dxx-rebirth/similar/main
2017-11-01 02:01:21 +00:00
..
ai.cpp Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
aipath.cpp Use reference for robot_info 2017-08-26 19:47:51 +00:00
automap.cpp Make automap PCX optional 2017-09-10 04:28:41 +00:00
bm.cpp Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
cntrlcen.cpp
collide.cpp Fix excessive lavafall damage 2017-09-08 00:56:37 +00:00
config.cpp
console.cpp
controls.cpp
credits.cpp
digiobj.cpp Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
dumpmine.cpp Cache bitset::operator[] result 2017-09-30 18:00:15 +00:00
effects.cpp
endlevel.cpp Remove long-dead SLEW_ON code 2017-11-01 02:01:20 +00:00
fireball.cpp Use reference for robot_info 2017-08-26 19:47:51 +00:00
fuelcen.cpp Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
fvi.cpp
game.cpp Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
gamecntl.cpp Move menu_number_bias_wrapper bias into type signature 2017-09-26 04:15:50 +00:00
gamefont.cpp Use enumerate for gamefont arrays 2017-10-14 17:10:31 +00:00
gamemine.cpp
gamerend.cpp
gamesave.cpp Remove obsolete D1 hostage editor code 2017-10-14 17:10:31 +00:00
gameseg.cpp
gameseq.cpp Allow players to remove thief at level start 2017-08-26 19:47:52 +00:00
gauges.cpp
hostage.cpp
hud.cpp Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
iff.cpp
inferno.cpp Move various SDL-only scanline functions to !DXX_USE_OGL 2017-11-01 02:01:20 +00:00
kconfig.cpp
kmatrix.cpp
laser.cpp Simplify helix orientation calculation 2017-11-01 02:01:21 +00:00
lighting.cpp Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
menu.cpp Allow players to remove thief at level start 2017-08-26 19:47:52 +00:00
mglobal.cpp
mission.cpp
morph.cpp Use array<>+move for draw_model sort_list 2017-09-30 18:00:15 +00:00
multi.cpp Use enumerate for verifying Effects 2017-10-14 17:10:31 +00:00
multibot.cpp Use reference for robot_info 2017-08-26 19:47:51 +00:00
net_udp.cpp Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
newdemo.cpp Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
newmenu.cpp
object.cpp Move marker preservation into object lifeleft update 2017-09-30 18:00:15 +00:00
paging.cpp
physics.cpp
piggy.cpp
player.cpp
playsave.cpp Simplify wiping Cyberman field 2017-10-14 17:10:30 +00:00
polyobj.cpp
powerup.cpp
render.cpp Remove unused found_poly 2017-11-01 02:01:20 +00:00
robot.cpp Use reference for robot_info 2017-08-26 19:47:51 +00:00
scores.cpp Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
segment.cpp
slew.cpp
songs.cpp
state.cpp
switch.cpp Reduce scope of switch.cpp for loop variables 2017-10-14 17:10:31 +00:00
terrain.cpp Cache bitset::operator[] result 2017-09-30 18:00:15 +00:00
texmerge.cpp
text.cpp
titles.cpp Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
vclip.cpp
vers_id.cpp
wall.cpp Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00
weapon.cpp Use constexpr integral_constant for various magic numbers 2017-10-14 17:10:30 +00:00