.. |
ai.h
|
Use special type to reduce pointer/index conversions
|
2014-01-12 19:32:12 +00:00 |
aistruct.h
|
Reduce header inclusions
|
2013-12-31 03:22:03 +00:00 |
automap.h
|
Split compiler.h for PCH compatibility
|
2013-12-21 05:12:38 +00:00 |
bm.h
|
Eliminate uses of the typedef struct X { ... } X; pattern
|
2013-12-28 22:48:07 +00:00 |
cntrlcen.h
|
Pass objptridx_t to do_controlcen_destroyed_stuff
|
2014-01-11 22:54:46 +00:00 |
collide.h
|
Use special type to reduce pointer/index conversions
|
2014-01-12 19:32:12 +00:00 |
config.h
|
Eliminate uses of the typedef struct X { ... } X; pattern
|
2013-12-28 22:48:07 +00:00 |
controls.h
|
Switch to C++ linkage
|
2013-12-06 03:35:32 +00:00 |
credits.h
|
Switch to C++ linkage
|
2013-12-06 03:35:32 +00:00 |
digi.h
|
Eliminate uses of the typedef struct X { ... } X; pattern
|
2013-12-28 22:48:07 +00:00 |
effects.h
|
Write eclip structures carefully
|
2014-02-01 18:55:18 +00:00 |
endlevel.h
|
Switch to C++ linkage
|
2013-12-06 03:35:32 +00:00 |
escort.h
|
Use objptridx_t for detect_escort_goal_accomplished
|
2014-01-25 18:06:54 +00:00 |
fireball.h
|
Pass objptridx_t to explode_object
|
2014-01-12 00:33:28 +00:00 |
fuelcen.h
|
Remove redundant FuelCenter::Center
|
2014-01-25 17:21:56 +00:00 |
fvi.h
|
Eliminate uses of the typedef struct X { ... } X; pattern
|
2013-12-28 22:48:07 +00:00 |
game.h
|
Reduce header inclusions
|
2013-12-31 03:22:03 +00:00 |
gamefont.h
|
Switch to C++ linkage
|
2013-12-06 03:35:32 +00:00 |
gamemine.h
|
Switch to C++ linkage
|
2013-12-06 03:35:32 +00:00 |
gamepal.h
|
Reduce header inclusions
|
2013-12-31 03:22:03 +00:00 |
gamesave.h
|
Switch to C++ linkage
|
2013-12-06 03:35:32 +00:00 |
gameseg.h
|
Eliminate uses of the typedef struct X { ... } X; pattern
|
2013-12-28 22:48:07 +00:00 |
gameseq.h
|
Pass objptridx_t to create_player_appearance_effect
|
2014-01-11 22:57:55 +00:00 |
gauges.h
|
Eliminate uses of the typedef struct X { ... } X; pattern
|
2013-12-28 22:48:07 +00:00 |
hostage.h
|
Eliminate uses of the typedef struct X { ... } X; pattern
|
2013-12-28 22:48:07 +00:00 |
hudmsg.h
|
Use HUD_init_message_literal instead of HUD_init_message where possible
|
2013-12-17 04:03:34 +00:00 |
inferno.h
|
Remove obsolete setjmp/longjmp
|
2013-12-21 01:40:56 +00:00 |
kconfig.h
|
Reduce header inclusions
|
2013-12-31 03:22:03 +00:00 |
kmatrix.h
|
Add EVENT_WINDOW_CREATED to centralize window init/deinit logic
|
2013-12-20 02:51:24 +00:00 |
laser.h
|
Use special type to reduce pointer/index conversions
|
2014-01-12 19:32:12 +00:00 |
lighting.h
|
Pass objptridx_t to compute_object_light
|
2014-01-11 22:58:58 +00:00 |
menu.h
|
Switch to C++ linkage
|
2013-12-06 03:35:32 +00:00 |
mission.h
|
Eliminate uses of the typedef struct X { ... } X; pattern
|
2013-12-28 22:48:07 +00:00 |
morph.h
|
Eliminate uses of the typedef struct X { ... } X; pattern
|
2013-12-28 22:48:07 +00:00 |
multi.h
|
Remove unused MP commands
|
2014-01-25 21:59:39 +00:00 |
multibot.h
|
Use special type to reduce pointer/index conversions
|
2014-01-12 19:32:12 +00:00 |
multiinternal.h
|
Remove unused MP commands
|
2014-01-25 21:59:39 +00:00 |
net_udp.h
|
Eliminate uses of the typedef struct X { ... } X; pattern
|
2013-12-28 22:48:07 +00:00 |
newdemo.h
|
Pass objptridx_t in newdemo.cpp
|
2014-01-12 01:44:07 +00:00 |
newmenu.h
|
Eliminate uses of the typedef struct X { ... } X; pattern
|
2013-12-28 22:48:07 +00:00 |
object.h
|
Use special type to reduce pointer/index conversions
|
2014-01-12 19:32:12 +00:00 |
paging.h
|
Switch to C++ linkage
|
2013-12-06 03:35:32 +00:00 |
physics.h
|
Pass objptridx_t to do_physics_sim
|
2014-01-11 22:47:37 +00:00 |
piggy.h
|
Write vclip structures carefully
|
2014-02-01 19:26:16 +00:00 |
player.h
|
Unpack player to fix build on old compilers
|
2014-01-11 21:53:09 +00:00 |
playsave.h
|
Eliminate uses of the typedef struct X { ... } X; pattern
|
2013-12-28 22:48:07 +00:00 |
polyobj.h
|
Eliminate uses of the typedef struct X { ... } X; pattern
|
2013-12-28 22:48:07 +00:00 |
powerup.h
|
Use special type to reduce pointer/index conversions
|
2014-01-12 19:32:12 +00:00 |
render.h
|
Use on-stack bit array for tracking AI segment visits
|
2013-12-15 18:50:39 +00:00 |
robot.h
|
Eliminate uses of the typedef struct X { ... } X; pattern
|
2013-12-28 22:48:07 +00:00 |
scores.h
|
Switch to C++ linkage
|
2013-12-06 03:35:32 +00:00 |
screens.h
|
Switch to C++ linkage
|
2013-12-06 03:35:32 +00:00 |
segment.h
|
Use symbolic values for segment/object first/none
|
2014-01-06 04:17:55 +00:00 |
segpoint.h
|
Make headers freestanding
|
2013-10-26 03:50:28 +00:00 |
slew.h
|
Switch to C++ linkage
|
2013-12-06 03:35:32 +00:00 |
songs.h
|
Eliminate uses of the typedef struct X { ... } X; pattern
|
2013-12-28 22:48:07 +00:00 |
sounds.h
|
Move */main/sounds.h -> common/main/sounds.h
|
2013-03-17 23:01:31 +00:00 |
state.h
|
Added quick load ability for savestates
|
2013-12-10 18:13:32 +01:00 |
switch.h
|
Reduce header inclusions
|
2013-12-31 03:22:03 +00:00 |
terrain.h
|
Switch to C++ linkage
|
2013-12-06 03:35:32 +00:00 |
texmerge.h
|
Switch to C++ linkage
|
2013-12-06 03:35:32 +00:00 |
text.h
|
Rearrange headers to build under all test modes
|
2013-12-22 20:56:35 +00:00 |
textures.h
|
Rearrange headers to build under all test modes
|
2013-12-22 20:56:35 +00:00 |
titles.h
|
Switch to C++ linkage
|
2013-12-06 03:35:32 +00:00 |
vclip.h
|
Write vclip structures carefully
|
2014-02-01 19:26:16 +00:00 |
vers_id.h
|
Merge branch d1x-rebirth/master into unification/master
|
2013-07-19 22:32:28 +00:00 |
wall.h
|
Pass objptridx_t to add_stuck_object
|
2014-01-11 22:47:38 +00:00 |
weapon.h
|
Reduce header inclusions
|
2013-12-31 03:22:03 +00:00 |