dxx-rebirth/common/main
2014-09-28 21:09:22 +00:00
..
ai.h Fix -Wtype-limits warnings 2014-09-21 21:41:55 +00:00
aistruct.h Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
automap.h Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
bm.h Centralize N_D2_* constants in bm.h 2014-09-27 15:42:45 +00:00
cntrlcen.h Propagate use of objptridx 2014-08-17 20:31:18 +00:00
collide.h Propagate use of objptridx 2014-08-23 23:53:56 +00:00
config.h
controls.h
credits.h
digi.h Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
effects.h Fix -Wtype-limits warnings 2014-09-21 21:41:55 +00:00
endlevel.h Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
escort.h Unify MULTI_ROBOT_EXPLODE 2014-09-14 01:14:33 +00:00
fireball.h Propagate use of objptridx 2014-08-23 23:53:56 +00:00
fuelcen.h Remove write-only field matcen_info::interval 2014-09-17 02:07:55 +00:00
fvi.h Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
game.h Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
gamefont.h
gamemine.h Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
gamepal.h
gamesave.h
gameseg.h Fix -Wtype-limits warnings 2014-09-21 21:41:55 +00:00
gameseq.h Propagate use of objptridx 2014-08-17 20:31:18 +00:00
gauges.h Fix -Wtype-limits warnings 2014-09-21 21:41:55 +00:00
hostage.h Propagate use of objptridx 2014-08-17 20:31:18 +00:00
hudmsg.h
inferno.h Fix -Wtype-limits warnings 2014-09-21 21:41:55 +00:00
kconfig.h Use array<> for player_config 2014-08-26 02:59:01 +00:00
kmatrix.h
laser.h Propagate use of objptridx 2014-08-23 23:53:56 +00:00
lighting.h Propagate use of objptridx 2014-08-17 20:31:18 +00:00
menu.h
mission.h Use std::string for mission path 2014-08-24 17:45:30 +00:00
morph.h Propagate use of objptridx 2014-08-17 20:31:18 +00:00
multi.h Move Allow_marker_view, AlwaysLighting into DXX_BUILD_DESCENT_II 2014-09-28 21:09:22 +00:00
multibot.h Use typedef for player number 2014-09-21 22:10:12 +00:00
multiinternal.h Unify MULTI_ROBOT_EXPLODE 2014-09-14 01:14:33 +00:00
net_udp.h Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
newdemo.h Propagate use of objptridx 2014-08-17 20:31:18 +00:00
newmenu.h
object.h Propagate use of objptridx 2014-08-23 23:53:56 +00:00
objnum.h Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
paging.h
physics.h Propagate use of objptridx 2014-08-17 20:31:18 +00:00
piggy.h Pass array<> to iff_read_animbrush 2014-09-27 23:06:33 +00:00
player.h Use typedef for player number 2014-09-21 22:10:12 +00:00
playsave.h Use array<> for player_config 2014-08-26 02:59:01 +00:00
polyobj.h Fix -Wtype-limits warnings 2014-09-21 21:41:55 +00:00
powerup.h Propagate use of objptridx 2014-08-23 23:53:56 +00:00
render.h Fix -Wtype-limits warnings 2014-09-21 21:41:55 +00:00
render_state.h Move N_render_segs into render_state_t 2014-09-07 23:56:37 +00:00
robot.h Fix -Wtype-limits warnings 2014-09-21 21:41:55 +00:00
scores.h
screens.h
segiter.h
segment.h Fix -Wtype-limits warnings 2014-09-21 21:41:55 +00:00
segnum.h Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
segpoint.h
slew.h
songs.h
sounds.h
state.h Remove state_save_old_game 2014-09-17 02:45:02 +00:00
switch.h Use special type names for segment/object numbers 2014-08-13 02:57:12 +00:00
terrain.h
texmerge.h
text.h
textures.h
titles.h
vclip.h Fix -Wtype-limits warnings 2014-09-21 21:41:55 +00:00
vers_id.h Compact version number definition 2014-09-17 02:45:32 +00:00
wall.h Fix clang build of wall constants 2014-09-22 03:35:34 +00:00
weapon.h Write weapon_info carefully 2014-09-27 22:46:25 +00:00