message_mode == kmatrix_status_mode::level_finished
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? (
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time > 0
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? "Level finished. Wait %d seconds to proceed or press ESC to Quit."
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: "Level finished. Focus score screen to proceed."
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)
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: "Mission finished. Press ESC to Quit."
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)
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, time);
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}
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}
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namespace dcx {
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namespace {
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struct kmatrix_window : window
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{
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kmatrix_window(grs_canvas &src, int x, int y, int w, int h, kmatrix_result &result) :
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window(src, x, y, w, h), result(result)
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{
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}
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grs_main_bitmap background;
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fix64 end_time = -1;
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kmatrix_network network;
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kmatrix_result &result;
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};
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}
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}
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namespace dsx {
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namespace {
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struct kmatrix_window : ::dcx::kmatrix_window
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{
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using ::dcx::kmatrix_window::kmatrix_window;
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virtual window_event_result event_handler(const d_event &) override;
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};
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static void kmatrix_redraw(kmatrix_window *const km)
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{
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auto &Objects = LevelUniqueObjectState.Objects;
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auto &vcobjptr = Objects.vcptr;
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playernum_array_t sorted;
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gr_set_default_canvas();
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auto &canvas = *grd_curcanv;
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show_fullscr(canvas, km->background);
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const auto &&fspacy = FSPACY();
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if (Game_mode & GM_MULTI_COOP)
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{
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kmatrix_redraw_coop(vcobjptr, fspacy);
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}
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else
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{
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multi_sort_kill_list();
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const auto title =
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#if defined(DXX_BUILD_DESCENT_II)
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game_mode_capture_flag()
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? "CAPTURE THE FLAG SUMMARY"
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: game_mode_hoard()
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? "HOARD SUMMARY"
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:
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#endif
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TXT_KILL_MATRIX_TITLE;
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auto &medium3_font = *MEDIUM3_FONT;
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gr_string(canvas, medium3_font, 0x8000, FSPACY(10), title);
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auto &game_font = *GAME_FONT;
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multi_get_kill_list(sorted);
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kmatrix_draw_names(canvas, game_font, sorted, fspacy);
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for (int i=0; i<N_players; i++ )
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{
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if (vcplayerptr(sorted[i])->connected == CONNECT_DISCONNECTED)
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gr_set_fontcolor(canvas, gr_find_closest_color(31, 31, 31),-1);
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else
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{
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const auto color = get_player_or_team_color(sorted[i]);
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gr_set_fontcolor(canvas, BM_XRGB(player_rgb[color].r, player_rgb[color].g, player_rgb[color].b),-1);
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}
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kmatrix_draw_item(vcobjptr, canvas, game_font, i, sorted, fspacy);
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}
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}
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gr_palette_load(gr_palette);
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}
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}
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}
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namespace {
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static void kmatrix_redraw_coop(fvcobjptr &vcobjptr, const font_y_scale_float fspacy)
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{
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playernum_array_t sorted;
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multi_sort_kill_list();
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auto &canvas = *grd_curcanv;
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auto &medium3_font = *MEDIUM3_FONT;
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gr_string(canvas, medium3_font, 0x8000, FSPACY(10), "COOPERATIVE SUMMARY");
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multi_get_kill_list(sorted);
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auto &game_font = *GAME_FONT;
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const auto &&fspacx = FSPACX();
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kmatrix_draw_coop_names(canvas, game_font, fspacy);
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const auto x_callsign = fspacx(CENTERING_OFFSET(N_players));
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const auto x_centerscreen = CENTERSCREEN;
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const auto &&fspacx50 = fspacx(50);
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const auto rgb60_40_10 = BM_XRGB(60, 40, 10);
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for (playernum_t i = 0; i < N_players; ++i)
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{
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auto &plr = *vcplayerptr(sorted[i]);
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int r, g, b;
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if (plr.connected == CONNECT_DISCONNECTED)
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r = g = b = 31;
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else
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{
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auto &color = player_rgb_normal[get_player_color(sorted[i])];
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r = color.r * 2;
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g = color.g * 2;
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b = color.b * 2;
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}
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gr_set_fontcolor(canvas, gr_find_closest_color(r, g, b), -1);
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const auto &&y = fspacy(80 + i * 9);
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gr_string(canvas, game_font, x_callsign, y, static_cast<const char *>(plr.callsign));
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gr_set_fontcolor(canvas, rgb60_40_10, -1);
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auto &player_info = vcobjptr(plr.objnum)->ctype.player_info;
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gr_printf(canvas, game_font, x_centerscreen, y, "%d", player_info.mission.score);
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gr_printf(canvas, game_font, x_centerscreen + fspacx50, y, "%d", player_info.net_killed_total);
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}
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gr_palette_load(gr_palette);
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}
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}
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namespace dsx {
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window_event_result kmatrix_window::event_handler(const d_event &event)
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{
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auto &LevelUniqueControlCenterState = LevelUniqueObjectState.ControlCenterState;
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int k = 0;
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switch (event.type)
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{
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case EVENT_KEY_COMMAND:
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k = event_key_get(event);
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switch( k )
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{
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case KEY_ESC:
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{
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using items_type = std::array<newmenu_item, 2>;
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struct abort_game_menu : items_type, passive_newmenu
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{
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abort_game_menu() :
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items_type{{
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nm_item_menu(TXT_YES),
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nm_item_menu(TXT_NO),
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}},
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passive_newmenu(menu_title{nullptr}, menu_subtitle{TXT_ABORT_GAME}, menu_filename{nullptr}, tiny_mode_flag::normal, tab_processing_flag::ignore, adjusted_citem::create(*static_cast<items_type *>(this), 0), *grd_curcanv)
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{
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}
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};
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if (run_blocking_newmenu<abort_game_menu>() != 0)
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return window_event_result::handled;
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}
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{
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get_local_player().connected=CONNECT_DISCONNECTED;
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if (network != kmatrix_network::offline)
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multi::dispatch->send_endlevel_packet();
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multi_leave_game();
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this->result = kmatrix_result::abort;
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return window_event_result::close;
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}
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default:
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break;
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}
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break;
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case EVENT_WINDOW_DRAW:
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{
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timer_delay2(50);
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kmatrix_redraw(this);
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if (network != kmatrix_network::offline)
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multi::dispatch->do_protocol_frame(0, 1);
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kmatrix_status_mode playing = (Current_level_num == Current_mission->last_level)
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? kmatrix_status_mode::mission_finished
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: kmatrix_status_mode::level_finished;
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// Check if all connected players are also looking at this screen ...
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range_for (auto &i, Players)
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if (i.connected)
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if (i.connected != CONNECT_END_MENU && i.connected != CONNECT_DIED_IN_MINE)
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{
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playing = kmatrix_status_mode::reactor_countdown_running;
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break;
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}
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// ... and let the reactor blow sky high!
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if (playing != kmatrix_status_mode::reactor_countdown_running)
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{
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LevelUniqueControlCenterState.Countdown_seconds_left = -1;
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// If Reactor is finished and end_time not inited, set the time when we will exit this loop
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if (end_time == -1)
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end_time = timer_query() + (KMATRIX_VIEW_SEC * F1_0);
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}
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// Check if end_time has been reached and exit loop
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if (end_time != -1 && timer_query() >= end_time && this == window_get_front())
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{
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if (network != kmatrix_network::offline)
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multi::dispatch->send_endlevel_packet(); // make sure
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#if defined(DXX_BUILD_DESCENT_II)
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if (is_D2_OEM)
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{
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if (Current_level_num==8)
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{
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get_local_player().connected=CONNECT_DISCONNECTED;
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multi_leave_game();
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this->result = kmatrix_result::abort;
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}
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}
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#endif
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if (playing != kmatrix_status_mode::mission_finished)
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return window_event_result::close;
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}
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kmatrix_status_msg(*grd_curcanv, playing == kmatrix_status_mode::reactor_countdown_running ? LevelUniqueControlCenterState.Countdown_seconds_left : f2i(end_time - timer_query()), playing);
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break;
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}
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case EVENT_WINDOW_CLOSE:
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game_flush_inputs(Controls);
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newmenu_free_background();
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break;
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default:
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break;
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}
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return window_event_result::ignored;
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}
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kmatrix_result kmatrix_view(const kmatrix_network network, control_info &Controls)
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{
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auto &Objects = LevelUniqueObjectState.Objects;
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auto &vcobjptridx = Objects.vcptridx;
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kmatrix_result result = kmatrix_result::proceed;
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{
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const auto pkm = window_create<kmatrix_window>(grd_curscreen->sc_canvas, 0, 0, SWIDTH, SHEIGHT, result);
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auto &km = *pkm;
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pcx_read_bitmap_or_default(STARS_BACKGROUND, km.background, gr_palette);
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gr_palette_load(gr_palette);
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km.network = network;
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set_screen_mode( SCREEN_MENU );
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game_flush_inputs(Controls);
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range_for (auto &i, Players)
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if (i.objnum != object_none)
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digi_kill_sound_linked_to_object(vcobjptridx(i.objnum));
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event_process_all();
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}
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/* After event_process_all returns, kmatrix_window has been freed
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* and cannot be accessed. The result is therefore stored in a
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* stack local, which will persist.
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*/
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return result;
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}
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}
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