OGL layer used for rendering surfaces, so using left/right viewports absent stereo quad buffers. Using legacy Descent +/- eye offset method for left/right stereo perspective rendering passes.
764 lines
25 KiB
C++
764 lines
25 KiB
C++
/*
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* Portions of this file are copyright Rebirth contributors and licensed as
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* described in COPYING.txt.
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* Portions of this file are copyright Parallax Software and licensed
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* according to the Parallax license below.
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* See COPYING.txt for license details.
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* inferno.c: Entry point of program (main procedure)
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*
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* After main initializes everything, most of the time is spent in the loop
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* while (window_get_front())
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* In this loop, the main menu is brought up first.
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*
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* main() for Inferno
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*
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*/
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extern const char copyright[];
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const
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#if defined(DXX_BUILD_DESCENT_I)
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char copyright[] = "DESCENT COPYRIGHT (C) 1994,1995 PARALLAX SOFTWARE CORPORATION";
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#elif defined(DXX_BUILD_DESCENT_II)
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char copyright[] = "DESCENT II COPYRIGHT (C) 1994-1996 PARALLAX SOFTWARE CORPORATION";
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#endif
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#include "dxxsconf.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <limits.h>
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#include <SDL.h>
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#ifdef __unix__
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#include <unistd.h>
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#include <sys/stat.h>
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#include <sys/types.h>
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#endif
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#include <cctype>
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#include <locale>
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#include "pstypes.h"
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#include "strutil.h"
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#include "console.h"
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#include "gr.h"
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#include "key.h"
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#include "bm.h"
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#include "inferno.h"
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#include "dxxerror.h"
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#include "player.h"
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#include "game.h"
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#include "u_mem.h"
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#include "screens.h"
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#include "texmerge.h"
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#include "menu.h"
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#include "digi.h"
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#include "palette.h"
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#include "args.h"
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#include "titles.h"
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#include "text.h"
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#include "gamefont.h"
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#include "kconfig.h"
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#include "newmenu.h"
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#include "config.h"
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#include "multi.h"
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#include "gameseq.h"
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#if defined(DXX_BUILD_DESCENT_II)
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#include "gamepal.h"
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#include "movie.h"
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#endif
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#include "playsave.h"
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#include "newdemo.h"
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#include "joy.h"
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#if !DXX_USE_OGL
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#include "../texmap/scanline.h" //for select_tmap -MM
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#include "texmap.h"
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#endif
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#include "event.h"
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#include "rbaudio.h"
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#if DXX_WORDS_NEED_ALIGNMENT
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#include <sys/prctl.h>
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#endif
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#if DXX_USE_EDITOR
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#include "messagebox.h"
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#include "editor/editor.h"
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#include "ui.h"
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#endif
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#include "vers_id.h"
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#if DXX_USE_UDP
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#include "net_udp.h"
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#endif
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#include "dsx-ns.h"
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#if DXX_USE_SDLIMAGE
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#include <SDL_image.h>
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#endif
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#if DXX_USE_SDLMIXER
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#include <SDL_mixer.h>
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#endif
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namespace dsx {
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int Screen_mode=-1; //game screen or editor screen?
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#if defined(DXX_BUILD_DESCENT_I)
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uint8_t HiresGFXAvailable;
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int MacHog = 0; // using a Mac hogfile?
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#endif
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//read help from a file & print to screen
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static void print_commandline_help()
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{
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#define DXX_COMMAND_LINE_HELP_FMT(FMT,...) FMT
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#define DXX_COMMAND_LINE_HELP_ARG(FMT,...) , ## __VA_ARGS__
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#define DXX_if_defined_placeholder1 ,
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#define DXX_if_defined_unwrap(A,...) A, ## __VA_ARGS__
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#define DXX_if_defined(V,F) DXX_if_defined2(V,F)
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#define DXX_if_defined2(V,F) DXX_if_defined3(DXX_if_defined_placeholder##V, F)
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#define DXX_if_defined3(V,F) DXX_if_defined4(F, V 1, 0)
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#define DXX_if_defined4(F,_,V,...) DXX_if_defined5_##V(F)
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#define DXX_if_defined5_0(F)
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#define DXX_if_defined5_1(F) DXX_if_defined_unwrap F
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#define DXX_if_defined_01(V,F) DXX_if_defined4(F,,V)
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#define DXX_COMMAND_LINE_HELP_unix(V) DXX_if_defined(__unix__, (V))
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#define DXX_COMMAND_LINE_HELP_D1(V) DXX_if_defined(DXX_BUILD_DESCENT_I, (V))
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#define DXX_COMMAND_LINE_HELP_D2(V) DXX_if_defined(DXX_BUILD_DESCENT_II, (V))
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#define DXX_STRINGIZE2(X) #X
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#define DXX_STRINGIZE(X) DXX_STRINGIZE2(X)
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#if DXX_USE_OGL
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#define DXX_COMMAND_LINE_HELP_OGL(V) V
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#define DXX_COMMAND_LINE_HELP_SDL(V)
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#else
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#define DXX_COMMAND_LINE_HELP_OGL(V)
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#define DXX_COMMAND_LINE_HELP_SDL(V) V
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#endif
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#define DXX_COMMAND_LINE_HELP(VERB) \
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VERB("\n System Options:\n\n") \
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VERB(" -nonicefps Don't free CPU-cycles\n") \
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VERB(" -maxfps <n> Set maximum framerate to <n>\n\t\t\t\t(default: " DXX_STRINGIZE(MAXIMUM_FPS) ", available: " DXX_STRINGIZE(MINIMUM_FPS) "-" DXX_STRINGIZE(MAXIMUM_FPS) ")\n") \
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VERB(" -hogdir <s> set shared data directory to <s>\n") \
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DXX_COMMAND_LINE_HELP_unix( \
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VERB(" -nohogdir don't try to use shared data directory\n") \
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) \
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VERB(" -add-missions-dir <s> Add contents of location <s> to the missions directory\n") \
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VERB(" -use_players_dir Put player files and saved games in Players subdirectory\n") \
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VERB(" -lowmem Lowers animation detail for better performance with\n\t\t\t\tlow memory\n") \
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VERB(" -pilot <s> Select pilot <s> automatically\n") \
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VERB(" -auto-record-demo Start recording on level entry\n") \
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VERB(" -record-demo-format Set demo name automatically\n") \
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VERB(" -autodemo Start in demo mode\n") \
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VERB(" -window Run the game in a window\n") \
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VERB(" -noborders Don't show borders in window mode\n") \
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DXX_COMMAND_LINE_HELP_D1( \
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VERB(" -notitles Skip title screens\n") \
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) \
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DXX_COMMAND_LINE_HELP_D2( \
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VERB(" -nomovies Don't play movies\n") \
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) \
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VERB("\n Controls:\n\n") \
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VERB(" -nocursor Hide mouse cursor\n") \
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VERB(" -nomouse Deactivate mouse\n") \
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VERB(" -nojoystick Deactivate joystick\n") \
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VERB(" -nostickykeys Make CapsLock and NumLock non-sticky\n") \
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VERB("\n Sound:\n\n") \
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VERB(" -nosound Disables sound output\n") \
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VERB(" -nomusic Disables music output\n") \
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DXX_COMMAND_LINE_HELP_D2( \
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VERB(" -sound11k Use 11KHz sounds\n") \
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) \
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DXX_if_defined_01(DXX_USE_SDLMIXER, ( \
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VERB(" -nosdlmixer Disable Sound output via SDL_mixer\n") \
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)) \
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VERB("\n Graphics:\n\n") \
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VERB(" -lowresfont Force use of low resolution fonts\n") \
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DXX_COMMAND_LINE_HELP_D2( \
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VERB(" -lowresgraphics Force use of low resolution graphics\n") \
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VERB(" -lowresmovies Play low resolution movies if available (for slow machines)\n") \
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) \
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DXX_COMMAND_LINE_HELP_OGL( \
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VERB(" -gl_fixedfont Don't scale fonts to current resolution\n") \
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VERB(" -gl_syncmethod <n> OpenGL sync method (default: %i)\n", OGL_SYNC_METHOD_DEFAULT) \
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VERB(" 0: Disabled\n") \
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VERB(" 1: Fence syncs, limit GPU latency to at most one frame\n") \
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VERB(" 2: Like 1, but sleep during sync to reduce CPU load\n") \
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VERB(" 3: Immediately sync after buffer swap\n") \
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VERB(" 4: Immediately sync after buffer swap\n") \
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VERB(" 5: Auto: if VSync is enabled and ARB_sync is supported, use mode 2, otherwise mode 0\n") \
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VERB(" -gl_syncwait <n> Wait interval (ms) for sync mode 2 (default: " DXX_STRINGIZE(OGL_SYNC_WAIT_DEFAULT) ")\n") \
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VERB(" -gl_darkedges Re-enable dark edges around filtered textures (as present in earlier versions of the engine)\n") \
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VERB(" -gl_stereo Enable OpenGL stereo quad buffering, if available\n") \
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) \
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DXX_if_defined_01(DXX_USE_UDP, ( \
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VERB("\n Multiplayer:\n\n") \
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VERB(" -udp_hostaddr <s> Use IP address/Hostname <s> for manual game joining\n\t\t\t\t(default: %s)\n", UDP_MANUAL_ADDR_DEFAULT) \
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VERB(" -udp_hostport <n> Use UDP port <n> for manual game joining (default: %hu)\n", UDP_PORT_DEFAULT) \
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VERB(" -udp_myport <n> Set my own UDP port to <n> (default: %hu)\n", UDP_PORT_DEFAULT) \
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|
DXX_if_defined_01(DXX_USE_TRACKER, ( \
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VERB(" -no-tracker Disable tracker (unless overridden by later -tracker_hostaddr)\n") \
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VERB(" -tracker_hostaddr <n> Address of tracker server to register/query games to/from\n\t\t\t\t(default: %s)\n", TRACKER_ADDR_DEFAULT) \
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VERB(" -tracker_hostport <n> Port of tracker server to register/query games to/from\n\t\t\t\t(default: %hu)\n", TRACKER_PORT_DEFAULT) \
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)) \
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)) \
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|
DXX_if_defined(EDITOR, ( \
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VERB("\n Editor:\n\n") \
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DXX_COMMAND_LINE_HELP_D1( \
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VERB(" -nobm Don't load BITMAPS.TBL and BITMAPS.BIN - use internal data\n") \
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) \
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|
DXX_COMMAND_LINE_HELP_D2( \
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VERB(" -autoload <s> Autoload level <s> in the editor\n") \
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VERB(" -macdata Read and write Mac data files in editor (swap colors)\n") \
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|
VERB(" -hoarddata Make the Hoard ham file from some files, then exit\n") \
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|
) \
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)) \
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|
VERB("\n Debug (use only if you know what you're doing):\n\n") \
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|
VERB(" -debug Enable debugging output.\n") \
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|
VERB(" -verbose Enable verbose output.\n") \
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|
VERB(" -safelog Write gamelog.txt unbuffered.\n\t\t\t\tUse to keep helpful output to trace program crashes.\n") \
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|
VERB(" -norun Bail out after initialization\n") \
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|
VERB(" -no-grab Never grab keyboard/mouse\n") \
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|
VERB(" -renderstats Enable renderstats info by default\n") \
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VERB(" -text <s> Specify alternate .tex file\n") \
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|
VERB(" -showmeminfo Show memory statistics\n") \
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|
VERB(" -nodoublebuffer Disable Doublebuffering\n") \
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|
VERB(" -bigpig Use uncompressed RLE bitmaps\n") \
|
|
VERB(" -16bpp Use 16Bpp instead of 32Bpp\n") \
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|
DXX_COMMAND_LINE_HELP_OGL( \
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|
VERB(" -gl_oldtexmerge Use old texmerge, uses more ram, but might be faster\n") \
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|
VERB(" -gl_intensity4_ok <n> Override DbgGlIntensity4Ok (default: 1)\n") \
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|
VERB(" -gl_luminance4_alpha4_ok <n> Override DbgGlLuminance4Alpha4Ok (default: 1)\n") \
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|
VERB(" -gl_rgba2_ok <n> Override DbgGlRGBA2Ok (default: 1)\n") \
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|
VERB(" -gl_readpixels_ok <n> Override DbgGlReadPixelsOk (default: 1)\n") \
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|
VERB(" -gl_gettexlevelparam_ok <n> Override DbgGlGetTexLevelParamOk (default: 1)\n") \
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|
) \
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|
DXX_COMMAND_LINE_HELP_SDL( \
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VERB(" -tmap <s> Select texmapper <s> to use\n\t\t\t\t(default: c, available: c, fp, quad)\n") \
|
|
VERB(" -hwsurface Use SDL HW Surface\n") \
|
|
VERB(" -asyncblit Use queued blits over SDL. Can speed up rendering\n") \
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|
) \
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|
VERB("\n Help:\n\n") \
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|
VERB(" -help, -h, -?, ? View this help screen\n") \
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|
VERB("\n\n") \
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|
|
|
printf(DXX_COMMAND_LINE_HELP(DXX_COMMAND_LINE_HELP_FMT) DXX_COMMAND_LINE_HELP(DXX_COMMAND_LINE_HELP_ARG));
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|
}
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|
|
int Quitting = 0;
|
|
|
|
}
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|
namespace dcx {
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// Default event handler for everything except the editor
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window_event_result standard_handler(const d_event &event)
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|
{
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|
int key;
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|
|
|
if (Quitting)
|
|
{
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|
window *wind = window_get_front();
|
|
if (!wind)
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|
return window_event_result::ignored; // finished quitting
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|
|
|
if (wind == Game_wind)
|
|
{
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|
Quitting = 0;
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|
const auto choice = nm_messagebox_str(menu_title{nullptr}, nm_messagebox_tie(TXT_YES, TXT_NO), menu_subtitle{TXT_ABORT_GAME});
|
|
if (choice != 0)
|
|
return window_event_result::handled; // aborted quitting
|
|
else
|
|
{
|
|
CGameArg.SysAutoDemo = false;
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|
Quitting = 1;
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|
}
|
|
}
|
|
|
|
// Close front window, let the code flow continue until all windows closed or quit cancelled
|
|
if (!window_close(wind))
|
|
{
|
|
Quitting = 0;
|
|
return window_event_result::handled;
|
|
}
|
|
|
|
return window_event_result::deleted; // tell the event system we deleted some window
|
|
}
|
|
|
|
switch (event.type)
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|
{
|
|
case EVENT_MOUSE_BUTTON_DOWN:
|
|
case EVENT_MOUSE_BUTTON_UP:
|
|
// No window selecting
|
|
// We stay with the current one until it's closed/hidden or another one is made
|
|
// Not the case for the editor
|
|
break;
|
|
|
|
case EVENT_KEY_COMMAND:
|
|
key = event_key_get(event);
|
|
|
|
switch (key)
|
|
{
|
|
#if DXX_USE_SCREENSHOT
|
|
#ifdef macintosh
|
|
case KEY_COMMAND + KEY_SHIFTED + KEY_3:
|
|
#endif
|
|
case KEY_PRINT_SCREEN:
|
|
{
|
|
gr_set_default_canvas();
|
|
save_screen_shot(0);
|
|
return window_event_result::handled;
|
|
}
|
|
#endif
|
|
|
|
case KEY_ALTED+KEY_ENTER:
|
|
case KEY_ALTED+KEY_PADENTER:
|
|
if (Game_wind)
|
|
if (window_get_front() == Game_wind)
|
|
return window_event_result::ignored;
|
|
gr_toggle_fullscreen();
|
|
#if SDL_MAJOR_VERSION == 2
|
|
{
|
|
/* Hack to force the canvas to adjust to the new
|
|
* dimensions. Without this, the canvas
|
|
* continues to use the old window size until
|
|
* the hack of calling `init_cockpit` from
|
|
* `game_handler` fixes the dimensions. If the
|
|
* window became bigger, the game fails to draw
|
|
* in the full new area. If the window became
|
|
* smaller, part of the game is outside the
|
|
* cropped area.
|
|
*
|
|
* If the automap is open, the view is still
|
|
* wrong, since the automap uses its own private
|
|
* canvas. That will need to be fixed
|
|
* separately. Ideally, the whole window
|
|
* system would be reworked to provide a general
|
|
* notification to every interested canvas when
|
|
* the top level window resizes.
|
|
*/
|
|
auto sm = Screen_mode;
|
|
Screen_mode = SCREEN_GAME;
|
|
init_cockpit();
|
|
Screen_mode = sm;
|
|
}
|
|
#endif
|
|
return window_event_result::handled;
|
|
|
|
#if defined(__APPLE__) || defined(macintosh)
|
|
case KEY_COMMAND+KEY_Q:
|
|
// Alt-F4 already taken, too bad
|
|
Quitting = 1;
|
|
return window_event_result::handled;
|
|
#endif
|
|
case KEY_SHIFTED + KEY_ESC:
|
|
con_showup(Controls);
|
|
return window_event_result::handled;
|
|
}
|
|
break;
|
|
|
|
case EVENT_WINDOW_DRAW:
|
|
case EVENT_IDLE:
|
|
//see if redbook song needs to be restarted
|
|
#if DXX_USE_SDL_REDBOOK_AUDIO
|
|
RBACheckFinishedHook();
|
|
#endif
|
|
return window_event_result::handled;
|
|
|
|
case EVENT_QUIT:
|
|
#if DXX_USE_EDITOR
|
|
if (SafetyCheck())
|
|
#endif
|
|
Quitting = 1;
|
|
return window_event_result::handled;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return window_event_result::ignored;
|
|
}
|
|
|
|
#if DXX_HAVE_POISON
|
|
d_interface_unique_state::d_interface_unique_state()
|
|
{
|
|
DXX_MAKE_VAR_UNDEFINED(PilotName);
|
|
}
|
|
#endif
|
|
|
|
void d_interface_unique_state::update_window_title()
|
|
{
|
|
#if SDL_MAJOR_VERSION == 1
|
|
if (!PilotName[0u])
|
|
SDL_WM_SetCaption(DESCENT_VERSION, DXX_SDL_WINDOW_CAPTION);
|
|
else
|
|
{
|
|
const char *const pilot = PilotName;
|
|
std::array<char, 80> wm_caption_name, wm_caption_iconname;
|
|
snprintf(wm_caption_name.data(), wm_caption_name.size(), "%s: %s", DESCENT_VERSION, pilot);
|
|
snprintf(wm_caption_iconname.data(), wm_caption_iconname.size(), "%s: %s", DXX_SDL_WINDOW_CAPTION, pilot);
|
|
SDL_WM_SetCaption(wm_caption_name.data(), wm_caption_iconname.data());
|
|
}
|
|
#endif
|
|
}
|
|
|
|
}
|
|
|
|
namespace dsx {
|
|
|
|
#define PROGNAME argv[0]
|
|
#define DXX_RENAME_IDENTIFIER2(I,N) I##$##N
|
|
#define DXX_RENAME_IDENTIFIER(I,N) DXX_RENAME_IDENTIFIER2(I,N)
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#define argc DXX_RENAME_IDENTIFIER(argc_gc, DXX_git_commit)
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#define argv DXX_RENAME_IDENTIFIER(argv_gd$b32, DXX_git_describe)
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// DESCENT by Parallax Software
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// DESCENT II by Parallax Software
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// (varies based on preprocessor options)
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// Descent Main
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static int main(int argc, char *argv[])
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{
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if (!PHYSFSX_init(argc, argv))
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return 1;
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con_init(); // Initialise the console
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setbuf(stdout, NULL); // unbuffered output via printf
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#ifdef _WIN32
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freopen( "CON", "w", stdout );
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freopen( "CON", "w", stderr );
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#endif
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if (CGameArg.SysShowCmdHelp) {
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print_commandline_help();
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return(0);
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}
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printf("\nType '%s -help' for a list of command-line options.\n\n", PROGNAME);
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PHYSFSX_listSearchPathContent();
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if (!PHYSFSX_checkSupportedArchiveTypes())
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return(0);
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#if defined(DXX_BUILD_DESCENT_I)
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if (! PHYSFSX_contfile_init("descent.hog", 1))
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#define DXX_NAME_NUMBER "1"
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#define DXX_HOGFILE_NAMES "descent.hog"
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#elif defined(DXX_BUILD_DESCENT_II)
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if (! PHYSFSX_contfile_init("descent2.hog", 1) && ! PHYSFSX_contfile_init("d2demo.hog", 1))
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#define DXX_NAME_NUMBER "2"
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#define DXX_HOGFILE_NAMES "descent2.hog or d2demo.hog"
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#endif
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{
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#if defined(__unix__) && !defined(__APPLE__)
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#define DXX_HOGFILE_PROGRAM_DATA_DIRECTORY \
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"\t$HOME/.d" DXX_NAME_NUMBER "x-rebirth\n" \
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DXX_HOGFILE_SHAREPATH_INDENTED
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#if DXX_USE_SHAREPATH
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#define DXX_HOGFILE_SHAREPATH_INDENTED \
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"\t" DXX_SHAREPATH "\n"
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#else
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#define DXX_HOGFILE_SHAREPATH_INDENTED
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#endif
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#elif (defined(__APPLE__) && defined(__MACH__))
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#define DXX_HOGFILE_PROGRAM_DATA_DIRECTORY \
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"\t~/Library/Preferences/D" DXX_NAME_NUMBER "X Rebirth\n"
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#else
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#define DXX_HOGFILE_PROGRAM_DATA_DIRECTORY \
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"\tDirectory containing D" DXX_NAME_NUMBER "X\n"
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#endif
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#if (defined(__APPLE__) && defined(__MACH__)) || defined(macintosh)
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#define DXX_HOGFILE_APPLICATION_BUNDLE \
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"\tIn 'Resources' inside the application bundle\n"
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#else
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#define DXX_HOGFILE_APPLICATION_BUNDLE ""
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#endif
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#define DXX_MISSING_HOGFILE_ERROR_TEXT \
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"Could not find a valid hog file (" DXX_HOGFILE_NAMES ")\nPossible locations are:\n" \
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DXX_HOGFILE_PROGRAM_DATA_DIRECTORY \
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"\tIn a subdirectory called 'data'\n" \
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DXX_HOGFILE_APPLICATION_BUNDLE \
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"Or use the -hogdir option to specify an alternate location."
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UserError(DXX_MISSING_HOGFILE_ERROR_TEXT);
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}
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#if defined(DXX_BUILD_DESCENT_I)
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switch (PHYSFSX_fsize("descent.hog"))
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{
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case D1_MAC_SHARE_MISSION_HOGSIZE:
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case D1_MAC_MISSION_HOGSIZE:
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MacHog = 1; // used for fonts and the Automap
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break;
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}
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#endif
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load_text();
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//print out the banner title
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#if defined(DXX_BUILD_DESCENT_I)
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con_printf(CON_NORMAL, "%s %s", DESCENT_VERSION, g_descent_build_datetime); // D1X version
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con_puts(CON_NORMAL, "This is a MODIFIED version of Descent, based on " BASED_VERSION ".");
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con_puts(CON_NORMAL, TXT_COPYRIGHT);
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con_puts(CON_NORMAL, TXT_TRADEMARK);
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con_puts(CON_NORMAL, "Copyright (C) 2005-2013 Christian Beckhaeuser, 2013-2017 Kp");
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#elif defined(DXX_BUILD_DESCENT_II)
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con_printf(CON_NORMAL, "%s%s %s", DESCENT_VERSION, PHYSFSX_exists(MISSION_DIR "d2x.hog",1) ? " Vertigo Enhanced" : "", g_descent_build_datetime); // D2X version
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con_puts(CON_NORMAL, "This is a MODIFIED version of Descent 2, based on " BASED_VERSION ".");
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con_puts(CON_NORMAL, TXT_COPYRIGHT);
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con_puts(CON_NORMAL, TXT_TRADEMARK);
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con_puts(CON_NORMAL, "Copyright (C) 1999 Peter Hawkins, 2002 Bradley Bell, 2005-2013 Christian Beckhaeuser, 2013-2017 Kp");
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#endif
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if (CGameArg.DbgVerbose)
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{
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{
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PHYSFS_Version vc, vl;
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PHYSFS_VERSION(&vc);
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PHYSFS_getLinkedVersion(&vl);
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con_printf(CON_VERBOSE, "D" DXX_NAME_NUMBER "X-Rebirth built with PhysFS %u.%u.%u; loaded with PhysFS %u.%u.%u", vc.major, vc.minor, vc.patch, vl.major, vl.minor, vl.patch);
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}
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{
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SDL_version vc;
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SDL_VERSION(&vc);
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#if SDL_MAJOR_VERSION == 1
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const auto vl = SDL_Linked_Version();
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#else
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SDL_version vlv;
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const auto vl = &vlv;
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SDL_GetVersion(vl);
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#endif
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con_printf(CON_VERBOSE, "D" DXX_NAME_NUMBER "X-Rebirth built with libSDL %u.%u.%u; loaded with libSDL %u.%u.%u", vc.major, vc.minor, vc.patch, vl->major, vl->minor, vl->patch);
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}
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#if DXX_USE_SDLIMAGE
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{
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SDL_version vc;
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SDL_IMAGE_VERSION(&vc);
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const auto vl = IMG_Linked_Version();
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con_printf(CON_VERBOSE, "D" DXX_NAME_NUMBER "X-Rebirth built with SDL_image %u.%u.%u; loaded with SDL_image %u.%u.%u", vc.major, vc.minor, vc.patch, vl->major, vl->minor, vl->patch);
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}
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#endif
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#if DXX_USE_SDLMIXER
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{
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SDL_version vc;
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SDL_MIXER_VERSION(&vc);
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const auto vl = Mix_Linked_Version();
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con_printf(CON_VERBOSE, "D" DXX_NAME_NUMBER "X-Rebirth built with SDL_mixer %u.%u.%u; loaded with SDL_mixer %u.%u.%u", vc.major, vc.minor, vc.patch, vl->major, vl->minor, vl->patch);
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}
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#endif
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con_puts(CON_VERBOSE, TXT_VERBOSE_1);
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}
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ReadConfigFile();
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PHYSFSX_addArchiveContent();
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const auto &&arch_atexit_result = arch_init();
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/* This variable exists for the side effects that occur when it is
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* destroyed. clang-9 fails to recognize those side effects as a
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* "use" and warns that the variable is unused. Cast it to void to
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* create a "use" to suppress the warning.
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*/
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(void)arch_atexit_result;
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#if !DXX_USE_OGL
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select_tmap(CGameArg.DbgTexMap);
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#if defined(DXX_BUILD_DESCENT_II)
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Lighting_on = 1;
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#endif
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#endif
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con_puts(CON_VERBOSE, "Going into graphics mode...");
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#if DXX_USE_OGL
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gr_set_mode_from_window_size();
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#else
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gr_set_mode(Game_screen_mode);
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#endif
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// Load the palette stuff. Returns non-zero if error.
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con_puts(CON_DEBUG, "Initializing palette system...");
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#if defined(DXX_BUILD_DESCENT_I)
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gr_use_palette_table( "PALETTE.256" );
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#elif defined(DXX_BUILD_DESCENT_II)
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gr_use_palette_table(D2_DEFAULT_PALETTE );
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#endif
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con_puts(CON_DEBUG, "Initializing font system...");
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gamefont_init(); // must load after palette data loaded.
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#if defined(DXX_BUILD_DESCENT_II)
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con_puts(CON_DEBUG, "Initializing movie libraries...");
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init_movies(); //init movie libraries
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#endif
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show_titles();
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set_screen_mode(SCREEN_MENU);
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#ifdef DEBUG_MEMORY_ALLOCATIONS
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/* Memdebug runs before global destructors, so it incorrectly
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* reports as leaked any allocations that would be freed by a global
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* destructor. This local will force the newmenu globals to be
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* reset before memdebug scans, which prevents memdebug falsely
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* reporting them as leaked.
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*
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* External tools, such as Valgrind, know to run global destructors
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* before checking for leaks, so this hack is only necessary when
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* memdebug is used.
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*/
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struct hack_free_global_backgrounds
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{
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~hack_free_global_backgrounds()
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{
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newmenu_free_background();
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}
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};
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hack_free_global_backgrounds hack_free_global_background;
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#endif
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con_puts(CON_DEBUG, "Doing gamedata_init...");
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gamedata_init();
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#if defined(DXX_BUILD_DESCENT_II)
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#if DXX_USE_EDITOR
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if (GameArg.EdiSaveHoardData) {
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save_hoard_data();
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exit(1);
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}
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#endif
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#endif
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if (CGameArg.DbgNoRun)
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return(0);
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con_puts(CON_DEBUG, "Initializing texture caching system...");
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texmerge_init(); // 10 cache bitmaps
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#if defined(DXX_BUILD_DESCENT_II)
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piggy_init_pigfile("groupa.pig"); //get correct pigfile
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#endif
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con_puts(CON_DEBUG, "Running game...");
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init_game();
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#if defined(DXX_BUILD_DESCENT_I)
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key_flush();
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#endif
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{
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InterfaceUniqueState.PilotName.fill(0);
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if (!CGameArg.SysPilot.empty())
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{
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char filename[sizeof(PLAYER_DIRECTORY_TEXT) + CALLSIGN_LEN + 4];
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/* Step over the literal PLAYER_DIRECTORY_TEXT when it is
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* present. Point at &filename[0] when
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* PLAYER_DIRECTORY_TEXT is absent.
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*/
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const auto b = &filename[-CGameArg.SysUsePlayersDir];
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snprintf(filename, sizeof(filename), PLAYER_DIRECTORY_STRING("%.12s"), CGameArg.SysPilot.c_str());
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/* The pilot name is never used after this. Clear it to
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* free the allocated memory, if any.
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*/
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CGameArg.SysPilot.clear();
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auto p = b;
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for (const auto &facet = std::use_facet<std::ctype<char>>(std::locale::classic()); char &c = *p; ++p)
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{
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c = facet.tolower(static_cast<uint8_t>(c));
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}
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auto j = p - filename;
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if (j < sizeof(filename) - 4 && (j <= 4 || strcmp(&filename[j - 4], ".plr"))) // if player hasn't specified .plr extension in argument, add it
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{
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strcpy(&filename[j], ".plr");
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j += 4;
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}
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if(PHYSFSX_exists(filename,0))
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{
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InterfaceUniqueState.PilotName.copy(b, std::distance(b, &filename[j - 4]));
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InterfaceUniqueState.update_window_title();
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read_player_file();
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WriteConfigFile();
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}
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}
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}
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#if defined(DXX_BUILD_DESCENT_II)
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#if DXX_USE_EDITOR
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if (!GameArg.EdiAutoLoad.empty()) {
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/* Any number >= FILENAME_LEN works */
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Level_names[0].copy_if(GameArg.EdiAutoLoad.c_str(), GameArg.EdiAutoLoad.size());
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LoadLevel(1, 1);
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}
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else
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#endif
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#endif
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{
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Game_mode = {};
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DoMenu();
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}
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while (window_get_front())
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// Send events to windows and the default handler
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event_process();
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// Tidy up - avoids a crash on exit
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{
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window *wind;
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show_menus();
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while ((wind = window_get_front()))
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window_close(wind);
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}
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WriteConfigFile();
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con_puts(CON_DEBUG, "Cleanup...");
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close_game();
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texmerge_close();
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gamedata_close();
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gamefont_close();
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Current_mission.reset();
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PHYSFSX_removeArchiveContent();
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return(0); //presumably successful exit
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}
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}
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int main(int argc, char *argv[])
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{
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mem_init();
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#if DXX_WORDS_NEED_ALIGNMENT
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prctl(PR_SET_UNALIGN, PR_UNALIGN_NOPRINT, 0, 0, 0);
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#endif
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#if defined(WIN32) || defined(__APPLE__) || defined(__MACH__)
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#if DXX_USE_EDITOR
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set_warn_func(msgbox_warning);
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#endif
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#ifdef WIN32
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void d_set_exception_handler();
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d_set_exception_handler();
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#endif
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#endif
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return dsx::main(argc, argv);
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}
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#undef argv
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#undef argc
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