d393f32eed
* Reverted value of SOUND_MAX_VOLUME
68 lines
2.1 KiB
C
68 lines
2.1 KiB
C
/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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* $Source: /cvsroot/dxx-rebirth/d1x-rebirth/include/editor/eobject.h,v $
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* $Revision: 1.1.1.1 $
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* $Author: zicodxx $
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* $Date: 2006/03/17 19:46:43 $
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*
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* Header for eobject.c
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*
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* $Log: eobject.h,v $
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* Revision 1.1.1.1 2006/03/17 19:46:43 zicodxx
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* initial import
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*
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* Revision 1.1.1.1 1999/06/14 22:02:35 donut
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* Import of d1x 1.37 source.
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*
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* Revision 2.0 1995/02/27 11:35:30 john
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* Version 2.0! No anonymous unions, Watcom 10.0, with no need
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* for bitmaps.tbl.
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*
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* Revision 1.5 1994/09/15 22:57:46 matt
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* Made new objects be oriented to their segment
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* Added keypad function to flip an object upside-down
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*
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* Revision 1.4 1994/08/25 21:57:23 mike
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* Prototype ObjectSelectPrevInMine, and probably wrote it too, though not in this file.
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*
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* Revision 1.3 1994/08/05 18:17:48 matt
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* Made object rotation have 4x resolution, and SHIFT+rotate do old resolution.
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*
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* Revision 1.2 1994/05/14 18:00:59 matt
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* Got rid of externs in source (non-header) files
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*
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* Revision 1.1 1994/05/14 17:36:30 matt
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* Initial revision
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*
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*
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*/
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#ifndef _EOBJECT_H
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#define _EOBJECT_H
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int ObjectSelectNextInMine(void);
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int ObjectSelectPrevInMine(void);
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int ObjectDecreaseBankBig();
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int ObjectIncreaseBankBig();
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int ObjectDecreasePitchBig();
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int ObjectIncreasePitchBig();
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int ObjectDecreaseHeadingBig();
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int ObjectIncreaseHeadingBig();
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int ObjectFlipObject();
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#endif
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