dxx-rebirth/arch/sdl
2006-10-06 11:23:43 +00:00
..
include added z-axis for mouse; made mouse movement (x,y) independent of fps; code cleanup and reformatting 2006-10-06 11:23:43 +00:00
clipboard.c initial import 2006-03-20 16:43:15 +00:00
digi.c initial import 2006-03-20 16:43:15 +00:00
event.c building with more SDL code, added lots of D2X SDL related code, windows build does not need DirectX anymore; implemented SCons build system; provisoric hacks to build editor; changed contents of readme and compile text files 2006-07-27 09:46:44 +00:00
gr.c some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus 2006-08-30 18:11:16 +00:00
init.c initial import 2006-03-20 16:43:15 +00:00
joy.c fixed joystick deadzone feature and moved it and sensitivity to controls sub-menu 2006-09-29 21:42:06 +00:00
joydefs.c fixed joystick deadzone feature and moved it and sensitivity to controls sub-menu 2006-09-29 21:42:06 +00:00
key_arch.c initial import 2006-03-20 16:43:15 +00:00
makefile building with more SDL code, added lots of D2X SDL related code, windows build does not need DirectX anymore; implemented SCons build system; provisoric hacks to build editor; changed contents of readme and compile text files 2006-07-27 09:46:44 +00:00
mouse.c added z-axis for mouse; made mouse movement (x,y) independent of fps; code cleanup and reformatting 2006-10-06 11:23:43 +00:00
timer.c initial import 2006-03-20 16:43:15 +00:00