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dxx-rebirth
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arch
/
sdl
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zicodxx
2badf8fcde
added z-axis for mouse; made mouse movement (x,y) independent of fps; code cleanup and reformatting
2006-10-06 11:23:43 +00:00
..
include
added z-axis for mouse; made mouse movement (x,y) independent of fps; code cleanup and reformatting
2006-10-06 11:23:43 +00:00
clipboard.c
initial import
2006-03-20 16:43:15 +00:00
digi.c
initial import
2006-03-20 16:43:15 +00:00
event.c
building with more SDL code, added lots of D2X SDL related code, windows build does not need DirectX anymore; implemented SCons build system; provisoric hacks to build editor; changed contents of readme and compile text files
2006-07-27 09:46:44 +00:00
gr.c
some fixes for menus and automap; new aspect code; improved code to scale window for cockpits; introducing new variable in playsave.c to store game resolution and saving Game_window_h/h again properly - fixes bugs with screwed resolutions; making menus in game-resolution as default and re-activating old command-line arg '-menu<X>x<Y>' to scale menus
2006-08-30 18:11:16 +00:00
init.c
initial import
2006-03-20 16:43:15 +00:00
joy.c
fixed joystick deadzone feature and moved it and sensitivity to controls sub-menu
2006-09-29 21:42:06 +00:00
joydefs.c
fixed joystick deadzone feature and moved it and sensitivity to controls sub-menu
2006-09-29 21:42:06 +00:00
key_arch.c
initial import
2006-03-20 16:43:15 +00:00
makefile
building with more SDL code, added lots of D2X SDL related code, windows build does not need DirectX anymore; implemented SCons build system; provisoric hacks to build editor; changed contents of readme and compile text files
2006-07-27 09:46:44 +00:00
mouse.c
added z-axis for mouse; made mouse movement (x,y) independent of fps; code cleanup and reformatting
2006-10-06 11:23:43 +00:00
timer.c
initial import
2006-03-20 16:43:15 +00:00