dxx-rebirth/main/multibot.h
2006-03-20 16:43:15 +00:00

144 lines
4.3 KiB
C
Executable file

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
* $Source: /cvsroot/dxx-rebirth/d1x-rebirth/main/multibot.h,v $
* $Revision: 1.1.1.1 $
* $Author: zicodxx $
* $Date: 2006/03/17 19:42:28 $
*
* Header file for multiplayer robot support.
*
* $Log: multibot.h,v $
* Revision 1.1.1.1 2006/03/17 19:42:28 zicodxx
* initial import
*
* Revision 1.1.1.1 1999/06/14 22:12:41 donut
* Import of d1x 1.37 source.
*
* Revision 2.1 1995/03/21 14:40:18 john
* Ifdef'd out the NETWORK code.
*
* Revision 2.0 1995/02/27 11:30:57 john
* New version 2.0, which has no anonymous unions, builds with
* Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
*
* Revision 1.20 1995/02/06 18:18:05 rob
* Tweaking cooperative stuff.
*
* Revision 1.19 1995/02/04 16:49:50 rob
* Changed multi_send_robot_frame to return the number of robot positions that were sent.
*
* Revision 1.18 1995/02/04 12:29:32 rob
* Added buffered fire sends.
*
* Revision 1.17 1995/01/30 17:22:02 rob
* Added prototype for modem robot send function.
*
* Revision 1.16 1995/01/26 18:24:56 rob
* Reduced # of controlled bots.
*
* Revision 1.15 1995/01/25 19:26:35 rob
* Added define for robot laser agitation.
*
* Revision 1.14 1995/01/25 13:45:26 rob
* Added prototype of robot transfer fucm.
*
* Revision 1.13 1995/01/14 19:01:08 rob
* Added prototypes for new functionality.
*
* Revision 1.12 1995/01/12 16:41:53 rob
* Added new prototypes.
*
* Revision 1.11 1995/01/12 15:42:55 rob
* Fixing score awards for coop.
*
* Revision 1.10 1995/01/02 21:00:40 rob
* added robot matcen support.
*
* Revision 1.9 1994/12/31 21:03:53 rob
* More tweaking for robot behavior.
*
* Revision 1.8 1994/12/29 13:54:25 rob
* Ooops.. fixed a bug..
*
* Revision 1.7 1994/12/29 12:51:38 rob
* ADded proto for multi_robot_explode_sub
*
* Revision 1.6 1994/12/21 21:08:32 rob
* Added new functions for robot firing.
*
* Revision 1.5 1994/12/21 19:04:02 rob
* Fixing score accounting for multi robot games.
*
* Revision 1.4 1994/12/21 17:36:09 rob
* Added a new func.
*
* Revision 1.3 1994/12/21 11:12:02 rob
* Added new function and new vars.
*
* Revision 1.2 1994/12/19 16:41:42 rob
* first revision.
*
* Revision 1.1 1994/12/16 15:48:20 rob
* Initial revision
*
*
*/
#ifdef NETWORK
#ifndef _MULTIBOT_H
#define _MULTIBOT_H
#ifndef SHAREWARE
#define MAX_ROBOTS_CONTROLLED 3
#define ROBOT_FIRE_AGITATION 94
extern int robot_controlled[MAX_ROBOTS_CONTROLLED];
extern int robot_agitation[MAX_ROBOTS_CONTROLLED];
extern int robot_fired[MAX_ROBOTS_CONTROLLED];
int multi_can_move_robot(int objnum, int agitation);
void multi_send_robot_position(int objnum, int fired);
void multi_send_robot_fire(int objnum, int gun_num, vms_vector *fire);
void multi_send_claim_robot(int objnum);
void multi_send_robot_explode(int objnum, int killer);
void multi_send_create_robot(int robotcen, int objnum, int type);
void multi_send_boss_actions(int bossobjnum, int action, int secondary, int objnum);
int multi_send_robot_frame(int sent);
void multi_do_robot_explode(char *buf);
void multi_do_robot_position(char *buf);
void multi_do_claim_robot(char *buf);
void multi_do_release_robot(char *buf);
void multi_do_robot_fire(char *buf);
void multi_do_create_robot(char *buf);
void multi_do_boss_actions(char *buf);
void multi_do_create_robot_powerups(char *buf);
int multi_explode_robot_sub(int botnum, int killer);
void multi_drop_robot_powerups(int objnum);
void multi_dump_robots(void);
void multi_strip_robots(int playernum);
void multi_check_robot_timeout(void);
void multi_robot_request_change(object *robot, int playernum);
#endif
#endif
#endif